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  1. @Verdep @Insensitivity Thank you so much!! :)
  2. You make good points, and this is an accurate summary of what is happening.
  3. It seems like a fair trade indeed.
  4. I don't know if that was directed to me but let me answer. About Gyms rematch and Amulet coin, I have posted some comments on the subject, trying to explain the other aspects as-well that are not money-related. I was not alone to share that opinion from what I could read on the multiple posts that were created after the update. People really put a lot of though into their comments, digging deeply into the subject, and that was really pleasant to read. In 1h30-45 you could make around 300K (all Gyms plus Morimoto), and you needed about 3-4 rounds to up any poke to level 100. By that time you had enough cash to breed a 5.31 natured poke (buying all the breeders and everstone). And the cycle went on. That's only regarding the money part. Also this is exactly the case : Concerning the social/personal aspect. You could stop in-between your run to have a battle with a teammate, or to participate in events. That did not feel like a "must do/boring" step unlike Amulet coin grinding is now. You got money and exp with no extra unnecessary step involved. And doing battle other than single OU.. That let you more time to play the actually game : Breeding, PVP, global chat funny talks and so on. Any average player could do it after a while. And it felt like a rewarding thing to do because it let you slowly expand your team. I don't really understand how this would crush the economy to the point it needed a downgrade. You were just making few pokes to participate PVP events and to have fun battles with friends. Of course you can always build a cheap team and there is nothing wrong about it. It's just preferences and I personally enjoy to breed from scratch a perfect comp, and level it up to 100. The new Amulet coin mechanic does not add-up well to that process in my opinion. Now Gyms run feels more like a stressful and never-ending grinding quest. As stated by the devs, there will be no going back, so the discussion is closed I guess.
  5. Thank you for bringing us the obvious fact. « Who cares if you quit the game » this kind of comment is irrelevant to any discussion, and sounds like what a dictator or a frustrated kid would say.
  6. This is not objectively true, not holding an Amulet coin does not change anything when it comes to Gyms run because of the animations and puzzles. Also Amulet coin was 30% money gain from what I remember. What is fact however, is that after the update you lost the freedom to money grind the way you like. To be right we have to talk about money/time. You can make 1 million a day, but if you have to play for 10 hours this means you only get 100K/hour. Which is more average than anything else. When you add the time farming for Amulet coins, you realise that your money gains doing Gyms actually dropped after the update. Talking about "healthy gameplay", when forcing the player to rush for an hour to get the most of an item, does not seem right. The update made the game feel like repetitive grinding is actual content, rather than a way to access content, and it can get frustrating over time. This is just my opinion as a casual player. I hope you're trolling when posting this kind of comment.
  7. I think you are totally right @Raichu4u. But it seems people answering your post are not casual/new player anyway. I am answering as a casual player. And there is a difference between what a player can do, and what actually happens. Also, losing 25% of few yens for a new player represents much more than losing 25% for veterans, that can already get enough money for end-game content. Targeting the Amulet coin the way it’s done and that, as you said, only plays a small role in the general inflation, does not seems like the fairest way to control the said economy. Remember, most veterans will only get money out of BP and GTL flip anyway. So again, the Amulet coin nerf targets mostly the casual/newer player. I think promoting PVP and ways to access it over basic grinding, would mostly benefit much more to improve our gaming experience.
  8. About the IVs and EVs At level 100 IVs stay the same : 31 give 31 EVs are divided per 4 : 252 give 63 At level 50 IVs are divided per 2 : 31 give 15,5 EVs are divided per 8 : 252 give 31,5 So you if max out your EVs to 252 in a stat that has 31 in IV, you get the extra point : 31,5 + 15,5 = 47 points added to the base stat at level 50. It’s also worth notice : - Nature : +10% of the totale stat (base + IV + EV). About the base stat (Pokédex) At level 100 - Base HP : 110 + double the base stat - Other stat : double the base stat + 5 At level 50 - Base HP : 55 + the base stat + 5 - Other stat : base stat + 5 EX. Scizor (base stat 70 HP, 130 A) : - Level 100 : 110 + 140 = 250 base HP, 260 + 5 = 265 base A - level 50 : 55 + 70 + 5 = 130 base HP, 130 + 5 = 135 base A Then you add IVs, EVs and Nature to this base to get the final totale for each stat. Keep in mind while training, you will get most of each stat in this order : EVs >> Nature > IVs EX. Scizor (252 EVs, 31 IVs, Adamant) - (135 base A + 31,5 + 15,5) * 1,1 = 200 A stat at level 50 Good game :)
  9. About the specific case of the amulet coin, here are some interesting thoughts and answers.
  10. Interesting thoughts and answer from the devs.
  11. I can’t agree more. Yes, sadly. I just wished we could be taken a bit more into account when giving feedbacks. Even if most of us are just casuals, how would be any MMO without its noobs? ^^
  12. From what I could read on the forum doing research (players and devs alike), it seems that the game is in fact made mostly for hardcore players. What I mean by that is people willing to spend hours a day farming for items/yens. Someone even said on a suggestion post, that repetitive tasks like grinding might be consider as content and not a way to access content. Correct me if I am wrong. Also there is no deny that the casual player trying to get into competitive is not really helped by the nerfs. Because he starts with only few yens, and knowledge about the game once he finished the main story (and also because some mechanics are different from the original games). What might seems too easy for the devs and veteran players, might not even be considered possible by most of us. I think if you want to have fun in the game, you have to accept that, in order to access most of the post-game content, you will have to spend hours doing average (not to say boring) tasks. The only thing that bother me in fact, are people telling to the average/new player that the update will make things easier for him, when it will clearly not.
  13. Well, when I mention endgame content I have in mind mostly PVP (and other than single OU...). Verm’AFK does not count... Because you can’t do PVP in original ROMs and that’s what create the first interactions between players, the MMO part. Everything else can be done alone, other than trade-evo of course. (With WOW you can fight other players pretty much once you’ve reach a couple of levels, and if you like stay at that level forever and still have the MMO aspect of the game.) However in PokeMMO, being able to build enough teams to participate PVP events is not something that the update seems to push the player toward. For the Amulette coin consumable status, the Frisk nerf, not to mention fainted ability lead disabled. I have mostly in mind the Amulette coin nerf, the basic tool to make descent money. The Lucky egg will and always feels like an extra-feature in my opinion. I only use it to get the last levels to 100, using hordes and a multi-hit move. This is not something comparable to basic money grind. Also, if the Lucky egg was just more accessible to the average player, the price would drop by itself. Same for all basic grinding tools.
  14. Oh I get it, I might have been rushing when reading the posts and my comment can be in fact, confusing. Sorry again! Also, I am not English native so that can be misleading sometimes. Have fun :)
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