Jump to content

Monaver

Members
  • Posts

    5
  • Joined

  • Last visited

Posts posted by Monaver

  1. 1 minute ago, RIchardZheng said:

    That is a little attacker heavy. 4 offensive threats and 2 defensive pokemon to fall back on. I see some good coverage of all important types. I like how many fighting moves you have, given that tyranitar is by far the biggest threat to a rain team, as it can rain on your parade with sandstorms. Ferrothorn will be a thorn in your side since rain weakens fire, but you do have strong physical attackers that can heavily damage it.

      

    Some other threats you will face are Gyarados and Kingdra. Gyarados can easily tank boosted water moves and setup dragon dance to completely destroy the typically fragile rain teams. Kingdra gets a huge speed boost in the rain so it can be difficult to deal with and it might turn your strengths against you.

     

    Tentacruel can be a pain to deal with as it resists water and ice with that massive special defense. Setting up toxic spikes against your team (with no spinners) can be a death sentence as they can wait for your team to lose their HP (no wish healer either) then sweep.

     

    Your team seems fine vs chansey/blissey with those fast and powerful superpower wielders, most rain teams are too reliant on special attackers.

     

    Also beware trick room cause most of your team relies on speed to do damage and trick room loves to screw over fast teams like yours

    Haha thanks for your response Richard <3

     

    I've come up with a pretty good solution; I've based my rain team off of a proven sun team. I've been doing really well with it in tests. I'll show it off to you later :)

  2. Here's what the team looks like now - is it worth getting a spinner?

    Spoiler

     

    Ferrothorn @ Rocky Helmet  
    Ability: Iron Barbs  
    EVs: 252 HP / 48 Def / 208 SpD  
    Sassy Nature  
    IVs: 0 Spe  
    - Stealth Rock  
    - Spikes  
    - Leech Seed  
    - Gyro Ball  

     

     

    Peeko (Pelipper) @ Damp Rock  
    Ability: Drizzle  
    EVs: 252 HP / 252 SpA / 4 SpD  
    Modest Nature  
    - Scald  
    - Hurricane  
    - Roost  
    - U-turn  

     

     

    Ruby (Scizor) @ Life Orb  
    Ability: Technician  
    EVs: 252 HP / 252 Atk / 4 SpD  
    Adamant Nature  
    - Bullet Punch  
    - Rain Dance  
    - U-turn  
    - Superpower  

     

     

    Karnac (Kabutops) @ Life Orb  
    Ability: Swift Swim  
    EVs: 4 HP / 252 Atk / 252 Spe  
    Adamant Nature  
    - Waterfall  
    - Stone Edge  
    - Swords Dance  
    - Superpower  

     

     

    Haku (Kingdra) @ Life Orb  
    Ability: Swift Swim  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Modest Nature  
    - Hydro Pump  
    - Draco Meteor  
    - Scald  
    - Ice Beam  

     

     

    Hermes (Jolteon) @ Life Orb  
    Ability: Volt Absorb  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Timid Nature  
    - Volt Switch  
    - Thunder  
    - Shadow Ball  
    - Hidden Power [Ice]  

     

     

  3. Hi thanks so much for your response! I really appreciate it :) 

     

    Generally I'm used to more balanced teams hence I chose put on a bulkier support kinda scizor following this article - https://www.smogon.com/forums/threads/scizor-4n-rain-dance-support.60059/

     

    In regards to ferrothorn vs forretress - if I go back to ferrothorn I feel like I'd need a spinner somewhere on my team and I wouldn't know who to replace! The only reason I feel like a spinner is necessary is so that my pelipper can enter comfortably to set up the rain. Should this be a concern? 

     

    Following your response now I'm considering having ferrothorn as my main defense and focusing the others on offense; with no spinner.

     

    I've taught superpower to kabutops.

     

    Thanks so much!!

  4. So you can see that I'm going for a rain team. Of course I'm quite happy with Pelipper, Kabutops and Kingdra. Although I've been quite uncertain about the other picks. Initially I had ferrothorn as a Hazard setter but then I couldn't see where I'd fit a spinner into the team. For this reason I switched to Forretress who can set hazards and spin. Jolteon is here to cover the team's electricity weakness and finally scizor is there to counter some annoying rain team counters such as tyranitar and abomasnow - I gave him just enough atk IV to take them out. I put the rest into SpDef because I'm a little concerned about the the team's bulk. Although should this be a concern? Should I focus on hyper offense? I'd really appreciate your help many thanks

     

    pelipper.png

    Peeko (Pelipper) @ Damp Rock  
    Ability: Drizzle  
    EVs: 252 HP / 4 Def / 252 SpA  
    Modest Nature  
    - Scald  
    - Hurricane  
    - Roost  
    - U-turn  

     

    kabutops.png

    Karnac (Kabutops) @ Life Orb  
    Ability: Swift Swim  
    EVs: 4 HP / 252 Atk / 252 Spe  
    Adamant Nature  
    - Waterfall  
    - Stone Edge  
    - Swords Dance  
    - Aqua Jet  

     

    kingdra.png

    Haku (Kingdra) @ Choice Specs  
    Ability: Swift Swim  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Modest Nature  
    - Hydro Pump  
    - Draco Meteor  
    - Scald  
    - Ice Beam  

     

    forretress.png

    Forretress @ Leftovers  
    Ability: Sturdy  
    EVs: 252 HP / 252 Def / 4 SpD  
    Relaxed Nature  
    IVs: 0 Spe  
    - Rapid Spin  
    - Spikes  
    - Stealth Rock  
    - Gyro Ball  

     

    jolteon.png

    Hermes (Jolteon) @ Life Orb  
    Ability: Volt Absorb  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Timid Nature  
    - Volt Switch  
    - Thunder  
    - Shadow Ball  
    - Hidden Power [Ice]  

     

    scizor-f.png

    Scizor @ Damp Rock 
    Ability: Technician  
    EVs: 200 HP / 56 Atk / 252 SpD  
    Adamant Nature  
    - Bullet Punch  
    - Rain Dance  
    - U-turn  
    - Superpower  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.