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Buri

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  1. That report still hurts? well, u earned it ma friend. Funny how when I show u the numbers u suddenly "have wasted enough time"... get lost ma man. I rounded down cause it actually will favor my argument rounding it up, also you don't always round up in civil eng. Sometimes u're calculating a theorical resistance so rounding it down will put u on the safe place. I have to put a scenario and calculate probabilities, as I leave it clear, this is not deterministic, you can't have 100% chance of one of this events happening cause every trial is independent from the other. You could go farm a poke and find in the first one the nature you need and 5x31, the odds of that happening are almost null, but it can happen. I think I repiclate a reasonable scenario for when you decide to farm a specific poke for comp breeding. If there's something I'm doing wrong to do so, then explain me, I'm open to hear other people advises as long as they're valid and respectful On the other hand, what I wanted in the first place is to know if someone actually did the math for nerfing sync to 20%. No staff member answered so I have no idea if they did the numbers or they just put that number cause it was an even number and looked great... And from the community, I only got insults and memes (the only serious answer was the one EricRasp gave), other guy said "u have to know the true potential" like if that means something. I did the numbers myself, and now it's pretty clear that if you want to farm a competitive pkmn, sync is not only not necessary, it will also make you waste a lot of time. If that's intended, then there's no point in even using the sync ability, if it's intended for farming shinies or farming events maybe I get it... if not, then they should rethink the numbers.
  2. Well my kid friend (yes I call u friend cause it triggers u, since u're a little kid) time to teach u some math cause u clearly have no idea. Next time wash ur hands before using the keyboard to type behind a monitor to a Civil Engineer that he doesn't know math. Do you even have a BA? ROFL Let's start from the beginning Each time you encounter a pkmn u have 1/32 chance of getting 31 in one stat (0 to 31) So basically the odds of getting a pokemon with 31 in ANY stat are 2.67% = (1/32)*(31/32)^5 On the other hand u have nature With sync: u have 20% chance + 4% (1/25 natures) of getting it randomly if sync doesnt kick in, so it's basically 0.2+0.8*0.04 = 23.20% No sync: just the 4% chance So that ends up in 0.62% to get Nature+one 31 with sync 0.11% to get nature+one31 NO sync As a Bernoulli process, it doesn't matter how many encounters u have, the probabilities are always the same, they're independent processes. You can calculate the probability of finding ur desired pkmn using the Geometric Distribution. Using the sync option the Mean for this probability to get the first success is 161.2 encounters. To explain this easier, if u do around 170 encounters u have 65% chance that u will find 1 of ur desired pkmn (natured+one 31) (which I consider enough for this analysis) To continue I clocked the time to switch pkmn+get attacked (basically from fight/bag/switch/run menu with ur sync to the same menu with ur catcher) Around 10.9 seconds, let's use 10 seconds So if you just AIM for 1x31+Nature u will have to make at least around 170 encounters which means 1700 seconds of time wasted switching, that's equal 28.33 minutes The encounter time to use false swipe+spore+pokeball = catch is around 52.39s so basically u will have around 148.4 minutes of catching So you can basically make 32 extra encounters in the same time if you don't use sync. That' doesn't sound that bad for using sync right? well now see this To make a "comp breed" considering such as: 6 IV perfect pkmn(either 6x31 or 5x31+1x0) you need 32 Pkmn with 31 in at least one of the IVs NOTE: I'm doing this assuming all the 31s I get are the ones I need to breed and the genders are compatible.. This might not even be truth and even increase the name of encounters but for the point I wanna show is fine So assuming a Binomial distribution now that I know that I will need around 1300 encounters to get 32 pkmn with 31 IV on one random stat each (>70% chance of getting them) So if I use sync on all those encounters I'll waste 3.6 hours So it actually looks like is convenient to farm with sync the first 170 to get ur desired 31x1+nature and then farm without sync to complete the breed chain but then you realize that if u have to make 1300 encounters anyways, u will probably get ur desired nature+31 without sync anyways (>76% chance, in average u need 955 encounters to get 31+desired nature without sync) It doesn't stop right here... When you breed chain, u breed 31 TIMES to get 6 IV desired pkmn, so that means that you will have 1/25 of getting ur desired nature every time u hatch one egg in all that chain, so that means you have 72% of chance that u will get ur desired nature by just chain breeding (the mean is 25, so yes, if you do 31 breeds u will probably get it) So basically with all this numbers I can safely and clearly say that farming for a comp is more profitable without a sync than with a sync The only real reason to use Sync to farm, is either shinies or if u already have a perfect 6 IV poke that ONLY needs to be passed down the nature This is what I'm talking about when I asked for the hard math numbers behind the Sync mechanic... I thought that someone would have done them before and could explain me this, but no.. So I'm sure they actually never did all this numbers, or they just balance it for shiny encounters
  3. Just because u see a point doesn't mean that mathematically there is a point, clearly u don't understand math when I read this Probabilities don't work like that ma' man.... Clearly have no idea and u're just being a fanatic like all the kids that like ur point... Minimal time TIMES all the pokemon u catch, there u have a huge loss. I'm working on numbers, u will be surprised At the same time I can tell it's clear u have a blind thought on this cause u're just a fan kid that speaks with fanatism and not with determinism... I can't take u seriously This is the first reasonable thing u said, AFAIK the smoke ball was consumable, if it's not, then great, u have the first valid point in two gigantic posts... the other valid point is what Eric said about shinies U don't understand math.. Now that I see the community and staff, the way the think, the way they tweak the game changing core mechanics of the real game without even making simple numbers I'm starting to not like it that much tbh. At first I thought they made numbers behind the change, but every day I see just removal of things they think are OP without a better solution or mathematical reason behind it Yeah sure u can say what is a waste of time and why not.. yeah man, sure. Fan arguments, no reason to even bother here My point is that as it is, Sync is useless for farming breeders... the only valid point is shinies (which is still ridiculous since shiny is 1/30000 so the chance of getting a shiny with the desired nature is basically 1/150000, good luck my friend) I'll come back with the calcs if I still have the will to play this.. people in this community is way too stubborn to even argue with
  4. I see, there u have a valid point... I didn't think about shinies cause I don't care about them, but if u say that the whole system is balanced for that event, I get it... I don't agree but at least is a valid point what is it? besides shinies like the first guy said, I don't see a potential that is worth its time and effort I don't see its use. As I explained, u waste a lot of time when you're farming using a sync poke in front of your team. Do I really have to explain it? Extra time losses for a bare 20% of chance of sync working: 1)you send first ur sync poke to the battle 2)in case you have to run away, u can run away here if ur poke is high level enough, if not u need an item that is consumable or u risk him dieing wich causes a lot of more time loss 3)in case is the poke u want, u switch to ur catcher and from here is the same process as if u don't use a sync So clearly is a lot more time wasted if u multiply each of this animation and processes for all the times u're gonna catch a pokemon to just see if u have 1 31 in any IV so it's breeding material, if it doesn't have any 31 u are probably releasing it, and if sync works u might have the nature but with no 31s is basically useless.. let's say u want 1 to start the breed chain but then every single natured no 31 u get is useless.... Different story would be if u don't need to have the sync poke alive like it used to be (even with the old 15%) is consumable AFAIK, so no, it's not even worth it.. this is true, but it's no the biggest portion of the extra time loss to be realistic... u only fix the item 3) in the time losses I listed, most of the time loss comes from the switch to ur catcher and all the animations related to it (1 attack from the enemy poke, etc...). So even if u take ur time to level up every single sync poke, u will have to waste time on the switching process Not a complaint, don't mistreat me only because I'm questioning some mechanic of the game u love so much and u're so fanaticized with. I'm trying to understand and learn why is Sync so nerfed in this game, if it's not even useful (The shinies that Eric mention is a REAL valid point I didn't consider). Maybe in this process I can learn something new Not true, is no zero effort. I mentioned earlier the time losses, because of u going so hard on this point, I'll take the time to measure the time u lose by starting the fight with other poke and having to swtich, to make u understand why is such a big waste of time. Farming each nature has its own effort and it's no zero, u're exaggerating, it's true though that is only a one time effort. with that argument, u can say that every poke should only give 1 point of XP, so the game is harder cause an MMO... is not even a valid point so I cannot take u seriously I will do the math, and if someone really uses sync to farm pokes to breed I really wanna know why. Cause I'm sure before even doing the hard numbers, that is better to just not use a sync poke, farm all the 31s u can, and then just breed chain... u will eventually get the nature randomly in the eggs, or u probably have 1 of the 31s u farmed with the nature u want on 1 poke that can breed in the same group that the poke u're chain breeding.
  5. I have been thinking about it, and I wanna know how everyone approach this, and if the staff has made the numbers cause to me it feels like it makes no sense. The data: Sync nowadays has 20% chance of happening In order to use it you need to: Have the sync poke with the nature u want Put it in the front of ur team, keep it alive, and switch U can't run away from pokes cause run away items are expensive and consumable, so u need ur sync to be high level Even though u have 1/5 opportunity to get the pokemon with the nature u need, u still can miss most of the IVs, not counting ability since u have a pill for that Still, I think no one will actually use a pokemon they just catch in a competitive team because in this game u will breed chain to get a 6x31 or 5x31 with the desired nature. Everstones are the way u pass ur desired nature and are super easy to get, so you don't really need the pokemon u're actually hunting with the desired nature, u just need any pkm that can breed with ur desired pkm to get that nature. On top of that every egg u make on the breed chain has a chance of getting ur desired nature so I find myself that when I'm chain breeding I get my desired nature at some point with either 3 or 4 31 IVs already.. Now let's say u wanna make a 5x31 adamant gyarados, u use an adamant sync to catch ton of magikarps, still u only need 1x31 with adamant and u will breed chain the rest, even if you don't get ur 1x31 adamant, with just an adamant magikarp u will be fine, everstone and bracelets are cheap and they just fix the problem of having to switch, catch, switch catch, and we are talking about magikarp that ur sync poke won't have problems running away, imagine if it were a hard poke that can kill ur sync so u also need to waste time healing So... what's the point on using sync in this game? I have farmed a full competitive team with 6 or 5 31 IVs with the proper nature without using a sync poke, is just too much effort to add a sync poke in ur farming for almost no profit. Dunno really why they removed the feature of letting u use ur sync poke fainted.. or why is it even 20%... what would it change if it were 50%?? for real??. I think I still won't use it since I will need to get a lot of 31s to breed anyways and the nature u can't breed it without using everstone so it's super pointless anyways... I think that either using it fainted with 20% or even 25% or having 50% with the sync poke being alive would make a lot more sense... u can even have like 50% chance if the sync poke is alive and 15% chance if the sync poke is dead or something like that, cause as it is right now I don't really see the benefit or the point of it
  6. Berry farming is dead, but I understand the reason behind it and I partially agree with it... can't say the same for the other changes though
  7. IMO with all this changes you only scare new people... old people is fine no matter what, we just want sinnoh
  8. U didn't understand my statement... Indeed everstones secure u pass the nature to ur child pkm. So that means you barely need only ONE natured pkm to start the breed chain, so you will always have it even if you don't use syncronize. To make a comp poke, you first catch a lot of random 31s so in this process you will get ur natured poke even without sync, that's why I say is pointless
  9. Synchronize has been updated from 15% to 20% chance to match Nature Meh change... still don't get why it's not 50% like real games, since you will be farming 31s with any nature anyways to breed for comp, and still nature is not earned to the child pkm, so I don't get why Sync is so nerfed (like I understand this, if when you breed 2 timid pokemon with 31 on different stats with two bracelets, u're garanteed to have a 2 31 timid pkm, but this doesn't happen, so no point in having more than 1 natured pkm to start the breed chain). Out of Battle abilities no longer function while the party lead is fainted the reason behind this?? just annoy people??. This wasn't any kind of money sink, this change just makes the game less enjoyable and less like real pkm games Lucky Egg / Amulet Coin are now Charm-type consumable items interesting change, still wanna see how will u be able to farm Amulet coins though... Big nerf to new people too, most old gamers have +50millon, but for new players is pretty hard to get money... with this now, is even harder. If lucky egg is easier to get maybe will be easier to lvl up though (no that it was hard before tbh) Berry sell prices have been updated Again nerfing money for new people... Frisk no longer displays detailed held item information of wild encounters (but continues to do so for PvP battles) if it doesn't tell u if the pkm has any item at all is a big nerf (unnecesary IMO). If it tells you but no which item, is fine I Guess (still don't find a reason for it) The Healing Spot in Lavender Tower no longer heals PP Another anoying thing, not tht is big deal though
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