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CeilingPanda

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  1. SmokEm will be contacted if his/her in game name is "butts". As far as the first reply goes about breaking the rules it could go as spam as he or she did not have intention of joining? But I guess it is on topic ish. What people think about stuff is quite irrelevant, I hope I can like something and that people still respect me for that. If not then I would rather not play with them anyway, be who you are:). I can not see if peoples posts got either deleted or edited but how much I ever respect your help I can not see how people violated the rules too hard.
  2. Fluttershy The new social team: FluttershyIsBest is open for all fellow bronies or pegasisters who wants to join, as I do not want people to ruin the spirit I will check you up with a few basic questions before you may join, but it should not be a problem. There is no requirement more than you being nice and yeah, brony or pegasister. I (Hopefully more persons) can help people out with everything from questions to gym battles. The goal is simply to have fun, so send me a message on here as a PM or as a reply and I will get back to you. Best regards Vendela
  3. What other attacks do you need on starmie except for surf and thunderbolt?(Normal starmie) Thunderwave helps alot while icebeam(I know both thunderbolt and icebeam isn't implemented, but still, they have their replacements) can beat gyarados and dragonite, they have their own counters as dragonite for example, usually run thunder too. No snorlax learns fire blast i think. Yeah right. The move relearner was implemented like 4 days ago?
  4. Oh yes excuse me, missed that. Though you can replace it with firespin or something. Yet I would still argue for having rapid spin on starmie in preparation for spikes and spinners. If you want to play with an optimized team however, you could use Thunder Thunder wave Surf/blizzard Recover?
  5. Basic teambuilding Overview: (use ctrl+f to find the selections) 1 Basic info when you build a team 1:1 Introduction 1:2 Roles 1:3 Lead 1:4 Team types 1:5 Counters 1:6 Tiers 2 Moves 2:1 Meta/type coverage 2:2 Stab 2:3 Nyi moves 2:4 Status effects 2:5 Priority 1:1 Introduction This wall of text will cover the usual aspects of teambuilding aimed towards new players. If you feel that you are an advanced player you could probably learn something from this too if not feel free to comment about something below. There is some things I will add later such as clauses and the advanced part, I am basicly online everyday so it should be here within a week since I have several exams this week. 1:2 Roles When you pick a pokemon it is important to ask yourself, Why did I pick this one? Because you like it is not really a good awnser, does it have high base stats? Good move pool? Does it counter common threats? Ehh, back to roles, there is a few common roles most teams will have. Lead: The pokemon in the first slot in your team, there is a section just about your lead below. Physical sweeper: This role is considered one of the most fun roles within your team, it is a high attack attacker(derp) it could be anything from gyarados, tauros or dragonite. What is common with physical sweepers but not needed is a boost move that boosts attack such as swords dance, or attack an speed such as dragon dance. If you use these sort of moves it is called a setup as you prepare to sweep. Special sweeper: (everyones favorite role?) The special sweeper works as the physical sweeper but with special attacks, this role can be filled with many many pokemons. A few common ones is exxegutor, alakazam or gengar. Walls: They do what the name says. They wall off the enemy pokemon with moves such as refect, heal up with recover or wish. These pokemon usually have a high hp and high defensive stats. Chansey/blissey is a very common wall with its redicilous amount of hp and special defence. Snorlax is another special wall who can not live for as long as blissey but can learn selfdestruct which is a great move when low on hp (if you will survive or predict a switch in) Forretress and Cloyster both have high defence but cloyster sort of lack hp and has sort of bad typing, although he can break through substites with ease. Tanks: See walls. 1:3 Lead Your lead is a very important role and pokemon as this is what either, atleast most likely, gives either you or your opponent an advantage. If you start off with, for example Starmie, and they with Jolteon, you should switch out which gives them a chance to either try to kill your starmie or predict what you will switch into. Starmie according to me, and other experienced players are a decent but still bad lead since it can not scare away anything, and it can get in a blissey, and do what? Give it paralyzis? If you do blissey will cheer at you. Gengar on the other hand, can put starmie to sleep, giga drain him, he can most likely kill a blissey with hypnosis with a bit of luck and so forth. Jolteon is the fastest pokemon around basicly and with his amazing speed and special attack he can wreck some normal leads such as starmie. This site shows you some common leads and why they are good or bad. http://www.smogon.com/rs/articles/your_starter_pokemon 1:4 Team types Balanced teams: These teams contains a combination of walls and sweepers. Stall teams: These teams contains more walls to try to kill with slow things such as toxic and survive. Offensive teams: More sweepers less walls simple enough. 1:5 Counters There is certain pokemon which shuts down a pokemon completely, this is called a counter. Hidden power can usually help with this, but it is not implemented yet, so some pokemon will lack type coverage a lot! Let's say I send out my lead, Jolteon, and you start with Dugtrio (Bad lead, better revenge killer), normally I would have Hidden power ice, but now I do not have it and you can one hit my jolteon with earthquake. At the very bottom at each pokemons info there is a checks/counters tab http://www.smogon.com/rs/pokemon/ 1:6 Tiers When you choose a pokemon it should be something that is not totally crap. Using a tierlist blindly is bad too, but picking something from Uber/OU/BL could be a good idea as they usually have good stats combinded with a good movepool, or an amazing movepool with worse stats and so forth. But why pick a pokemon with bad stats AND a bad movepool? Sorry as I wrote this on my mobile and I'm running out of battery I'll post this and keep writing as soon as possible. 2:1 Meta game/Type coverage It is quite common that I hear people who say, I play with this pokemon because I like him. Well, sure games should be fun, but then you could just as well stop reading this since I want to teach you how to build a good team. The meta game should, simplified, contain all the good pokemon and their counters. You can have a hint at the pokemon list at smogon. http://www.smogon.com/rs/tiers/ Uber = The very best pokemons OU = Over used = The very good pokemon BL = Borderline = Almost made it to OU UU = Under used, not good enough usually NU = Never used You should usually just pick pokemon from OU and BL, but do not forget that if their move are not yet implemented their effectivness can be quite bad. Type coverage is when you have pokemons AND moves who can cover the types of your opponent. If your gengar only knows ghost moves, he will be eaten alive(:P) by any normal type with hiddenpower ghost, like snorlax. But if he had gigadrain, hiddenpower flying or something he can take on most other types too. Starmie should learn thunder(bolt nyi) to cover some normal threats such as their starmie or aero. 2:2 Stab This is pretty basic, but still, it could be great for new players to learn. STAB is a common term which is a shortening for Same type attack bonus, and it is just what it sounds like. If you use an electric move on an electric pokemon you deal more damage.(50% to be exact) This is why most fire pokemons are bad. They have great attack and speed, worthless defensive stats. But their special attack is not that great, so finding a physical fire move that is not firepunch? Well yeah.. No stab moves for fire types that will hurt the opponent too much. While there is exceptions this is what most firetypes have a problem with. 2:3 Nyi moves There is some moves which is very common in other battle simulators etc. is entry hassards, spinners and spin blockers. Entry hassards is spikes, which damage the pokemon you switch into whenever you switch. Rapid spin removes spikes and deal some damage(low power normal attack) Spin blockers is ghost types since normal attacks can't hit them, thus making rapid spin worthless. Another very common move is Baton pass which lets you keep all stat changes and pass it to another pokemon. The move basicly lets you switch, without the priority(see 2:5) and pass your stat changes to whatever pokemon you want. 2:4 Status effects There is some very common status effects that most people should know about Burn, decreases your ____ the first round it gets applied, then it deals ___ damage each round. Poison is worthless... Badly poison is quite good as it gets worse (___)each round and after a few rounds you need to switch out. Freeze is like a better parazysis but much more unreliable as it can only be applied through ice attacks and a % chance. Sleep is arguably the best status effect as it renders you unable to act, with a few exceptions. You can still switch, but sometimes that is just bad.(Captain obvious) Paralyzis is a great status effect, it makes your pokemon just horribly slow, actually I'm not 100% sure on how slow, but I think it is half your speed. Also you have a chance of being ”fully paralyzed” and unable to do your attack. 2:5 Priority Who goes first in a battle is usually determined from the speed of the pokemon. But there is also something called priority which always goes before a lower priority move. Normal attacks have 0 priority, Quick attack have priority +1 and Persuit have a whooping +6. The whole list can be found here http://www.smogon.com/rs/articles/move_priority This list is to be extended.
  6. Gengar learn dragonball without his tm, and if starmie unlearn rapid spin it will be way worse when they inplement the spikes, depends if you wanna train up a full team for level 100 per say, that will take a long time to find a perfect iv team and train it. Even though stab, status effects and other basic things look very basic in your eyes it is something that most "mediocre" players on here overlook. I mean look at the trade chat, timid firetypes are way over attack+ natures? Then they put 252 evs into speed and spAtk? That is how people play firetypes. O course there is some decent firetypes but as te water types are so popular since they are good firetypes have a bad start in general. Starmie(mentioned later) as a lead will scare off the charizard the other persin who asked if his (no offence) really random team was good. Otherwise starmie scares away? Aero? The other starmie(lol)? Starmie vs as I said before a jolteon would, hopefully switch out, Starmie vs a gengar, not sure if you wanna risk the hypnosis -> gigadrain/prediction on your switch. Clauses will prevent this if natrual cure doesnt work but otherwise he can sleep your whole team if lucky.(no he wouldnt stand a chance against blissey or alakazam. The problem would be a switch into a sweeper and then a setup. Dragonite with dragon dance. (also why is dragonite considered expensive if dragondance is not implemented?)... And if you play with clauses the players suddenly got 3 hypnosis/sleep powder and 0 paralyzis There is so many who run just too much sleep becuase it is "better" than hypnosis, or just dont run at all. Same with stab moves. Either they pick too many stab(Like surf hydropump bubblebeam recover on starmie and "0" type coverage)(like on gengar, too many ghost attacks) or the simply run none at all. I hope you do not mind me saying this but for being a "competitive" community this community is pretty bad when it comes to just teambuilding. Thats why you wrote this? Threats is mentioned why if you wont link to a tierlist? As for starmie being a bad lead, of course you can use it, but what advantages does it really give you over (later spikes and stealthrock users) It doesnt really scare anything away. While I dont like to follow a guide to 100% this short article sums it up pretty well if you've played a lot outside pokemmos meta http://www.smogon.com/rs/articles/your_starter_pokemon The problem with the meta and teambuilding(same thing basicly) is that people pick something the like, and stick with attacks it learns when it levels up, hence getting stab moves but not type coverage. If you do not have time I could write the part for you or make a new article about it. This post was so messy I just made. Jumped too much back and forth. As a summary instead This community is pretty bad when it comes to teambuilding, hence they do not necessarily know what you think is obvious Link to a summary on leads Question if I should write the stab article if you do not have time or if I should make an article similar to this as we probably do not have the same veiws on stuff - this is of course not to leech/steal readers, but I hope you could see that we both hope to help the community.
  7. I'm not too sure playing x hours doesnt make you better, playing to improve usually does. For example, what lead do you use? What does tour charizard do? And aero? Is your starmie there for sweeping or putting out statuses and healing? What synergy does dragonite have? If you make it a rain team it could be fine. Where all pokes benefit from rain, something along these lines: Lead: Politoad with drizzle if founr, otherwise I would go with starmie-.- Starmie(semi sweeper/spinner(it isnt implemented but for later) Rapid spin Thunder Raindance Surf Dragonite sweeper Dragon dance Earthquake Thunder Blizzard Kingdra (swiftswim) special sweeper(revenge) Surf Blizzard Raindance Toxic Chansey(blissey) special wall/ support Softboil Semestic toss Aromatherapy Thunder Snorlax wouldn't be way too bad(physical bait, special wall)1:1 Self destruct Counter Shadowball(type coverage against gengars) Rest
  8. Why have you picked the pokemons you chose? That is what teambuilding is about, why? What do they bring, what roles do you fill with them? Dont forget, what moves do you use on them? Pokemon such as gengar starmie chansey can be used very differently with different movepools.
  9. Most firetypes is bad, live with it,kingdra isnt great Dragonair is good but not the very best, especially without hurricane Pidgeot is awful, Alakazam is basicly best when you have a blissey/chansey AND a starmie Gengar is good. You totally lack synergy and good pokes, you do not have any defensive walls, while alakazam can withstand some special attacks he gets wrecked by other stuff. Sorry but your team lacks a good poke(s) with good defences, you probably dont have enough type coverage. No support either can(but doesnt to 100%) make your team worse.
  10. I do agree to most of the things(reading this on my iphone so I might have missed/forgot some sentences but I'll try to not use wrong facts, sorry if I do.(typos all day long) Not to be rude but there is a few small things I would like to get changed, starmie while good should according to most very experienced players I've talked with never be your lead as you become much more predictable and starmie have so many checks as leads(from good players, not really pokemmo)(i mean, check the meta game..."I like this poke I'll play it.") Jolteon is a great lead and totally wrecks starmie. Of course there is always something that will counter x poke but starmies types is just not too great to start with. Would rather have someone setting up entry hassards(nyi) while having high defensive stats. Also Elecrtabuzz is written twice in te offensive threats. Blastoise is WAY off the threats tab, he does nothing better than a starmie if you ask me. If you counter starmie you counter blastoise, and more probably. You should talk about status effects. How big a paralyze is more than the "is paralyzed cant move" as it is a huge part of any competitive community.(the speed reduction derp) Not sure if there is clauses but maybe you can mention them, entry hassards, spinners and spin blockers as they, when implemented is a big part of most meta games. If this is not a basic guide (sorry) then well I dont know. And in that case I would add the STAB tab. Hence the tab about same type attacks, If you do not do that, I'll mention it quickly as it is really important. //all pokemons are a type, and if the attack shares type with them it does more samage, simple THIS IS WHY MOST FIRETYPES IS BAD They have a high attack and speed(horrible defensive stats) but then they need a PHYSICAL attack which is also fire typed, this doesnt really exist(fire punch... Well ... No) so they usually end up with some normal damaging attacks and some firemoves when their special attack is low(yet it is better to use them as physical sweepers with firemoves in case of) Please mention that to help new people out. Add a link to a tier list, like smogons. Also metion that most pokemons is not in the game, which affects the list. But it still hints about the stats/moves. While I can see why you should no be blinded by a tier list, it can annoy me when people want to use a neverused pokemon then saying, competitive x for trade.... Like what? Good IV's does not make it competitive. Mention IVs? Link to a iv calulator, no maybe not teambuilding material, but it sort of it, you should not use a pokemon with 0 ivs:P Maybe talk about weather effects as they also have a HUGE impact on the game, vaporion(spelling?) with hydration in rain with protect rest -.- urgh.... Hope I sort of helped with my page of typos and grammar mistakes as well as some critism and if you think I conplained too much, well then be happy i agreed to the rest, or atleast for not too experienced players. Edit: baton passers?(nyi) Im not sure if you should add a nyi tab with this kind of stuff as it will affect the meta game alot when implemented. That way people will know a bit about it when they do implement it.
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