Jump to content

Etozuri

Members
  • Posts

    124
  • Joined

  • Last visited

Posts posted by Etozuri

  1. I think that lowering the minimum could be a good idea as it would make flipping more viable and if your trying to put cheap mons on the GTL and being taxed for an expense which is around the same price as the mon/item your trying to sell its sort of redundant. However I don't agree on the maximum tax being more than 25k because there are many premium costing items in low supply which will not often sell due to high price and low demand so your just losing a lot money. On the other hand having the maximum tax over 25k could be a decent cash sink which would improve the games economy - But there are probably more appealing ways of doing so although cash sinks are for another post.

  2.  I agree, that overall it wouldn't have a significant effect on the market however that is only because they are just some vanity items. However these items rose in price not just because of inflation but mainly because of supply and demand. Because of the limited supply, these items have the value that they currently have. By making it so essentially any new-ish player can obtain them you are just throwing the value out the window. How would you like if as an experienced player you bought one of these items. These items cost many millions and suddenly everyone has it and the price has dropped significantly into the dirt.

     

    I don't think that letting some new-ish players have some older vanities when there are new vanities being released quite often warrants the loyal and experienced players losing a significant amount of money - quite possible hundreds of millions. 

     

     

  3. I don't like this as it would decrease the value of these items. Since they would be easy enough "for new players to get" it would decrease the value by a significant amount and cause them to become obsolete in price comparatively. Any long grind and or investment would be thrown out of the window. No thanks. 

  4. Depends on the Pokemon. You usually want to maximise the mons already good stats. But it depends on what you want out of the Pokemon. 

     

    1 hour ago, Etozuri said:

    Depends on the Pokemon. You usually want to maximise the mons already good stats. But it depends on what you want out of the Pokemon. 

    For example you may want defence on Volcarona or special defence on Breloom. This allows them to switch into and or take non super effective attacks better.

    Also 1x31 is identical to 1x30 as long as your not planning to invest EV's into the stats. 

  5. 1 hour ago, RIchardZheng said:

    So, funny story. I literally just came upon the situation that you described.

     

    Their team: Volcarona, Torkoal, Gengar, Tyranitar, Ferrothorn and some other pokemon that I can't remember

     

    Turn 1 I lose my Pelipper to a Gengar as I forgot that some carry thunderbolt so my best fire counters were dead. Then out comes volcarona onto my Lucario and it sets up not 1, not 2, but 3 quiver dances as swap into tentacruel and burn it, then it kills my tentacruel.

     

    So I have a 3x quiver danced Volcarona at half health and my water pokemon are all toast (did I mention the sun was up?) with no boosted water moves and no rocks at all.

     

    So I thought I was all dead and gone, but a combination of me swapping in and out of attacks that I could resist, I sacrificed then used priority extreme speed on Lucario to knock it out.

     

    Still terrifying to have a boosted sweeper. Had it been anything with even a bit of bulk (like say dragon dance Salamance), I would have lost.

     

    So looks like your advice was good and I might swap skarmory for tentacruel so I have a sturdy roar phazer just in case, also stealth rocks

    Ahh yes, Volcarona is a nasty threat! Good thing you had priority on Lucario (; ^ω^). You should do some testing but, you could fit haze onto Tentacruel (replace protect maybe) and that would work if you wanted keep T spikes and a spinner. 

     

    Also I don't recommend but Lucario can learn roar :D

     

     

     

  6. Your teams offense looks nice and solid and the Magnezone set looks really cool with dual screens. But a problem I have with your team is that you have nothing to Phaze with encase a setup mon gets out of hand. The best bet you have is to taunt with Hydreigon but by that point it could already be too late so if you could sneak a move like roar or whirlwind on that could be cool. 

  7. 19 hours ago, pachima said:

    This is a legit interesting and non rainy team.

    On top of my head, Gyarados and dnite feel somewhat redundant defensivewise (and they share rocks weakness which might be an issue)

    Also, u might have some issues against taunt hydreigon + sd excadrill in sand.

    Cant rly think of anything else in particular. Good luck with that team.

    Thank you. I'm going to replace Dragonite with a different phazer which can check sd excadrill in the sand and at the same time try and lessen the rocks weakness with something that resists it. Also I didn't know taunt Hydriegon was even a set so thats useful to know.

  8. 4 hours ago, MegaBladers said:

    Hello!, The team looks very interesting, a single recommendation that I could give you, is that you try to reduce a little similar weakness to the rock you carry, I do not only mean the movements, but eventually some Stealth Rocks will do you a lot of damage even though I have defog in togekiss, the rest, I see the equipment too interesting.

    Thanks! I didn't think about that my team would be so susceptible to rocks. I'm probably going to reduce the weakness to stealth rocks by removing Dragonite because @SharpBlue mentioned on Discord that parashuffler Dragonite probably isn't even that good without Multiscale anyway.

     

    So I will try and replace it with something that can phaze/pseudo-phaze whilst resisting rock type. 

  9. 22 minutes ago, SoraJKing said:

    "third-party software which can be detrimental to other users' experience" How does having anti afk macro hurt others? Yet alone, the game.

    Queue times. I haven't been in a queue in a while but If I had to wait in a queue or if the queue was longer due to other players who weren't even playing the game that would be detrimental to my experience. Also to a lesser extent server lag which PokeMMO had a hiccup with recently.

     

    And I don't understand why you would want to do this in the first place either because to log back on it only takes a few clicks. 

  10. 52 minutes ago, Archiver said:

    I think 25 battles is too much.

    Right now you can beat the 7 gyms in Kanto and 8 gyms in Hoenn in an hour with a good team with no mistakes. So 15 matches. Anything more would be a buff to the Amulet Coin, and lets be honest, the devs don't like buffing anything. 15 would be good enough because for people that can clear Kanto and Hoenn gyms in an hour nothing would change for them and for those that can't will see the change as a buff. Everyone wins.

     

    A neat method of using the amulet coin right now is using an alt just to battle Morimoto every day. Since the amulet coin saves the time even after logging off you can get 15+ battles quite comfortably - So I don't think 25 is particularly a buff.

  11.  

    Hello PokeMMO, Here I have made a bulky offense team for OU and i'm looking for some feedback as i'm not experienced in PokeMMO's meta and I could do with some help.

     

     

     

    dragonite.pngbreloom.pngtogekiss.pngmamoswine-f.pngvolcarona.pnggyarados-f.png

     

     

    breloom.png

    Breloom @ Toxic Orb  
    Ability: Poison Heal  
    EVs: 252 HP / 44 Def / 156 SpD / 56 Spe  
    Impish Nature  
    - Mach Punch  
    - Bullet Seed  
    - Bulk Up  
    - Spore

     

    I'm really enjoying using this Breloom set on showdown. I use spore most of the time to setup because Breloom is quite frail and being 4x weak to flying is not fun. Once a Pokemon is asleep I can choose whether to switch or setup. Mach punch allows Breloom to sweep because after a few bulk ups it does nice damage and ohkos a lot of mons. Stone edge can be used over bullet seed for fire and types but I like using bullet seed for bulky waters. This Ev spread allows Breloom to soak up scalds and surfs whilst being faster than most other base 70 Pokemon and Tyranitar. 

     

     

    togekiss.png

     Togekiss @ Leftovers  
    Ability: Serene Grace  
    EVs: 252 HP / 4 Def / 252 SpD  
    Calm Nature  
    IVs: 0 Atk  
    - Air Slash  
    - Flamethrower  
    - Defog  
    - Roost

     

    Togekiss is my special wall and can also be used to check physical attackers like Conkeldurr with airslash. Flamethrower is really nice coverage for Ferrathorn and Scizor and can be used to pressure them out. Roost for longevity so Togekiss doesn't get worn down and Defog is something I threw on so the team can deal with hazards so Volcarona doesn't die. 

     

     

    mamoswine-f.png

    Mamoswine @ Leftovers  
    Ability: Oblivious  
    EVs: 252 Atk / 4 Def / 252 Spe  
    Jolly Nature  
    - Ice Shard  
    - Icicle Crash  
    - Earthquake  
    - Stealth Rock

     

    Mamoswine is the Salamance and Dragonite killer with its ice attacks. I really appreciate having both Ice Shard and Icicle Crash because "IS" is often not enough to kill 4x weak dragons but the priority is very useful and "IC" is a good stab. Earthquake is just such a great move and is self explanatory. Stealth Rock is here to chip away with other mons. I usually lead Mamoswine especially if I see a Pokemon weak to ice on the opponents team.   

     

     

    gyarados-f.png

    Gyarados @ Leftovers  
    Ability: Intimidate  
    EVs: 88 HP / 248 Atk / 4 Def / 168 Spe  
    Jolly Nature  
    - Waterfall  
    - Crunch  
    - Substitute  
    - Dragon Dance  

     

    Gyarados is my dragon dance sweeper. Waterfall is a nice stab that even hits physical walls like Hippowdon and Gliscor hard. I decided to run crunch instead of bounce because I didn't want to use a move that charges on the first turn. Crunch hits annoying psychics such as Reuniclus and after dd'ing Alakazam. Substitute can be used freely on walls to dragon dance safely without worry of status effects. 

     

    dragonite.png

    Dragonite @ Leftovers  
    Ability: Inner Focus  
    EVs: 252 HP / 252 Def / 4 Spe  
    Impish Nature  
    - Dragon Tail  
    - Thunder Wave  
    - Substitute  
    - Roost  

     

    This is Dragonite's Parashuffler set. Dragonite has a great movepool and can be used in lots of different ways but I decided to use this set because I needed a phazer or a pseudo-hazer. I quite like this set over other phazers such as Skarmory because its not that expected and Dragonite can often Thunder Wave Pokemon on the switch. Also the team is quite slow so having Pokemon at half speed is useful and the full para chance helps Breloom, Gyarados and Volcarona to setup. Substitute should be used whenever effective because Dragonite doesn't have its Ha. Roost for longevity. 

     

     

    volcarona.png

    Volcarona @ Life Orb  
    Ability: Flame Body  
    EVs: 252 SpA / 4 SpD / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Fiery Dance  
    - Bug Buzz  
    - Giga Drain  
    - Quiver Dance  

     

    Volcarona is my special sweeper and has nice coverage with fire, bug and grass. Fiery Dance is a decent stab that can boost special attack but I may use flamethrower instead for higher base damage and more PP. Bug Buzz and Giga Drain is coverage and allows Volcarona to hit Hydreigon and bulky waters. Quiver dance is what makes Volcarona deadly because its boosts SpA, SpD and Spe which after a single boost makes Volcarona horrible to deal with. I may start using roost over Giga drain because it is more reliable recovery. 

     

     

    If you see any glaring weaknesses or you have some changes you would make even if its just personal preference please give me some advice. 

     

     

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.