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CREELAST

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Everything posted by CREELAST

  1. I do not understand why you quote my comment and mention things about the king's rock, which I have not touched on in that post, I honestly find the sense there, I never talked about the flich, or anything like that, maybe you got confused at the time of citing the comment, mine talks about how annoying it is the games with 6 walls, no king's rock XD
  2. What bothers a lot ehhh? XD, Exactly they want the other to disconnect or something like that, it is absurd, it is literally very annoying, if you also see that in tournaments, especially in the final instances. That is exactly why, that is why I say that we put a limit, your opinion is not to limit them even though you know that it is a sick thing, I understand it, I respect your opinion, but if you said it as it is, that is the problem XD
  3. "On the same note, winrate also doesn't necessarily correlate to the length of the games. What does correlate is the way teams are built." This is very true, but I think we knew it xdd Well, I understand what you are saying, but I never said that my games are long, is not it, what I hate the most are the games of 100+ turns. My games are usually short, like yours, I usually use offensive or "offensive / balanced" teams (with about 2 walls), I use several teams since playing with one would bore me, like anyone else, I use 2 offensive rain teams ( (with which I really enjoy because the game is defined in the first turns, at full predits)), I also have a stall team (with 2 walls) ((it is not necessary to carry 6 walls for the stall to be effective)), a "" balanced "" team with 3 walls ((which gives me good results)). You understand what I'm about, my games do not last long, generally less than 10 or 15 minutes, the problem is when I find one of these with 6 walls, there is the dilemma, as I said in a previous post, this is not It usually happens often, but when it happens it is annoying, it is that simple, I need to clarify, that it is not in the plan "I have one with 6 walls and I automatically say in my thoughts, I already lost" that does not happen, I try to win, Like everyone else, and when trying to win against one of those guys, the game usually lengthens, ONLY IN THESE CASES THE GAME IS LONGERED, but as I said, little happens to me, but that does not remove how annoying it can be. And you didn't answer what I asked you before, would you like a more frenzied goal? a meta based on predits, specific ev training, surprising mov sets, use of objects for specific situations, such as berries, etc. ((In my opinion it shows the experience and skill of player and when I refer to the "skill" I mean the predits ((that is pure skills)) Would you like a goal like that? Or maybe you would like more to be with your chansey in front of another wall on turn 128, and both of you spending the pp to see who wins the game. Ehhh? xD Edit. ((I don't know how many times I've said this but hey XDD)) I add something important, when one of these players is my turn ((and when I say "me" I do not only mean me but also the other players who are bothered by this)), I do not always lose obviously, it is difficult, but to Sometimes I win and sometimes I lose against these players, BUT I don't mind losing or it doesn't matter much to me winning, it bothers me that the other boy lengthens the game to 100+, having finished my sporify playlist and I'm still on that duel) THAT IS WHAT ANNOIES ME AND WHAT ANNOIES MOST OF THE PLAYERS, IT IS NOT THE FACT OF LOSING OR WINNING, when I win someone and the game I feel that it has been good, I tell him that it was a good game , the same when I lose, if the other completely dominated me in the game, hey I tell him GG, the same if the game was even, the point is I like healthy games ((for me it is not healthy to be 100 turns in a only game)), your life is going away in a game, this is not a battlefield game, there I do go in waiting that each game lasts 30 - 40 minutes, you understand me, right?
  4. I understand what you are saying, believe me I have more than 2000 hours played on this, I have a win rate between 61% - 64%, I have played more than 2000 qualifying games in all the history that I have been playing, and it is true that pokemon is a to adapt, we all do it, I did it at the beginning, and even so there are times when you can't simply with the team that you take to those games, it's something like the rain that sweeps teams of players with (70% - 80% of win rate) and those players simply cannot counteract the rain because their team does not allow them to do so, that same team that led them to have that win rate (which is supposed to be a good team), well the same thing happens with these "players" , only that what happens is that rain is generally offensive, which means that the game would not last so many turns, which is what happens, the games vs rain are decided in the early game, BUT the games with this type of players do not They are short, they are absurdly long, which in the opinion of many hos is boring. Be honest please, you would not like to have a more offensive goal and that the games are defined by the predits of the players, or by the surprise moves, or by the ev training that makes the poke ready for a situation in specific, or by the use of damage reducers, etc. ((All this demonstrating the skill and experience of the player in combat)). I was also like you before my friend, I thought that the problem is the players and the style of play of those guys with 6 walls was fine, but over time I realized that it is not like that, it is a boring style of play for which He has been playing for 2 hours and also for the one who has been playing for 3000 hours, if a limit would be set like the idea you mentioned in previous posts, the game would not only be friendlier for new players, more frenzied, etc. But for all of us who enjoy this game, those of 40% - 50% - 60% and even those of 70% - 80% would enjoy it more, since they would not find these games, think about it friend
  5. Yes in short it is what you said, but there are some errors. Those of us who think about this, it's not just me and the "newbies" as you call it, what happens is that you have to get out of your buddy bubble, if the players with 6 walls don't make a problem for you, and all the players of your level (70% - 80%) of win rate they do not have a problem with this, ok, I understand, but you have to understand something, most are the one who commands and most do not play at those levels, the " rookies "as you call us, which I see a bit derogatory, but well that's not the point, the point is that to the vast majority of players, not only does it seem boring ((method is played with 6 walls)), but annoying excuse me for the word, but it's SICK to deal with that kind of game for us, come out of your bubble for a while and ask the "novice" players what we feel when we play with one of these guys, come out of your world for a while, and ask them what they think of those people, and maybe that's how you understand, how disgusting it is to play with "6 walls style of play, I'll take you to the hour starting, yes 100+, that didactic, hilarious, and I REPEAT the "newbies" who think this to put a limit of walls like 3 or 4, as I mentioned above, WE ARE NOT THE MINORITY.
  6. No man, I never said "If they ban this they should ban this too (6walls)" , I don't know where you read that, what I put was "but hey since we are banning the players with 6 walls ehhh ❤️", in the form of sarcastics obviously by the "ehhh" and the "<3", you misread bro xd And if Edit. Again to add something else, it's already a meme hahahaha It is very different to tell you, if you ban king's rock, you must also ban the players with 6 walls((thing I didn't say)), a "I agree, everything that depends on the RNG is harmful in my opinion, but not only the king's rock, also the quick claw, that item is absurd sometimes hahaha, but hey since we are banning the players with 6 walls ehhh ❤️ ", what I said is baneen rock of the king, and since we are banning rock of the king we take advantage and ban the players with 6 walls, of sacchastic way obviously, I never compare "king's rock" with walleros, don't mix that up.
  7. I understand your point of view, I respect it, you want to give the possibility for anyone to take the team they want, freedom in summarized ways. My point was to be able to make a faster goal, fun for the great majority, that's why I gave the idea of putting a wall limit in the qualifying games, and you are right almost any poke you can turn into a wall, putting ev in defense and ps, I've seen it in a lot of pokes, infernape wall and weird things like that hahaha, but my point was to leave 3 or 4 walls per game, and you told me there is no way to limit that, which is partially false and Now I explain to you why, it is true that you cannot limit the walls completely, that is not the point of my idea, the point of my idea is to limit the strongest walls of the meta, the pokes that when you see them 80% are walls , such as milotic, chansey, blissey, hippodown, skarmory, cofagrigus, etc. I mean "true walls" that kind of pokes, I don't want them to limit a salamence wall, that doesn't make sense, since you wouldn't know when it is wall, so my idea was, let the players only carry 3 or 4 of those "real walls" mentioned above, and that if you can limit it, and you know what you would achieve with that? A more friendly goal for everyone, more frenetic, more focused on the rare predits and moves that the rival can carry (a better goal). And I REPEAT once again that I think there are problems with this "stall", the truth is I don't know that I understand the others with the "stall", for me the "stall" is to put spikes, toxic spikes, or stealth Rock into the field and make the opponent change and wear out little by little, ((I repeat)) that method of play seems healthy to me, I have no problem with stall, I use stall with 2 walls, and this is great, it is a mode of A game that is enjoyed, another thing is the stall with 6 walls, or take 6 walls and not play the "stall" necessarily only make the rival bored since you stop everything, THAT is what I am against. And the "healthy" thing, for me it is not healthy for a player to spend every game with 100+, it is like an hour that, what do you see as didactic? I give you an example so that you better understand what I am saying. Suppose, a relatively new player, who has his 500 hours played approx. He goes into pvp, and he runs into one of these "players" who has 6 walls and does not necessarily play with "stall" ((please, get that out of your head, stall is not only viable with many walls)), What I told you below happens, the game reaches 100+ turns, the player gets fed up and presses the surrender button, that "relative new player" is going to get frustrated that maybe he no longer plays that day or maybe He doesn't even want to play that week anymore, he leaves and comes back in a while, after a few games he gets another one with the same "Game Method", he becomes frustrated again, and no longer stops playing for 1 day or one week, stop playing for a month, and so on, which ends up leaving the game, I have friends who have stopped playing this explicitly for that, ((obviously these are few cases, I am aware)) but what I am going to is that It is frustrating for the players, I think it's good that you, huargensy, zekn can deal with the walleros easily, maybe it doesn't seem like a problem to you ema, but to another part of the community, in which I include myself, if it seems like a problem to us, and I'm not telling you that sometimes I also dominate games against players with 6 walls, but it's frustrating to have such an annoying mechanics, that method of play does not attract new players, with a faster goal, and faster games that are defined to predits would be healthier for the game, that's my point of view. ((And I repeat once again, I am not against stall)) I wait your answer ❤️
  8. It is complicated to know that part of your post is directed to what I said, since you put 3 posts from different people in yours, I recommend that you separate your comments post by post, but, I understand your point of view, I know it is a " style of play "I have said it several times in my previous posts, but what I never said is that they ban the walls and that's it, that's stupid, what I said was to put a limit on walls in ranked games (see everything the thread), 3 or 4 walls per team I see it balanced, simply my opinion is: set a limit on walls, reach 100+ turns, and make the opponent get fed up, it is not a healthy game, not even for you nor for the rival, there is simply no reason to be, ok. I do not understand what to put your statistics, as if that gives more truth to what you say, just that you say I have played many games in the previous season is enough, but hey, I also put mine to give "truth" or feel that what I say is worth more than what the other says, I do not have the win rate that you have, but I have one that I think is quite decent, well let's continue, it seems correct that you say that it is a game method, that I put screenshots of the use of chansey and blissey, ok, but chansey and blissey are not the only walls of OU bro, my point is, not to lengthen this post, most players think, believe me, most, and you know it , that the "method of play" distressing the opponent, boring him, is bad for the game. And with the "game method" I mean ((exclusively)) the players who use 6 walls, those whose games usually reach more than 100 turns. 4, neither ((IT IS IMPORTANT TO RECALL)) have I mentioned the stall, for me the stall and the "walleo" are very different methods. I do not have any problem with stall, in fact I have a stall team, I emphasize, my problem is with the "players" who use 6 walls, who do not necessarily use stall, there are many "players" with 6 walls than their method. The game is literal, boring the opponent and letting him press the surrender button, THAT is what I get involved with, that's what I mean, the stall no, the stall I see perfectly respectable, I have no problems with it, you wear a defoger and that's it . I hope you have understood my point of view and what I mean. Edit. I need to add something else What I say, I say it with experience like you, I have almost 900 games played in the previous season, 878 games to be exact, they are not few, ehh? hahaha, and with those games I have realized that the previous method mentioned ((remember exclusively I refer to players with 6 walls)) is not healthy.
  9. hahahaha, you seem like you don't read, when I said don't ban king's rock? I am always in agreement, And that of "crying", I explain to you huargensy, if you like to play games of 1000 turns, good for you, but I think that the vast majority do not like it. Of course there are many ways to stop the walls, I never said no, but a well structured team with 6 walls is very difficult to stop, but look at several "" high level "" players in pokemmo who use that type of game. . I REPEAT so that you understand it well, since it seems that you lack a little reading comprehension, I AM IN FAVOR OF THEY BLOCKING OBJECTS THAT DEPEND ON LUCK, 2 statement: I AM NOT IN FAVOR OF PLAYERS WITH 6 WALLS AND OF THE GAMES OF 100 +. Edit. I add something else If it hurts so much, let me get involved with players like that, it will be for something, right? I don't mean that you are one of them, because I know your gameplay, but ... what is the reason for that? Many competitive players that I respect and know that they have a high level of play, all of them are against this method of play, it seems strange to me that I see you supporting and defending these "players", I would say that A large part of the community is against those who abuse that method of play, and I repeat it once again I AM IN FAVOR OF YOU BLOCKING OBJECTS THAT INVOLVE RNG ABSURD AND LUCK. But did they support those people? Seriously man?
  10. Yes, a limit of walls, there are many players who abuse the "exhaust" type of game, look for the games of 100+ turns, and the only thing that does is change to a wall that counteracts your offensive or bulky pokemon and so on. turns, and you cannot upload the statistics either since it has a specific poke to stop yours, it is a game mode YES, but it is the most disgusting and disgusting in pokemon, perhaps you are competitive players in the ((original game)) 100+ shifts passed? Not? Certain? because the game is defined in the first turns, because they play at full predits and by surprising the opponent with movements that they do not expect or distribution of specific Evs, I REPEAT it is a "game method" but disgusting, and the players who play with that " method "they do not deserve any respect, BECAUSE TO PLAY TO," FRIEND, THAT TOOK YOU TO MORE 100+ TURNS AND YOU ARE GOING TO GIVE HIM THE SURRENDER BUTTON EHH ", is not having ability, not knowing how to play, NOT knowing how to predict, just change to your favorite wall.
  11. I vote in favor, and I think that the majority vote the same, but what if it is not healthy, is to play harassment, put 6 walls and exhaust the rival, that is disgusting, if "it is a method of play" but not it is healthy neither for the enemy nor for the one who uses it. Block king rock, and put a wall limit on ranked.
  12. I agree, everything that depends on the RNG is harmful in my opinion, but not only the king's rock, also the quick claw, that item is absurd sometimes hahaha, but hey since we are banning the players with 6 walls ehhh ❤️
  13. Actualización 1.1.2, AHORA ES COMPATIBLE CON LA VERSIÓN ACTUAL!! DISFRUTE DEL THEME <3 CAMBIOS: - Se ha solucionado el problema con la incompatibilidad con la versión actual del juego. - Se ha solucionado el problema de visualización del icono "clock-morning". - Se ha solucionado el problema con el archivo "gfx". - Se ha solucionado el problema con el archivo "main-widgets". - Se ha solucionado el problema de visualización del icono "status-ailments-large". - Se ha implementado un fondo personalizado en la pantalla principal. (Sujeto a cambios, esperamos sus comentarios en este apartado) PRÓXIMAMENTE: - Se sigue tratando de solucionar el problema del orden de los botones del servidor de comercio. (Si usted sabe como solucionar este error por favor comuníquese con nosotros) DESCARGA A TRAVÉS DE ESTE ENLACE: - Media Fire (Comprimido): https://www.mediafire.com/file/kg92tbp5hmgqbp2/Theme_ALF_1.1.2.rar/file - Google Drive (Comprimido): https://drive.google.com/file/d/1tTdjTL2CbUFWRqzqx-Xojngrub0DonBT/view?usp=sharing English Version: Update 1.1.2, NOW IT IS COMPATIBLE WITH THE CURRENT VERSION !! ENJOY THE THEME <3 CHANGES: - The problem with incompatibility with the current version of the game has been fixed. - The "clock-morning" icon display problem has been fixed. - The problem with the "gfx" file has been fixed. - The problem with the file "main-widgets" has been fixed. - The "status-ailments-large" icon display problem has been fixed. - A custom background has been implemented on the main screen. (Subject to changes, we await your comments in this section) SOON: - We continue to try to solve the problem of the order of the buttons of the trade server. (If you know how to solve this error please contact us) DOWNLOAD THROUGH THIS LINK: - Media Fire (Compressed): https://www.mediafire.com/file/kg92tbp5hmgqbp2/Theme_ALF_1.1.2.rar/file - Google Drive (Compressed): https://drive.google.com/file/d/1tTdjTL2CbUFWRqzqx-Xojngrub0DonBT/view?usp=sharing
  14. Actualización 1.1.1, corrección de errores :D CAMBIOS: - Se ha solucionado el problema con la visualización del icono "luna". - Se ha solucionado el problema con la visualización del icono "amanecer" - Se ha solucionado el problema de visualización de los botones de movimientos durante un combate. - Se ha implementado nuevos botones de caja 1, caja 2, caja 3, etc. - Se ha implementado un logo personalizado de pokemmo en la pantalla principal. PRÓXIMAMENTE: - Se esta tratando de solucionar el problema del orden de los botones del servidor de comercio. DESCARGA A TRAVÉS DE ESTE ENLACE: - Google Drive (Comprimido): https://drive.google.com/file/d/1tnCxWRHLKTeotpqHdMFdmv7f6q1moJ6V/view?usp=sharing English Version: Update 1.1.1, bug fix :D CHANGES: - The problem with the display of the "moon" icon has been fixed. - The problem with displaying the "sunrise" icon has been fixed - Fixed the display of movement buttons during combat. - New buttons for box 1, box 2, box 3, etc. have been implemented. - A custom pokemmo logo has been implemented on the main screen. SOON: - It is trying to solve the problem of the order of the buttons of the commerce server. DOWNLOAD THROUGH THIS LINK: - Google Drive (Compressed): https://drive.google.com/file/d/1tnCxWRHLKTeotpqHdMFdmv7f6q1moJ6V/view?usp=sharing
  15. Lanzamos la versión 1.0 publica, disfrútela, YA NO ES UNA BETA!! Seguiremos dando soporte al tema, si ve algún error comuníquenos por favor. CAMBIOS: Solucionamos los problemas de las versiones anteriores; items, pokemons, etc. - Oscurecimiento de la interfaz del PC. - Renovación de la interfaz de batalla. - Oscurecimiento de la interfaz de cuando miras un pokémon - Cambios en los iconos de la pantalla principal como: icono del sol (le pusimos una cara sonriente), etc. - Renovación en el cursor (Mano de ALF) - Renovación en la interfaz del servidor de comercio - Cambios en el hud en general - Se ha vuelto a implementar el icono de amigos con temática de ALF, pero modificado. - Cambios en la interfaz de comercio. - Cambios en la interfaz de pelea. - Se ha vuelto a implementar los cambios en el icono de "shiny". - Se ha vuelto a implementar los cambios en el icono de "puntos de batalla" al presionar la tecla C. - Se ha vuelto a implementar los cambios en el icono general de "partícula". DESCARGA A TRAVÉS DE ESTOS ENLACES: - Google Drive (Comprimido): https://drive.google.com/file/d/1iYofQ-3H2YZp_r6DSi6-2XditB_hBAck/view?usp=sharing - MediaFire (Comprimido): http://www.mediafire.com/file/a0s6fll18empv4v/Theme_ALF_1.0.rar/file English Version: We released version 1.0 publish, enjoy it, IT IS NO LONGER A BETA!! We will continue to support the issue, if you see any error please contact us. CHANGES: We solved the problems of the previous versions; items, pokemons, etc. - Darkening of the PC interface. - Renewal of the battle interface. - Darkening of the interface when you watch a pokémon - Changes in the icons on the main screen such as: sun icon (we put a smiling face on it), etc. - Cursor refresh (ALF Hand) - Renewal in the commerce server interface - Changes in the hud in general - The ALF-themed friends icon has been re-implemented, but changed. - Changes in the trade interface. - Changes in the fighting interface. - Changes to the "shiny" icon have been re-implemented. - Changes to the "battle points" icon have been re-implemented when pressing the C key. - Changes to the general "particle" icon have been re-implemented. DOWNLOAD THROUGH THESE LINKS: - Google Drive (compressed): https://drive.google.com/file/d/1iYofQ-3H2YZp_r6DSi6-2XditB_hBAck/view?usp=sharing - MediaFire (compressed): http://www.mediafire.com/file/a0s6fll18empv4v/Theme_ALF_1.0.rar/file
  16. He doesn't let me either, how strange.
  17. Aquí les un tema para PokeMMO que estoy desarrollando, esta en ALPHA, todavía le faltan muchas cosas. Agradecería que reporten los errores que tiene y que digan lo que quieran ver en este tema para el futuro, estoy abierto a opiniones y recomendaciones. :D Mi nombre en el juego si alguien quiere donarme pokeyenes: "CREELAST", ACLARO QUE NO ES NECESARIO, ESTE UN PROYECTO GRATUITO Y ESPERO QUE LES GUSTE. GOOGLE DRIVE: https://drive.google.com/open?id=1QCFNkCoZ30t1UB4sd9PTiIsrcRH561Az
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