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  1. Ok, thanks. I'll read tomorrow since it's late for me currently. To respond to you though, Like I said earlier, casual players won't be doing any of that anyway, so it won't matter for them whether it's turned on or off, and pretty much all competitive players would keep it off anyway. Though I guess no amount of complaints will change anyone's mind. If it is possible, which I am pretty sure it still is with some tweaking, why not hold a public vote so players can decide? Until that day comes, if ever, have fun, and thanks anyway. Good day/night.
  2. Well, balancing aside, it doesn't make player interaction less worth it. Think of it as a special event, kinda like in Gen 1 when you fight Green at the end of the game, and the animations are switched back on automatically.
  3. I covered that in my OP. Turn them off for Random battles and NPC interactions, but just let the animations play out normally during Player interactions.
  4. Because of people not wanting to have it off being at a disadvantage? I'm not sure how that's a problem. Pretty much all competitive players will turn it off, while casual players might keep it on, and typically, these players play at their own individual pace and don't interact much, if at all.
  5. Hello. I'd like to request an option to turn the battle intro camera panning/Pokeball throwing, and animations for moves off, please. If they are on due to player interactions and such, then a solution to that would be to turn them off for NPC trainer interactions/random battles only.
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