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w4rdo

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  1. This is an excellent idea. It would fit nicely with the dungeon/instanced areas that the devs have been working on, it would open hundreds of cosmetics and customization items to be sold on the GTL to spread more the total ingame money, and it is one defining feature of many MMORPGs. But in order to do it right, you have to go ALL IN. Dump the lame Hoenn secret base style, and make everything gen 4/5 style. Make a couple of holes in every route in every region to fit them. Make it so that you can invite your link party inside your base. Bigger and expensive variation for Teams. Have lots of possible environments instead of just trees and caves, like beach, open sea ships and rafts, hell, even renting those inaccessible houses in cities like Saffron, Celadon, Goldenrod, just call it all Player Housing.
  2. Uuuuuhhhhhhhhhhhh I'm out of the loop, when was this confirmed? Still, it is interesting to speculate about it. Instead of going to Johto by boat, you could take a portal (distortion world/dialga/palkia) that takes you from FRLG Diglett's Cave to HGSS Burned Tower. It would still be conveniently close to Vermillion. When you use the portal it drops the old Kanto from the boat destination list and adds Johto (4th badge) and new Kanto (9th badge) to the boat list. If you want to revert this, just hop back into the portal. Removing boats and using only portals would make this even easier, they just act like teleports anyway. There are other problems with adding HGSS to PokeMMO though. Like having a duplicate region full of trainers and gym leaders to farm money, which would raise pokeyen inflation. This issue can be resolved by making old Kanto trainers share their rematch cooldown with new Kanto trainers. There could be some exceptions like gym leaders Blue and Janine. There are some features from those games that could also be a pain to implement, like the pokeGear. You can't really get away with not implementing it, since some story events and scripts relies on it. It is a lot of work for very little benefit, since every Johto mon is already in the game. The effort is only worthwhile if the dev team has any feature planned that could use HGSS textures and areas (sprites are already in use). The main benefit would be a flow of new players. It is very hard for me to get friends to play PokeMMO when I tell then their favorite region is the only one not yet implemented.
  3. I have never seen an error like this before on Windows, but I had issues with other software not being able to read or modify files from inside the Program Files folder, so I always install games on folders I made myself. Right now I can just drop the mods on the /mods folder and it picks up automatically without administrator permission. If your PokeMMO client is installed inside the Program Files or Program Files (86x) folder, this could be one possible reason for the issue. Android also has the Import Mod function, in Mod Management on the login screen, hidden in the corner. It is the same process you described, very easy. The other method, just dropping on the folder, should also work, but I think you need root permission to actually find the /mods directory there (but you should not need to do that anyway).
  4. So I just tried some mods on Android, and I realized that I screwed up when compressing the file. I updated it and this time I actually bothered to test it. I can even notice the variation in volume too when playing through the speakers on my phone. I raised some tracks just slightly, but some instruments are too low and others are too loud. I'll have to look into it later when I get some time.
  5. New update, this time I actually tested it on Android. ~~ You have to download the .mod file from the link and then import it into the game in the Mod Management tab, and then restart your game. If you mean that it's not working on Android, then try this one, I just tested on the newest update.
  6. I tested the mod for some time but I can't notice any instance of tracks being low volume. If anyone with better audio hardware and better ears than me want to take a look at it, feel free to make changes to the mod and post them here, it's free real estate. ;)
  7. Kanto Soundtrack Black/White Remix This music mod replaces every track from FRLG's Kanto with higher quality versions. They are still the same MIDI tracks from FRLG, but they use the soundfont (instruments) from Black/White. Some of them may not sound very different, but some others will sound much better, especially the battle tracks. If you like Gen 5 music, you may like this mod. Credits for the remixed tracks goes to PokemonRater on Youtube. You can preview the mod by clicking here and listening on his channel. Download: http://www.mediafire.com/file/jdjehlhy2t2hwi5/Kanto_Soundtrack_BW_Remix_1.1.mod/file 1.1 Fixed compatibility on Android. Whoops. Added Mewtwo battle music (0/339). It sounds similar to the Horde battle music, but there are some differences (weird that the actual game uses the Deoxys music instead). Features: Each track will loop between 2 to 3 minutes before repeating from the intro. Battle tracks will loop for longer, between 6 to 7 minutes. The mod includes the official battle remixes from Black 2/White 2. You can open the mod and rename the files to use them. This mod only includes tracks for the region "0" (Kanto) folder. It can be used together with mods for other regions. Tags: Remastered, Fire, Leaf, Soundtrack, 16 bits, Instruments.
  8. I'm working on another Kanto Music Mod right now, so I decided to also update this one. It should be working on Android, and the format of the files is ogg.
  9. Now with Platinum out, HG/SS and Black2/White2 are the only games missing from PokeMMO. The dev team will probably make a decision about what features they want to focus now: 1. new events/dungeons/exclusive content? 2. porting HG/SS/B2/W2? 3. remaking the game engine to support gen 6/7/8? I'm going to take a guess and assume 3 is never going to happen, and that PokeMMO will focus on sprite based Pokémon until the end of its life. Redoing the engine again to support 3D and 3DS/Switch assets is a 5 year undertaking minimum, with no guaranteed return in time investment. Also, people like me prefer old Pokemon, and that is the major reason why they play this. 1 is obviously going to happen, since those seasonal events have proven to be a great way to make people log in again into PokeMMO. It also shows how the staff can add their own content to the game, instead of just relying on content from the ROMs. The interesting questions are: can you justify doing 1 and 2 at the same time? How would having two versions of the same areas work out? But more importantly, can assets from HG/SS/B2/W2 improve other parts of the game and help future development? I myself think that it would definitely be worth it. People love those games, and having the complete gen 1-5 experience would be a big plus against the fan game competition. And while I don't know how PokeMMO development works, I assume that porting those games is easier when you already ported one gen 4 and one gen 5 game before, making the time investment more manageable. As for the two versions of the same zone problem, I want to throw an idea: ultra wormholes hidden near the 4th badge zones, to help you jump between different Kanto and Unova regions. They would work exactly like the region jumping works with boats, but in a way that makes sense with time traveling. Those portals could even be setup during daily and seasonal events: if the person goes to a fishing event in the wrong version of Route 19, he can take a temporary portal there to the right version of Route 19 to make up for his mistake. Also helping people look for these portals is a good opportunity for player interaction. I also think that having HG/SS/B2/W2 available to work with offer some really cool development opportunities 10 years into the future, beyond using the pokemon and the npc sprites from HG. Not only the PWT sprites which are really cool, but also textures and objects, which can be used in various daily events, and even could be used to craft DS styled remakes of gen 3 Hoenn and Kanto, and maybe even Kalos, Alola and Galar, complete with a soundtrack using the midi instruments from the ROMs. Having the full set of gen 1-5 games before tackling this would be ideal, and it's not that unrealistic if you consider the amazing work that has been done with PokeMMO, even if it takes a long time.
  10. I really like this music mod, but it had some issues and no updates, so I decided to fix it. Kanto's GB Sounds 1.3 Music mod for PokeMMO that adds Red/Blue/Yellow music to the FRLG Kanto region and Gold/Silver/Crystal music to the Sevii Islands. For those that hate the Fire Red/Leaf Green soundtrack as much as I do. Tested on February 14, 2021. Tags: Retro, Gameboy Color, Classic, Red and Blue Soundtrack. Download: http://www.mediafire.com/file/oy35u36lmto1d8n/Kanto%27s_GB_Sounds_1.3.mod/file 1.3 Added Mewtwo battle music (0/339). Fixed compatibility with Android. Whoops. 1.2 Added missing Trainer Lass Encounter music. Added Hall of Fame music. Fixed Weblink, so it links to this thread. 1.1 Added horde battle music. Added surfing music. Added One Island Pkm Center music. Added a couple of minutes of looping to some tracks. Fixed wild battle music. Changed Unown cave music. Added region id folder.
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