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Cosica

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  1. I'd just like to absent mindedly point out that a second Kanto isn't an issue, because if they ever plan on adding Black2/White2, that's gonna be a second Unova.
  2. Implementing Johto would be an easy solution. Just remove some Johto Pokemon from the other regions and make them exclusive to Johto. They're only available the way they are currently because of the lack of Johto anyway, so finally having them in their proper region would be expected when the time comes. As for Future Kanto, there are a few things that would make this second Kanto mandatory, like being able to challenge Elite 4 round 2, and Red for example, you need to have all the Future Kanto badges. The Future Kanto can have its own Safari Zone as well, not to mention the Bug Catching event in Johto, and other things like Ruins of Alph if you care about that sort of thing, and more Gyms to re-battle and that sort of thing.
  3. I'm kind of a stickler for animation, and the ball throw animation in the beginning of battles always bothered me. The timing for each frame of the throw is very stiff, and I was wondering if I could reanimate it for the game. I would just need the correct assets, and a general idea of how it was animated in the first place. If it's manually timed in the code, then just tell me the timings for each frame, and I'll pass along a tighter timing for you, so that the timing can be adjusted (and if there's some rigid timing for it all, don't worry, I'll stay within that limitation). Oh, and just for comparison, DPPt throwing animation is as follows: Assuming 60fps. 1) Idle frame (as long as needed). 2) Throw frame 1 (18 frames). Sprite scrolls 5 pixels left every 2 frames (assuming no zoomed pixels). 3) Throw frame 2 (8 frames). First 2 frames don't scroll. Scrolling continues on frame 3. 4) Throw frame 3 (8 frames). First 2 frames don't scroll, and resumes on frame 3. Ball is released on frame 1 of this frame. 5) Throw frame 4 (as long as needed). Again, first 2 frames don't scroll, and resumes on frame 3. Animation is completed.
  4. I'd just like to chime in by saying I agree with superpichu. As far as content goes in Sinnoh, currently, it's not worth catching every Pokemon in that region to unlock it. I'd also like to point out that just because it's changed from the original game doesn't mean it's automatically a good thing like some people here seem to be implying. Changing something has to have some kind of thoughtful payoff to be worth the time, and who knows? Maybe they will end up adding something worthwhile eventually, but it's not there yet. Rather than asking the devs to change the Dex requirement, maybe we should be asking what they'll do with the unlocked area down the road, though they very well could still change the Dex requirement after all. Also to the angry post above, if catching Pokemon is what you enjoyed, that's great. I do however believe the act of catching Pokemon itself shouldn't be forced on you though. It kills the joy of catching them when it's turned into something mandatory.
  5. That's ok. As far as I can tell, it doesn't seem like it'd be worth it anyway. Forcing people to catch Pokemon kinda of kills the charm of catching Pokemon in the first place.
  6. Thanks for pointing that out. I guess getting the national dex is pointless, so I'm definitely not gonna bother then. They might as well just make it seen instead of owned for it in that case.
  7. Has there been any word at all on new vanity items being added? I'm curious about the stuff I posted about half a year ago 2/3 pages back. Congrats to all with the new Platinum update. I'm hoping to get back into the game soon.
  8. A couple of new ones. By the way, if you need the hair layers by themselves, just ask. Item slot: Hair (Female - It's a sort of proper, elegant hair, with blunt edges. Not sure what to call it... Miko? As well as long Twintails.) By the way, if you're worried about having too many of the same styles, a solution would be to add categories. For example, Hair > "category" (like feathered, twintails, etc.) > Choose hair (twintails 1, twintails 2, etc.)
  9. Here's another one. Kind of complex, but I think it turned out alright. Item slot: Hair (Female - Feathered, aka that one cool 70's - 80's hair style)
  10. Getting a bit more comfortable working with the Pokemon sprites. Item slot: Hair and Head (Female - Bobbed... Not sure what it's called, and Bow/Ribbon)
  11. I made a separate thread requesting purchasable hair from marts in game; 'wigs', or a barber NPC as they suggested there. Said person also suggested I request that here, so here I am. Anyway, I made one too. The manliest hairstyle of them all. Item slot: Hair (Male - Pompadour)
  12. This is a request to add 'wigs' to the various marts for purchase though. I haven't seen anything like that in game. I'll have a look at that thread too later.
  13. I've been wondering about adding a new customisation category for 'hair', or 'wigs', or whatever you wanna call it in game, so that you can buy those along with the other things you can buy at some stores. I can do pixel art too, so if there's some template for player sprites and profile sprites, maybe I can help out somehow with something.
  14. Ok, thanks. I'll read tomorrow since it's late for me currently. To respond to you though, Like I said earlier, casual players won't be doing any of that anyway, so it won't matter for them whether it's turned on or off, and pretty much all competitive players would keep it off anyway. Though I guess no amount of complaints will change anyone's mind. If it is possible, which I am pretty sure it still is with some tweaking, why not hold a public vote so players can decide? Until that day comes, if ever, have fun, and thanks anyway. Good day/night.
  15. Well, balancing aside, it doesn't make player interaction less worth it. Think of it as a special event, kinda like in Gen 1 when you fight Green at the end of the game, and the animations are switched back on automatically.
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