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MichaelInvisable457

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  1. I posted this topic with the intention of finding a solution. I didn't post the topic to complain(although I can't not admit i was a bit frustrated since I didn't understand the inclusion of the obedience rule at the time, all the more reason to post it then) and seeing as i'm clearly not versed in this topic being my arrogance toward certain game mechanics that separate Pokemmo from an official Pokemon game(like global market) I simply brought up a different perspective that challenges ideas with the intention of hearing out other perspectives in the process i.e I wanted a reader to challenge my idea. I agree with you, forums aren't a place you see a civil argument usually. Its probably because most people can't shallow their pride and face the music. I don't mean to put myself on a pedestal but If all i did was yell, scream, complain and accuse while presenting this perspective than i wouldn't have found any solution or resolve and that wouldn't help anyone. That's just the way i see it.
  2. Thanks for the input, as an returning player I can honestly see why this is considered an issue despite my initial frustration. I thoroughly respect the change and the overall desire to balance the game. Thank you, as you can tell returning to Pokemmo with this change is uncomfortable at first. (Otherwise I wouldn't have made this topic.) But after receiving advice from other members and players I have a strategy that can help me quickly get back into the action.
  3. Thanks, seeing friendly members in any community is encouraging.
  4. This is a good solution. That's my overall point, being absent is rough when the game is constantly changing and I personally have a problem with that. I'm not sure I'll continue playing Pokemmo. But If i'm ever motivated to play i'll try and implement your strategy from before. Being absent and all around not to involved in Pokemmo explains my oversight and i'm glad you make this point for players like me who may be facing this rough return. Overall thanks for the reply, it cleared many things up.
  5. This is all fine and dandy. But its a learning curve that still isolates new players and/or casuals from playing the game. I'd also argue that sweeping with one 'Mon isn't a "Method" but rather a play style; some people really enjoy making a powerhouse and obliterating everything in their path. It may seem silly to you but many gamers play Pokemon that way and by implementing this Obedience rule you are still isolating that play style. There is a big difference between being lazy and loss of motivation due to the isolating nature of this update. For example my team that I have used for 5 years is suddenly not usable. In this situation I could train up a new team to continue the game but the fact that my other Pokemon are just locked away is heartbreaking. Same holds true if for example a new player was implementing the 1 'mon play style and hit a wall. Most players wouldn't "stop being lazy and go make a new team" they'd simply get confused,frustrated and abandon the game all together. I'm pretty sure most people do in fact do this pre and post update however I guarantee that there are many players who pre update ran through Hoenn with their Kanto team. Sure post update we can see that the player was in fact expected to use a different team for a different region, but pre update this rule didn't exist therefore If a player who used their Kanto team played 75% through Hoenn and then stopped playing post update they have to face a penalty that was not apparent to them a year ago. Once again you could argue they can simply make a new team from scratch, however the fact that they need to waste time to make up a new team even though they have a perfectly fine team that is blocked for a reason that they could never have predicted simply put is extremely isolating to your playerbase. Besides all these issues could be mitigated if a Pokemon with the trainers OT/ID would obey them no matter what Lv they are. Meanwhile the Obedience Lv rule can be implemented in a different way that restricts Kanto Pokemon when the player changes regions to Hoenn or Unova. Only for that restriction to be lifted once the player has beaten the elite four in that particular region. I'm no game programmer but I'm sure there is a way the dev team could make that happen.
  6. I started playing Pokemmo in 2013. From then to now I have picked up the game and played it here and there. I recently(as in today) decided i'd check the game out again. Problems arise when my team starts auto fainting themselves because they are ignoring orders. After some research I can see that my obedience Lv is 50 and the average Lv of my team is 60. This is troubling because I now have to start from scratch and build up another team. This whole obedience lv makes sense, you don't want users trading or buying an OP Pokemon that trivializes the game. However in the official games this Obedience Lv rule doesn't apply to Pokemon that you own (i.e OT:your trainer name here) This doesn't reign true in Pokemmo however as my starter Blastoise still auto-faints itself upon entering battle. My point is the obedience Lv rule should apply only to Pokemon that don't match your trainer OT/ID. The reason GameFreak implemented this rule in the first place was so the player couldn't trade another team over from another game for a instant win, under this philosophy however If a player builds up their own Pokemon they shouldn't be penalized as they still put effort and time into grinding a Pokemon to a higher Lv. In this scenario the player didn't gain an instant win, they just played the game safe and over leveled their Pokemon. If this obedience Lv rule existed in a GameFreak Pokemon game It would be flawed design because many players use one pokemon to beat the game. Therefore in Pokemmo if a new player wanted to play the game with one pokemon they would hit a wall in which their powerhouse they have been relying on the whole game is suddenly meaningless. Not to mention the fact that in the middle of Kanto the player can switch to Hoenn which they can use to gain more experience for said powerhouse without raising their Max obedience Lv. This can trap the player and force them to build up a new Pokemon from scratch, this is frustrating and isolating. This is flawed design. I inquire the reader to leave a comment(In case I'm missing something or if this topic has already been solved)
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