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blankf4ce

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  1. Nvm I didn't see the tabs on the bottom, but none the less I'm not as interested in the difference between with or without amulet coin now as I am with the difference between with amulet coin before vs. with amulet coin now.
  2. idc about grammar it's all good, I agree that they fought inflation in the best way possible, but I don't think it was a problem to begin with. I even made a suggestion post right before the update was made with an idea of making the lucky egg consumable, but for an added use at an egg move tutor to increase its use, since it was nerfed to oblivion before, and still very difficult to actually obtain. I was told it was fine the way it was, then they changed it. There's nothing wrong with having permanent items from a gaming perspective, in my opinion it enhances the experience, as you don't have to continuously re-farm those items. The economic side makes sense, I have no argument for that, just the enjoyment aspect, and the change being necessary. For p2w I feel like it's a push towards pay to win as you now have to pay for any buff you want to receive, and the cost isn't just an item slot its yen or time. It's not necessarily that bad NOW, but the overall acceptance of an update like this makes me fearful that it will continue until you have to pay to use things like utility mons, or sweet scent.
  3. All in all the increase caused by the new amulet coin is negligible, if you take cost into consideration. I did not screenshot every trainer rematch I did prior to the update, no. I have not done a full money run since the update because I'm not gonna buy 10 amulet coins, and was wrongfully banned, I don't think my ban appeal will even get a reply I've never seen that actually happen, and I don't want you to rush through every region. I prefer to take my time, and enjoy playing the game. I can see your point, you do make more money now, however, I don't feel that the cost is worth the reward.
  4. I was making ~1m a day before the update on one account, trainer rematches, gym rematches, then more trainer rematches. If I were to do this now I would need like 8-10 amulet coins.
  5. I would do the same thing mostly in Unova, Where there are trainers who would previously give 4k+ that now give around 3k.True story, I wish I could go back screenshot it, but the trainers along the route before victory road would give me like 4k with the old amulet coin.This doesn't add up tot he number they gave us. I don't want to spend time farming amulet coins, as I have no interest in seeing massive amounts of meowths. I don't want to buy them for 28k, because that makes the increase I would receive from them negligible. It was fine the way it was, any argument I've heard is an argument for the update being okay, not good. When this update first came out, I had to use my amulet coin, the same amulet coin that lasted me 800 hours. It lasted me one hour and I only made 150k doing gym rematches. The amulet coin was the best item in the game, as long as you had an amulet coin you were all set. The item slot argument is shot too, if you're good you don't care about 1 item slot, you could've even put an amulet coin on a persian lead with pay day and uturned out. That alone makes up for increase they gave it to justify making it consumable . I'd prefer to not worry about time or rushing, and just optimize my money making method. Then I can enjoy using the pokemon I like and not just the ones that complete money routes the fastest.
  6. I'm gonna write this off as a miscommunication due to translation, but you are making no sense. I don't like grinding for consumables like berries, that's why I'm mad. I don't even use berries when I shiny hunt, I teleport back to the pc (using the move not any cheats). I did farm money using npcs, I would do gym AND trainer rematches, and was making close to 1m in a day. Exchanging my account for money would be reason for a ban, if I actually did that. what I said exactly was "I gave my account away for a "donation"", in response to the "the in game shop is called donations as a legal loophole" argument, because it's not a legal loophole in the slightest. I said I did the EXACT same thing the game does to prove a point, and received a ban, you're probably one of the people who supports their misuse of the term. There's no way you make 1.2 m in 3 hours, but I used to make 1 m in a day, or more if I really played all day, while still enjoying myself, and having fun. No rushing to complete anything at all, I would actually have to wait a little for my second round of trainer rematches to reset, during this time I would do other things like look for shinies or breed pokemon.
  7. In my opinion, explaining my opinion is the most mature way to go about it. At certain points I let staff make my point for me, like on the topic of donations. If you know why they were made let me know. Deflation? It seems to me that this update is an indication of a push towards a p2w model, and if accepted by the community will only continue to get worse. I don't necerasrilly think all of you are sucking them off, but you seem to be playing yourself. If you are buying amulet coins the increase is negligible, if you don't use the amulet coin anymore you are losing money (not currently but from prior to the update when you were allowed to use without farming for them, or buying them, while still enjoying the game), and if you are farming them then you're spending time grinding that you would've spent doing something else prior to the update. I really can't see any positive in it for anyone, but the staff, and anyone who stocked up on amulet coins prior to the update, or immediately after when they were only 17k, and haven't seen any good argument for it. If you have one, I'm more than willing to hear it and have my mind changed. I'm not like steven crowder, if you have valid points they will be acknowledged.
  8. This is getting out of hand. There are two recent posts on the same subject regarding this same issue in the trash(the one I was talking about is gone now, but was from an old player who returned to the game to find he was getting muted in chat way more often, and that the staff now was treating the customers much worse). This will probably end up in the same place, but I'll try anyway, as my last post was completely deleted, and my in game account banned. The inability of the staff to handle criticism is absurd. If people don't like changes being made to the game they have every right to do so, and speak out about it. Criticism is a good thing if you don't have a big head, as it helps you make improvements, and gauge the demand of these improvements. My account was banned for saying that I gave my account away for a "donation" to prove that calling something a term that it clearly isn't is in no way a legal loophole, and no this isn't my ban appeal I already made that so don't tell me to move this there. This is a general discussion about the way the playerbase is being treated and silenced by the staff. This is just getting ridiculous, and childish at this point. This is no way to handle a bussiness. Nintendo should take over control of this game, it would be for the better.
  9. Who knows if they ever even changed it, they could've just changed what they're telling you it is to be more accurate with the expected results.
  10. I don't know if I would fully consider the time is money argument. They do put work into the game that is highly valuable in the current job market. However, they are still probably working their full-time jobs, and are doing this on the side in their free time. They also do not put enough work into this game to consider it a full-time project. It does take them a few years for each new region. It seems to me that they put the work into creating the game to create passive income on top of a full-time job's salary. They are still choosing to do this, and I doubt they would if they weren't already making enough at their jobs, or turning some kind of profit. I'll still give you 10k per developer here making it 30k a year, as they could be doing something else in their free time with their coding knowledge to make money. At least, for while the game is in development. It sounds like once platinum is out they will be more or less done working on the game. Plus 1.5k a month would be another 18k, so 48k a year, including intangibles. I would also say that the majority of people that actually donate, don't just get donator's status. They buy extra and exchange them for in-game currency. This could cover the tangible costs, while donations could cover the intangibles. This would still put them at a loss, so thank you for teaching me on this subject I genuinely knew nothing about, I was not trolling you or baiting you in any way. I will agree now that a pay what you want model would not work for this game, but not necessarily due to the costs. I'm sorry to say that the vast majority of players would not even consider this. As far as the business aspect of things is concerned, most consumers don't care enough to research this stuff. Until now, the amount I was willing to donate was based on how much I felt I was enjoying the game, which was quite a bit. Let's be real here the value of the compensation given for donating is not even close to being considered a purchase (+10% shiny rate, +10% egg hatching on rates that are nerfed af for 1 week costs $5?). They don't need to nerf F2P, they need to buff P2P if anything. Myself and many others do not like being deceived into spending money, it definitely doesn't make me want to open up my wallet. Right now it feels like I'm being swindled into paying, not donating. Effectively making me want to walk away from the game for good. Converting every aspect of the game to consumables makes me increasingly less willing to spend money on the game, especially when the costs of said consumables outweigh the benefits, as I feel like I'm wasting my time playing it already I'd rather not waste my money too. Most people who play MMOs want to build up their accounts and enjoy the game, not use all their items in limited time periods. Nerfing the F2P players in an attempt to get them to spend money just isn't helping, and if they walk away from the game they will never be spending any money on it. From the sounds of it, the majority of the cost is intangible, in which case actual donations (pay what you want) would be the best way to go about it. People won't do that if they don't enjoy what they're getting from the devs. If improvements were made to the game people could and likely would feel good about supporting the devs and the game. While I would agree with you, the devs definitely deserve compensation for making this game possible, I still feel that they are going about it in the wrong way. Making the game so nerfed (1/30k shiny rate, no long term amulet coin, no long term lucky egg, etc.) that the average f2p player can't enjoy it long enough to consider donating doesn't seem like a good idea to me. People like this game so much because it is so similar to the original games. But, at this rate, the game will no longer be enjoyable unless you donate, making it pay to play, which I can't logically or morally agree with. The changes they are making all seem negative to the average consumer. I feel like the game I've enjoyed for so long is being ruined by the economic aspects of things, meanwhile the devs are making it seem like a hobby. Switching to a pay what you want model would only not work because so many people aren't happy about donating, give the customer what they want and they will be happy to pay. F2P can be replaced with casual, as casual players still spend money^
  11. If they're losing money right now then I'm sorry and would redact my previous statements. However, I don't believe that in the slightest.
  12. I asked what it costs. I don't claim to know how much it costs, that's why I asked you. I would not donate towards something I do not support. I did enjoy this game, and am not ignorant to the fact that it does cost something to keep the game running. Tangible costs, nobody is forcing them to do this. However, I think the efforts the devteam is making towards turning a profit, which I am not necessarily convinced that they are not already doing, are going to do nothing but push people away from playing the game. Keep in mind, most people do not have the technical knowledge you do, and are only interested in playing the game they love (pokemon) in an mmo format, that is kept as close to the original games as possible. Trying to force money out of our pockets is only going to push us away. edit: just found a provider offering servers of a similar type (teardown and rebuild of cs:go) for $119-$980 a month: https://www.servermania.com/kb/articles/how-much-does-it-cost-to-run-a-game-server/, and and you expect me to believe they aren't turning a profit? Or couldn't with a pay what you want model? And that's assuming they use a similar service and don't just own their own processors.
  13. I was speaking on the topic of accepting "donations", not the topic of roms. Since everyone on this thread is stating that they use that term to avoid legal trouble, and to avoid being open about any profit they seem to not be making according to Kittokatsu. Since, this would likely cause a lawsuit from Nintendo. I doubt they would continue to keep this game running if they were losing money.
  14. My other post that you're referring to was not made to troll anyone except Gilan particularly, nothing personal against him he was just an easy target since it is common knowledge on the forum that wrong statistics trigger tf out of him. It was to make a statement, one that was obviously misinterpreted.
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