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kuplion

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Everything posted by kuplion

  1. Currently there is no ETA. The mod is compiled using the recommended method to ensure Android compatibility but it still does not load the new cries when enabled. Unfortunately I do not have an Android device to readily test it any further currently.
  2. Get ready to have your starters license inspected! (Congrats!!!!)
  3. In addition to the suggestions, photoshop has a batch automation system and a functional colour replacement tool so you could record the replacement process once and the replay it back for all of the other sprites.
  4. Thank you for the kind words and the recommendation regarding shiny colours. Once I've fixed a few more issues that I've spotted my next sweep will be to go through and colour correct as many as needed. Have a great day! 😄
  5. 18491 encounters. Phase 2 for a wild Squirtle..
  6. It is a standard zip file and has the extension edited to .mod as per the recommended method of builing mod archives. I download and test each revision myself so I can confirm that it does work and opens perfectly fine in any standard zipping tool (WinZip, WinRar, 7Zip..). I would recommend redownloading the file and rather than using the import button, use the "open mod folder" button and copy the fresh download into that. Then restart the client, enable the mod, and you're golden. EDIT: This is from a fresh download just a few moments ago:
  7. Updated: v1.0.5 - Shiny Gyarados sprite fixed. No more random green dot. Thank you to @LordHydrafor spotting it.
  8. I could have sworn the fainted lead repel trick method was removed in an update a while ago. TIL.
  9. Absolutely nothing. The lead mon has to be conscious for repel or overworld effect to work. In this case it's probably for Illuminate or a repel trick but neither will work whilst it's fainted (assuming it wasn't fainted during the battle).
  10. 2095 encounters on my alt, live on stream again.
  11. Updated: v1.0.3 - Audino sprites fixed, back sprites no longer jig side to side. Filename changed to better reflect the thread title. Updated: v1.0.4 - Shiny Clamperl and Shiny Lileep colours adjusted, inspired by edits made by TVanne on 18/02/21.
  12. Right at the top of the first post.
  13. This is a Pokémon Cries replacement mod, utilising cries extracted directly from Omega Ruby, Alpha Sapphire, X, and Y. Notable features: All sound files have been normalised All sound files have been adjusted for a better experience with both desktop speakers or headphones Android: Currently incompatible/untested with Android Download: Changelog: v1.0.0 - Initial Release Credits: Kuplion
  14. This follower mod builds on the work of everyone who contributed to the various versions that came before it, and as such would not be possible without the hard work of everyone who has contributed to the follower mods so far! With that said, this mod aims to forward all updates and fixes from previous versions, correct some issues with the previous versions, add missing sprites, and pre-emptively prepare for the arrival of Legendary and Mythical Pokémon if/when we get access to some of them. Notable changes: Over 200 additional sprites added Blue shiny sparkles to better match the in-battle sparkle colours All available female sprites added Missing sprites added, including but not limited to - Shiny Zoroark - Shiny Carnivine Complete Unown line added, both in normal and shiny form Corrected several broken or misedited sprites, including but not limited to - Shiny Alakazam - Cryogonal, both shiny and normal - Wailord, both shiny and normal - Audino, both shiny and normal - Shiny Gyarados no longer has a random green pixel All Legendary and Mythical Pokémon added, both in normal and shiny form Examples: Download: Changelog: v1.0.0 - Initial Release v1.0.1 - Corrected a missing shiny sparkle v1.0.2 - Shortened info strings so they fit mod window v1.0.3 - Audino sprites fixed, back sprites no longer jig side to side. Filename changed to better reflect the thread title v1.0.4 - Shiny Clamperl and Shiny Lileep colours adjusted, inspired by edits made by TVanne on 18/02/21 v1.0.5 - Shiny Gyarados sprite fixed. No more random green dot. Thank you to @LordHydrafor spotting it. Credits: Kuplion TooManyLuigis Mortedesu Billla IMI (If I have failed to credit anyone, please let me know and their name will be added)
  15. The thing is, none of the Cynda line canonically have their flames ignited unless they're actually attacking and as such the source for the sprites doesn't have it either except on one short animation that would look awful continuously repeating.
  16. Unfortunately not without reducing the size of the replacement sprites right down, which would then make them look awful in the summary screen and battles.
  17. This is because of the way the current sprite system works. The empty space is there so as to center the GIF file so that the Pokémon appears to be on the ground, rather than floating or clipping through it.
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