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  1. Thanks for replying and it's good to see that you're considerate of file size but is there a way to make the sprites full on 3d models that are compressed similar to poke one? or do you need to combine both sprite types into 1 script which is more complicated I think
  2. Since you're not fully done can you upscale it to 4x instead too? or is that too much memory? can I do that myself?
  3. Needs to fix facial errors with pokemon with mouths such a bulbasaur as the upscaling doesn't blend with the sprite versions of these models
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