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DiosSlurpuff

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Everything posted by DiosSlurpuff

  1. I doubt this will be done, as most MMO users don't have a mobile/pc device capable of supporting 3DS roms, and while it's possible to implement gen6 in theory, I think the developers consider it risky as there is the possibility of losing a good number of players. On the other hand, there are still unimplemented g5 mechanics, so if g6 is planned, I doubt it will be a project really close to completion.
  2. Venusaur to UU seems to me that it will bring an important change in NU, perhaps the same or more than when Blastoise went to UU. Possibly this drives the use of Amonguss or who knows, maybe Tangrowth.
  3. New mons Unova Battle Underground, Hoenn Battle Pyramid, Sinnoh Underground, Sinnoh Battlefront, Unova Black City... These are things that haven't been released after years of implementing the previous regions... Do you really think they'll put all that?
  4. Well, it's better than the original build, but it's still inconsistent against Fighting type... If the goal is to build based on Psychic + Fighting + Dark, it would be better to start with a core of possibly Hydreigon + Conkeldurr + Starmie (To make a offensive core, the simplest to start a build in my opinion), and from there see what to put to cover the needs of that team, greetings :)
  5. In general, a good team for OU is one that: - Has a pokémon with a stealth rock - Has a pokémon with fast spin/defog to eliminate entry hazards -Has a way to deal with rain and sand team (preferably sun too) -Has some sort of way of dealing with TR teams - Has a volt-breaker to prevent the opponent from playing comfortably with a volt-turn strategy -Has some method to stop the stall -It doesn't have any pokémon that destroys our entire team (at least not one meta) You should see if your team meets all those requirements, if it does meet them, you will have a great start. Another thing, teambuilding is based on coverage, what you say with dark + fighting + psychic is a core, and it is based on: Dark covers Psychic from Ghost Psychic covers Dark from Fighting Fighting covers a bug psychic And so there are quite a few more cores, like Steel + Dragon, Fire + Grass + Water, Ground + Electric + Flying, etc... For example, I see that in your team you have 3 weak to fighting, which is not good, and how The only cover would be a psychic, which would create an imbalance, and would mean that if your reuniclus were to be defeated, any type of fight could easily defeat you.
  6. Hello good! Well, first of all I have to say that I didn't understand if you order sets for these 3 mons individually or want to build based on these 3... If you are looking for a team that works with these 3, I must tell you that the only thing you will get it's a team that would end up falling to Conkeldurr and just about any other fighting Pokémon. If, on the other hand, what you are looking for are sets that work on different levels, then here I can leave you some. Hydreigon @ Haban Berry Ability: Levitate EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Dragon Dance - Dragon Pulse - Superpower - Nasty Plot Hydreigon @ Leftovers Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Taunt - Roost - Flamethrower - Focus Blast Hydreigon @ Leftovers Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Nasty Plot - Substitute - Focus Blast - Dragon Pulse Hydreigon @Choice Scarf Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Flamethrower - Dark Pulse - Dragon Pulse - U-turn Zoroark @ Focus Sash Ability: Illusion EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Nasty Plot - Flamethrower - Night Daze - Extrasensory Lucario @ Focus Sash Ability: Inner Focus EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Nasty Plot - Vacuum Wave - Aura Sphere - Dark Pulse
  7. Toxic would be to come to the post with the sole purpose of insulting and denigrating the one who posted and those who commented here, I only gave my point of view saying that for the moment, it is unnecessary to discuss g9, learn to differentiate the terms friend :)
  8. Well, until I have enough information about g9, this thread seems to be unnecessary.
  9. That's what happens when you talk about the Johto implementation, there will be players who will tell you that there are other priorities like HA and Legendaries... Because it's true xD
  10. Of course, it's not necessary... That's why most players cried on Christmas when there was no limited item (You can even find post on this forum if you search hard enough) This is ridiculous, so I'm going to assume you're a casual gamer or too new to say things like this. I will just say that the economy of an MMO game is always the basis of it, whether you are a PvP or PvE player.
  11. As for what I collect xJoseee is just great, with this it would be worth being in the top 100, currently the only incentive is the 3 crowns and an entry to the season tournament. With this it would be worth playing those of us who do not have enough time to try to finish in the top 3 or more and beat some who play 2k duels per season
  12. What you propose is very good, adding ranks to distribute rewards for popularity seems great to me... What does not convince me much is the "more popularity = greater reward" I think it would be better to give better rewards the lower popularity (Except AL) to boost the lower tiers and find duel more easily.
  13. This has already been suggested countless times, which is why I didn't realize I already replied to this thread a long time ago XD
  14. It doesn't bring new challenges beyond 8 gyms, it doesn't bring new species (All Johto pokémon are already implemented and distributed between Kanto/Hoenn), it doesn't bring new strategies since, as I said, it doesn't bring new species of Pokémon to the game. .. It is merely a PvE region, and I even doubt it will bring new farm methods. I'm not really against the implementation of Johto, but I disagree with those who say that it is a priority, there are many PvP and PvE mechanics that are really a priority at the moment (Implementation of legendaries, hidden abilities, Metro battle, Front battle Sinnoh, Assault vest, etc, etc, etc)
  15. As I said in a suggestion recently posted by another user, I think this would raise the price of RP too much, making the events not so profitable, plus they are events for holidays, so it wouldn't make much sense to implement more big events. However, there are many official PvE events with good rewards, to find out about them you can check the ''Official Events'' section of this forum: https://forums.pokemmo.eu/index.php?/forum/36-pokemmo-official-events/
  16. Team Name : AsgardWarriors Team Tag : [Aw] Registered Players : Enchanteur, Arca, Frags, Sejuani, Axellgor, Zhiko, LKrenz, Haazuu, FABBROoo, MexiDany, Kanzo, Anulador, dadanette, TlacuacheMan, KiiritoX, LaMitokoMisaka, DiositoSlurpuff, zMauri, Escanor, Rickypoke. Team Captain : Enchanteur Cheerleaders: lTear, xPauu, xNotYourFriend, Bilburt.
  17. 252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Kabutops: 138-164 (102.2 - 121.4%) -- guaranteed OHKO 252 Atk Dugtrio Earthquake vs. 252 HP / 0 Def Tyranitar: 134-158 (64.7 - 76.3%) -- guaranteed 2HKO 252 Atk Dugtrio Earthquake vs. 4 HP / 0 Def Tyranitar: 134-158 (76.1 - 89.7%) -- 12.5% chance to OHKO after Stealth Rock 252 Atk Dugtrio Aerial Ace vs. 236 HP / 0 Def Breloom: 140-168 (84.8 - 101.8%) -- 50% chance to OHKO after Stealth Rock 252 Atk Dugtrio Aerial Ace vs. 4 HP / 0 Def Breloom: 140-168 (102.9 - 123.5%) -- guaranteed OHKO 252 Atk Dugtrio Earthquake vs. 0 HP / 0 Def Infernape: 188-224 (124.5 - 148.3%) -- guaranteed OHKO 252 Atk Dugtrio Earthquake vs. 0 HP / 0 Def Magnezone: 256-304 (176.5 - 209.6%) -- guaranteed OHKO 252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Jolteon: 216-254 (154.2 - 181.4%) -- guaranteed OHKO 252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Excadrill: 212-252 (114.5 - 136.2%) -- guaranteed OHKO 252 Atk Dugtrio Stone Edge vs. 0 HP / 0 Def Volcarona: 272-320 (170 - 200%) -- guaranteed OHKO Dugtrio is used taking care of the sash to be able to enter against this type of pokes and not leave them a chance, using movements like Voltswitch, uturn or tp, it is completely useful in OU
  18. Okay genius, but one thing is a PvE mechanic that doesn't affect the main focus of the game, and quite another is a PvP mechanic that can help too much distracted players who don't count PP's (Also, PokéMMO is an Alpha, not even a beta , so your comment may be outdated in some time)
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