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JorgeFirebolt

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Everything posted by JorgeFirebolt

  1. Invitational tournaments were a really cool tournament system which sadly died by the time and got replaced by seasonal crowns which are just spamming in ranks to enter and try to win thanks to a random matchup in early rounds, and in late rounds try to counter your rival. Invitational tournaments should come back, this kind of tournaments really required a lot of effort to win them. (By invitational I also mean old Seasonals) First of all, i'll explain how Invitation Tournaments used to work like. So first of all there was 8 qualifiers tournaments, were the top 2 players of any of those 8 qualifiers, had an invitation to the finale tournament with 16 spaces in total, and, usually, 3rd position on those tours had a place on reserves, also, the bracket format of this tournament was a double elimination bracket, which means you need to lose twice to lose, which makes it hard to get RNGed twice or lose to a bad matchup twice if you were smart enough to do some fast builds or counter builds to your next rival. When the 8 qualifiers were done, only 16 players would play the finale tournament, fighting the top 3 for one of 3 shinies usually, 1st position choosing the shiny which most likes between those 3, 2nd position same but with only 2 mons, and 3rd needs to stay with the last mon. Also this tournaments usually had as reward some RP like current seasonals. (This only in some seasonal cases, there This kind of tournament had a duration of 6 weeks aproximetly. Also, here are some examples of Invitationals / old seasonals tournaments: I'd be cool to see again any of this tournaments in 2022, and if they think of reviving this kind of invitational / seasonal tournament style, i'd love to play it a lot, even if I get first rounded lol.
  2. So I'm doing some suggestions of old tournaments which I think they were cool and wish they got revived, one of those are tag teams hosted by the Staff which had as a gift 1 shiny pokemon for each player of the tag (usually this tag teams were couples). Here's some examples of tag teams hosted by the staff: Wish one day those tours get back to MMO, never played any but I would love to try any of those, sadly I wasn't able to experience this kind of tournaments since I'm a 2019 player
  3. Darker!!!!!! WB bro, wish you get back on MMO someday
  4. LF minor legendaries or legendaries viable to OU or lower like Zapdos, Heatran, regis, celebi, etc....
  5. Add Weavile as choice band user and Sword Dance setup sweeper
  6. Thanks for what lol, "Gave some of you some important knowledge experience going forward through competitive tournament." Yeh, ok, what a perfect description of Spain's tournament lmao, cya in WC5 anyways, I learnt a lot and gained lot of knowledge wow Thanks for this """"educuational"""" tournament ?
  7. No, cause ChronoRike duel was cancelled (ig that would be a void)
  8. maybe adding an speedcontrol part like scarf users or speedy users such as weavile, jolteon, dugtrio, etc... ?
  9. Week 4 Matches Group A ───────── Africa [0] vs [0] Rest of Asia DB: Azphiel vs Kamowanthere @joaogrilo (I lost) ───────── Rest of America [0] vs [0] Cuba OU1: Brayanmatows vs lachidrago ───────── Group B ───────── Venezuela Arepera [0] vs [0] Brazil OU2: JesusGamingg vs Elvessss ───────── Venezuela Criolla [2] vs [0] Philipines AdoBoiz OU1: Bund vs shutomakino OU2: Zeknshooter vs ArvyCVS NU1: CristhianArce vs Oorange ───────── Group C ───────── Peru [0] vs [0] Portugal OU1: Fibrax vs Losoned UU1: Huargensy vs DeusBruno LC: Hernjet vs Sintatic @joaogrilo (I won) ───────── Chile [0] vs [0] Mexico OU1: DylanWoodz vs Baneadito UU1: SnowOt vs Shelluny @Sebat (I won) (paid) UU2: Sebat vs Miraizura NU2: Mendeez vs MexiDany @joaogrilo (I won) DB: Redav vs AkaruKokuyo ───────── Germany [0] vs [0] Madagascar OU1: CaptnBaklava vs LivaT OU2: ChuckUnSo vs AngelEverGarden DB: Linken vs RSHOGUN ───────── Group D ───────── China [0] vs [0] Rest of Latam OU2: heichicoda vs Cristi UU1: sgerard vs InuYashaL LC: Queest vs YEYOxD ───────── Spain [0] vs [0] Colombia OU2: JorgeFirebolt vs Chechof UU2: DrTylerGrey vs loljhona NU1: ChronoRike vs Jeresteve NU2: AxellGor vs Heeyder DB: Smbee vs Neblinamist LC: RealDevilLegend vs Juankaba ───────── @joaogrilo@Sebat both paid everything, ty 100K EACH BOLD, IF TAKE, ANSWER THREAD QUOTING THE BET/S YOU TAKING, IF ANY PAYMENT NEEDED IGN: JORGEFIREBOLT VOID IF SUB, INACTIVITY, DISCONNECT, ETC....
  10. Seems like they dont even know what hydreigon, togekiss, conkeldurr, haxorus and garchomp are used for.
  11. https://www.smogon.com/forums/threads/kings-rock-is-now-banned-from-bw-ou.3687288/unread
  12. So your argument is "it's unhealthy 'cause the amout of time wasted". The question is what you take as unhealthy on PvP, i'll list you some reasons why stall ain't unhealthy: 1. Stall is a way to play, you can hate it or like it, but it's a teambuilding strategy. 2. There's no way to avoid walls inside a metage, it's like so dumb to ask a wall limit, how you ensure a mon is a wall, because of their usage? Excuse me sir, there's also Pokemons which are sweepers and walls at the same time, here's some fast examples: Salamence (mixed sweeper, physical wall) Dragonite (Mixed, band, rain abuser, dragon dance, wall, etc...) Garchomp (same as dnite but spdef wall with toxic and stealth rock) Gliscor (SD Acrobatics, Taunt rock setter physical wall) Blissey (Calm mind, Cleric user spdef wall) Pelipper (Scarf user, physical wall rain setter) Rotom-wash (has millions of sweeper sets as nasty plot rotom, or scarf/specs, also it's a physical/spdef wall, most viable mon out there to play OU) Rotom-mow (same as rotom-wash but less viable by it's typing, still a good sweeper and also a good physical wall as a secondary wall mon) Tyranitar (Spdef rock setter or even any kind of sweeper set) Said this and proved that, you can see there's literally no way to prove noone of those can be a wall or a sweeper, it's literally limitating everyone's imagination to just play what the meta usage says, and that's not how good players are born my friend, good players get born by using surprising and new sets which actually are here to break the metagame, this doesn't mean you need to use a shitty mon in OU which has 0 viability when there's a better option for that role you're searching for inside your team lol. 3. Stall has counters, the problem is players are closed to think about stall is posible to appear inside a duel, but I always have some stall counters on my teams as taunt users or setup sweepers who can stop some stalls, even good wallbreakers, thing is some players ain't used to think about the possibility stall is something that exist and you need to stop it. and IG that's it, to summarize, adding a wall limit (which is impossible in any kind of way) ain't healthy, that would limitate player creativity and criteria at teambuilding and limitate them to 2 kinds of ways to build, Hyperoffensive and balance, and let's be honest, in most of cases, Hyperoffensive vs a good balance can be stopped, still, Hyperoffensive teams are made to end with stalls with hazard setting and wallbreakers/stallbreakers/sweepers. So @CREELAST rethink your petition about adding a limit of walls and you will see you're wrong, let this game have creativity freedom as any kind of competitive scheme, showdown players ain't crying about the fact of having 1000 turns duels, and they play on higher levels than the average of this game, trust me. Anyways, wish this helped you to see Zekns, Huargensy and my point of view, or every person who answered to this post about stall not being unhealthy (mentioned the phew I read).
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