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Zrambox

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Everything posted by Zrambox

  1. No te enteras, ese sistema qué propones no añade ninguna nueva mecánica jugable ni tampoco ningún tipo de recompensa que no exista ya en el juego, ahora la gente tiene como únicos objetivos para seguir jugando al juego conseguir vanitys, competitivos y shinys, y tú propones un sistema donde sin jugar, solo abriendo cajitas de porquería consigan vanitys, competitivos y shinys, no te das cuenta de tu error? Y no, el juego no va a mejorar porque ellos consigan más dinero, tengo entendido que pokemmo está llevado por un pequeño grupo de desarrolladores, si no han contratado a nadie en todo este tiempo para ampliar su equipo es porque no quieren y están muy cómodos repartiéndose el dinero entre ellos, porque este juego mueve una cantidad MUY generosa de dinero, solo hay que ver la cantidad de items premium publicados en la gtl, precisamente ese es el problema, que los desarrolladores están recibiendo una cantidad brutal de dinero sin necesidad de crear nuevo contenido, así que, Para que esforzarse si sin hacer nada ya ganan tantísimo? Si hubiese una fuga masiva de jugadores y ellos dejasen de ganar tanto te aseguro que se pondrían inmediatamente las pilas en trabajar en nuevas funcionalidades para volver a atraer a los jugadores al juego, osea, que lo que tú propones es, en todo sentido, lo opuesto que necesita pokemmo, literalmente pareciese que tu propuesta es para intentar matar y hundir el juego. You still dont understand, that system you propose doesn't add any new playable mechanics or any kind of reward that doesn't already exist in the game, now people have as their only objectives to continue playing the game to get vanity, competitive and shinys, and you propose a system where without playing, just opening boxes of crap they get vanitys, competitive and shinys, don't you realize your mistake? And no, the game is not going to improve because they get more money, I think that pokemmo is run by a small group of developers, if they haven't hired anyone in all this time to expand their team it's because they don't want to and they are very comfortable dividing the money between them, because this game moves a VERY generous amount of money, you just have to look at the amount of premium items published in the gtl, precisely that is the problem, that the developers are receiving a brutal amount of money without needing create new content, so, why make an effort if without doing anything they already earn so much? If there were a massive flight of players and they stopped earning so much, I assure you that they would immediately work on new features to attract players back to the game, that is, what you are proposing, in every sense, is the opposite that we need in pokemmo, literally it seems that your proposal is to try to kill and sink the game.
  2. Quizás no me he explicado correctamente, no digo que sea un mal sistema por ser pay2win, es un mal sistema porque no aporta literalmente nada a la diversión y jugabilidad, al contrario, al contener Pokémon competitivos y shinys en las cajas haría que la gente jugase menos al juego para conseguir estás recompensas por sus propios medios, y jugar por ti mismo siempre será más divertido que abrir una maldita caja que salió de ninguna parte, como lo que pasa con las recompensas por login diario, es una recompensa a cambio de hacer nada, lo que este juego necesita son sistemas que incentiven a los jugadores a jugar y divertirse de más y diferentes formas, no algo que es todo lo contrario, entrar al juego, recoger la recompensa e irte porque mediante el sistema de cajas de botín ya obtienes todo lo interesante que el juego tiene que ofrecerte sin necesidad de jugar a este mismo. Además el juego ya cuenta con un sistema gacha, y esto son las cajas de los eventos de Halloween, navidad y año nuevo, las cuales si son aceptables y hacen bien las cosas puesto que para conseguirlas necesitas jugar al evento, que es de lo que se trata todo esto, de JUGAR y DIVERTIRTE y además solo contienen cosméticos de ropa exclusivos del evento, nada de competitivos o shinys como propones tú, ya que estos son literalmente el único incentivo actual que presenta jugar al juego convencional fuera de época de eventos. En resumen, el juego necesita más modos jugables y más tipos de recompensas diferentes a las presentes actualmente para incentivar a los jugadores a conseguirlas y mantenerse ocupados, por lo que un modo que sin tener que jugar recompense a los jugadores otorgándoles los únicos objetivos que tiene el juego actualmente para motivar a la gente a seguir jugando es literalmente lo opuesto a lo que el juego necesita. Maybe I haven't explained myself correctly, I'm not saying it's a bad system because it's pay2win, it's a bad system because it doesn't add literally anything to the fun and gameplay, on the contrary, by containing competitive and shiny Pokémon in the boxes it would make people play less to the game to get these rewards on their own, and playing for yourself will always be more fun than opening a damn box that came out of nowhere, like what happens with daily login rewards, it's a reward in exchange for doing nothing, what this game needs are systems that encourage players to play and have fun in more and different ways, not something that is the opposite, enter the game, get the reward and leave because through the loot box system you get everything interesting the game has to offer without actually playing the game itself. In addition, the game already has a gacha system, and these are the boxes of the Halloween, Christmas and New Year events, which are acceptable and do things well since to get them you need to play the event, which is what it's all about PLAYING and HAVING FUN and also they only contain exclusive clothing cosmetics for the event, nothing competitive or shiny as you propose, since these are literally the only current incentive that playing the conventional game presents outside of event season. In short, the game needs more playable modes and more different types of rewards than are currently present to incentivize players to get them and stay busy, so a mode that rewards players without having to play by giving them the only goals the game has currently to motivate people to keep playing is literally the opposite of what the game needs.
  3. Es la peor idea que leí jamás, no tenemos bastante con aguantar la basura de juegos que hay en dispositivos móviles que encima quieres traer a pokemmo esos asquerosos y rastreros sistemas donde las cosas se consiguen en base al azar y pagar dinero en lugar de jugar y tener habilidad, un consejo, nunca jamás te dediques a diseño y desarrollo de videojuegos, es pura basura tu propuesta. It is the worst idea I have ever read, we do not have enough to put up with the garbage of games that are on mobile devices that on top of that you want to bring to pokemmo those disgusting and creeping systems where things are achieved based on luck and pay money instead of playing and have skill, advice, never ever dedicate yourself to video game design and development, your proposal is pure shit.
  4. Now that Half-Life 3 is practically confirmed, what better way to celebrate it than with a vanity based on the HEV suit? Something like this would be great. What do you think?
  5. Now that Half-Life 3 is practically confirmed, what better way to celebrate it than with a vanity based on the HEV suit? Something like this would be great. What do you think?
  6. Please make mining available randomly along caves and mountain slopes in all regions, the underground itself is an empty and uninteresting place, it would be more fun to have to look for points to mine along all maps. Thx for this game <3
  7. Why no just place kanto GBA NPCs in the HG/SS kanto during the story of FG/LG? Some map areas like cinnabar island or inside silph co can be taken from GBA version and also keep then for post Johto story for keep the game with more zones posible. I think they can add gen 6 and gen 7 pokemon using the Pokémon data present in the gen 7 roms, they dont need make pokemmo compatible with the whole alola region, just take the data like stats and introduce the new Pokémon in region zones already in pokemmo, BW2 can be really helpful with that for all the new zones that It add, also, PWT can be the perfect excuse for introduce trainers from anothers regions, like kahunas from alola or gym leaders of Kalos, sprites for trainers and Pokémon can be made for the community via mods. I prefer they focusing in dungeons or other postgame content, at least for now. I dont want they working on seasonal events, is no worth work in events for content that only can be played few days, I prefer true long life game content.
  8. I hope this never be implemented in the game. Yes, we need the teams to be more relevant and interesting, but an extradiegetic and unrealistic mechanic, such as a typical quest/autoreward system is definitely not an option. In this system, the missions are always about do generic tasks that dont add new real content and feel as if you were getting rewards from nowhere for doing things you would do anyway, it is a very vague and unrealistic game design. We need a "team wars" or something like that, with uniforms, team bases and battles to conquer the resources of the regions, that makes more sense and would make you feel like part of a ingame canon pokémon team.
  9. Thanks for the reply! I will give an answer for each point, hopefully we can find the best way to carry out an improvement for the secret bases: 1. I know there are players who don't like to show the amount of money or battle points they have. I have many other suggestions, one of them is a remake of the trainer card that show much more information (like PVP Elo, battle frontier symbols, it even includes a system of "stars" that are added as you get new achievements as in the main games) This would help players get goals in order to show off their trainers cards and this also includes an option to hide the data you want, including money and battle points. The current trainer card is not interesting to show, I wrote that thinking about a new future version of them. 2. Maybe a system of likes would work better? just show the number of likes, you would never see how many people did not like the decoration of your base. 3. See this: if you don't want to be bothered you can only turn off the key item and nobody can challenge you : ) 1.I know that access to the pokemon storage in secret bases in normal conditions would be to exploitable, cause of that I wrote that the storage is only accessible after being teleported by another player. See: Players can only be teleported to their base by the same player once every 21 hours: And if you leave the base the "pokemon storage" option disappears, which makes it impossible to cheat. The reason for including storage is to allow players to prepare for battle if they have a farm team or something like that when they were challenged. If developers enable the battle box that would also solve the problem. 2. I like My sims hahah 3.Unfortunately, I haven't even had the chance to see another player's base yet 1. When I write "secret base ranking" I mean a list with the best scored bases give by other players based on the decoration, the battles dont affect the ranking (the battle, in principle, is only to get new decorations through the flags obtained). With the change for likes replacing the 1/5 scores the revenge reviews dont would be a problem, so you can like the base when you want. 2.I only made that annotation because I thought it would be impossible to decorate a base when there are players inside (I already tell you that I have never had the opportunity to visit one..) But if it is something that can already be done there is no problem with it! Thx!
  10. I would appreciate any feedback..
  11. Please check my sugestion, this has detailed info of how make secret bases more relevant and includes tradeable decorations :
  12. (Sorry for the bad english, I use google translate) Currently in Pokemmo, the secret bases lack functionality and hardly have a multiplayer component, in addition to being limited to a single region. Taking advantage of the future inclusion of Pokémon platinum and the new secret bases that it includes, I have thought of a new system for the bases that reinforces the multiplayer facet and makes them more prominent: -The bases could be made at any point on the ground of a route in any region (with exceptions in some specific places that can undermine the experience in some way like doing it on the tall grass) -When the owners of the secret bases were online the entrance to their bases would be visible to the rest of the players, while they have activated a key item (it could be the explorer kit, for example, or other new item created for this function) that would allow seeing the bases of others and letting they see your own, that avoid damage the playable experience when you do not want to visit bases of other players because of the inevitable fact that all the ground of multitude of routes would be filled with these entrances. Here is an example of how you could see the entrances, showing the bases already visited as "open" to differentiate from those that have not yet been visited. -To visit one of these bases it would be enough to press the "A button" in front of the entrance, indicating to which base we want to enter in case several online players had the base in the same place. -When you want to create a secret base, it would be enough to use secret power in the place where you want, indicating, before confirming if you want to made the base, how many players apart from you (online at that moment or not) have their base in that same place . -The bases visually would be those that can be found in the underground of Sinnoh but with a locked perspective for the correct inclusion of the decorations of the third generation. Example of how the secret bases could look, showing us how with a locked perspective the elements of the third generation would visually fit with those of the fourth generation. -When interacting with the PC of another player's secret base we could: See the trainer card of the base owner Rate the secret base: There would be a ranking with the most beautiful secret bases based on a scoring system from 1 to 5 based on the notes given to you by your secret base visitors using this option. Challenge the owner of the base: This option would send a battle petition to the owner of the base. In case of accepting this, he would teleport directly into the base. (If the owner is busy or in any room such as the battle frontier or the Pokémon league, he cannot be challenged) -Once inside the secret base after being teleported, the owner of the base can, using the base PC: Access the storage of Pokémon: Allowing to be able to prepare for the battle. Access the ranking of secret bases: It allows you to see your score, your position in the classification, the number of victories in battles of secret bases and the top of the 100 players with the best bases. Start the battle -In a battle through secret bases, the winner gets flags, which, along with some money, would be necessary to buy decorative items or to remove rocks. Being defeated would always subtract 1 flag. Example: Players with 25 or less victories in battles for secret bases would give 1 flag when defeated Players with victories from 26 to 50 would give 2 flags Players with more than 50 wins would give 3 flags. -You could challenge the same player once every 21 real hours. -If one of the two players leaves the secret base before start the battle, they cant be challenged again until after 21 hours. -Once the battle is over, the owner of the base can, interacting with the PC: Access to the storage of Pokémon: being able to put back the team previous to the battle. See the ranking of secret bases. Teleport to your previous location: leaving you at the exact spot where you were before accepting the battle. -Once the battle is over, the challenger player could not score the base visited, thus avoiding this value with a bad score as a revenge after losing. -When you are at your base and have not been teleported by another player, the PC options are: Access the ranking of secret bases Decorate (as long as your base is not accessible by other players.) I think that with this system the players will give much more importance to the secret bases, thus opening the possibility of selling totally new decorative elements for RP. All decorative elements should also can be stored in the bag to be able to trade with them through the GTL, but once used they are linked to the base and it is no longer possible to trade with them. I would like to thank all the creators behind Pokemmo, for made a pokemon game with active updates and quality content now that game freak seems to havent put effort on the future games. The creators of Pokemmo now have the responsibility of keeping the pokemon world alive and progressively creating the game that all fans have dreamed of. Seriously, thanks. I have a LOT of more suggestions, I will post them in the future.
  13. In the next week I will publish a lot of suggestions, including mining and rework of secret bases.
  14. It is not necessary to implement all the undergroud, the really interesting thing about this is the mining and secret bases, both could be implement in the overworld instead of in a empty and uninteresting space like the undergroud.
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