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Atricos

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  1. I would like to join if still possible. IGN: Amysthie I have mailed you the 100k entry free.
  2. I don't wanna be that guy, but you misspelled "recommended". ?
  3. I think Baton Pass should be banned for the same reason as other switching moves. And Perish Song should probably be banned to avoid ties.
  4. If this is successful, I think you should do a Gen 3-only and a Gen 5-only tourney as well in the future! ?
  5. If I happen to win a match, can I change my team for the next match? If so, can I completely change to a different Monotype or can I only swap mons from the same Monotype?
  6. That study looks fascinating! I've only skimmed though it so far, I'll read it in detail soon. I was wondering, do we actually have an official confirmation that the PokeMMO Safari mechanics work with the Kanto method? Since then my calculations wouldn't be applicible for the game. (Though they're still true if we assume what's described in Section 1.2.) Edit: It seems that the study acknowledges that it's outdated, since it says "The Safari Game mechanics were overhauled to more closely resemble the one in the Hoenn Safari Zone." Though I'm still not sure if that's how PokeMMO works.
  7. - The Safari Zone did have a lot of changes over the generations, check the various links on this side: https://bulbapedia.bulbagarden.net/wiki/Safari_Zone As far as I know, the current mechanics that are in PokeMMO are a simplified version of the Generation 4 mechanics. - It is a valid critique of my method that I ingored the fact that the player could run out of balls. It could definitely happen that the player is very low on balls, is unlikely to catch the Pokémon because of this, so throwing a Rock would be beneficial to raise the catch rate. However that analysis is suddenly way-WAY more complicated, as not only do we need to modify the infinite graph to one that has a given length (the number of balls the player has remaning), suddenly mixed strategies become viable - after using some Safari Balls that don't catch, maybe it's better to throw a Rock so that the catch rate increases. If I have time, I will try to do a full analysis on that, but that would be like 3-4 times longer. - As for the exact question on "What to do if the player has exactly 1 Safari Ball left", I believe the answer depends on the catch rate and flee rate, and I would need to calculate that.
  8. While definitely true, there isn't a much simpler method of proving this. I included the "simple explanation" in Section 2.1, so maybe if someone's not too well versed in probability theory, they can understand that non-rigorous reasoning.
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