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concernedcitizen

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concernedcitizen last won the day on November 4 2022

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  1. A tasteful pink darkmode preset for archetype. Requires archetype custom gui (beta) to be installed first download here This preset will be installed into the archetype folder, overwriting files when necessary. DOWNLOAD last updated Dec. 5 2022 Changes the default archetype blue theme to pink with several other modifications, Custom button and windows background Vanilla alpha and hidden ability icons are restored Type indication text for pokemon/moves is restored Several UI sprites are recolored to match the theme changed HP bar ticks to every 25% instead of 10% (update) restored move effectiveness text NOTE: If updating from previous versions, delete your themes\archetype-beta folder and install the latest version of archetype beta before installing this preset (updates) Recommended mods: 3DS Monster Icons HD Item Icons Complete PokeMMO Follower Sprites Gen 8 Style Icons is used in screenshots but they are a little too big, blocking chat sometimes, so I went with something else. I'm currently not using battle sprite mods as they're too buggy for my tastes, but these are the best I found: HD Battle Sprites Battle Sprites Reloaded
  2. https://cdn.discordapp.com/attachments/1031401841340199033/1038802195069534218/tooltime.mp4
  3. Seriously, depending how your stats roll you might catch it instantly or not in 40 encounters- and the value is not high enough for that range of variance. It's extremely frustrating and currently feels haphazardly thrown together in an attempt to be "difficult" without considering the actual user experience. Sure in base games throwing 40-50 balls to catch a legend is normal- but they generally aren't designed to hard counter catching strats with self heals and gaining stages to all their stats every couple turns. I'm in a situation now where my main caught the thing in literally 2 balls because of how its stats rolled and using the exact same pokemon my alt can't catch it in over 30 attempts because hp and/or defense IV rolled just slightly lower meaning its either OHKO'd by literally anything or it full heals with giga drain. Nearly an hour I've wasted for this thing who's value is marginal by comparison, this is a bad design which does nothing for the prestige or value of the catch and only infuriates certain players with unlucky RNG.
  4. I'm guessing not soon at all because they're making way too much money releasing limited vanities and keeping this game a revolving door for newbies.
  5. Damn, six replies and not one can follow the instructions.
  6. Welcome to my Beginner's Guide to PokeMMO Christmas Event 2021! Key points Queue up by joining a link and talking to Santa Communicate with your team and figure out the best strategy Only get into battles that are necessary and that you have an advantage at winning Collect Xmas Presents and make money Top 50 teams receive a limited hat vanity Event ends Jan 5th How to play Join a link with 2-4 players, every member of the link must be queued up talking to Santa for the instance to begin. Each member chooses which type of bot they would like to start with, the link leader chooses their type and 2-4 extras to serve as backups. There are 4 free repair kits in the starting area that can be collected. The types of bots you should choose is heavily reliant on the order in which you will face enemy types. The link leader can choose which type you will start against and the enemy types will cycle every round (4 enemy bot kills) according to this list. Enemy Type Weakness Resists Fire Water, Ground, Rock Fire, Grass, Ice, Bug, Steel Grass Fire, Ice, Poison, Flying, Bug Water, Grass, Electric, Ground Rock Water, Grass, Fighting, Ground, Steel Normal, Water, Poison, Flying Flying Electric, Ice, Rock Grass, Fighting, Bug Steel Fire, Fighting, Ground Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel Dragon Ice, Dragon Fire, Water, Grass, Electric Water Grass, Electric Fire, Water, Ice, Steel Bug Fire, Flying, Rock Grass, Fighting, Ground Electric Ground Electric, Flying, Steel Ice Fire, Fighting, Rock, Steel Ice Ground Water, Grass, Ice Electric Immune Fighting Flying, Psychic Bug, Rock, Dark Dark Fighting, Bug Psychic Immune, Ghost, Dark Ghost Ghost, Dark Normal Immune, Figthing Immune, Poison, Bug Normal Fighting Ghost Immune Psychic Bug, Ghost, Dark Fighting, Psychic That means if the link leader chooses the starting enemy type Fire then Wave 1 will be Fire, Wave 2 Grass, Wave 3 Rock, up until Psychic when it will cycle back to Fire. The same pattern is present regardless which type is chosen first, it will always follow this list. This information will be invaluable in strategizing your own bot types to counter upcoming waves. If you are near another teammate when a battle begins, you will join them in a double battle. All Bot Stats/Abilities: Bosses Every 7th round will spawn a boss outside in the middle of the zone. During a boss wave, there are no Elfbots to worry about so you can collect gift boxes freely during this time before you face the boss. More on bosses HERE Powerups There are set locations where gifts will randomly spawn. When a wave is cleared, a new box will spawn in one of the empty spawn locations. The only advantage to picking up items before the boss wave (when they are uncontested) would be to gain the potential advantages of the items earlier. Otherwise, you can hold off on hunting them until the boss wave. The boxes contain held items, repair kits, power ups, and spare parts which will add to your backup bot pool. The boxes you collect in the instance don't correlate to the presents you'll get upon completion of the dungeon. It doesn't matter who picks up a box as the whole team shares the same inventory and can use the items freely. The gifts aren't entirely necessary to progress but they will likely help you last longer overall. If your bot is holding an item at the time it's KO'ed the item will be lost. Most bots have some kind of healing abilities which can be used outside of battle to keep you or your allies healed up, don't forget to use them. Repair kits are a precious commodity that will fully heal your bot and remove any status condition. The Elf Up item will add 5 levels with the benefit of increased stats to a bot. The Recombinator will allow you to pick any nature and EV spread for a bot. The later two power ups would be best used on a fresh bot that will last a long time, not one that's already beat up and out of PP. Basic Strategy When the game starts, be sure to ask what type you will be facing first and what's the general strategy for the run. This will determine what type you should start with. Ask if you will be partnering with someone and plan what you will pick together to maximize synergy. For instance, Offensive Fire Offensive Flying go well together as flying will pick up fire typing from sun and its weather ball essentially becomes a stab fire attack that always goes first thanks to flying's superior speed. Defensive Flying can make a good partner for Offensive Dark as dark hits hard but lacks speed which flying's tailwind ability accounts for. It's not a matter of if, but when your bot will eventually be KO'ed or run out of PP on its moves. The name of the game is making your bot last as long as possible against the infinite waves of enemies, ideally each 1 PP would equal 1 kill. When you're out of PP or KO is imminent, you might as well hit the self destruct button which will deal damage to all enemies before you die. You will respawn back in the starting area and be able to pick another bot from the pool. If there are no bots, you'll have to wait for your team to find a gift box with a robot part in it to complete another bot for you to pilot. You could always go back into the battle area with a drone and help your team find boxes while you wait. It will be up to trial and error or the experience of your team to figure out the best possible combinations to defeat as many waves possible. Things become significantly harder past the first boss as each enemy will have a randomly typed partner, at this point communication between your team is key so that you can go into each encounter with the best match up possible. Accidentally aggroing groups or rushing into bad type matchups will surely spell an early end for your run. Leaderboard runs can last a long time, up to 8+ hours so prepare yourself accordingly. Payout I don't know a lot about all the payouts to this event, but I know you will get at least 4 Xmas Presents for defeating the first boss and 1 more present for each wave after that. The current market value of a present (8k) can rival the efficiency of gym runs if they are sold directly on gtl. The contents of the regular Xmas Present is typically worth 3k-9k even at a vendor, the rarer drops being the Ice Cream Hood (73k) and Ice Cream Clerk Uniform (52k) vanities. Like all limited vanities, their price will rise over time, but don't expect that to happen for at least a few years. The Santa's Present is only obtained from completing the 3rd? boss and beyond and offers increased rewards namely the Winged Helmet (3.8M) vanity. There is a leaderboard keeping track of all high scores you can check at the Elfbot near Santa. The top 50 teams will receive a limited hat vanity. More info HERE Interesting Notes If you or someone else defeats a bot near you and it's the last bot of a wave, the new bot will not aggro when you walk in front of it. If a bot would aggro at the same time another bot is already engaging you, it will stop aggroing after the battle, even if you walk in front of it. A colored dot on top of the bot's antenna indicates whether it is an offensive (red) or defensive (blue) bot. Enemy bots are about 20 points slower than equivalent player bots.
  7. "Investing" in other words abusing an unessential feature to get around actually playing the game in order to make boatloads of money. Of all the people calling for this item to be made limited, how many are the new players that you claim are being harmed by this? None. You don't need anymore than 10M at a time in this game to have literally anything you want besides artificially inflated scalped garbage cosmetics or the UNKNOWN OT shinies those scalpers sell on the side. Hey Mr. Wallstreet, how about you go catch a fucking pokemon in a pokemon game every once in a while?
  8. I just did a run where we barely got past the first boss and got 8 presents. Must've only taken 45minutes 8x20k=160k for 45min which is nearly on par with gym runs even as a pretty bad run. Unlike gym runs, there's no 18 hour cooldown, nor is there the requirement to have a team built. It's not as fun as Halloween, sure. Halloween has a ton of activities for casual players and the pumpking is a separate challenge for the more tryhard players to get the best rewards. This event is almost like all the elements of Halloween rolled into a single dungeon, including the boss fight most players won't like or completely figure out. Keep in mind, they have to balance this event around teams who will min-max everything to perfection, so it's going to feel harder if you and your team aren't doing the same. If you really don't enjoy it, you don't have to do it. I barely shiny hunt in this game because grinding for hours most likely for nothing isn't fun to me, but it is for others. I just stay away from stuff I don't like and do what I want instead.
  9. I agree, same thing in FFXIV with the chocobo theme that played when you mounted. It was cute for about 2 days, then I never wanted to hear it again. Thankfully it's an option in that game to turn it off and just hear whatever environment's music your currently in instead. I hope the devs don't overlook this just because I've heard staff say they play with sound off anyways. Music is a huge part of the game and immersion. Sure every once in a while listening to external music is nice, but it never feels as immersive as the audio cues from the actual game when you enter a new area or a battle.
  10. Not an argument thread, if you would donate for johto leave a comment, otherwise move along.
  11. Money for Johto: $100 Money talks, so let's show them how serious we are about Johto! When Johto is released, I will donate $100 and post a screenshot of the receipt on this thread. Leave a comment with your donation amount if you pledge to do the same. I will periodically update the number so staff can see how much we want to see Johto in pokemmo! Only comment if you understand the instructions. This is not a post for arguing what you think about johto or other features, there's plenty of existing threads for that.
  12. UPDATED WITH NEW MARKET PRICE INFORMATION 10/19/2022 This guide shows comparisons based on real runs to determine the actual value of Riches Charm(75%) and Riches Charm(100%), and whether they're worth using in your runs. Find more info about charms at this forum post Amulet coin is used as the standard of comparison, at this point it is currently valued at $14,000. Here are the items we will be comparing: Item Market Value Boost Amulet Coin $14,000 1.5x payout Riches Charm(75%) $39,000 1.75x payout Riches Charm(100%) $90,000 2x payout General Equation This guide was originally written a year ago and prices have since changed. I've figured this equation which can help you determine the least amount your run will need to make before you break even on your charm purchase. cost*2/rate where cost is the price of the charm and rate is the rate at which they boost rewards. Example: if amulet coin costs 14k your run needs to make 18666 to break even (14000*2/1.5=18666) if riches(+75%) costs 39k your run needs to make 44571 to break even (39000*2/1.75=44571) if riches(+100%) costs 90k your run needs to make 90000 to break even (90000*2/2=90000) On its own, breaking this threshold does not mean that bigger charms are better- as you will see from the results in proceeding sections. TEST RESULTS My tests are based on two runs, one where I've gone through the Elite 4 up until the champion, popping the boost just before facing them and then proceeding to clear all Kanto gyms, Hoenn gyms, Morimoto, and two rich trainers afterwards. The other run is identical, only without having faced the Elite 4 champion, supplementing that time instead with more trainers after Morimoto. The tables below show the result of each run after subtracting the market value of the charm. Below that is listed the percentage gained over other boosts. Run 1 Elite 4 + Gyms + Morimoto + Trainers No Boost Amulet Coin Riches Charm(75%) Riches Charm(100%) $229,892 $330,838 $363,311 $369,784 Percent Boost No Boost +43.9% +58% +60.8% Amulet Coin +9.8% +11.7% Riches (+75%) +1.7% Run 2 Gyms + Morimoto + Trainers No Boost Amulet Coin Riches Charm(75%) Riches Charm(100%) $179,684 $255,526 $275,447 $269,368 Percent Boost No Boost +42.2% +53.2% +49.9% Amulet Coin +7.7% +5.4% Riches (+75%) -2.2% Judging from the results, Amulet Coin now serves a niche for newer/casual players who may not be confident in their ability to quickly clear content or who might get distracted mid-run to catch a swarm or alpha. Or, those who can't afford a riches charm to begin with. Otherwise, Amulet Coin is no longer as viable for hardcore runners due to the low price of Riches Charm(75%) However, Riches Charm(100%) has moved from being completely unusable to a mere 1.7% better, but only on a perfectly executed run. Riches Charm(100%) shouldn't be used on anything but your biggest runs, and even then it adds a negligible amount of value. CONCLUSION Amulet Coin is most viable for newer/inexperienced/casual runners, otherwise it is nicely outclassed by Riches Charm(75%) Still, Riches Charm(+100%) remains virtually unusable at a puny 1.7% increase on the bigger E4 run and a net loss when compared to Riches Charm(75%) on smaller runs.
  13. My Breeding Guide (Updated Nov. 2022) I have completed over 100 5x31 and 6x31 breeds, now I shall pass my knowledge on to you. This guide is for newbies and those who still want to further their understanding of breeding. I will be sharing information for beginners, how I conceptualize breeding, and the specific steps I take during the process. For a quick rundown of how breeding works, you can check out The Breeding Guide Guide Contents The absolute basics (beginner information) --- Intro --- Breeder locations --- Braces and Everstones --- Gender and Egg Groups Now we're cookin (intermediate strategy) --- Using a breed template --- The Cost of Breeding Time to breed (My breeding guide) --- STEP 1 Make a plan --- STEP 2 OT --- STEP 3 Egg moves/Nature --- STEP 4 IVs --- STEP 5 Finishing touches NEW! Regarding Alphas and Hidden Abilities --- How does Alpha breeding work? --- What about Hidden Abilities? The absolute basics (Beginner Information) Now we're cookin (Intermediate Strategy) Time to breed (My breeding guide) Regarding Alphas and Hidden Abilities (Nov. 2022)
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