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xnemoxx5990xx

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  1. Did some extra editing and added the addition of mechanical values from very high to secret rare made the Random Wish Box the equivalent value of a random encounter shinys. Cleaned up the text a bit for better understanding of the Suggested Event. Made some changes to the Wish Well trade-in items and added a Mechanic description for the Pokemon Flute.
  2. Updated Some changes to the Original Post, Added the addition of a possible chance at Obtaining Shiny Jirachi and Shiny Celebi Egg. Added the addition of the " Wishing Well " . Added the addition of being able to trade 150 coins for changing 1 Pokemon to a Shiny Pokemon. This equates to 450hrs of waiting for the event if the event were to be consecutive every 3 hours . I understand this will change some economical values but time vs effort I feel 150 will take a very very long time to obtain but the event is not to be that consistent, it should be random variable between 3 to 5 hours of window time from last Event Spawn timer.
  3. Yeah I tried, If there are any item suggestions please feel free to contribute ~
  4. Of course whatever they feel is the equal to 5% and 10%
  5. This is true , I'll make the changes and edit the Original Post Maybe add some extra Items. I've made the changes hopefully it looks better. Going to sleep and will rework this again.
  6. Okay how about this.... Could make it so that the GM can Activate the Event with a command "Wishmaker". This could make it become more controlled than the Window of 1-5hour what this means is that the Event could be Indefinite and the Shop NPC will never disappear. By doing this I would suggest to increase the item Costs from 1 for Tradables to something like 7, and the non Tradable from 7 to 21 . This is a perfect Conversion vs Time. It still keeps the benefits within the parameter and provides an incentive to take a chance for the non-tradable item. OR Keep the Event as is but change the Item exchange from 1 to 7 Make a Wish Coins and 7 to 21. Either method should minimize the amount of tradable items in circulation and the effect of the GTL.
  7. I can only assume that PokeMMO uses the same appearance rate as GF , which is with 0% it drops to [ 1: 8192 ] with 10% it drops to [ 1:7373 ] with 15% it drops to [ 1:6963 ] Sure it could increase the Appearance of Shiny Pokemon but that is still a high number. I guess it's up to the players to determine how much the tradable items will be worth after the event ends.
  8. I don't believe the Market Will suffer for long because the items are consumed and after the event is completed the items will decline over time as for the amount in circulation. Would it make it better that the NPC for trading Coins in Disappears a week after the Event Ends until the next Jirachi Event. I think this could make it more balanced and only effect the market during the Event which is what Event do in any MMO so it shouldn't be that big a deal. Remember you only get a coin if you defeat Jirachi and you only get One encounter per Appearance. Time Vs Difficulty and Loss of Time. Events are made to come with positives as an Incentive to play them in the first place. If you really really think its broken or too broken I can try to think of something better.
  9. The Idea is under the assumption that the effects are stackable with other item effects.
  10. We're going to use [ Celebi and Jirachi ] for references in this Idea explanation as these two Pokemon love to have fun like kids they have cheerful natures. The event will work almost like when you chase the legendary dog Pokemon in Pokemon Silver and Gold. The "Pokemon" will randomly generate in an Area " Route or Location " but will never take longer than 5hours for appear. A Server message will Display 1 time every 3 minutes for 12minutes Saying " A Mysterious Pokemon has appeared " on or in " Route or Location ". Trainers will have 15 minutes to find the Pokemon Friends which will show up in the world map as a " Pokemon Icon " Trainers will battle this Pokemon and it will have perfect stats across the board with no weakness and 3k hp. A Trainer can only Challenge the Pokemon 1 time per Mysterious Appearance. Upon successful battling the pokemon will reward the Trainer with a " Make a wish coin ". These " Make a Wish Coin's " can be used to purchase multiple special Items below. These Coins are not Tradable. [ Effects Below Are Stackable with other similar Item Effects ] Items below require 2 " Make a Wish Coins " [ Important ] All Section Items below cannot stack with their related named items. Example "a" - " Shooting Star Drink "a" cannot exist with the same effect of "Shooting Star Drink "b" and Vice Versa. This is because there will be a check for the Variable "a" If you use variable "a" and already have an active "a" the item will present you with a message saying " Cannot use, effect already active ". However because "Shooting Star Drink "b" has the same or more powerful effect, "Shooting Star Drink "b" will always overwrite "Shooting Star Drink "a" with a new 60min timer. [ UnTradable ] Make a Shiny Wish Drink "a" - Upon use for the next 60mins will Increase your Shiny Appearance rate by 5% [ UnTradable ] Wishful Training Drink "a" - Doubles EV gains from Pokemon battles for the next 60mins [ UnTradable ] Shooting Star Drink "a"- Increase Reward money from Pokemon battles by 10% for the next 60mins Requires - 8 Make a Wish Coins Only One Lucky Wish can exist in your Inventory at a time. [ Lucky Wish ] - This item Provides one of each of the following effects below. Make a Shiny Wish Drink "b" - Effect of 5% or 10% ||| 5% effect has a 75% chance of occurring while 10% has a 25% chance of occurring Wishful Training Drink "b"- Doubles or Triples ||| Double Has 70% chance of occurring while 10% chance has a 30% chance of occurring Shooting Star Drink "b"- Increases Reward by 10% or 100% ||| 10% has a 90% chance of occurring while 100% has a 10% chance of occurring I believe there are enough Benefits to justify the the 7 Coins of time plus the positives that you " Could " receive because the effects only last for 60mins. Forces one to think how they will use their time after purchase.. [ Wishing Well " Shop " ] 5x " Make a Wish Coins " for each of the following Items. Master Ball Rare Candy Golden Nugget 10k Sacred Ash x10 Poke Whistle " Summons Pokemon to location" Works like Sweet Scent -------- 150 " Make a Wish Coins " for each of the following Items. Turn a normal Pokemon into a Shiny Pokemon. -------- 3 " Make a Wish Coins " for each of the following Items. Carbos Calcium HP Up Iron PP Max PP Up Protien Zinc -------- 1 " Make a Wish Coin " for each of the following Items. x25 Poke Balls x25 Premier Balls x15 Great Balls x10 Ultra Ball x20 Potions x15 Super Potions x05 Full Restore x15 Elixir x10 Full Heal x05 Lemonade x05 Water x05 Soda You may be confused about the 1 coin items but it provides a neutral chance when Purchasing the Random Wish Box. ------------------------ Random Wish Box - Will generate 1 of any item purchasable with the " Make a Wish Coins ". Excludes : [ Jirachi or Celebi Egg ] | Mechanic Details | All 6 Mechanics will roll a random generator. Priority 6 will always be successful. Priority lists from 1 to 6 with 1 being best quality and 6 being not so good. Priority 6 is always successful with that being said if a better Priority number is rolled that number will be chosen and an item from that category will randomly be obtained. Examples : If I buy a Random Wish Box the game will generate each tier category. Lets say the game rolls me Priority 6 , 4 ,2 . I will obtain whatever is listed at random for Priority 2 because that is the highest priority of the 3. Very High Chance for 1 Coin Items || Mechanic Details || Very High Chance equals to 1:1 Priority - 6 High Chance for 3 coin items || Mechanic Details || High Chance equals to 1:3 Priority - 5 Rare Chance for 5 coin items || Mechanic Details || Rare Chance equals to 1:30 Priority - 4 Super Rare Chance for 2 coin items || Mechanic Details || Super Rare Chance equals to 1:300 Priority - 3 Ultra Rare Chance for 8 coins || Mechanic Details || Ultra Rare Chance equals to 1:3000 Priority -2 1% Secret Rare chance 100 coin Items || Mechanic Details || Secret Rare Chance equals to 1:30000 Priority-1 [ Jirachi or Celebi Egg ] 50k steps Unbreadable , Untradable, Event Pokemon Only This will cost 5 coins for a 1:1000 chance of receiving a Shiny Jirachi or Shiny Celebi Egg. If the trainer does not receive the egg the trainer will instead receive an item within the list of items that cost 1 " Make a Wish Coin ". Even though this is just a suggestion. I'm not to sure how it could be implemented. I know this would take some work but would defiantly bring the game to life. Criticism is encouraged ~~
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