I'm not agree with FNTCZ but I do not see Togekiss banworthy.
It is weak x2 to rocks, normal speedtie (not fast not slow) and all of it's sets have good checks in the current meta. With a Sub+NP set it has good matchup against offensive and balanced builds but it's weak to common faster threats without sub up. Scouting for it's set is not that difficult because the lack of raw power, so you can hit it to break sub most of times without being in a very bad situation if its not that set. Checks to this set: Scarf TTar, Scarf Magne with prior damage, CB Darmanitan (not a switch in), Scarf Darma with prior damage, SubDisable Gengar wins 1v1 if it doesn't carry recovery move and even CB Weavile rkills it..
252 Atk Tyranitar Stone Edge vs. 248 HP / 0 Def Togekiss: 186-218 (97.3 - 114.1%) -- 81.3% chance to OHKO after sandstorm damage and Leftovers recovery
252 SpA Magnezone Thunderbolt vs. 248 HP / 0 SpD Togekiss: 138-164 (72.2 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Sheer Force Darmanitan Flare Blitz vs. 248 HP / 0 Def Togekiss: 147-174 (76.9 - 91%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 248 HP / 0 Def Togekiss: 220-259 (115.1 - 135.6%) -- guaranteed OHKO
Those three can kill it easily if toge is not under the sub. If it makes to put a sub its when the real pain starts because of its good coverage with Aura Sphere and ability to do great damage or even flinch in return. But even in that case it have some checks to it. Chople TTar switching in the turn he goes for sub/np, Gengar as I said above, Dnite can deal great damage or getting rid of the sub 100% bc of Inner Focus.
With NP+Heal Bell/TW it can destroy fat teams alone without any help but still being slower and potentially revengekilled if it kills something. Without Aura Sphere this toge is not scary if you have a reliable flying resist that can threaten it.
If it is the scarf set its easily stopped if you dont run offense and even in those matchups you can pivot around scouting for what it decides to go for. Also I do not see toge beating special walls without NP so this set has a good list of checks and counters.
Sorry for my english that may make this not clear as I wanted to but it is what it is.
My conclusion from this is the most painful set is the sub one and with a good flying resist and some predictions it is beatable. Pls do not use Aerodactyl for it is just carrying a dead weight.