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kiwi

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Posts posted by kiwi

  1. since last time sd chomp was in the tier we haven't had any addition that can reliable check it, it will only make the tier more centralized and more matchup reliant, hopefully tc can see this and it doesnt get added, the few mons that could check it defensively are slowbro and tangrowth and even then i dont think they would be enough to handle it since they lack power to threaten to ohko although they would help for sure

    id say until we dont get lando, mew or fairies it probably wont be balanced so please keep it banned

  2. 5 hours ago, PGS said:

    Alright, I did not wanted to come here and talk, but this time I'll have to step in.

     

    Reason behind everyone talk about Empoleon is because we need to came into an conclusion about counters/checks of hydrei. Like the recent gens proofed, and reiterated by CaoiX's arguments, there is no Invincible Pokémon, all mons has at least one check. The question that should come to our mind is: Are worthy using X/Y mon to check a threat? AV Tytar and the blobs yes, because they're not bricks in your team and can do more than check hydreigon. Empoleon on the other hand is not the case. He is UU right now, and usually this means that either the mon is bad, or what it does in a tier, other mons does better. In Empoleon's case, what he does others does better. Hazard Setting? Skarmory and Ferrothorn does better. Special Wall? Both blobs does better. Hazard Removal? Rotom-W does better. 

    Why they're discussing EXCLUSIVELY Empoleon? Because no other possible check needs introductions. Chansey and Blissey are roaming in OU for a while and Tyranitar AV is a thing since November 2022. They doesn't need explanations. 

    Why Empoleon is best answer compared to others? Because he eats all Special Attacks from Hydrei and don't die instantly to a Superpower. Also with roar, he makes hard to Hydrei to setup.

    That's the negative point for Hydrei. In order to check it, your best option is Empoleon and by using him you're giving up of something better.
    And DoubleJ commented about mons that can threaten Hydreigon. Well, Hydrei has levitate so it can't be trapped, it has Dark type and decent bulk so no pursuit trap for him, and this means you can't prevent it from switching out , and by that it can kill something and when one mon able to RK it enters, he can switch out and come back later to go for other mon. Also by levitate, he can assure the only dmg he will take for entering is rocks, but you can still play around 12% dmg. It's speed is good from tier, and with scarf basically nothing outspeed him.
    That is what makes Hydrei unhealthy and kept my opinion on Ban Draco Meteor Hydreigon. 


     

      Hide contents

    Also, commenting about Crawdaunt's ban, ik it are a bit off-topic and that's why i'm leaving under a spoiler. 

    It was same thing as this one. An mon that otherwise is useless and/or outclassed in UU rised to stop it. They did the mistake of allowing it. I understand when CaoiX sayed to TC not repeat this mistake. And honestly I'm 100% ready to give up from LC's custom change on Slam and ban Hydrei Draco Meteor from slam if the TC did this mistake of allowing it again, like I did with Crawdaunt on UU(On slam will not be allowed.)

    Now i'm leaving and hoping to not come back to answer any stupid questions.

    empoleon checks dnite, volc, suicune, ttar, kingdra, kabutops, weezing, skarmory, chandelure, weavile, starmie not only hydre as u claim, in top of that it gets great utility moves like rocks, defog or knock off

    pretty sad that u had to comment in a second account hoping people would take u serious but when u are this clueless there is no way anyone could agree with you

  3. 14 hours ago, PrinBruce said:

    Agreed with Caio on this one. When u Have to use an inferior mon simply cause the tier doesnt have safe ways to counter it, then there seems to be a problem. Since Empoleon is there to check Hydreigon and isn`t nearly as useful - or good - as the current OU mons on other functions, ur mostly playing a 5 versus 6 many times simply to check 1 mon

    thing is empoleon is good on its own regardless if hydre has draco or not, dont act like the mon is bad and its only used because hydreigon because it does much more 

  4. 42 minutes ago, gbwead said:

     

    it's way way too bulky to be considered one

    how can u say this when u just posted calcs of it being 2hkod by RESISTED attacks, let's say its as bulky as u say and its hard to revengekill (which it isnt) the same mons that can check it defensively with a 1.4boost will keep doing so with 1.5 so why have it custom changed instead of the way its intended when its clearly not broken

  5. 4 minutes ago, gbwead said:

    Espeon has less physical bulk than Gallade and yet it's still played as a physical wall. Gallade's physicial bulk is really not that bad. I'm not saying 1.5 Sharpness is broken or isn't. I just disagree with the argument that Gallade can be powerful because on the other hand it's paper. Gallade is not paper, it's more bulky than what people claim. 

    edit: I used to play Medicham as a physical wall in OU because Psychic / Fighting is an amazing defensive typing. Medicham has 60 base stat HP and 75 base stat Def where as Gallade has 68 base stat HP and 65 base stat Def. These two are really not that far apart.

    bruh u cant be claiming 68/60 

    is not paper, espeon gets full investment in defenses and doesnt take atks very well from from mons that arent walls, and as I said what takes on gallade at 1.4 does at 1.5

    5 hours ago, Frag said:

    not fast? it outspeed the most spamed mons in h.o mamos ada, dnite and breloom jolly

    loom is slow and the other 2 are speedties so yeah not fast

  6. 16 hours ago, Frag said:

    is not broken coz ppl run it adamant to compensate the nerf (pvp statistics), still strong vs stall but lacks speed against offense, back to 1.5 its like buffing atk and speed which is dumb af.

    instead of making custom changes better remove this thing already, the adition of a gen 20 ability in our current progress was way more custom than making it 1.4

    same mons that check at 1.4 do with 1.5 and base 80 is not even fast, plus mediocre physical bulk and 4mvss i cant understand how this was banned in the first place

  7. Teams consist of eight starters, four substitutes, and two captains.

    In this first round, players will be placed into groups of four, where they will battle all three of their opponents. Divisions will be assigned randomly and each team will play each other team at least once and not more than twice.

    Six points will be awarded for first place, four for second place, and two for third place in a division. If there is a tie for any position, the total number of points between those two positions will be split equally among the tied parties. For example, if two people are tied for first place, they will split ten (six for first + four for second) points between them for a total of five points each.

    Teams will be ranked based on records, rather than points. This means the eight teams with the best records will qualify for the quarter finals of the World Cup of Pokémon 2022. If two or more teams within the top seven have identical records, points will be used to sort out the tiebreaks. However, if there is a tie in records for the last spot, points will be ignored and the teams will face off in a tiebreak series. The tiebreak will consist of three games (Bo3).

     

    pretty much a copypaste from smogon format but i think that would help smaller teams and u could do a short group stage (2-3weeks) too, this also solves what eipott pointed out. with this system better teams would advance anyway and the issue of being in a stacked group wont exist and teams in the quarterfinals will be the stronger teams in the competition and not the ones with a lucky group

    i loved the idea of picking ur opponents so this could still also apply here and each head group could pick their first opponent and so on

    i know ive explained myself really bad but if this gets interest from the host ill elaborate further and actually try to make it digestible

  8. 1 hour ago, Lumiere said:

    Gengar @ Focus Sash / Life Orb
    Ability: Cursed Body  
    Level: 50  
    EVs: 252 SpA / 6 SpD / 252 Spe  
    Timid Nature  
    - Shadow Ball  
    - Focus Blast  
    - Sludge Wave / Thunderbolt / Destiny Bond
    - Nasty Plot  

    Hp ice on this set is better to not get walled by dnite/glisc/chomp without fairy types poison stab is not really useful

    1 hour ago, Lumiere said:

    Chansey @ Eviolite  
    Ability: Natural Cure  
    Level: 50  
    EVs: 252 HP / 252 Def / 6 SpD  
    Bold Nature  
    - Seismic Toss / Psywave  
    - Teleport  
    - Soft-Boiled  
    - Wish  
     

    Chansey @ Eviolite  
    Ability: Natural Cure  
    Level: 50  
    EVs: 252 HP / 252 Def / 6 SpD  
    Bold Nature  
    - Seismic Toss / Psywave  
    - Soft-Boiled  
    - Toxic / Teleport
    - Stealth Rock  

    0 speed and -speed natures for the chansey mirrors is better

    1 hour ago, Lumiere said:

    Dragonite @ Dragon Gem / Life Orb  
    Ability: Multiscale  
    Level: 50  
    EVs: 6 Atk / 252 SpA / 252 Spe  
    Rash Nature  
    - Draco Meteor  
    - Flamethrower  
    - Extreme Speed  
    - Superpower  

    Needs some atk evs to guarantee beating blobs without having to predict 52 evs shud be enough and still be faster than standard glisc

    1 hour ago, Lumiere said:

    Espeon @ Leftovers  
    Ability: Magic Bounce  
    Level: 50  
    EVs: 252 HP / 252 Def / 6 Spe  
    Bold Nature  
    - Psychic  
    - Baton Pass / Calm Mind 
    - Wish  
    - Protect

    This espeon set needs to reach 135 speed to surpass base 80 with neutral speed nature

     

    1 hour ago, Lumiere said:

    Suicune @ Leftovers  
    Ability: Pressure  
    Level: 50  
    EVs: 252 HP / 156 Def / 100 Spe  
    Bold Nature  
    - Scald  
    - Protect / Ice Beam
    - Substitute  
    - Calm Mind  

    If you are not running full speed isnt great to run sub protect and if ice beam you should try to reach 135 speed too for breloom/dnite

     

    1 hour ago, Lumiere said:

    Suicune @ Leftovers  
    Ability: Pressure  
    Level: 50  
    EVs: 252 HP / 252 Def / 6 Spe  
    Bold Nature  
    - Scald  
    - Roar  
    - Calm Mind  
    - Rest

    This needs some speed too or its gonna lose vs other suicunes

     

    1 hour ago, Lumiere said:

    Tyranitar @ Choice Band  
    Ability: Sand Stream  
    Level: 50  
    EVs: 252 Atk / 6 SpD / 252 Spe  
    Adamant Nature  
    - Stone Edge  
    - Crunch  
    - Ice Punch / Superpower
    - Pursuit  

    Drop some speed and put 76 spdef evs to live a bbuz from +1 volc anyways full sped wont change anything

    I also think this list is missing lead ttar and chople one

    1 hour ago, Lumiere said:

    Pelipper @ Damp Rock  
    Ability: Drizzle  
    Level: 50  
    EVs: 252 HP / 252 Def / 6 Spe  
    Bold Nature  
    - Scald  
    - Hurricane / Defog 
    - Roost  
    - U-turn  

    Peli is usually the only conk check in rain I think it needs to be faster to avoid getting 2hkod by facade 100 speed evs are fine

     

    1 hour ago, Lumiere said:

    Salamence @ Rocky Helmet  
    Ability: Intimidate  
    Level: 50  
    EVs: 252 HP / 236 Def / 20 Spe  
    Bold Nature  
    - Draco Meteor  
    - Flamethrower  
    - Roost  
    - Defog

    This needs more speed or breloom is gonna drop it after and sd

    1 hour ago, Lumiere said:

    Garchomp @ Rocky Helmet / Leftovers 
    Ability: Rough Skin  
    Level: 50  
    EVs: 252 HP / 244 Def / 12 Spe  
    Impish Nature  
    - Earthquake  
    - Dragon Tail / Dragon Claw 
    - Toxic / Endure 
    - Stealth Rock

    Fire blast over toxic/endure is a great option too to avoid steel types setting spikes up freely and it can run some speed to check gallade/breloom better 

    Aint careful chomp a thing anymore?

    1 hour ago, Lumiere said:

    Conkeldurr @ Flame Orb  
    Ability: Guts  
    Level: 50  
    EVs: 6 HP / 252 Atk / 252 Spe or 252 HP / 252 Atk / 6 Spe 
    Adamant Nature  
    - Close Combat / Drain Punch 
    - Mach Punch  
    - Ice Punch
    - Thunder Punch / Earthquake / Facade

    Please dont use full hp conk ever spdef/speed>hp 

     

    1 hour ago, Lumiere said:

    Reuniclus

    This is missing modest life orb set, great gliscor/dnite/garchomp/gallade check for more offensive oriented teams

     

    1 hour ago, Lumiere said:

    Mienshao @ Assault Vest  
    Ability: Regenerator  
    Level: 50  
    EVs: 100 HP / 156 SpD / 252 Spe or 244 HP / 244 SpD / 20 Spe
    Jolly / Careful Nature  
    - Close Combat  
    - U-turn  
    - Rock Slide / Rock Tomb  
    - Knock Off  

    196 or 172 hp evs give maximizes regen hp and even the slower mienshao should reach at least 135 speed

    Also why scarf shao isnt in the list?

    1 hour ago, Lumiere said:

    Hydreigon

    Choiced sets?

    1 hour ago, Lumiere said:

    Volcarona

    Psychic gem volc is good enough that It should get a spot in the list, deals with dnite/gyara/shao/conk with 1 move 

  9. 11 minutes ago, ArtOfKilling said:

    P2 Bold beats mixed Dnite if it's max hp, whether you tell me it comes on rocks and draco meteor then thats a different case.
    92 Atk Life Orb Dragonite Superpower vs. 252 HP / 252+ Def Eviolite Porygon2: 86-101 (44.7 - 52.6%)

    252+ SpA Life Orb Dragonite Draco Meteor vs. 252 HP / 0 SpD Eviolite Porygon2: 94-110 (48.9 - 57.2%) -- 94.9% chance to 2HKO 

     

    Since you mentioned infernape then i'll reply to mixed infernape, Unless you are talking about Grass Knot set which then gets completely walled by Chandelure.

    CB Ape gets destroyed by Impish Rocky Garchomp 

    116 Atk Life Orb Infernape Thunder Punch vs. 252 HP / 252+ Def Jellicent: 78-94 (37.6 - 45.4%) -- 52% chance to 2HKO after Leftovers recovery 
     

     

    You have Calm Unaware clef for nasty plot Hydreigon

    Milotic,Empoleon for Taunt Hydreigon

    AV Mienshao and Tyranitar for Hydreigon Aswell.

    Which mence are you talking about, be specific. If it's Mixed then it's easier than dnite because the fighting moves are bad. 

    Reuniclus? Spiritomb/Sableye completely walls it and that's an enough example.

    Breloom still struggles vs Amoonguss even if it's cb it doesnt kill it with Zen Headbutt.

    Crawdaunt gets checked by Toxicroak/Amoonguss

    What else?

    porygon is not played bold but lets say it does u would have only 1 counter for dnite and in the teams u dont run porygon u will have to sack 1 mon each turn that it comes in

    u dont really know what moveset infernape runs u can only be certain of it running cc fire coverage hp ice which leaves room for either grass knot/stone edge to hit either chande or jelli so u cant say either is a counter to infernape because they cant reliable do so they are called checks

    NP hydre beats all the checks u listed for it bar mienshao which u can run acrobatics(not saying this is good) to ohko or even superpower to 2hko making hydreigon a pokemon with no counters either

    mixed mence can pretty much 2hko everything besides chansey

    life orb loom 2hkos amoongus with zen headbutt and after rocks cc+zh is a roll to ohko altho its very unlikely

    toxicroak/amongus both get 2hkod by crunch

    reuniclus can carry thunder to deal with spiritomb but it cant beat sableye because of prankster

     

    if u want a decent check to deal with gallade u can try bulky mence which is faster than adamant and lives +1 lo psycho cut but u have to be careful of ice punch just like every other mon that has a movetool to deal with all its checks rendering it uncounterable

     

     

  10. 8 minutes ago, ArtOfKilling said:

    that's so untrue.. let him back that up with 1 example. I'll wait.

    infernape, hydreigon, dnite, mence, reuniclus, breloom now with cc, crawdaunt and more that i cant remember, and before u say jellicent is a counter to infernape check learnsets and no pory doesnt beat mixed dnite

  11. 1 hour ago, jakerocks73fan said:

    well gallade's sacred sword hits as hard as conk's cc and gallade has a secondary psychic typing with stab sharpness boosted psycho cut and good coverage. I guess time will tell. Dont think it'll be that good against most HO teams but stall will have to start using sableye or something

    gallade can also be trapped easily by both dugtrio and pursuit users so at best it will kill 1 mon vs stall and proceed to get trapped

  12. 1 hour ago, jakerocks73fan said:

    sharpness gallade seems a little broken.

    252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Skarmory: 175-207 (52.3 - 61.9%) -- guaranteed 2HKO 

    252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 248 HP / 252+ Def Mandibuzz: 214-253 (50.5 - 59.8%) -- guaranteed 2HKO 

    252+ Atk Life Orb Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Cofagrigus: 177-211 (55.3 - 65.9%) -- guaranteed 2HKO 

    252+ Atk Life Orb Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Reuniclus: 276-325 (65 - 76.6%) -- guaranteed 2HKO 

     

    gallade is slow and frail and there are a lot of fighting options, i dont think its going to be ou let alone op in the tier

  13. 4 minutes ago, AwaXGoku said:

    5M Azphiel win
    5M Madara win
    void if sub or dc or if any of the two team has already won the week 
    middleman only 

    sorry for double post but cant edit the previous one only void if sub, void if dc is easy to abuse so i wont take that neither the fact one of the teams won if after one team wins u want to cancel the bet its fine but if they play and u didnt say anything the bet still counts

  14. 3 hours ago, Imperial said:

    It can be difficult to theory at this stage, but even though I agree that Hippowdon is limited to around 4 moves (with the exception of sacrificing toxic to use Stone Edge/Ice Fang which may tickle the levitate/flying mons currently in the tier) making it easier to bypass, can't we use the same argument that people used about Ambipom restricting hyper offense in NU that Hippowdon can highly restrict offense in UU?

     

    Just a random calc I produced (guts heracross as this thing hits extremely hard), but if needed I'll produce more calcs as I may be entirely wrong:

     

    252 Atk Guts Heracross Close Combat vs. 252 HP / 252+ Def Hippowdon: 96-114 (44.6 - 53%) -- 23.4% chance to 2HKO

    252 Atk Guts Heracross Close Combat vs. 252 HP / 252+ Def Hippowdon: 96-114 (44.6 - 53%) -- 83.2% chance to 2HKO after Stealth Rock (rocks need to be set up)

    I don't see how Hippowdon barely living cc from hera means the mon restricts offense, also one mon restricting one playstyle doesnt mean the mon should be banned, the playstyle should adapt, otherwise please ban toge and craw, they restrict stall a lot (jk with the ban thing)

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