I am a pokemmo player who has just had one and a half months' experience in the game. In less than 300h of game time, I have completed the basic plot in the game, caught the flash treasure dream, experienced the common ways of making money in various games, filled about 300RMB, and also had my own guild. I uploaded relevant activities in the activity board, and brought my guild members to enjoy the guild I am also a group leader of 2000 qqpokemmo people. I want to help more people understand and experience this game. It can be said that for pokemmo, its unique attraction is undoubted. No matter what the advantages of RPG game are now, or whether it connects the players who love Baoke dream game all over the world, its development prospects are very clear.
Of course, a good game, there are bound to be some small flaws, there will be some players will go to find holes in the game. First of all, it has to be said that the existence of the black market outside the game is indeed inevitable. Looking carefully, most of its object-oriented products are just budding, and they will feel that full individual value is very important. As an old version of the game, baokemeng is relatively slow, which is certainly a difficult thing for new players not to hatch. Does the player deliberately destroy the game mechanism? Obviously not. It's caused by pokemmo's bid up the price of money. As we all know, the price of rare goods will increase exponentially. This is also the principle of flash treasure dream. Although I admit that pokemmo has done a good job in punishing RMT, can we consider increasing the amount of money in the plot or devaluing the currency to share the pressure of the detection system? When it comes to the detection system, we are most afraid of it. Although the official data is less than 3% missealed, for the old players who want to play with their friends, the system can't even help their friends normally. Will the new players be far away from the retreat? Presumably their friendship will be affected. At this time, it's impossible to provide a platform for friend certification Is that right? You can specify the number of authentication for a person. If the authentication is successful, you can subsidize it for a period of time. Even if the player who wants to withdraw wants to exchange cash, he doesn't need to worry about the account number. On the contrary, he can make the number of active people more and make the player feel that their account number has a certain value, rather than being blocked casually.
Secondly, the development of the game platform really needs some funds. Because of some infringement, only in the name of the donor can collect the fees to support the server operation, and for the current situation in the game, it can maintain a certain balance in the demand and supply, for example, it can maintain the balance of everyone's buying time through the continuous appreciation or devaluation of fashion, but the rapid development of games in the current game industry Will it really go far? Why can't we make bold innovations in this kind of game? For players who have completed four regions, most of them will choose to leave because they have no follow-up story. Although they have been open for two weeks, who can have a good impression on the NPC they face repeatedly? What I want to say is that the development of the game should tend to the situation it is facing. For today's pokemmo, it is much better to adopt a positive and active attitude than to rely on the guild activities and official activities to attract popularity. It can slightly improve the rewards (or time limit) donated by players, temporarily make up for the fund needed to maintain development, and update some new models, such as the current popular ones It's a good choice to choose the self-propelled chess mode or real-time confrontation of large room. Although the classic of baokemeng is hard to replace, it's a wise move to sublimate the game in the copy mode.
I wish pokemmo a better game! -Suggestions from the heart of a player who loves pokemmo