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ImFunk

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Everything posted by ImFunk

  1. personally I enjoy standing in one place in vermilion for hours every day on a game that stopped being fun 2 years ago
  2. There are plenty of methods for earning money, and fighting the E4 is one of the most time consuming, least rewarding ones available. I recommend you focus on making a PvE team for gym runs before making your PvP team. You'll be able to make around 250k per run, which may not sound like a lot but given how quick it is, it's a great way to make money. I would also recommend farming everstones. There isn't much of an investment needed like gym runs so this is great if you're low on money, usually makes me around 100k an hour. If money isn't your issue I don't see why you would be farming the elite 4 to begin with. There are much faster ways to earn experience or as I mentioned money, so don't see the point of adding different difficulties to an already lackluster feature with little to offer.
  3. This is called trading. You buy RP and trade the items for in-game cash that is already in the game. No new money is being generated, rather old money moving between players. NPCs such as gym leaders and E4 generate new money every time they are defeated. I don't see how this is relevant to your suggestion but you can't compare the two in terms of economic effect. One is trading while the other is generating money.
  4. If you're just playing through the story you shouldn't be too concerned with stats. Anything with a beneficial nature should work fine. Once you get to post-game you'll want to guarantee that you have a good nature with at least 25 IVs in the important stats, and 31 in speed. For example, a Gyarados would want Jolly/Adamant with 31 speed and at least 25 in everything else besides special attack. As far as selling goes, anything with 31 will sell for a decent amount but there are other factors that determine values such as nature, gender, egg group, etc. I suggest comparing your Pokémon on GTL to other Pokémon being sold with similar stats in the same egg group to get an idea of their value.
  5. we worked so hard to get rid of berries please no
  6. Do you still have your Jumpeon from the Unova PTS? You will need it to gain access to the Sinnoh PTS.
  7. The filter is made for players who don't want to see certain swear words, that doesn't give you permission to spam those words or use them however you please. You can't possibly expect staff members to know every lyric from every song, can you? Besides, something being a quote doesn't excuse it from the rules, if it's considered to be inappropriate it doesn't matter where you got it from.
  8. No, you'll need a ROM & the client for the PTS that will be linked when it's available soontm
  9. you need to wait for the devs to post a link for the pts client noob
  10. I assume day 1 will be vanilla Sinnoh with potential access to the debug commands after. I recall during Unova we had access to debug commands so we were able to spawn in anything we wanted to play tours that were hosted pretty frequently, hopefully this is something similar.
  11. We need starters to have set IVs so players don't restart until they get a good starter, or just to alt farm for easy money, making all starters worthless. Also, my argument is strictly for post-game play. If casual players get rocked against real teams in MM, they'll just settle for using bad Pokémon and only playing casual MM. I think we want to avoid separating the community as much as possible, and from the little information we have, it seems dungeons will be good for this. (from what we know so far) Dungeons will benefit both casual & competitive players, and will likely be a co-op type feature. So this pretty much solves the issue of not having a mid-tier activity for casuals.
  12. Making full comp teams is expensive, even for comp players themselves. This would be a much cheaper way for players to test out teams before investing money into making them competitive. Even if competitive players stick to regular matchmaking, what do casual players gain? They beat a few story teams with little reward, and then get stomped when they try regular MM. I don't think we want to promote casual players settling for using bad Pokémon in the minor league of matchmaking. We want them to learn how to play the game and get involved with the rest of the community.
  13. they nuked the berry farmers & we should be celebrating but here we are arguing about an item that gives 10% extra experience. sad!
  14. I'm not a fan of this at all. Competitive play is the main endgame here and we should be pushing these casual players towards it, not away from it. Bad players using bad Pokémon against other bad players will not help them improve at all. They need to learn how to play the game at a competitive level and the best way of doing so is by losing & learning from your mistakes. If your argument is for players who don't want to play competitively, I don't think this would help them. This would just be another competitive meta but with worse Pokémon. I guarantee you will still see standard OU teams with just less IVs, and that does nothing for casual or competitive players.
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