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Ghartark

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  1. While waiting for any significant update, instead of getting any content, the only thing the devs have done is to nerf every possible way of obtaining money. To make a quick list: - Breeders became way harder to catch, needing extra steps or more expensive pokeballs in order to do so efficiently. - Pick up rates in popular spots were "adjusted" to make finding a valuable item way harder. - Trainer rematches earnings were nerfed into the ground. - Berrie farming keeps getting smashed left and right. - Amulet coin became a consumable that is a pain in the ass to get, because you almost inmediatly after release nerfed any good spots to farm them efficiently by removing it from persian. Im sure im letting something out, in any case, all of this was while we were waiting for the "legendary dungeons" that you are holding into the hidden abilities for. I get that this project might not be a priority for you guys as developers, but you keep trying to slow down progression in order to "keep us engaged", but in reality, you are making this experience way more tedious than it needs to be. edit: I also luled hard at the poor fools that spend even weeks trying to find the lucky egg from chansey or paid up to 800k for one, just for you guys to make it a one hour consumable, way to slap your playerbase in the face btw.
  2. You screwed up, most likely, next time check carefully that you equipped the correct item in the right pokemon while breeding. Lo mas seguro es que haya sido error por tu parte, no equipaste la eterna, o se la pusiste al equivocado, pon más atención mientras crias
  3. My idea is to expand the crafting system to include recipes that reward you with vanity items. I read that one of the problems with the game economy is the inflation of vanity accesories and the lack of a sink for the excess of items obtained via farming, ¿why not kill two birds with one stone? Ex: - 8 razor fangs+1 choice scarf+ 2 expert belt= Krookodile Dundee Hat You can make the items seasonal just to create a dinamic market that changes depending on what items are hot in the crafting rotation, it would add another level to the MMo aspect of the game, since the current crafting system is rather poor.
  4. But then the problem won't be that the system fails at ranking properly a player but instead, the competitive playerbase is so low that the race for the top is not that much of a contest. Anyway, regardless of the true cause for this inconsistencies, your solution seems like an attractive one, a decent incentive for top 50 players each month (like pvp only cosmetics) would make for a more competitive experience and a more fun pvp.
  5. I dont know the inner workings of the elo in this game but being with 50%-55% winrate at the high elo only means that matchmaking tries to push your winrate to that range to make a fair experience for all players, its similar for games as hearthstone and league, where despite you having winrates in that range, you still push the ladder thru grinding and winning a slight more games than you lose.
  6. But this effing hydreigon keeps one shoting my eviolite ratata
  7. 1. My favorite way to farm right now is the gym rematches, 250-260k for an ~hour~ of gameplay (doing the three regions) is pretty good, it is truth that you wont be able to farm them all day long but is by far the quickest if you have limited time. Farming breeders is the other thing i do frequently, because my main focus is in breeding for comp and you can always sell the leftovers of your breeds for profit while working for the pokemon you desire. The best breeders to farm right now are the dittos, they are selling for good prices on the gtl. 2. I think that the money restrictions are working as intended, just be smart about it, the money is obviously the main factor that stops you from breeding so use as little as possible. Farm every everstone and every breeder, maximise the chances of skipping breeding steps by giving the nature at the very last and making use of any natured results you get during the breeding chain, plan your movesets just so you avoid buying a tm or having to use tutors for moves you could have learned another way, do some pvp and use the BP to buy bracers... Last week i went on a breeding spree, started with 300k, sold a comp i did't like for 600k and breed this three guys in three consecutive days by using the methods of farming i already mentioned, you just have to become efficient about your game time. 3. Im not a numbers guy but the others already answered this one.
  8. Ghartark

    Update.

    I think that is smarter for the devs to work on the android release since it is a big oportunity for community growth, most people don't go in their gaming rigs to run a 25 year old handheld game, but you can picture a bigger player base from all the people bored at their conmutes playing on their mobile, this game is far beyond any other mobile game in terms of content and playability so is a very attractive option for that kind of demographic. If they release a functional and stable version of pokemmo for android i would be more than happy to wait a bit more for additional content since more people to interact with via chat and GTL is far more important in a game that depends only on its fictional economy and competition for longevity.
  9. I just love the color pattern and slick design of this lamprey. It is my trophy pokemon and i have caught some people off guard doing pvp.
  10. 600 hours deep into the game without really searching for one, a nice cash boost for unova comps
  11. That is a neat feature to implement and im already hoping that the devs look into it, but in the end it all depends which of the solutions is more compatible/easier to code into the actual game.
  12. I was trying to TAKE a scarf he had on, instead of putting him in my party to take the item i right clicked him and went thru the menues on auto mode since i was just releasing a bunch of bad pokemon i still had in the boxes. But the point is not to argue that my mistake was not a stupid one (which it was) but to prevent things that are valuable in our context from missing due to human error.
  13. Looking at how difficult is to actually breed and get your competitive pokemon is kinda sad that the only thing preventing you from accidentaly kissing them goodbye is a simple checkbox. It happened to me with a 5*31 adamant heracross, i just wanted to take a scarf he had, but absentmindedly released the bugger. I think that we need some system to make this kind of mistakes a tiny bit harder to accomplish. With this in mind i thought of a few options. - You can't release pokemon with an item equipped: Self explanatory, as long as you have your pokemon holding watever item, they are not allowed to be released. - Safe Boxes: There could be some boxes from where no pokemon can be released. - Thrash bin: A special box that saves the last 5-10 pokemon you released before they are gone forever. There are a ton of other options but you get the point, i know a few people with similar experiences as the one with my heracross and would be great to have something to prevent this happening in the future. Edit: Added Dinkle's suggestion to make it more visible
  14. exactly my thoughts, i love having a strong deffensive core with a few sweepers as win condition.
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