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Posts posted by Monaver
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1 minute ago, RIchardZheng said:
That is a little attacker heavy. 4 offensive threats and 2 defensive pokemon to fall back on. I see some good coverage of all important types. I like how many fighting moves you have, given that tyranitar is by far the biggest threat to a rain team, as it can rain on your parade with sandstorms. Ferrothorn will be a thorn in your side since rain weakens fire, but you do have strong physical attackers that can heavily damage it.
Some other threats you will face are Gyarados and Kingdra. Gyarados can easily tank boosted water moves and setup dragon dance to completely destroy the typically fragile rain teams. Kingdra gets a huge speed boost in the rain so it can be difficult to deal with and it might turn your strengths against you.
Tentacruel can be a pain to deal with as it resists water and ice with that massive special defense. Setting up toxic spikes against your team (with no spinners) can be a death sentence as they can wait for your team to lose their HP (no wish healer either) then sweep.
Your team seems fine vs chansey/blissey with those fast and powerful superpower wielders, most rain teams are too reliant on special attackers.
Also beware trick room cause most of your team relies on speed to do damage and trick room loves to screw over fast teams like yours
Haha thanks for your response Richard <3
I've come up with a pretty good solution; I've based my rain team off of a proven sun team. I've been doing really well with it in tests. I'll show it off to you later :)
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Here's what the team looks like now - is it worth getting a spinner?
SpoilerFerrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Gyro BallPeeko (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Hurricane
- Roost
- U-turnRuby (Scizor) @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Rain Dance
- U-turn
- SuperpowerKarnac (Kabutops) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Swords Dance
- SuperpowerHaku (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Draco Meteor
- Scald
- Ice BeamHermes (Jolteon) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunder
- Shadow Ball
- Hidden Power [Ice] -
Hi thanks so much for your response! I really appreciate it :)
Generally I'm used to more balanced teams hence I chose put on a bulkier support kinda scizor following this article - https://www.smogon.com/forums/threads/scizor-4n-rain-dance-support.60059/
In regards to ferrothorn vs forretress - if I go back to ferrothorn I feel like I'd need a spinner somewhere on my team and I wouldn't know who to replace! The only reason I feel like a spinner is necessary is so that my pelipper can enter comfortably to set up the rain. Should this be a concern?
Following your response now I'm considering having ferrothorn as my main defense and focusing the others on offense; with no spinner.
I've taught superpower to kabutops.
Thanks so much!!
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So you can see that I'm going for a rain team. Of course I'm quite happy with Pelipper, Kabutops and Kingdra. Although I've been quite uncertain about the other picks. Initially I had ferrothorn as a Hazard setter but then I couldn't see where I'd fit a spinner into the team. For this reason I switched to Forretress who can set hazards and spin. Jolteon is here to cover the team's electricity weakness and finally scizor is there to counter some annoying rain team counters such as tyranitar and abomasnow - I gave him just enough atk IV to take them out. I put the rest into SpDef because I'm a little concerned about the the team's bulk. Although should this be a concern? Should I focus on hyper offense? I'd really appreciate your help many thanks
Peeko (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Scald
- Hurricane
- Roost
- U-turnKarnac (Kabutops) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Swords Dance
- Aqua JetHaku (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Draco Meteor
- Scald
- Ice BeamForretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Spikes
- Stealth Rock
- Gyro BallHermes (Jolteon) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunder
- Shadow Ball
- Hidden Power [Ice]Scizor @ Damp Rock
Ability: Technician
EVs: 200 HP / 56 Atk / 252 SpD
Adamant Nature
- Bullet Punch
- Rain Dance
- U-turn
- Superpower
Bug Dex Rotom Form
in General Discussion
Posted
Trade your Rotom back and forth and it'll come up in your dex ?
Doesn't work for Castform's forms though...