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  1. Wow Spring sure is long this year, huh. We're wrapping up our feature creep and are aiming to have things ready for deployment in about 10 days. Thanks
    380 points
  2. Special thanks to @Robombol for promotional artwork 中国用户,请访问此链接 HeartGold/SoulSilver The Johto region is now available, featuring a new storyline with several bosses to challenge This region requires a HeartGold/SoulSilver ROM to function. Players who have already installed these ROM files for visual changes don't need to do anything. For Johto, disobedience works separately from your badge count. While badges will increase your disobedience level along your journey, other key storyline events can too. You'll receive a notification when your disobedience level changes and you can always check it in your Trainer Card. To start this region's adventure, create a new character or visit the Ferry Captain in your current region Apricorns can be found in this region. These can be used to create several new classes of balls: Moon Balls may be crafted for $1,000 + a Yellow Apricorn. These offer 4.0x catch rate for species trees which can be evolved with a Moon Stone. Fast Balls may be crafted for $1,000 + a White Apricorn. These offer 4.0x catch rate for species with 100 base Speed or higher. Heavy Balls may be crafted for $1,000 + a Black Apricorn. These offer a catch rate with the following formula: 1.0x for species with < 100kg weight 2.0x for species with < 200kg weight 3.0x for species with < 300kg weight 4.0x for species with >= 300kg weight Friend Balls may be crafted for $1,000 + a Green Apricorn. These offer a catch rate of 2.5x for species trees which have a Happiness evolution in them. They also greatly increase happiness (to 78%) upon capture. Lure Balls may be crafted for $1,200 + a Blue Apricorn. They offer a 4.0x catch rate for encounters which occur with a Fishing Rod (including Phenomena and special Feebas encounters). Love Balls may be crafted for $1,350 + a Pink Apricorn. They offer an 8.0x catch rate for encounters which are of the same species tree, but of the opposite gender. These don't work against genderless species. Level Balls may be crafted for $1,350 + a Red Apricorn. These offer a 4.0x catch rate for targets which are the same level as your active party member's. Voltorb Flip is a minigame which can be found in the Goldenrod Game Corner Players who win Level 8 of this minigame will receive an exclusive reward Special encounters can occur when using Headbutt on trees in Johto. Once disturbed, these trees will need to be left alone for a while before a new encounter can occur. Mt. Silver is an optional end-game area which can be visited after defeating every region's Elite 4 and completing the National OT Dex. Exclusive rewards await inside. The National OT Dex requirement only applies to species which are normally visible. It does not include special monsters which are time-limited, such as Shaymin, nor overworld legendary events. Special surprises await! General The stack size for items has been increased from 99 to 9,999 This change also allows purchasing up to 999 of an item while interacting with a Mart and crafting up to 999 of some items (e.g. Mysterious Gems) at a time Players can now choose specific slots (automatically changing depending on your party members) or specific monsters to follow them Dream Balls are now available in some Marts. These offer a 4.0x catch rate for targets which have been sleeping for at least 2 turns. Daily events in Unova and Sinnoh now work properly The GTL UI has received a refresh, improving mobile navigation, adding controller support, and showing more relevant information when browsing monsters New Alpha Swarms have been spotted in the wild for all regions "Trade with Item" evolutions can now use their items the same way as evolution stones Other Changes Common event and PvP items (including vanities) can now be tossed from your inventory Matchmaking reward monsters now allow the selection of all moves, instead of Egg Moves, like Tournament Rewards Matchmaking's Statistics page is now separate from the Matchmaking Signup page This change also allows players to easily compare different tiers' info pages The default time limit for advanced duels is now 60 minutes When using an item in-battle, duplicate entries are now consolidated to one selection Metal Sound for Voltorb now uses the Special-type learn group Charm effect countdowns now show during the mobile battle screen Gift Shop Whirlpool and Headbutt Ocarinas are now available Cherish Balls are now available Shiny Charms are now permanently available Players with Donator Status now enjoy an extra +5% money upon winning battles against trainers. This modifier stacks with others like the Riches Charm The EXP Reamplifier's EXP distribution mechanism has changed When activated, this item splits 25% of total EXP gained amongst the active participants, with the rest being split among the whole party. Each party member also gains an additional +5% of the total EXP. Premium Lures' chances to modify encounters have been increased: Encounter rate modification is now +25%, from +20% Lure-exclusive encounters are now +10%, from +8% The chance to increase the size of encounters into Double Battles or Hordes has been increased to +25%, from +20% The Aurora Beast Mane, Thunder Beast Daopao, and Volcano Beast Wings are now available for a limited time. Balancing Sharpness' damage modifier for slicing moves has been reduced from 1.5x to 1.3x Gallade has been re-enabled for Over Used tiers Repeat Ball's functionality has changed Repeat Balls now start at 1.0x catch rate. For each successive capture of the same species, even if not using a Repeat Ball, the catch rate increases by 0.1x, up to a maximum of 2.5x. This catch rate resets to 1.0x if you capture a different species. Its price has been reduced to $1,250 Heal Ball's price has been reduced to $300 Nest Ball's price has been reduced to $1,000 Luxury Ball's functionality has changed Luxury Balls now offer a catch rate of 2.0x for species trees which have a Happiness evolution in them. They still passively increase the happiness gained from normal actions Dive Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,200 Net Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,350 Players are now limited to using 4 items from their bag in most PvE Trainer Battles Alpha Swarms now fight back harder with special mechanics for some scenarios Bug Fixes (Game Server) Fixed Imposter's targeting during multi-battles Fixed Copycat copying self-inflicted confusion damage Fixed an issue where U-Turn / Volt Switch would not grant EXP upon fainting a wild opponent if the battle ended immediately Fixed an issue where items could be destroyed during wild encounters in rare circumstances Items are now returned to their original party members after the battle ends Fixed an issue where, if an opponent switches in and you Explode them, you wouldn't gain EXP in some cases Fixed redundant broadcasting of weather suppression effects (Cloud Nine, etc.) in multi-battles / hordes Fixed an issue where Encore wouldn't interrupt Focus Punch Ghost-type Curse can now be redirected by Follow Me / Rage Powder Fixed an issue where Present would play the wrong animation during damaging attacks Fixed an issue where Knock Off could remove items before they activated Fixed an issue where Psych Up would not display stat stages correctly in a monster's tooltips after casting Fixed an issue where Clear Body/etc. would broadcast their presence if a move used against them were <100% effect accuracy (e.g. Clear Body vs Shadow Ball) Fixed an issue where Life Orb's recoil would still activate if Sap Sipper absorbed the attack Fixed an issue where White Herb would not be consumed upon Intimidate Fixed an issue where some berries, e.g. Occa Berry, would not be suppressed correctly by the Unnerve ability Wonder Skin will now broadcast its ability indicator if it's responsible for a missed move Fixed an issue where, if a player fought against another player who was currently holding an overworld legendary, but they already fought another player with that overworld legendary in a previous spawn, they would receive reduced rewards for winning Players who have overworld legendaries will now automatically drop them if entering into an instanced map (e.g. the Elite Four of each region, or Hearthome Gym) Fixed an issue where, when encountering wild Alpha Swarms, held items which were consumed (such as Focus Sash) would not actually be consumed if the alpha was not captured This also fixes an issue where, if you stole a held item from a wild alpha and ran away, it would respawn with a new held item Fixed an issue where players could not sign up for matchmaking while inside of their Secret Base Zen Mode no longer applies itself upon battle start / battle slot activation (for Rotation Battles) Fixed an issue where, when using a non-STAB multi-target move against a boss, the damage cap would be lower than intended Fixed an issue where EXP candies would only consider the region the character logged into when evaluating EXP limits Fixed an issue where, if an Alpha Swarm started at end of an in-game day, its consumption would roll over to the next day's Fixed an issue where, when disconnecting during starter selection of Sinnoh, a default selection would occur instead of cancellation The Gift Porygon in Sinnoh has been re-enabled Bug Fixes (Client) Fixed an issue where players could still move in the world if the hatching animation were playing Fixed an issue where some sfx (e.g. Fireworks, vanity triggerables) would play even if the window were unfocused and the "Mute audio while window is unfocused" setting were toggled on Fixed an issue where, if a monster activated Pickpocket while their move's priority was boosted with a Quick Claw, their held item would be shown as "???????" during the message's playback Fixed an issue where sprites in hatching, move learning, and evolution renderers wouldn't respect the same sprite scaling options as in-battle Fixed an issue where, when gaining HP EVs during battle, active team members wouldn't have their max HP updated correctly Fixed an issue where some parts of PC slots wouldn't be interactable with a mouse Fixed an issue where some berry healing animations in-battle, e.g. Berry Juice, wouldn't always play on the correct target Fixed an issue where texture coloring was slightly muted in NDS regions Fixed an issue where user commands (e.g. /ping) would be rejected if used in Team Chat when not in a Team Fixed an issue where, when using High DPI fonts with odd UI scalings (e.g. 125%), some UIs would not render text correctly Mobile UI: Fixed an issue where chat couldn't be closed when many tabs / long tab names were configured Fixed an issue where the Dex wouldn't show seasonal data correctly for some species Fixed an issue where, in multi-battles, when attempting to cancel an action, if a previous slot was locked into an action (e.g. continuous use moves), queued actions couldn't be cancelled Improved character rendering when characters change directions Fixed an issue where page navigators in some UIs, such as the GTL, would show invalid entries ... and more!
    366 points
  3. 每日签到已经成为许多论坛玩家的习惯。为避免对其他帖子和版块造成影响,特此开辟统一的签到帖。 欢迎每日打卡哦! 签到奖励详情:
    292 points
  4. 269 points
  5. Features Lunar New Year 2024 Lunar New Year has returned to PokeMMO! This event will be available from February 14th until February 29th 00:00-UTC+0 Abundant Shrine A fortune teller has appeared in Celadon City, Slateport City, Hearthome City, Ecruteak City, and Nacrene City seeking assistance for the new year. Abundant Shrine is a 4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you. This instance is eligible for event matchmaking. Players who sign up by themselves will be matched with other players in their language. Swarms have become more frequent for this event! Keep an eye out for Zodiac-themed Swarms featuring rare species. Abundant Shrine features a leaderboard with an exclusive vanity item for the Top 50 teams, the Nian Hood. In addition to the Nian Hood, the #1 team will receive an exclusive vanity item: the Shiny Nian Hood New Year Swarms To the lament of the festival celebrants, swarms have become more common for this event. An Old Woman nearby the Shrine Maiden has taken it upon herself to tame the unruly monsters with your help. Bring them to her to claim Mysterious Cherish Balls. Rumor has it she has a large family traveling to see her soon. Raid Battles Preview raidpromosmall.webm Raid battles are 4-player co-op battles. Challenge and defeat all 12 Zodiac Raids before this event ends to capture Shaymin Raid Dens have been spotted in all regions. It seems they're becoming more active over time. Limited-time Items The Red & Gold Lucky Dragon mounts are now available for a limited time Gen 9-3 Move Changes Endeavor, Pain Split, Feather Dance, Metal Sound, and Electroweb are now available as TMs Movesets have been updated for Gen 9-3: Character Customization Changes The Makeover Kit and Genderswap Ticket have been removed from the game Players who still had a Makeover Kit on their character have been credited with a 500RP voucher Players who still had a Genderswap Ticket have been credited with 8x 100RP vouchers Players can now talk with a Stylist in each Mart to change their basic hair, eyes, and facial hair Basic clothing can now be purchased in Marts Mystic Mirrors can be used to change your skin tone and gender Mystic Mirrors are currently found as very rare event drops. These will become more common over time. General All players now have access to an Account PC Account PCs are a special box accessible through the standard PC menu which allows transferring monsters between characters on your account This box doesn't have any fees associated Account PCs can't be used to store Gift monsters or untradeable items Currently, the Account PC can't be expanded. This may change at a later date Players can now store and keep search templates for the GTL When using the Advanced Search menu in the GTL, players now have an option to save their settings as a search template These templates are shared across PC & Mobile platforms Up to 10 templates of each type (Monster & Item searches) can be stored per-character Added a shortcut to the PC for selecting low-value monsters Gift Shop The maximum PC expansions per-character have been increased to 20 Balancing Swords Dance has been readded to the Garchomp line This move is banned in Single-battles PvP at this time Bug Fixes Fixed a lot of bugs, made a lot more Notes Raids are currently in a preview release state for Lunar New Year 2024. Look forward to their full implementation later this year
    254 points
  6. Desu

    PokeMMO Staff Listing

    Administrators, Developers Desu: Lead Developer / Systems Administrator 15+ Years MMORPG development experience Squirtle: Staff Administrator / Controller Kyu: Product Developer / Creative Lead 5+ Years MMORPG development experience Shu: Product Developer 20+ Years MMORPG development experience Vukooo: Product Developer / iOS Developer 2+ Years MMORPG development experience Rache: Game Designer / Creative Lead Head of QA Darkshade: Graphic / Game Designer Teddiursa: Support Manager Social Media Manager Game Masters, Moderators Bearminator: Head of English Staff YIBU: Head of Chinese Staff SecretDjinn: Senior Game Master Ban Appeals Manager Mikyii: Revz: Cosmooth: Xi: BrokenBulb: Elizn: ZacC: UK: Deviluke: Game Master Munya: chenshushu: DeusBruno: Edwardinho: makapaka: BabyTap: EnzoAbbacchio: CaptainXIANYU: BBAADDE: Tsiy: thenathanfred: Global Moderator ARD: Cexilia: Playnerx: Speshial: Soygi: JDteufel: happyeix: In-game Community Managers Forum Section Moderators, Other Roles Zacc: BabyTap: Social Media Moderator Cosmooth: Head Event Coordinator DeusBruno: Elizn: Events Coordinator Munya: Teddi: Parke: Bug Moderator GameMasters Player Reports Manager Xi: BrokenBulb: Deviluke: Clara: EnzoAbbacchio: ARD: Support Moderator Elizn: Trade Corner Moderator DeusBruno: EnzoAbbacchio: Competition Alley Moderator Edwardinho: Guide Tavern Moderator BBAADDE: Customization Moderator ZacC: thenathanfred: Creative Media Moderator UK: Multimedia Moderator Darkshade: Munya: Tsiy: Suggestions Box Moderator DawnIceQueen: Shiny Showcase Moderator Mikyii: Parke: Clubs Moderator DeusBruno: Unofficial Events Moderator
    246 points
  7. Halloween 2022 PokeMMO's Halloween Event has returned for 2022! Beat up children and steal their candy! Defeat the Spirits of Halloween and steal theirs too! Feed it to the pumpkin to win a prize. Swarms have become more frequent for this event! Keep an eye out for new Alpha Swarms. Mysterious Wisps have been spotted around the world. Collect them all and capture special seasonal Halloween Alphas! Special ghosts may also be found with their Hidden Ability unlocked. Challenge Pumpking for a fight over 11 new vanity items, with 2 Ultra Rares. Hard Mode winners also get an exclusive particle for their teammates. The boss can be found near Lavender Town, Fallarbor Town, Solaceon Town, and Driftveil City. The Halloween Event ends on November 9th at 11:59pm UTC+0. Players will have a 2-day turn-in period to return any unspent candy after the main event's over. Gift Shop Green & Purple Cthulhu Masks are now for sale for a limited time Shiny Charms have returned for Halloween 2022 Ghostly Hats & the Hex Cloak Seasonal Items have returned for Halloween The Black Cat Particle Effect has returned for Halloween Bug Fixes Improved server performance during very high load periods Various minor client fixes Notes Players who held Special Candy and Spooky Candy from last year's event have had their items removed during this maintenance. Players who held Special Candy have been reimbursed $75,000 each, the approximate market rate at time of posting. Special Candy will automatically become untradeable after this event ends.
    243 points
  8. 2 months ago, a few of our more attentive players noticed that March 29th 2022 would be the 10th anniversary of the forums coming online. As a brief history lesson for everyone, the first public test of the game started a few weeks later in April 2012, then the "alpha" (now known as PokeMMO Epsilon™) was released in June 2012. While originally we were just planning on a large content update to commemorate the date, maybe throw in some massive tournament or something, we had the brilliant idea to instead make a one-time event outside of what we call "event season"- the period of Halloween/Christmas/Chinese New Year where we normally don't permit large, breaking changes so as to not interrupt the events by leaving you with an unplayable video game. "Get hyped" we said, because it'd be good. Then, despite our better judgment, we doubled down by not only giving ourselves a deadline to come up with something and get it out, but a public deadline. Several in fact, and we've managed to blow all of them in a fantastic fashion. Today marks the date of our 4th deadline being missed, and I'm happy to announce that we're commemorating this feat of project logistics by releasing the Torch & Pitchfork Seasonal items. These items will be available until the next update releases. We expect that to be Soon™ish, probably around Two Weeks™, but we're giving ourselves some leeway so we don't need to make more announcements about announcements. When we get there, this will also be an unusual update process. We'll be breaking it into a 3 part series: The major, fragile changes will occur before the event. This will be our launch of the open beta iOS client, general changes like moveset updates, bug fixes, and a large suite of scripting changes to help us support future regions. A few days later, after we're sure that the game's not completely busted, the event will start. Finally, after the event ends, a new permanent feature will launch. We'll keep that one a surprise for now. Until then, See you Soon™!
    241 points
  9. Kyu

    Changelog: 28/04/2023

    Features PC UI Refresh The PC UI has been refreshed to better accommodate players on mobile platforms and add new inventory management features: Box name lengths can now be up to 20 characters Boxes can be rearranged by dragging their position Boxes can now be automatically sorted based on various criteria Added a "Show Items" toggle for easy held item viewing Players can now multi-select various entries to move them to new positions or change their box PC Box settings are now saved across mobile / desktop platforms Note: Because PC Box settings are now saved to the server, previous client-side box settings have been reset to default Added various additional filters under the Advanced Search menu for the PC and GTL Multiple items can now be taken from the PC at the same time during multi-selection The maximum PC Expansion Drive count has been increased from 10 to 14 Gen9-1 Move Updates Movepools have been adjusted to reflect Gen9-1 (Scarlet/Violet) move changes. New move are listed below; Note: This changeset also fixes missing moves from some Gen7 sources. Additional changes for levelup moves also occurred in this update. Snowscape has replaced Hail Snow is a battle effect which increases an Ice-type's Defense by 50% for the duration of the snowstorm. Snow lasts 5 turns, or 8 turns if extended by Icy Rock Charge now remains active until the next Electric-type move is used. Ally Switch may now fail if used consecutively This move uses the same failure percentages as Protect, but is counted separately. See below in the Balancing section for details of Protect's changes. Gallade's secondary ability is now Sharpness Sharpness boosts the power of slicing moves by 50%. Moves which are boosted by this ability are noted in their tooltip description. Protean now only activates once per switch-out TM Additions Various tutor moves have been changed to TMs. The following moves were affected: Mud-Slap, Psybeam, Confuse Ray, Poison Tail, Metal Claw, Swift, Icy Wind, Air Cutter, Night Shade, Foul Play, Seed Bomb, Iron Head, Gunk Shot, Iron Defense, Drill Run, Trick, Tailwind, Hyper Voice, Heat Wave, Earth Power, Outrage, Draco Meteor, Fire Punch, Ice Punch, ThunderPunch, Zen Headbutt, Helping Hand, Low Kick, Acid Spray, Headbutt, Selfdestruct, Superpower Other Features Players can now manage their whisper blocking settings in the Settings -> Other menu The /dnd user command has been removed Added a search bar for tiering displays Added another skin tone for players For player-to-player trades, a recent transaction summary can now be found in the Global Trade Link's "Trade Log" tab Balancing Protect's failure percentage has been updated to Gen6+ behavior Success odds are multiplied by 1/3rd for each consecutive use. For example, Protect's success odds will be reduced from 100% -> 33.3% -> 11.1% -> 3.6% for 4 consecutive uses. Previously this move abided by Gen3 rules, where the minimum value was a 1/8th chance of success. Team Preview now shows gender of the opponents Gracidea can no longer be harvested into seeds or crushed into Berry Powder Gracidea's sell price has been updated from $100 to $250 Gracidea's yield has been reduced from 4~6 to 3~6 Bug Fixes Fixed various client crashes Fixed various issues with Macho Brace / EXP Splitter interaction. Fixed an issue where controller inputs would not be mapped correctly if there was no keyboard key bound to a function Fixed an issue where, when reconnecting while interacting with a Mart, the client could become stuck Added an animation for egg hatching Extra animations can be turned off in the Settings menu Fixed an issue where duplicate entries for Lures would show up in the Dex for certain entries (e.g. Crobat) Fixed an issue where Magic Room would cause a targeting error in-battle when it ended Fixed an issue where, when using Elixirs in battle, a message would play stating it had no effect Fixed Natural Gift typing shown in various UIs When an item is held, the type of this move will now be updated to reflect the move type, if any. When no berry is held, typing is now considered "???" and will show no label. Fixed an issue where Wide Guard / Quick Guard increased Protect-type moves' failure percentage if they failed to be used Fixed an issue where, if a player used a Repel while a Lure was very close to ending, they could be spammed with many messages about lures wearing off Players can no longer unbind essential hotkeys (A/B/Up/Down/Left/Right) Multiple Gracidea can now be used at once Fixed Curse/Protean's interaction Curse is now targetable in double battles Chatter is no longer blacklisted by Me First Encore can no longer call Sleep Talk Sleep Talk can no longer call Nature Power or Chatter Mimic can no longer call Metronome, Mirror Move, Transform, Struggle, Sleep Talk, Nature Power, Assist, Me First, Copycat, Chatter, or Fling Fixed an issue where Encore's targeting behavior could fail if the user-selected move was not the same as the encored move Fixed an issue where Encore's turn count would be shortened by 1 if used after the target already moved Fixed an issue where Sap Sipper would not suppress secondary stat drop effects of moves such as Leaf Storm Fixed an issue where, if logging out while placing a decoration item in Secret Bases, the client would pretend it's still placing an item upon reconnecting Fixed an issue where Fancy Butterfly Wings' lighting effects wouldn't work properly in GBA regions Fixed an issue where Skill Swap would cause abilities to be activated if it failed to be used Transform now affects the weight of the user Fixed an issue where a Golduck Alpha Swarm in Unova would not be interactable Magic Room now negates Choice item selections Fixed an issue where, when fainting a wild encounter with Sticky Barb with a contact move, the item would not be retained Fixed an issue where, when using Trick against an opponent which had the same Choice item, it would lock the move selection after usage Rules for held item retention against wild encounters have been standardized Previously, held item retention was implemented differently per-move. This led to different behavior depending on what move was used, such as how Trick would never allow held items to be obtained from wild encounters. In general, players are now able to retain a wild encounter's held item as expected if their original held item was destroyed (through consumption or Fling), if they captured the opponent, or if they had no held item at the start of the battle. Wild held items are not retained if the player would have destroyed an Untossable item, or a permanent, non-consumable battle item (such as a Choice Band) Sweet Scent is now used immediately after being prompted to refresh it with a PP item Fixed Trick's message broadcast order Fixed an issue where swapping positions of a party member in a battle box would eat the entry for the target slot Fixed an issue where Darmanitan, while in Zen Mode, would incorrectly use base stats instead of calculated stats for damage calculations Fixed a targeting error which would occur if Rattled was activated by Intimidate The Alpha dex now properly shows Glameow / Lillipup evolution lines (released in LNY 2023) Special Notes Items which were marked with the tag "This item is event-bound. It will become untradeable after this seasonal event is over, and will be deleted at a later date." have been deleted in this maintenance period. This pruning will occur automatically for future events. HeartGold/SoulSilver support is still in-progress. We expect to announce a public test server event for it Soon™
    233 points
  10. "It's always Christmas in our hearts" Edition Xmas PokeMMO's Holiday Special 2022 PokeMMO's Xmas Holiday-themed Event has returned for 2022! Santa Holiday Man is seeking assistance from players to help quell the Elfbot Rebellion. Find him in: Castelia City Vermilion City Slateport City Hearthome City Twist Mountain is a coop event designed for 2-4 players. Each player brings 4 party members, defeating as many enemies as possible together. The longer you last, the more prizes you get. Earn Xmas Presents and Holiday Man's Presents containing exclusive rewards for PokeMMO's Holiday Special 2022. Players who achieve Hard-mode difficulty inside the instance can receive special Secret Prizes. The Top 50 players on the Highscore Board will receive an exclusive at the end of the event: the Starlight Bobble Hat Lost Presents have been spotted throughout the world. Collect them all for a chance to befriend a special Holiday Alpha! Swarms have become more frequent for this event! Keep an eye out for new Alpha Swarms and Holiday Swarms featuring rare species. PokeMMO's Holiday Special will end on January 5th, 2023 12:00AM UTC+0. Players will have 1 day to finish any ongoing instances, and the high score board will be finalized on January 6th, 2023 at 12:00AM UTC+0. After the high score board is finalized, players will be automatically mailed their prizes. Features Lures Lures are special items which attract more foes in the overworld. They're effective up to 250 steps and are available in all Marts after Badge 2 of your character's region. These items increase encounter rates slightly, only attract foes which are stronger than the normal foes in the area, and allow you to encounter more foes at the same time. Some species are now Lure-exclusive encounters. These are: Starters, Togepi, and Rotom species trees. Consult the Dex for where to find these species, and other rare encounters. Gift Shop Several new Limited items have been introduced during this event: Glistening Blue & Purple Wings are now available for a limited time Legendary Blue & Purple Robes are now available for a limited time The Thick Winter Coat has been released. This seasonal item is available for a short period, and will return next year In addition to these Holiday-themed items, some new permanent gift shop additions have been introduced: The EXP Reamplifier is an item which splits experience and EVs among all healthy party members. This account-bound item has infinite use and may be toggled on or off at any time while out of battle. See the description in the Gift Shop for more details. Premium Lures are a class of Lure. These items are slightly more effective and last slightly longer than normal Lures found in Marts. See the description in the Gift Shop for more details. Bug Fixes Fixed some bugs, and made some more.
    229 points
  11. Hi everyone, The next game update will feature a wide list of changes for PvP players. This will include a general balancing patch, refinement of most PvP systems in the game, and refinement of management tasks like move tutoring. ==== Automated PVP Updates Matchmaking will see a suite of changes, including updated reward structures, a seasonal based matchmaking ELO system, and features to encourage more tier participation. For reward structures, we have shifted the BP-based rewards to a streak-based approach. Over the years, we've been hesitant to include an automated Forfeit function in structured PvP due to the potential of encouraging poor quality matches where people forfeit while a match is still winnable. To counter this, players are now more encouraged to stay in a match at risk of losing their streak bonus, and additional bonuses are given if you're fighting an especially well ranked player. Matchmaking ELO decay has been another problem which we let stagnate over the years, which will be resolved by a season system for ELO. Seasons will last 3 months (the first season after the update's deployment will be slightly shorter due to updating in the middle of a season) and will perform a hard reset of ELO once over. Each Season will be capped off by an automated tournament exclusive to the top players of each tier's leaderboard, winners of which will receive exclusive items. To encourage UU/NU tier participation, we've introduced exclusive rewards for all tiers. Players may now also queue for multiple tiers in Matchmaking simultaneously, with a battle box assigned to each tier. Automated Tournaments have seen some attention. Tournament rewards will be more versatile in their choices, allowing for Gender selection & selectable IVs with any value (0~31). PokeMMO's Game Masters may also choose to give stacks of items, vanity items, or BP in future tournaments too. (Note that these changes only apply to future tournaments, not ones which have already been scheduled, or rewards which have been already mailed to players). On the small side, players will now be able to spectate others while queueing for matchmaking & tournaments with no fear of missing their queue. We'll now automatically shift from Spectate mode to Battle mode when a match is found. Battle Boxes are now also less terrible to manage, and can be assigned and changed more easily in the PC UI. ==== Generation 8 Updates With the introduction of Gen 8, many moves have had updated functionality increasing their versatility. Move changes will be included where applicable (Teleport, Rapid Spin, Healing Wish, Fling, and Howl), as well as ability changes (Intimidate, Moody) and egg group updates for a few species trees. This changeset also introduces Gens 1 & 2 TM moves to the relevant species, and Gen 7 changes which we'd omitted until now, including Gen7-3 (LGPE) movepools and missing mechanical changes to Gengar's ability, and the Prankster ability. Movepools for all species have been updated in some way or another, and the changes are far too numerous to note. In general, Gen 8 has priority over all other changes, then additional moves are processed from there. ==== Movepool Management Updates Those knowledgeable with earlier Gens & Gen 8 will notice that we are introducing a slew of new TMs- over 100, actually. This large bulk of items necessitated that we look at how we can better the move learning systems, and we've focused on streamlining the gain of renewable moves. Each region will now host an NPC in every healing center you come across, which will offer to teach you all of the Tutor moves that a region can offer, if you've acquired 8 badges in that region. 4 Shard-based "Regional Move Master" tutors are present in the game, 1 for each region, allowing you to learn regional-exclusive moves for a Shard+Item-based feed. Each of them is also accompanied by a Move Deleter & Relearner NPC. Prices for Relearners will also now more properly reflect the value of the move being relearned. All regions now have a store which will sell every TM in the game in their respective department stores, after you've completed its storyline. Redundant tutor data for all tutors has been removed, meaning no more TM / Tutor overlap. For GBA areas, NPCs with single-move move tutor scripts (e.g. Dream Eater) will now simply give untradeable TMs. Older Shard tutors have been removed entirely, and their moves redistributed as either TMs or into the newer Shard tutors. Overall, we feel it should be much easier to keep track of and learn. ==== This overview is not comprehensive, but covers the most important things we'll be changing this update. We're currently finalizing everything and expect to release it in early July. We hope you'll enjoy. Thanks for reading
    203 points
  12. This is Part 1 of PokeMMO's 10th Anniversary 3-patch series. Click here to see what released in Part 2! Features PokeMMO for iOS PokeMMO is now available for iOS 11+ as a 3rd-party IPA package 3rd-party applications on iOS require sideloading for functionality. Please visit this link for installation instructions via Altstore.io 中国用户,请访问此链接 This client is currently in Beta. Several issues are currently known and are being worked on: iOS keyboard changing may be slightly delayed iOS "Display Zoom" mode does not always render correctly Various audio issues are currently present. These may include audio stopping for no apparent reason, and audio being delayed For additional issues, please report them to https://support.pokemmo.eu/ Rotation Battles "Rotation Battles are similar to Triple Battles in that three party members in each team are sent onto each side. However, they are sent out onto a circular platform. The platform can be rotated in either direction without wasting a turn. Strategy revolves around predicting which party member the opponent will select and switching to the appropriate counter on the player's side." Added Rotation Battles to duel/tournament options and enabled the battle type for relevant NPCs Movepools have been updated to Gen 8-5 (including changes from BDSP & LA). New moves are summarized below: Randoms has been updated to include Generation 4 species Some Limited addons now have animated profile sprites Phenomena may now occur more frequently Phenomena and Swarms now last slightly longer when spawned Darmanitan Statues now occasionally reappear in Desert Resort of Unova Honey Trees now allow multiple layers of Honey to be applied, to attract more foes at a time Using Sweet Scent without enough PP will now prompt to replenish it with an available item (Leppa/Ether/etc.) Unova now includes Rock Smash encounters Unova now has a Rock Smash HM, available where the previous TM was distributed. Players who have already claimed this TM may return to the NPC to claim the HM. Ability Pills now show available selections before changing the ability Rarity flags (e.g. Release date / Event tie-in) for Particles are now shown in the summary too Added an Ice Ball tutor to the Yellow regional move master PokeMMO now allows connections over IPv6 networks This change is seamless, but may result in better networking performance for mobile networks Balancing Multi-hit moves no longer have multiple chances to flinch when combined with an item which causes Flinching (e.g. King's Rock). Abilities which cause flinching (e.g. Stench) retain the previous multiple chance formula PokeDoll pricing has been reduced from $1,000 to $300 This also fixes a stray mart in Kanto which had an unusually high pricing for this item Honey pricing has reduced from $1,000 to $750 In Randoms Matchmaking, players who lose against opponents which have a ranking at least 75 points lower than them will now have their ELO losses halved The catch rates and pricing for several balls has been updated: Nest Ball: The maximum level for a bonus has been updated to 30. The capture rate is now (7 - (0.2 * (level - 1)) with a maximum value of 4. Pricing was increased from $1,000 -> $1,200 Dive Ball: 2.5x bonus now applies to Water / Fishing as well as Diving Timer Ball: The capture rate is now (1 + (turn count * 0.3) with a maximum value of 4, where the first turn is now counted for its bonus. Pricing was reduced from $900 -> $800 Quick Ball: The capture bonus was increased to 5x if used on the first turn Repeat Ball: Pricing was increased from $1,350 -> $1,500 Changes Schedules for Season Finale Tournaments for PvP Matchmaking have been adjusted: NU / UU Season Finale tournaments have been moved to 1 week prior the OU/DB tournaments. The schedule is now as follows: NU (2nd to last Saturday of the PvP Season) UU (2nd to last Sunday of the PvP Season) Doubles (Last Saturday of the PvP Season) OU (Last Sunday of the PvP Season) Character deletions are now limited to 5 per 24 hours per account Previously, they were limited if the character was created within the past 2 days Increased the maximum amount of money able to be sent via Mail from 20 Million to 2 Billion The UFO Hat now has a triggerable animation Bug Fixes Mobile: Fixed status icons shown in various UIs Mobile: Fixed various sizing / positioning issues with the Dex's mobile UI Mobile: Fixed an issue where the DPAD may disappear if opening / closing menus really quickly Desktop: The in-battle UI for Item Usage has been improved Desktop/macOS: Fixed an issue where the client would stall if opening the file system via the Client Management / Rom Management menu. These options have been re-enabled Android: Fixed a zombie process which would stay in the Recent Tasks menu if exiting the game via the Exit button Android: Fixed an incompatibility with Android 13 which could result in game accounts being temporarily banned for client tampering Android: Fixed an issue where Mods could get stuck when importing if the user closed the application before the import was completed. Improved the import experience for mods Fixed many issues for many scripted NPCs in NDS areas Fixed physics playback issues for particles Fixed an issue where tournament seats would not be loaded correctly in the game client for very large tournaments (128+) Fixed an issue where fishermen would haunt the Distortion World Fixed enemy trainer animations in NDS areas Fixed an issue where TM shop scrolling would occur out of order for controller / keyboard inputs Duplicate items are no longer shown in the Character Customization vanity selection window Sky Drop is no longer affected by Follow Me-type moves Fixed the truck in Littleroot Town rendering backwards Fixed battle types for Charles and "Kumi & Amy" in Unova Fixed an issue where GTL listings were unpurchaseable while rematching Gym Leaders in Unova/Sinnoh Fixed an issue where Mutual Disqualifications could cause tournaments to stop allocating battles Fixed HG/SS ROM status in the Client Management menu Updated battle action priority. Actions are now prioritized as: Fleeing/Resigning -> Disobedience -> Swap -> Item -> Rotation -> Moves Fixed a crash which could occur if 6+ spawn particles played back simultaneously Fixed Plus/Minus abilities boosting when fighting an enemy with Plus/Minus Fixed an issue where, if a move with 90% Accuracy was used with a Wide Lens, it would never miss Fixed an issue where Nature Power, when used by a party member with Prankster, could still call a move against a Dark-type foe Fixed an issue where Aromatherapy/Heal Bell, when snatched by Snatch, would have no effect on its caster Fixed an issue where Aromatherapy, when affecting a target with Sap Sipper, wouldn't correctly broadcast its absorption Fixed an issue where Aromatherapy/Heal Bell which could cause no message to play when the move was cast Fixed many issues with the Battle Arena / Fallarbor Battle Tent battle format (SetKO) Fixed icon sizes for Nidoran ♀ / ♂ in the battle font Improved support for Polish custom ROMs in FireRed/Emerald Fixed an issue where healing animations for Berries would playback in the middle of other animations Fixed an issue where Shiny particle animations would cause a slight delay when sending into battle Improved render speed for character sprites Fixed an issue where Randoms Duels would check for the battle clause validity of players' real teams where they wouldn't apply Fixed Species Preview (e.g. Starter selection in Kanto) widget positioning Fixed an issue where, when fighting alongside Lorelei in Icefall Cave, players could encounter wild encounters while scripts were playing Fixed an issue where players could break their Kanto Mom by unstucking too early Fixed an issue where, when a Fire/Water/Grass Pledge was comboed with another Pledge move, and one of the moves failed due to e.g. Flinch, the entire combo would fail Added Fire/Water/Grass Pledge combo field effect animations Fixed an issue where Transform wouldn't use the correct species name when broadcasting its initial Transformation message Fixed an issue where Transform wouldn't inherit the target's shininess Fixed an issue where Transform would only change to Male variants of species with distinctly gendered sprites After Transforming, the inherited ability from the target is now displayed in battle tooltips Fixed an issue where Wonder Guard users wouldn't be able to be hit by moves which had super effective typing, but static damage (e.g. Shedinja vs Night Shade) Bosses are now immune to Encore Fixed Cursed Mask layer rendering Fixed an issue where Self Destruct / Explosion could broadcast an error if multiple opponents were immune to the Self Destruction Floating sprites in B/W no longer pretend they're hitting the ground when sent out from a ball Fixed an issue where, if Confused, the self-damaging hit could hit a Substitute if one was active Fixed an issue where Download could proc against a fainted opponent Fixed an issue where hotbar slots would not show the current PP / Item Count of a hotbar slot if either no hotkey, or an invalid hotkey, was assigned to the slot Fixed an issue where EV counts shown in multi-item use dialogues wouldn't be correct if exceeding 510, in some cases Fixed inconsistent Porygon pricing in Kanto/Hoenn Game Coin marts Fixed a crash which could occur when consuming all available Mysterious Gems in your inventory Chat History is now cleared when switching accounts The "Mute Audio While in Background" setting now applies to all sound channels, instead of just background music Purchase pricing is now only shown for items which can be purchased from Marts When queuing up item actions in battle with multi-battles, invalid items are no longer offered for selection Fixed an issue where, if interacting with a PC, players could create multiple menus with the NPC, making them stuck until they closed the PC menu Fixed an issue where Sleigh mounts would be half-rendered for players who are quick rendered Removed several illegal moves from Shedinja's learnset: Shedinja may no longer use Swift, Uproar, Air Cutter, Ominous Wind, Attract, Roost, U-Turn, Air Slash, Defog, Captivate, or Acrobatics Users who were affected by this change have been credited $30,000 per move removed Fixed the Giratina form which is written to the Dex during the Sinnoh Distortion World boss Players who have impossible species in their Dex entries have had them removed Fixed an exploit where some Safari Zone actions could have their animations skipped The grace period for berry wilting during server maintenance periods has been increased
    198 points
  13. All EVs mentioned are without Macho Brace. It is recommended that you have full access in all regions. Best spot for EVs: HP: 5 x Marill (10 EVs), Route 114, Surf, Hoenn, 100% HP EV Encounter Atk: 5 x Rhydon (10 EVs), Victory Road, Sinnoh 100% Atk EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Undella Bay, Unova, 100% Def EV Encounter Sp Atk: 5 x Golduck (10 EVs), Cape Brink, Surf, Two Island, Kanto, 100% Sp Atk EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Seven Island, Kanto, 100% Sp Def EV Encounter Speed: 5 x Rapidash (10 EVs), Grass, Route 12, Unova, 100% Speed EV Encounter Highest Exp. spot for Leveling: 5 x Golduck, Surf, Cerulean Cave, Kanto, 6k Exp. per horde 5 x Poliwhirl, Surf, Mt. Silver, Johto, 6k Exp. per horde 5 x Tentacruel, Surf, Battle Frontier, Hoenn, 6k Exp. per horde 5 x Camerupt, Grass, Stark Mountain, Sinnoh, 6k Exp. per horde 5 x Piloswine, Dark Grass, Giant Chasm, Other Side of Cave, Unova, 6k Exp. per horde Alternative spot for EVs: HP: 5 x Dunsparce (5 EVs), Three Isle Port, Grass, Three Island, Kanto, 100% HP EV Encounter HP: 5 x Wobbuffet (10 EVs), 5 x Lickitung (10 EVs), Cerulean Cave Entrance, Kanto, 100% HP EV Encounter HP: 5 x Lickitung (10 EVs), Grass, Route 44, Johto, 100% HP EV Encounter HP: 5 x Loudred (10 EVs), Desert Underpass, Hoenn, 100% HP EV Encounter HP: 5 x Hariyama (10 EVs), Victory Road, Hoenn, 100% HP EV Encounter HP: 5 x Sealeo (10 EVs), Surf, Route 230, Sinnoh, 100% HP EV Encounter HP: 5 x Stunfisk (10 EVs), Icirrus City, Surf in Pond, Unova, 100% HP EV Encounter HP: 5 x Amoonguss (10 EVs), Dark Grass, Route 10, Unova, 100% HP EV Encounter Atk: 3 x Paras (3 EVs), Mt. Moon, Cave, B1F, Kanto, 100% Atk EV Encounter Atk: 5 x Nidorino (10 EVs), Grass, Route 15, Kanto, 100% Atk EV Encounter Atk: 5 x Primeape (10 EVs), 5 x Arbok (10 EVs), Grass, Route 23, Kanto, 100% Atk EV Encounter Atk: 5 x Kingler (10 EVs), 5 x Machoke (10 EVs), Cave, Cliff Cave, Johto, 100% Atk EV Encounter Atk: 5 x Ariados (10 EVs), 5 x Banette (10 EVs), Sky Pillar, Cave, Hoenn, 100% Atk EV Encounter Atk: 5 x Bouffalant (10 EVs), Grass, Route 10, Unova, 100% Atk EV Encounter Atk: 5 x Tranquill (10 EVs), Dark Grass, Route 12, Unova, 100% Atk EV Encounter Atk: 5 x Bibarel (10 EVs), Grass, Sendoff Spring, Sinnoh, 100% Atk EV Encounter Atk: 5 x Machoke (10 EVs), Grass, Route 211, Sinnoh, 100% Atk EV Encounter Def: 5 x Sandslash (10 EVs), 5 x Marowak (10 EVs), Victory Road, Kanto, 100% Def EV Encounter Def: 5 x Tangela (5 EVs), Route 21, Grass, Kanto, 100% Def EV Encounter Def: 5 x Slowbro (10 EVs), Cape Brink, Grass, Two Island, Kanto, 100% Def EV Encounter Def: 5 x Metapod (10 EVs), Kakuna (10 EVs), Pattern Bush, Grass, Six Island, Kanto, 100% Def EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Ever Grande City Entrance, Hoenn, 100% Def EV Encounter Def: 5 x Pelipper (10 EVs), Surf, Route 222, Sinnoh, 100% Def EV Encounter Sp Atk: 5 x Flaaffy (10 EVs), 5 x Girafarig (10 EVs), Grass, Route 43, Johto, 100% Sp Atk EV Encounter Sp Atk: 5 x Gloom (10 EVs), Grass, Route 119, Hoenn, 100% Sp Atk EV Encounter Sp Atk: 5 x Golduck (10 EVs), Surf, Resort Area, Sinnoh, 100% Sp Atk EV Encounter Sp Atk: 5 x Duosion (10 EVs), Grass, Route 9, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Heatmor (10 EVs), Victory Road, Outside Grass, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Litwick (5 EVs), Celestial Tower, Unova, 100% Sp Atk EV Encounter Sp Atk: 5 x Golduck (10 EVs), Grass, Route 11, Unova, 100% Sp Atk EV Encounter Sp Def: 5 x Dewgong (10 EVs), Icefall Cave, Four Island, Kanto, 100% Sp Def EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Battle Frontier, Hoenn, 100% Sp Def EV Encounter Sp Def: 5 x Tentacruel (10 EVs), Surf, Victory Road, Sinnoh, 100% Sp Def EV Encounter Sp Def: 5 x Gothorita (10 EVs), Dark Grass, Route 9, Unova, 100% Sp Def EV Encounter Sp Def: 5 x Mantine (10 EVs), Surf, Undella Town, Unova, 100% Sp Def EV Encounter Speed: 5 x Pigeotto (10 EVs), Grass, Five Isle Meadow, Kanto, 100% Speed EV Encounter Speed: 5 x Poliwhirl (10 EVs), Surf, Blackthorn City, Johto, 100% Speed EV Encounter Speed: 5 x Poliwhirl (10 EVs), Surf, Mt. Silver, Johto, 100% Speed EV Encounter Speed: 5 x Linoone (10 EVs), Grass, Route 121, Hoenn, 100% Speed EV Encounter Speed: 5 x Raticate (10 EVs), Dreamyard Basement, Unova, 100% Speed EV Encounter Speed: 5 x Basculin (10 EVs), 5 x Buizel (5 EVs), Surf, Route 11, Unova, 100% Speed EV Encounter Speed: 5 x Liepard (10 EVs), Dreamyard, Dark Grass, Unova, 100% Speed EV Encounter Speed: 5 x Floatzel (10 EVs), 5 x Electabuzz (10 EVs), Grass, Route 222, Sinnoh, 100% Speed EV Encounter Carry Leppa Berries if you want. EV Reduction berries: HP: Pomeg Berry (-10 HP EVs) Atk: Kelpsy Berry (-10 Atk EVs) Def: Qualot Berry (-10 Def EVs) Sp Atk: Hondew Berry (-10 Sp Atk EVs) Sp Def: Grepa Berry (-10 Sp Def EVs) Speed: Tamato Berry (-10 Speed EVs) All the best.
    192 points
  14. This is Part 2 of PokeMMO's 10th Anniversary patch series. Check back after the event's over for Part 3! 中国玩家请访问此链接 PokeMMO's 10th Anniversary PokeMMO's 10th Anniversary Event has arrived! Every Gym Leader and Elite Four member from PokeMMO's regions have come to celebrate by challenging players to a 14-day battle bonanza! Track down roaming Gym Leaders and Elite 4 members to fight, and receive exclusive Anniversary Chests Collect Anniversary Medallions from Chests to challenge this year's boss: The Original You. Winners receive an exclusive Alpha Starter reward, a unique Particle and Golden Anniversary Chests which may contain ultra rare items! PokeMMO's 10th Anniversary event will end on July 8th, UTC+0 12:00am Gift Shop The Fire Dragon Robes , Poisonous Flower Hat , and Giant Turtle Shell are now on sale for a limited time! Shiny Charms (+10%) have returned for this event! Professor's Assistant The Professor's Assistant is an NPC in all regions' Research Labs who is researching Hidden Abilities This NPC now gives an Ability Patch for Starters after the player has finished a Region's OT Dex. This item unlocks the Hidden Ability rare attribute for whichever monster you choose. Players who have completed the Regional OT Dex can claim 1 Ability Patch (Fire/Grass/Water) from each of these locations: Kanto: Professor Oak's Lab (Pallet Town) Hoenn: Professor Birch's Lab (Littleroot Town) Unova: Professor Juniper's Lab (Nuvema Town) Sinnoh: Professor Rowan's Lab (Sandgem Town) Please note, the item given will correspond to whichever starter you chose in the region Balancing Added the Competitive ability Competitive causes Special Attack to boost by 2 stages if a stat drop is caused by a foe This ability is available for Jigglypuff, Wigglytuff, Igglybuff, Milotic, Gothita, Gothorita, and Gothitelle Added the Snow Plow ability Snow Plow causes Speed to double in Hail This ability is available for Cubchoo and Beartic Added the Reactive Gas ability Reactive Gas suppresses all other abilities on the field, except for Reactive Gas, Multitype, and Zen Mode This ability is available for Koffing and Weezing Torchic/Combusken/Blaziken's Hidden Ability has been removed Bug Fixes iOS: Fixed an issue where multiple accounts on the same local network could trigger the "Another User Has Logged In" login error Mobile: Fixed fainting party member cries playing at high pitch Improved support for (Korean) Hangul jamo conjugation for platforms which don't use IMEs Fixed an issue where the wrong abilities would be shown for party members which were given Hidden Abilities in the Battle Frontier rentals formats Fixed monster tooltip details in the GTL / Mail windows When the server is shutting down, matches in Matchmaking are now automatically ended as a draw if the shutdown commences while the match is in progress Fixed an issue where Illusion would reference the wrong party member after team preview Fixed an issue where Eggs would be given a blank HP bar when shifting party slots Fixed an issue where one of the Elite 4 members in Sinnoh had fewer party members than intended If a foe with Unnerve leaves the battlefield, if any active party members are able to eat their berry, they will now do so immediately Fixed an issue where, if attempting to load the game with a corrupted Platinum ROM, the game may have gotten stuck in a boot loop Fixed Cursed Mask rendering Fixed an issue where Hat/Hair rendering would not occur correctly in addon previews Fixed animations for water in Route 230 of Sinnoh Fixed an issue where multiple evolution stones could be consumed for a single evolution if a player made multiple requests before the evolution started Fixed an issue where Ally Switch would always fail in coop battles Fixed an issue where spawn animations would not always playback correctly Feebas now has the Oblivious ability as an alternate choice Follower sprites are no longer scaled down in GBA areas Fixed an issue where Arceus would count against National Dex restrictions in Sinnoh scripts Followers for players who only have B/W ROMs installed now properly show shininess Notes Monsters with the Alpha attribute may breed with each other to pass their attributes. If one parent lacks the attribute, their child will not inherit it The Hidden Ability attribute will be inherited by a child if the child matches the evolution line of the parent which has it
    190 points
  15. If you like it then please leave a like, thanks. UPDATE: JANUARY 13, 2013. As you may or may not know, yes, I did quit. After seeing that people are still interested in this guide I am beginning to feel guilty that I have not updated it. Thank you for all the views and thanks over the months, seeing some stupid thing I typed up being received that well and just getting viewed this much blew my mind! If you're going to be in the Sevii islands use Squall's guide: Link I'd like to ask that mods consider pinning the other EV guides as well since it's a whole different game from when I played. I'd hate to just straight up delete this thread but it's probably obscenely out of date and probably should be replace by a guide that someone else has written that is up to date. You'd know better than I would about it being informative. Before you get started you may like to know what EVs actually are. EV stands for 'effort value'. 4 Evs will increase a pokemon stat by 1 point, the maximum amount of EVs in a stat is 255 but the recommended maximum is 252 so you can use the remainder points in another stat. If you want a full guide and explanation of what EVs are you should check somewhere else like bulbapedia. If you have never played pokemon competitively before and would like to learn more about sets and EV spreads then I would recommend checking out smogon. They have all you need and more on basic cookie cutter sets. (Sorry for everyone who just cringed) Also, do not make the mistake of EV training a bad natured pokemon. For example an adamant abra. If you are going to sink the time into EV training, then you need to catch a pokemon with a nature complimentary to the stats you want. For example again a timid alakazam is perfect, as you will be EV training it for SpA and Spe. Here is a link to my preferred natures chart. The - stands for a subtraction of 10% and a + represents a subtraction of 10%. As you can see if you look at the chart timid adds to speed and subtracts from attack. You can also hover your mouse over the pokemon's nature in the pokemon summary to show what it does. I don't like to rely on that, though. Sometimes it's unresponsive. This is a list of all the places to train EVs. It will tell you what pokemon will give what EVs and where to find them as well as their levels. I will ammend it as new content is released. If you see something wrong, let me know. Even I, the great and powerful Galium-sama-rama-chan-san-kun make mistakes. Also, this is not a natures or how to EV train thread. That's another show guide. You would be surprised what doesn't give the EVs you thought it would (like weedle, speed what?) The recommended pokes to train on and the best area to find them will be bolded and highlited in red. Stat Recommended Area Level of pokemon Health (HP) Fat things give HP EVs and it's no coincidence that there is a fat guy sitting next to the pond in viridian. Before surf - Caterpie. After surf - Slowpoke. The pond has only slowpoke and psyduck, so you can get some SpA while you get HP. 1 HP EV Viridian Forest Lv. 3-5 Clefairy 2 HP EVs Jigglypuff 2 HP EVs Nidoran (F) 1 HP EV Snorlax 2 HP EVs Slowpoke 1 HP EV Ditto 1 HP EV Grimer 1 HP EV 1 HP EV Viridian City (surf) Lv. 20-35 Attack (Atk) Of course slaughtering hugging super kawaii desu ne bugs with big eyes makes you stronger. Why wouldn't it? And if you're wondering "Why paras?" it's because they appear at a 100% rate in the tunnels. An alternate area is behind the safari zone warden's house in fuchsia. Fishing there will always land you a goldeen, seaking or gyarados. (Thanks Tsriel.) Watch out for the psyducks, though. If you want to keep your level low for tourneys, you need to stay at paras. 1 ATK EV Mt. Moon tunnels Lv. 5-10 Mankey 1 Atk EV Machop 1 Atk EV Machoke 2 Atk EVs Growlithe 1 Atk EV Doduo 1 Atk EV Nidoran (M) 1 Atk EV Ekans 1 Atk EV Arbok 2 Atk EVs Bellsprout 1 Atk EV Weepinbell 2 Atk EVs Gyarados 2 Atk EVs Krabby 1 Atk EV Kingler 2 Atk EVs Goldeen 1 Atk Ev Fuchsia City (fishing behind warden's house) Lv. 15-25 2 Atk Evs Fuchsia City (fishing behind warden's house) Lv. 25-30 2 Atk Evs Fuchsia City (fishing behind warden's house) Lv. 15-25 Defense (Def) ALL HAIL OUR GREAT OVERLORD, TANGELA. BY THE POWER OF TENTACLES, YOU WILL NO LONGER SUFFER THE VIRIDIAN FOREST! (for def) They appear at a 100% rate on route 21. That's RIGHT below pallet town. You need surf to get there. Metapod 2 Def EVs Kakuna 2 Def EVs Geodude 1 Def EV Onix 1 Def EV Cubone 1 Def EV Marowak 2 Def EVs Sandshrew 1 Def EV Koffing 1 Def EV Weezing 2 Def EVs Slowbro 2 Def EVs Shelder 1 Def EV 1 Def EV Route 21 Lv. 14-28 Special Attack (SpA) Special attack should only be done in one place. 2spookytower in lavender town. There is a healing spot right in the room on the 5th floor with the pokemon you will be genociding er.. ghost busting. (It's fine they're already dead). Just watch out for cubone because they give DEF and will screw up your EVs. 1 SpA Ev 2spookytower Lv. 13-19 2 SpA EVs 2spookytower Lv. 20-25 Oddish 1 SpA EV Abra 1 SpA EV Magnemite 1 SpA EV Magneton 2 SpA EVs Horsea 1 SpA EV Psyduck 1 SpA EV Special Defense (SP. Def) Good news, everyone! Venonats came way earlier than I expected and now we get to grind on those! They give 1 EV and they're pretty common to boot (30%)! But wait, there's more! Ditto also appear in the same area (and the pokemon mansion basement at a 10% rate) as venonat so you can proceed to catch those in hopes of good natures for breeding (someday). The venonats appear on routes 13, 14 and 15, I recommend going to route 15 for the tasty dittos and close proximity to the pokecenter. After you get surf you can encounter tentacools and it's much easier to grind those than it is to grind venonats. And no, you can't surf into tentacruel until post game. Drowzee 1 SpD EV Venonat 1 SpD EV Routes 13/14/15 Lv. 24-26 1 SpD EV SURF ANYWHERE Lv. 5-40 Seel 1 SpD EV Dewgong 2 SpD EV Speed (Spe) This one's easy. If you're supereffective against ground go to diglett tunnel. If you're weak to ground and will die to a dig train on route 18 and grind on the birds and rats. If you are a ground type you can go to the powerplant, just avoid the magnemite and magneton as they give SpA. You can put a level 23 pokemon in the front of your party and use one repel to only encounter dugtrio if you want. Heck, even zubat has a use sometimes. Gotta go fast. Weedle 1 Spe EV Pikachu 2 Spe EVs Voltorb 1 Spe EV Pidgey Route 1 Lv. 2-5 Spearow 1 Spe EV Route 16/17/18 Lv. 20-22 Zubat 1 Spe EV Golbat 2 Spe EVs Diglett 1 Spe EV Diglett's Cave Lv 15-22 2 Spe EVs Diglett's Cave Lv.29-31 Rattata 1 Spe EV Route 1/16/17/18 Lv. 2-4/18-22 Meowth 1 Spe EV Magikarp 1 Spe EV Vulpix 1 Spe Fearow 2 Spe Routes 16/17/18 Lv. 25-27 Raticate 2 Spe Routes 16/17/18 Lv. 23-25 Electabuzz 2 Spe Poliwag 1 Spe Poliwhirl 2 Spe Multiple EV Pokemon Seadra 1 Sp.Atk & 1 Def Muk 1 Hp & 1 Atk
    181 points
  16. Hi there, As you can tell by the title I have recently been working on a UI Redesign Concept for PokeMMO. I have a lot of previous graphic design experience, and one of the fields I enjoy working on the most is GUI design. I really enjoy PokeMMO, however at times I feel that the UI can be frustrating to navigate, and although the current UI does fit with the game pretty well. I feel like it could be a lot more modernized, clean and generally more optimized for ease of access and better appearance, which is what I have attempted to do here. I first thought about making a theme, however after looking into it and reading some forum posts I realized that it would restrict a lot of what I was hoping to change, so I decided to make a full-blown concept instead for a new more engaging and pleasing UI. I would like to clarify that this is NOT a theme/mod It is only a concept and at the moment there is no way to FULLY implement this into the game. I am considering making a theme or possibly a mod that allows for the complete changes and additions I have made to be included properly, however that would take some time and research so I decided to get some feedback from the community first. Below are some of the screenshots of the concept UI as well as comparisons (mine on the left) with the current UI being used in the game. (I am in no way criticizing the current UI) however I do believe some things could be changed and optimized for a more user-friendly clean experience. The current UI does an amazing job at sticking with the classic retro Pokémon look, but in my opinion PokeMMO is growing into a more vast and complex game that incorporates the classic feeling of the original Pokémon games and also that of an amazing MMO and believe the UI should also branch towards that. Feel free to look through the screenshots, the UI is not fully completed and a lot of things are still in the works, (such as a Login Screen, Store Menu, Breeding Menu and more.) This is what I have completed so far; Pokémon Summary Character Inventory / Bag Hotbar / Toolbars Global Trade Link Trainer Card PC Deposit Box Party Bar Chat Box Minimap (New) Top Left Display Battle Screen I would appreciate any feedback/suggestions or general opinions from the community and let me know what you would like to see for future concepts! Full Redesign Battle Screen Pokémon Summary Character Inventory / Bag Trainer Card PC Deposit Box Party Bar Hotbar Toolbar Chat Box Minimap (New) Top Left Display Global Trade Link I should also say that the concept UI at the moment uses a blue accent, but I would make this user-customizable for a range of colors (including dark). I am also considering on making a webpage of sorts that will showcase the full UI and allow users to interact with it as they would in game, this would help showcase the changes I have made behind the scenes along with animations and any new updates I make, let me know if that's something you would be interested in. Thanks for reading!
    173 points
  17. Features Xmas 2023 Season's greetings! A massive icy bird has taken down Santa's sleigh while he was trying to deliver presents for the year! Keep an eye out for it in Kanto. Lost Presents have been scattered all over the world. Recover them and return them to Santa for special prizes, but beware of mimics. Collect them for a chance to befriend Santa's special Alpha Delibird! Santa's favorite workshop helpers have escaped and are swarming in the world! Keep an eye out for Holiday Swarms featuring rare species. Capture them and return them to the nearby Elfbots to receive Mysterious Balls with higher than normal Shiny-rate chances. Holiday magic is in the air, increasing the base Shiny rate of all encounters by +20% for this event. This effect stacks with normal Shiny charms and Donator Status. PokeMMO's Holiday Special will end on January 2nd, 2024 when the in-game timer for the Holiday Charm is completed. Players will have 2 days to turn in any remaining Lost Presents General Multiple accounts can now be stored in the login UI's saved credentials Gift Shop Winter seasonal items are back in stock, including the ever-popular Christmas Sleigh. Check them out before they're gone! Balancing Sharpness' base power modifier has been increased from 40% to 50% for slicing moves Legendary Lures have gained additional effects. They increase normal encounter rates by 15%, increase the levels of monsters encountered in the area to the maximum value + 2, may increase the size of encounters, and have an 8% chance to encounter lure-exclusive species. Bug Fixes Fixed many client crashes Fixed an issue where Download would take into account held items, abilities, and field effects when calculating its boosted stat Confusion damage can no longer activate held item or ability effects, like Weak Armor Fixed an issue where, in battle chat, a hex code may show up instead of colored text after certain moves were used on certain monsters Fixed an issue where, in some maps with low encounter rates, such as those in GBA areas, low-value encounter rate modifiers (like Swarm's +10%) wouldn't be fully effective Mobile: Fixed layout issues with the evolution tree shown in the Dex Fixed an issue where invalid characters could be input into the character deletion prompt when deleting characters Fixed an issue where untradeable Makeover Kits & Genderswap Tickets weren't able to be used Mobile: Fixed an issue where, if the installation of a mod were interrupted, players wouldn't be able to uninstall it without clearing the app's data Fixed an issue where, when entering Phase 2 of Ho-Oh's boss battle, the challenger's negative stat stages would be cleared instead of their positive ones Illusion can no longer target another monster which also has an Illusion target Mobile: Fixed an issue where, when releasing monsters from the PC, an error could occur which selected invalid targets iOS: Fixed an issue where timezones wouldn't render correctly Fixed an issue where eggs could show active particles Fixed an issue where, in coop NPC battles, the battle could get stuck if entering a fight with less than 3 party members available Fixed an issue where Snatch snatching Imprison could cause a battle deadlock Changes Event items which are marked as automatically expiring (such as Spooky Candy, Special Candy, and Anniversary Medallions) are now automatically removed from inventories upon an event's ending Developer Comments While we were looking forward to previewing a new feature for this event, it's still in-development and has been delayed until CNY 2024. Look forward to it then!
    165 points
  18. Battle Sprites Reloded The purpose of this mod was to make a more vibrant mod that utilizes real-time lighting and shadows. Each Pokémon is set to a scaled height multiplied by their actual Pokedex height. Downloading this mod is not obligatory. If you don´t like any part of it then change it, make your own or use another one. I endorse Verdep's HD Battle Sprites. Update Progress - Complete Game Developer Bugs (I can't change these) Versions (Read Well) Patch Notes (Latest: Version 2.2) I hope you all enjoy the mod. If you don´t, feel free to use Verdep´s. I think his is great. Many thanks to EdRaket, GoKickRocks, NimbleHydra, PrincessLolita, and Realmadrid1809 for making this mod what it is.
    163 points
  19. Team Porygon [PORY] Currently recruiting new players! Leaders Team Background and Vision Team Porygon is made up of English-speaking players who want to enjoy the PvE PokeMMO experience! We believe that to build a team, there must be a goal and our goal is to enjoy the game as friends in a relaxed, friendly, and highly informative environment. Our fact-checked information, server structure, and helpful members will provide an unmatched PvE experience that we believe is second to none. Additionally, we have a variety of players from around the world to ensure that we provide you with a community from anywhere, at any time! The Porygon Advantages ¥ Extensive PvE knowledge ¥ Creative events beyond catching contests! ¥ Multi-language chat in the server to converse in languages other than English ¥ Alpha Alerts, Swarm Alerts, Pheno Alerts ¥ Direct access to informative guides ¥ Halloween, Lunar New Year, Christmas, and Anniversary event channels, information, guides, and strategies! ¥ Active in-game team and server ¥ Helpful teammates ¥ Custom Porygon themed Archetype & GEC encounter counters to fit the theme ¥ A PvP section in the server catering to casual PvP; while we are a PvE team, we have helpful server friends who offer fantastic PvP advice so you can enjoy PokeMMO to its fullest ¥ Porygon Memes & Puns ¥ Shiny Showcase Prerequisites ¥ All regions completed ¥ 400 in-game hours ¥ Decent PvE understanding (We'll work with you to help you learn) ¥ Have a discord account. We use our team server quite a bit ¥ Active and friendly ¥ Active in team chat (Required) Note: We are not currently accepting applications that are below the listed requirements. We make sure to discuss all serious applicants. Application Please answer the below questions and then send them via Discord to @Jaddee or @glortwort. Their discord contacts will be below the questions: 1. What is your IGN[In-Game-Name]? 2. How many in-game hours do you have? 3. How many regions, including E4, have you completed? Discord: Jaddee: vexious Glort: glortwort
    160 points
  20. 中国用户,请访问此链接 Features Halloween 2023 PokeMMO's Halloween Event has returned for 2023! Beat up children and steal their candy! Defeat the Spirits of Halloween and steal theirs too! Feed it to the pumpkin to win a prize. Swarms have become more frequent for this event. Keep an eye out for new Alpha Swarms. Mysterious Wisps have been spotted around the world. Collect them all and capture special seasonal Halloween Alphas! Special ghosts may also be found with their Hidden Ability unlocked. Challenge Pumpking for a fight over his Goodie Bags, containing new vanity items exclusive to 2023. The boss can be found near Lavender Town, Fallarbor Town, Solaceon Town, Driftveil City, and Ecruteak City. The Halloween Event ends on November 12th at 11:59pm UTC+0. Players will have until November 14th at 11:59pm UTC+0 to claim prizes for any unspent candy after the main event's over. Gift Shop The Flaming Motorcycle is now available in the Gift Shop for the Halloween 2023 season The Pumpcat and Trick Kitty are now available in the Gift Shop exclusively for Halloween 2023 These companions feature multiple styles which can be toggled through the Use button Additionally, they feature unique animations when in the overworld: Other Halloween Seasonal items have been extended for the remainder of the event General Features Added an option to hide Ditto from GTL search results Berries are now separated into various categories in the Bag menu Balancing X items are now limited to 2 usages per monster while on the field. Haze effects (those which clear stat stages) will reset this limit Taunt can no longer be applied consecutively against bosses When a boss redirects their move usage via Taunt, they now apply a 1.5x base power modifier True damage (e.g. Psywave) is now halved and capped at 10% max HP against bosses Luvdisc's Heart Scale held item rate has been increased from 8% to 12% When used versus Pumpking: Bat Cookies now cause Reflect and Light Screen to become active on the allied field for 3 turns Broom Cookies now clear stat stage drops on the allied field, clear stat stage ups on the opponent's field, and cloaks the allied field with Mist for 2 turns Trace now attempts to activate whenever a Shift occurs (in Triple Battles), a battle slot is activated (in Rotation Battles), or an opponent swaps in Bosses can no longer be damaged by Rocky Helmet after 3 activations against them Bosses can no longer be damaged by Rough Skin / Iron Barbs after 3 activations against them Bug Fixes iOS: Fixed a crash which could occur with controllers Fixed an issue where Field of Fire would apply to semi-invulnerable targets Fixed an uninteractable Rock Smash rock on Johto's Rt 40 Fixed an issue where Toxic Orb / Flame Orb would broadcast their activation message every turn Fixed an issue where Field of Fire would broadcast its activation even if there were no valid targets PP is no longer healed when using Mooncakes Mooncakes now allow multiple to be used at a time Improved server performance when handling very large amounts of logins occurring at the same time Fixed an issue where, when Liquid Ooze would activate, the message target would be the ability owner instead of the damaged victim Fixed an invisible wall in Johto's Rt 47 Fixed an issue where, if Dry Skin caused damage at the end of a turn, the ability owner's held item would activate before damage was applied Fixed an issue where players could fish off the cliff in Johto's Rt 47 Fixed an issue where White Herb would not activate on an opponent swapping in with Intimidate Fixed an issue where, if a wild monster steals and Flings an item from your party, and the player had another of the item in their bag, they would opt to replace the item with the one in their bag instead of restoring it from the battle Fixed an issue where Trace/Role Play would not update tooltips with the active ability Typing overrides are now shown in battle tooltips Fixed Future Sight / Doom Desire animation playback Fixed an issue where the "Show Affordable" button would show in the PC's Advanced Settings menu Fixed ability description rendering on Chinese/Japanese/Korean platforms When challenging Ho-Oh, Giratina, and Red boss battles, the player's party is now healed on battle start Fixed an overpriced Fluffy Tail entry in Hoenn's marts When Heal Block is applied, it now halts usages of moves which would be affected by it (such as Rest) Sacred Fire☆ can no longer be absorbed by foes Notes Reward Points Vouchers have been delisted from the GTL during this update
    160 points
  21. Features Lunar New Year 2023 Lunar New Year has returned to PokeMMO! A fortune teller has appeared in Celadon City, Slateport City, Hearthome City, and Nacrene City seeking assistance for the new year. Abundant Shrine is a 2-4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you. This instance is eligible for event matchmaking. Players who sign up solo will be automatically matched with other players from their language code or region. This coop event will be available from January 23rd until February 6th 00:00-UTC+0 Players will have 1 day to finalize any runs after entering the instance. Any active instances will automatically end when the seasonal event ends, on February 7th 00:00-UTC+0. Zodiac Tablets have been spotted throughout the world. They seem to be related to mysterious pillars of light which have popped up in certain areas.. Swarms have become more frequent for this event! Keep an eye out for new Alpha Swarms and Holiday Swarms featuring rare species. Lunar New Year 2023 features a leaderboard with an exclusive vanity item for the Top 50 teams, the Nian Hood. In addition to the Nian Hood, the #1 team will receive an exclusive vanity item: the Shiny Nian Hood Gift Shop The Green & Red Harvest Crowns & Unity Capes are now available for a limited time The Golden Rabbit Mask is now available for a limited time Seasonal Firework Particles have returned for Lunar New Year 2023 Seasonal Shiny Charms (+10%) have returned for Lunar New Year 2023 Balancing Base PP for Recover, Softboiled, Rest, Milk Drink, Slack Off, Roost, and Heal Order have been reduced to 5. (PvE) Struggle's recoil will now scale up after each consecutive use If 6 consecutive Struggles are used, the party member will now automatically faint due to exhaustion when a battle starts, until it's healed at a PC Bug Fixes Fixed an issue where, if an attacker with Infiltrator switched out after it used Future Sight, it wouldn't bypass Light Screen Fixed an issue where, if a party member was Encored and had their move Disabled, Encore would last longer than intended Fixed several client crashes Fixed an issue where the Exp. Reamplifier would stack with Macho Brace Fixed an issue where chat bubbles of the active player wouldn't only show blank dialogue
    158 points
  22. Date: Sunday, June 19th Time: 7AM UTC | 3AM ET | 12AM PT | 3PM CST | Time Zone Converter Location: Everywhere! Duration: Until all prizes are claimed! Rules: In order to participate you must sign up by either commenting, reacting to this post, or informing me through other means (sign up ends when the event begins) To win 1st-10th places you just have to be one of the first 10 people to get a shiny You can only submit one entry All shinies must be caught within the event time Egg hatches require proof to show that you didn't breed 2 shinies together You must be the OT of the Pokémon You must link your entry to any participating host by whisper, Discord DM, or commenting on this post Prizes: The Prize pool consists of 10 mystery boxes that each contain a shiny and a cosmetic item totaling in ~5mil in value. Each winner will select a number and that will determine which box they receive, each box will be assigned a random number. The first to find a shiny will select between 1-10, the second will select between 1-9, ect. Boxes: Claimed by Shaiaa! + Bunny Costume Claimed by Forgettingthings! + UFO Hat Claimed by Pcoookie! + Teddy Bear Claimed by byrntauu! + Brown Werewolf Mask Claimed by SsQZxc! + Turtle Gi Claimed by Mukel! + Cursed Mask Claimed by Ninnetales! + Motorcycle Claimed by SecreSwallowtail! + Proto Pack Claimed by Complutum! + Ninja Scarf Claimed by Jinmuwon! + Small Black Rat Hood Bonus Prizes: Bonus prizes will be awarded to the first ones to get a secret shiny, safari catch, egg hatch, or single encounter! Secret Shiny Bonus: Claimed by BangTheIII! Safari Bonus: Hatch Bonus: Claimed by Pcoookie! Single Bonus: First 3 people to catch a shiny from the banner image will receive 500RP! Options include: 500RP Claimed by SecreSwallowtail! 500RP Claimed by Mukel! 500RP Claimed by BulkyBogan! Host: Koltern (Me!), I'll be streaming during the event here! Also join my discord to show off your shinies and join the shiny hunter hall of fame! https://discord.gg/ZBWyWaC8cz
    157 points
  23. The game will be offline for an extended period due to necessary database and hardware maintenance, starting May 5th, 2022. The downtime for the maintenance is estimated to be 12 ~ 24 hours. No content changes will occur in this maintenance. Exact times for this maintenance will be noted closer to the date. Thanks
    157 points
  24. 中国用户请访问此链接 Alpha Swarms Alpha Swarms have been spotted in the wild! Alpha Swarms are rare swarms. These formidable minibosses can be found once per in-game day and will wait for challengers for 1 hour. But, don't wait too long! They're very hard to catch. Alphas always have the Hidden Ability attribute and always have high IVs. Secondary encounters around the Alpha also have a small chance to have their Hidden Ability. Alphas will let you retry a battle if you lose. Even if you don't end up capturing the Alpha, you'll be rewarded with EXP Candy if you can defeat it. A new menu in your Dex has been added to keep track of Alphas as they're spotted. Check back frequently to see what's been released! Swarms are now broadcast to the Town Map when active Prismatic Pearls Prismatic Pearls allow you to shift the Hidden Ability attribute from one party member to another. But, they only work for members of the same species tree. Baron Moray is a man with expensive taste. He'll only trade you Prismatic Pearls in exchange for a Shiny. Shinies can be valued anywhere from 4 to 28 Pearls each depending on the rarity, with special bonuses for Shiny Alphas and Secret Shinies. Moray can be found in: Celadon City Hotel Lilycove City Motel Valor Lakefront, near the Seven Stars Restaurant Undella Town, by the beach New Items Assault Gear has been added to Battle Point vendors everywhere Assault Gear is an item which increases the holder's Special Defense by 50%, but prevents them from using Status moves. The Training Link has replaced the Amnesia Brace The Training Link doubles EV gain and allows its holder to gain EVs even if they don't participate in a battle. But, the holder can't gain any EXP while holding it This item is Account-bound. It can be traded between characters on an account, but it can't leave the account Players who had an Amnesia Brace have had their item automatically replaced with the Training Link UI Changes Mobile: The UI for the Dex has been updated to more closely reflect the Desktop client's layout. Desktop: The Bag UI has been improved. Misc Gameplay Changes Trainer data has been updated with new abilities introduced in the 24/06/2022 Update Mysterious Gems are now known as Mysterious Gem Clusters. No change has been made to the item's effects. Alpha monsters' glow has been improved The maximum price in the GTL for rare stackable items (e.g. older event bundles) has been increased to $250 million Note, the maximum amount of money which can be requested for a GTL Listing can't exceed the max money cap of $2.1 Billion The Brown and Grey Werewolf Masks have received a refresh The previous howl animation is now triggerable, and their sprites have been updated: Technology Changes PokeMMO can now automatically extract compressed archives for ROMs during setup The client is now able to automatically switch audio devices upon disconnection. Players can select an explicit audio output device in the Settings menu under the Sound tab Mobile: PokeMMO now supports native keyboard integration for iOS/Android mobile platforms. The UI is now properly offset from any notches in the phone screen iOS: Performance on iOS has been significantly improved PokeMMO on iOS now supports controllers Windows/macOS/Linux: PokeMMO now requires Java 17 for the Desktop client. Upgrade steps are below: Windows: Standard Installer: No action is necessary for the standard Windows installer. The game will automatically update with the required libraries. Portable Zip: Users who are using the portable (.zip) packaging may need to update their system libraries manually. macOS: Update the macOS Installer to the latest version (v47) if prompted. Linux: Snapcraft.io Packaging: Java 17 has already been deployed for Snapcraft platforms. If you're unable to start the game, update the package manually by entering this command into a terminal: sudo snap refresh pokemmo Others: Consult your distribution's documentation for how to remove OpenJDK 11 and install OpenJDK 17. Windows/macOS: PokeMMO now offers an alternative rendering pipeline to OpenGL. To switch from OpenGL, select "ANGLE" under the Rendering Pipeline dropdown menu in the Settings. The game will automatically download the required files. On Windows, this changes the rendering mode to DirectX 9 or DirectX 11 (the higher of which is available). Note: ANGLE on Windows does not support 32-bit Windows. On macOS, this changes the rendering mode to Metal This mode will become default during the next game update for macOS. It is currently opt-in for testing Windows: The Compatibility Mode Software Renderer has been removed Users who were still using the software renderer after its deprecation in the 11/05/2021 Update will now be prompted to install ANGLE when a startup failure occurs. This mode allows native rendering via DirectX and improves performance significantly. The Windows Installer now contains both 32-bit and 64-bit versions of the game. The installer will automatically select the appropriate version for your platform. Bug Fixes iOS: Fixed an issue where severe battery drain / overheating occurred if sound was on iOS: Fixed many issues with the client's handling of general inputs and the keyboard Town Maps in Kanto/Hoenn/Sinnoh now render accurate positions for players and swarms in all maps Fixed an issue where Friend Guard would broadcast its presence on swap-in in Multi-battles Fixed an issue where the Professor's Assistant would not render the correct region string during their dialogue Fixed Illusion ability owners not copying the correct attributes for Alpha or Shiny monsters Fixed an issue where AI could get stuck when trying to Shift Fixed an incorrect string used when Suspect Tests are rendered in the Tier Data UI Fixed Vitamins not multiplying their Happiness modifier when more than 1 were used at the same time Fixed Revive not broadcasting correctly for PvE Spectators Fixed an issue where species checks used for Hidden Ability breeding would return incorrect results in some odd edge cases This issue was previously addressed in a hotfix which prevented breeding from occurring at all. This limitation has been reverted, and the underlying issue resolved Fixed Team Trophy vanity item metadata Fixed an issue where multi-turn moves could be prevented from executing correctly in Multi-battles if one of the player's requested actions was invalid When Reactive Gas is removed from the field, the resulting ability activation is now ordered by Speed Fixed an issue where Reactive Gas would not be removed properly if it became suppressed through e.g. Worry Seed EXP Candies can now be used on the last level of obedience, and their stored XP is now properly capped Fixed an issue where EXP Candies could not be used if switching between regions with inconsistent level caps Fixed an issue where negative EV counts would not be displayed correctly for multi-use Berry dialogues Fixed an issue where reorganizing your PC would not update the AFK timer Fixed an issue where particles would render slightly too high for Alpha monsters Fixed an issue where Contests would freeze immediately after starting a battle Contests have been re-enabled with this update Fixed an issue where player sprites would not render correctly in the Trainer Card or in-battle for some items Fixed an incorrect tooltip for Covet Fixed an issue where the camera would do a totally sick loop-da-loop when entering Unova's Victory Road Mobile: Fixed an issue where the DPAD would block some Town Map locations When loading an invalid texture from a rom, the client will now display a dummy texture instead of crashing Fixed an issue where Entrainment would not fail properly if the target Protected themself Various database optimizations to improve performance during server maintenance Sketch can no longer be cast against semi-invulnerable targets (e.g. Fly, Dig, etc.) Fixed an issue where, in rental battles, items being consumed would not always show the correct slot they were consumed from Fixed an issue where held item states would not be broadcast correctly upon reconnecting into a battle Battles now accurately show the currently held item when the item is changed through moves, e.g. Trick Fixed an issue where Frisk would not show correct messages in NPC Trainer battles Fixed an issue where swarms in GBA areas wouldn't walk around at all Fixed an issue where a crane in Snowpoint City was really bright Fixed an issue where the Surf model could be left behind when flying Fixed an issue where pools of water in the Resort Area did not completely fill the pools Fixed Flint's room's fire animation in the Elite 4 The conveyer belts in Oreburgh now move properly Fixed an issue where the Great Marsh's swamp wouldn't render its borders correctly Fixed a crash where the world map could become invalid if players used an item which affected their position while warping Players can now adjust their team's order if a Duel Request / Trade Request prompt is on-screen Fixed an issue where Secret Power would playback damage before its animation in-battle Fixed an issue where red bars would sometimes be seen on icons for mods Fixed an issue where the waterfall in N's Castle would not loop correctly Fixed an issue where popup emotes would not render correctly in non-standard map layouts (e.g. Gear Station) Fixed an issue where, when using Berry Blenders in Hoenn, if Blend was clicked without any items, a softlock would occur Fixed an issue where tournament / matchmaking prizes with Volt Tackle could not be claimed from Mail Fixed an issue where Fling could fling untossable items Fixed an issue where Encore could be cancelled by self-inflicted Confusion damage Fixed an issue where, if affected by self-inflicted Confusion damage, Encore could not be re-applied Fixed an issue where, if a player recently came online, they could still not be mailed items until they logged off again Fixed an issue where some abilities could apply in Safari Zone battles Fixed an issue where Reactive Gas's ability neutralization would apply after entry hazard damage Fixed an issue where the Kanto Friends particle would crash when using certain ROM files .. and more! Notes Players who currently have Anniversary Medallions from PokeMMO's 10th Anniversary Event will have them replaced at a ratio of 1:7 for Anniversary Chests in this update The Terms of Service has been updated. No content changes occurred aside from the domain name change from pokemmo.eu to pokemmo.com
    152 points
  25. All data is up-to-date as of the August 2018 Update. I will update accordingly if/when nerfs or buffs happen. Update Log FAQs Welcome! This is that guide where everytime the devs change the payouts I want to die a little as I have to rebattle HUNDREDS of NPC trainers for the nth time. Originally I made this guide when it was extremely profitable to rematch NPCs for cash but nerfs have happened so that's unfortunate, but it's still a decent income. Data Collected This is EVERY re-matchable NPC in the entire game across 3 regions. (minus the Elite Fours) Swimmers and tubers are NOT included though because they're poor and not worth it. Payouts differ slightly each time you re-battle an NPC. Example: Might pay 3,700 one time, but 3,820 another. These totals were gotten while using the AMULET COIN while REMATCHING after defeating all E4s. These are NOT the totals you'll get from battling 1st time or early game rematching. KANTO TOTAL CASH = $ 341,744 SEVII ISLES TOTAL CASH = $ 93,580 HOENN TOTAL CASH = $ 229,265 UNOVA TOTAL CASH = $ 681,390 But, obviously, not all trainers are worth battling. So I made this custom money run in the section below to help players efficiently farm money from trainer rematches in a reasonable amount of time. Money totals have been rounded up/down for a cleaner look and easier maths. Hope you enjoy! Custom Money Run The most profitable trainers to hit for the time spent! This run makes 420k in 2-3 hours. It's basically just the trainers that give 3.2k or more (and aren't too outta the way), plus the gyms. Notes: Tips & Preparations KANTO Total Cash: $ 120,000 Battles: 19 [12 Trainers, 7 Gyms] Time: 45-50 minutes Walkthroughs: Trainers (6 hour cooldown) Gyms (18 hour cooldown - Post E4) Check out this guide by @RedactedColour for gym leader's possible teams: Kanto Gym Leader Rematches HOENN Total Cash: $ 130,000 Battles: 19 [11 Trainers, 8 Gyms] Time: 45-50 minutes Walkthroughs: Trainers (6 hour cooldown) Gyms (18 hour cooldown - Post E4) Check out this guide by @RedactedColour for gym leader's possible teams: Hoenn Gym Leader Rematches UNOVA Total Cash: $ 170,000 Battles: 19 [9 Trainers, 10 Gym Leaders] Time: 1 hour Walkthroughs: Trainers (6 hour cool down) Gyms (18 hour cooldown - Post E4) Thanks for checking out this guide! Any feedback is appreciated. Happy grinding!
    146 points
  26. Hi everyone, As the game has increased in popularity over the Summer, RMT and botting related activities have also been increasing noticeably. There seems to be some misunderstanding about what isn't allowed in-game, so I would like to clarify that today. Real Money Trading and other illicit services upset the balance of the game by providing an unfair advantage to some players, and as such, are prohibited under the Terms of Service. RMT activities also contributes to other forms of cheating, such as where RMT vendors will use dedicated botting characters in order to create and sell gold. Since August, we have terminated more than 3,500 accounts related to RMT activity and botting, and are still banning hundreds per day. You may have heard stories of players professing their innocence by claiming that they were banned for trading with their friends, but we do not ban for normal trades with friends, transfers between alternate accounts, giveaways, or in-game sales of Gift Shop items. Often, players have been banned for receiving millions of gold from automated script characters while trying to hide the source of the money. Other times, players may have a dedicated botting character which they use to cheat on, then they are shocked when we take their main account, because they "weren't cheating on it." Regardless of how we find them, there is no statute of limitations to these types of rule violations. Usually, we will take action a few weeks after we find the violation, when they think they are safe. We are not immune to mistakes, but right now, the rate of approved ban appeals from these types of violations is less than 5%. When we make a mistake, it's almost always due to a legitimate trade with an RMT vendor. We believe this false positive rate is still too high, and we are working to improve it. In order to ensure the fairness of the game is maintained, we have diverted significant development resources to our administrative tools so that we can better handle this scale of cheating. We hope this knowledge will put normal players at ease. Finally, we would like to thank the players who have taken the time to report RMT and botting activity to the Game Masters. Reports help immensely, and we are very grateful for them.
    146 points
  27. Kyu

    Changelog: 21/09/2021

    Features Randoms Randoms is a 6v6 matchmaking game mode which allows players to battle with randomized parties. Species from Generations 1 - 3 are currently available. Species availability will be expanded in future updates. This game mode is enabled after Badge 4 for matchmaking and dueling. General Vanity items now show metadata related to their release. This can include which year they were released in, exclusivity, or where to find them now Trainers in Kanto & Hoenn now have improved rematch parties to better align with gameplay from more recent regions Abilities Added the Pickup battle ability effect This ability allows its user to pickup an item from a random adjacent foe or ally if they used an item this turn. Pickup may retrieve items which are consumed, like Red Card, Eject Button, Focus Sash, and Berries if they haven't already been recovered. It will not recover items which are unrecoverable, like Air Balloon or Incinerated berries. Miscellaneous Players can now control the zoom level of the camera. This option is accessible in the Settings menu Added Healing Wish to Mr. Mime's egg moves Mysterious Gem crafting can now create multiple stacks at a time (Processing up to 99 Mysterious Gems at a time) Name Change Tickets can now have their availability checked before purchase Sinnoh's berry plots now function as berry plots Player render limits now function properly in GBA regions Players may now sign up with battle box teams if they're in a partially completed region, if they meet the minimum badge requirement in at least one region. Previously, if a player attempted to sign up for a tournament after having completed one region, but before they met the badge requirements in their current region, they couldn't sign up even if they had a valid party available Balancing Razor Fang, Quick Claw, Focus Band, and King's Rock will now broadcast their presence when swapping in. Typed Gem creation has been rescaled Mysterious Gems will now create double the Gems, but Hidden Power modifications will now cost double. If the final party members in a battle faint due to Rocky Helmet retaliation damage, the attacker is now the winner (previously, the defender would be). Repels now work normally in the Safari Zone Heal Powder's sell price has been reduced from $450 -> $400 Bug Fixes Fixed an issue where Hidden Power would consume Normal-type Gems Fixed an issue where players couldn't forfeit if the first battle slot in Doubles was empty (due to fainting/etc.) Fixed an issue where players could be afk kicked prematurely while fishing (Android) Fixed several audio-related crashes seen on various phones (Android) Fixed an issue where reordering parties could become stuck & unresponsive Fixed an issue where a targeting error would display if fainting occurred while swapping into multiple entry hazards Fixed an issue where Quick Guard would incorrectly block some moves cast through Assist Fixed a deadlock which could occur during Multi-battles if many party members fainted simultaneously to entry hazards Players with extremely out of date clocks will now have a useful error message shown, instead of being stuck Connecting.. forever Fixed an issue where Honey would not render a string for its out of battle effect Fixed an issue where battle status icons would not render if the player didn't have FireRed installed Fixed an issue where breeding would assume a default gender if the player disconnected during some dialogue Wild encounters may no longer knock off a player's items Fixed an issue where, if a player cast Fling and they missed, they could destroy otherwise un-flingable items Various fixes for Bide: Bide now properly respects Protect & Semi-Invulnerable states (Fly/Dig/etc.). Bide now ignores type immunity. Bide can now target allies if they were the last attacker. Fixed an issue where Plates could be swapped away from Arceus Healing Wish & Lunar Dance now trigger upon Ally Switch Fixed an issue where Arceus would not use the correct form upon capture Fixed an issue where Mental Herb's target would not broadcast correctly when handling Cursed Body Fixed an issue where Future Sight's end turn could be delayed if the target battle slot was empty Unnerve no longer restricts Berry Juice from being consumed Fixed an issue where Pressure would affect all opponents, instead of opponents which targeted the Pressure ability owner Fixed an issue where Safari steps would be cleared after moving inside of a PvP Spectate map Fixed an issue where battle timers would not properly respect Volt Switch/U-Turn's animation times Fixed an issue where mailed money could be deleted if it exceeded the maximum money cap Fixed an issue where the Dex would not display correct data for hordes during different time slots (Morning/Day/Night) 中秋节快乐!
    144 points
  28. Features Platinum The Sinnoh region is now available. Storyline content for this region has been completed, but several post-game areas (e.g. Battle Frontier) are currently in development. This region requires a Platinum ROM file. PvP Battle Boxes are now available in the PC for inventory management. Battle Box parties may be used wherever PvP is possible. "Normal"-type duels no longer affect overworld party statuses / HP. They now behave as temporary battles, in the same way as Tournament Mode / Matchmaking battles. Added a "Forfeit" button for PvP battles Consumed held items are now automatically replaced when consumed in PvP. General The VS Seeker now automatically broadcasts NPC rematch statuses when loading into a map The VS Seeker item's function has been removed. It will be reimplemented with a different function at a later date. Added effects for the held items: Red Card, Eject Button, Micle Berry. Red Card and Eject Button are now available from BP vendors. This completes battle held item support for Gen 5. Added Sky Drop This completes move support for Gen 5. Added TMs for: Leech Life, Nature Power TMs are now region-agnostic, and are available with all levels of ROM file support. Previously Gen 3 / Gen 4-exclusive TMs are now available in several shops throughout the world. Swarms now show species in the overworld. Swarms no longer adjust encounter tables. Battle sprites now render at higher internal resolutions. To adjust this scaling, see the Front/Back Battle Sprite Render Scale options in the Video tab of the Settings menu. Dex updates: Wild encounter information in the Dex should now be much more accurate, now shows Hordes, and now shows time blocks (Morning/Day/Night) for species if applicable. Forms are now shown in the Dex. Added Item Finder functionality Rare Candies can now induce evolution if the target is lv. 100 Added Icy / Moss Rock evolution areas to Kanto/Hoenn Balancing Baton Pass will no longer pass stat stages Encounter rates of species and hordes for all regions have been rebalanced EXP gained from the Daycare has been reduced from 60% to 20% Daycares can no longer violate regional badge cap restrictions when picking up a target. If excess XP is given, it will be stored and available after the next badge is completed Many species will now learn some moves "on evolution". These are marked in the Dex under the "EVOLVE" category, and can be relearned through a Move Relearner Watchog EV yields updated from 1ATK->2ATK Honey Gather Honey items are now untradeable Storyline script-based wild encounters can no longer be shiny This only affects wild encounters which are triggered by NPCs in the overworld, e.g. the Snorlax blocking the road on Kanto/Route 12 HM items' moves may no longer replace other HM moves Wild encounters may now always cast Fling, even if the item doesn't have a fling power Miscellaneous When sending mail, the person receiving the letter must now have been online within the past month Rival names have been removed. Rivals will now use default names depending on your language. Max member counts for player ranks in Teams have been removed. Original Trainer names will now be updated to match the player's current name. If names match but trainer ids do not match, the original trainer name will be replaced with "Unknown OT" PokeMMO now uses lwjgl3 for graphics APIs (previously: lwjgl2). HDPI monitors should be better supported This also allows support for certain Java 11+ environments. This primarily affects modern Linux distributions which distribute Java 11/Java 13 as default-jdk Experimental Linux arm32/arm64 support. Windows XP and Windows Vista are now deprecated platforms. Support for these platforms may be removed at a later date. The minimum macOS version is now 10.9.5+ (from 10.7.5+) Bug Fixes Many errors with skill data have been fixed. This primarily affected: SPECIAL/EGG-move deduplication (for new TMs, and legacy SPECIAL/EGG moves becoming more available) TM/TUTOR propagation (where applicable) Removed an erroneous tutor from the Weavile tree Fixed Shedinja's PREVO_MOVES block Sinnoh-dependent EGG moves are now possible to see / breed Fixed Volt Tackle display for the Pikachu family Many errors with skill animations have been fixed: This primarily affected unsupported motion types for some skills, e.g. Ember Also adds support for many status ailment skill animations Improved zoom levels in GBA areas with varying resolutions Held items are now automatically removed when a target is released in the PC Fixed repel counts not being correctly displayed when logging in Rare Candies can no longer be used if the target has stored XP Fixed fanfare sfx not resuming music if sfx volume was off Android: Fixed an issue where some icons would grow bigger every time an object was moved between PC slots Fixed an issue where, if a target was holding an Everstone, and it was temporarily removed from battle (through e.g. Thief/Knock Off/etc.), it would not prevent evolution Fixed an issue where untradeable seeds could not be planted Added a confirmation prompt when releasing from a PC, via a Summary window. This and existing Release confirmation dialogues now also default to "No". Fixed Fling cast restrictions Fling can now fling items which have no battle effect, e.g. Potions. Unnerve no longer restricts Fling / Natural Gift Fixed Binding Band's % description Fixed an issue where, if an NPC-owned Illusion ability owner were knocked out in one hit, its Illusion would never break Fixed Water / Fire / Grass Pledge ally message targeting Fixed Water / Fire / Grass Pledge secondary effect invocation Previously, this was based on speed. Now it will invoke a secondary effect depending on its typing (Fire > Grass > Water > Fire..) Water / Fire / Grass Pledge combo skills will now invoke immediately after the first skill, instead of waiting for speed Fixed an issue where, if Pluck / Bug Bite were used, and the target were knocked into HP activation range for a berry, the berry would activate instead of being stolen by the attacker Fixed an issue where continuous cast moves (e.g. Rollout) would not be cancelled properly when Interrupted This primarily affected status ailments, e.g. Paralyze, and Disable-type effects Fixed Thrash applying confusion if the Thrash were interrupted Encore will now last for 3 skill casts, instead of 3 turns Previously, Encore could have its effectiveness reduced if the caster were slower than the target Moves with special secondary effects, e.g. Volt Switch / U-Turn, will now behave properly when invoked by Moves Which Call Other Moves (Metronome/Sleep Talk/etc.) Fixed a deadlock which could occur if attempting to Fly from certain bike-restricted maps Fixed safari flee rates for many species Held Items which trigger on HP / Status Ailment conditions (primarily berries) may now activate immediately when stolen or given by an opponent, if the appropriate condition is met Some Gen 5 species can now be used as followers (Affects Munna/Musharna/Victini/Patrat/Petilil/Minccino/Krokorok/Zorua/Cottonee/Deerling/Keldeo) When arriving in Hoenn by boat, players will now be placed outside the building
    143 points
  29. Kyu

    Changelog: 19/10/2023

    Look forward to PokeMMO's Halloween event next week(-ish)! 中国用户,请访问此链接 Features Gen 9-2 Move Changes Move additions can be found below: New TMs have been added for Charge, Haze, Spite, Gravity, Knock Off, Bug Bite, Super Fang, Vacuum Wave, and Uproar These items can be purchased in the large TM shop found in each region after their completion Shiftry's second ability is now Wind Rider Wind Rider provides immunity to Wind-based moves, boosting Attack when it absorbs a Wind move or when Tailwind takes effect on the allied field Moves which are absorbed by Wind Rider include Gust, Whirlwind, Blizzard, Icy Wind, Sandstorm, Twister, Heat Wave, Air Cutter, Tailwind, Hurricane. Piplup, Prinplup, and Empoleon's hidden ability is now Competitive Illuminate now prevents Accuracy drops and ignores a target's Evasion NPC trainer builds have been updated for Gen 9-2 Ho-Oh Rematch A more powerful version of Ho-Oh may now be challenged at the top of Bell Tower after a player has defeated the Johto storyline Once defeated, Ho-Oh will drop a bundle of Rainbow Quills and Legendary Lures, increasing the chance to encounter a roaming legendary for a short time. Ho-Oh will disappear for 1 week. The remaining time is shown in the Instance Info widget Red Rematch Red now uses additional rematch teams with special effects Once defeated, Red will disappear for 1 week. The remaining time is shown in the Instance Info widget New iOS Beta General Availability Previously, we released a new iOS Beta as an optional download for testing. This beta is now the standard release. This change improves general performance and stability on iOS. If you experience issues, please report them via https://support.pokemmo.com/ Halloween Seasonals returned to the Gift Shop Ghostly Hats & Hex Cloak Seasonal items have returned for Halloween 2023. Get them while you can! General The Quick Party Summary used in PvP & other item restricted battle modes has received a refresh. It now responds to the current battle's state, representing changed moves, held items, and abilities of your party In PvE battles, consumed held items are now automatically re-equipped after the battle ends if the player has another This change also affects some Battle Frontier instances where, previously, items couldn't be re-equipped at all between fights Balancing Draco Meteor is now enabled for Deino/Zweilous/Hydreigon Sharpness' damage modifier for Slicing moves has been increased from 1.3x to 1.4x The Beldum line's middle and final evolutions (Metang/Metagross) & Starter monsters' middle and final evolutions' catch rates have been reduced slightly This does not change base monsters encountered through Lures Luvdisc's held item chance for Heart Scales has been reduced A Meowth horde in early Kanto was removed The amount of damage dealt by Rough Skin, Iron Barbs, Rocky Helmet, Jaboca Berry, and Rowap Berry against boss monsters has been reduced Aftermath now only activates once per battle per monster Bug Fixes (GameServer) Fixed an issue where, when searching for abilities on the GTL, some recent listings wouldn't show up for a while Fixed several battle crashes which could occur during Ho-Oh's initial fight Fixed an issue where Sandstorm's damage could skip Ho-Oh's phase change during its boss battle Fixed Johto's E4 mart items Fixed an issue where hordes, when lured by Sweet Scent, would not have their odds weighted correctly Previously, all hordes had an equal chance of being encountered. Now, they're weighted as-if the player encountered them through walking Added some Rock Smash rocks to Johto's Rt 40 Fixed an issue where, when a Field of Fire effect is active on a team's field (e.g. through Fire Pledge), its damage could be cancelled for some monsters if one was immune Fixed an issue which could cause Toxic Orb / Flame Orb damage to not apply correctly during end of turn damage application Sacred Fire☆ now applies Field of Fire forever Fixed an issue where, when Ho-Oh's phase changed to phase 2, pending boss statdown reversals / status ailment reversals would still occur Fixed an issue where, in Johto, the Cut HM could be used without its HM item being unlocked Fixed an issue where the Golduck Alpha Swarm in Village Bridge could not have its secondary spawns interacted with Fixed an issue where some moves (e.g. Future Sight) could violate boss damage limits Fixed the Larvitar species line not showing up in the Alpha Dex Fixed an issue where Daycare EXP accumulated in Johto would not be applied The Red Gyarados in the Johto storyline now plays its shiny particle Knockoff no longer removes items when the target has a Substitute before using the move Fixed the warp coordinates for Johto's Safari Zone Swamp location during entrance Purification no longer bypasses Substitute Lures can no longer boost Rock Smash encounter sizes AI is now aware of Damp Eggs can no longer be registered to Battle Boxes Fixed the breeding brace shop's item list ordering to match stat display ordering Fixed Metal Burst's damage multiplier (1.5x) Fixed an issue where multi-form monsters (e.g. Unown) would not show the correct form when used as a follower Fixed an issue where, when capturing an overworld legendary (Mewtwo/etc.) with a full party & PC, the encounter could get stuck Fixed an issue where bike skin hotkeys (e.g. Xmas Sleigh) wouldn't enable the bike Fixed an issue where Encore wouldn't show the correct move restrictions in the battle UI until a player relogged while in-battle Fixed an invisible wall found in Johto's Route 47 Fixed an issue where, if a wild monster stole an item from a player then Flung it, the item could be permanently destroyed Fixed an issue where Johto's Gym Leader money rates were lower than other regions' Bug Fixes (Client) Fixed a crash which could occur when feeding EXP Candy to Lvl 100 monsters Fixed a crash which could occur in the PC menu when attempting to release multiple eggs Fixed a crash which could occur when activating multiple hotkeys in the PC menu Fixed a crash which could occur when navigating the PC UI with a controller Desktop UI: Fixed the Bag button's subtext string during battle Desktop UI: Fixed an issue where, when rebound to an alternate key, the B key would close the current Advanced Search tab in the PC when typing Mobile UI: Move selection UI when interacting with NPCs (e.g. Move Deleters) is now less ugly Mobile UI: Fixed an issue where right click menus would cover party UI elements if party / hotkey widget positions were swapped Android: Fixed an issue where Samsung keyboards would auto-correct the password field on logging in Desktop: The controller backend has been updated, improving performance and fixing various compatibility issues with many controllers This includes Xbox / Switch Pro controllers on macOS Known issues: A compatibility issue with Switch Pro controllers has been noted for Windows when plugged in via USB which caused the game client to lag significantly. Where possible, we recommend using a Bluetooth connection for this platform instead For more information related to controller compatibility, consult SDL documentation for versions 2.28.0~2.28.4 Mobile: Fixed an issue where, if a player was under the A/B onscreen buttons while pressing them, it could popup the player selection menu Fixed an issue where the Voltorb Flip reward screen could be deselected Fixed an issue where players could not crush stacks of berries greater than 128 Fixed Johto's Elite 4 level scaling in the Instance Info widget Locked instances are no longer shown in the Instance Info widget Fixed an issue where Unova's Dex entries would reference the Old Rod Fixed an issue where, when spectating a Ho-Oh boss battle, the wrong music track could be played Roaming Legendary capture status is now shown in the Dex Fixed Suicune's Dex spawn locations Fixed an issue where the Forfeit button could disappear in PvP matches when cancelling a queued action Fixed an issue where, when selling items to a Mart, sell buttons (Max) could select a wrong number of items to sell Fixed an issue where the Voltorb Flip dialogue would not interact correctly with disconnection / notification dialogues Fixed an issue where, when calling additional foes, bosses would not always display the correct name when showing <Foe called for help!> Fixed an issue where, when an NPC used an item in-battle, the items remaining count for the player would be updated to an incorrect value Fixed the music used when fighting against a player with Lugia Fixed an issue where, when evolving a monster in-battle and being prompted to learn new moves, the monster's sprite and name wouldn't update to its newly evolved form Fixed an issue where, when challenging another player in Matchmaking, the opponent's sprite shown during the battle intro would not render correctly compared to the Trainer Card's sprite Particle icons are no longer shown for Eggs Fixed an issue where dragging monsters from the party to a non-open PC Box wouldn't work Fixed an issue where Rock Smash could not be called via the monster frame's clickable buttons in Unova & Johto Fixed an issue where battle animations could be incorrectly halted by UI animations Fixed an issue where Johto's Safari would not render strings correctly without FireRed installed Fixed more issues where tooltips / certain UI elements could render text out of bounds when UI scaling was set to >1 & High DPI fonts were enabled Fixed an issue where X/Y keys would become unbound on client restart Fixed an issue where the Auction UI would pretend you could drop monsters from your party / PC into auction listings The EXP. Reamplifier now shows its XP breakdown in battle chat Fixed a rendering issue in Unova where mart counters wouldn't render correctly Fixed an issue where, when consuming the final item of a stack of items in PvP and attempting to replace one, a ghost item would be shown as equipped to a monster Weather Ball now responds correctly to battle weather in the battle UI Fixed various shadow rendering issues seen in certain models, such as the Driftveil Gym building Fixed an issue where Sinnoh's Solaceon Ruins would be rendered too brightly Fixed flower tiles in Eterna Forest not rendering correct colors Changes Players can only purchase one EXP Reamplifier per character Added a confirmation when purchasing really large stacks of items (>99) Rock Smash is no longer available as a TM Players who had this item in their inventory during this server maintenance will have it removed & their item refunded Spooky Candy & Special Candy from previous years has been removed. Players with removed items have been refunded
    141 points
  30. There may be problems with this mod, since I'm no longer working on it. Please download this updated version instead. Credits: TooManyLuigis Mortedesu Billla
    140 points
  31. Hello everyone! This is the first instatement of a "PokeMMO Development Blog". This is intended to be monthly or bi-monthly, and in the future, will contain concepts we are working on or have interest in working on. As there have been around 5 months of development with not a lot of indication of what we're doing, there's quite a bit to talk about. As has been said previously on our Forums, this update is primarily focused on handling our Kanto implementation's large amount of issues and preparing for our Emerald release later this year. Kanto Mechanics Polishing One of the main challenges in porting a single-player game to a multiplayer environment is reworking single-player-focused mechanics in order to create a sustainable gameplay experienced required for an MMORPG. This patch focuses on some of the worst offenders which would require players to create alternative characters for basic NPC functionality. Move Tutors Move tutors have always been a problem with old characters due to sometimes providing exclusive moves that can not be renewed except by trading to a new character. We've alleviated this by requiring in-game consumables for all Move Tutors and having them be able to be used unlimited times. Other regions' tutors have also been a subject of discussion, with us deciding to implement certain NPCs in the latter Sevii Isles areas which provide move tutor functionality normally exclusive to other regions. VS Seeker Rebalancing VS Seeker trainers have long been a source for extremely easy money gain due to the level disparities between an NPC and a normal player after completing the storyline. While this was acceptable in a single player game, it is not here. Rematch trainers' parties will now automatically scale to a level more appropriate to your character's progression, i.e. rematching a trainer with 8 badges will have you endure a harder match than that of a player with 1 badge. Money gain does not scale up from normal rematch rates, but EXP gain does, helping alleviate EXP grind woes of endgame players looking to build new parties. Dynamic Weather and Environmental Effects While this is not an especially large feature, dynamic weather is one of the many things that help a game's world feel more alive. It will now rain occasionally in the overworld, with each Island having different weather. Certain caves will now have thick fog effects. Certain environmental animations have been added as well, such as sand and beach effects. Direct Item Trading Direct item trading has been one of the primary limitations of the game's item-based economy, requiring you to attach an item to a party member before trading. This update alleviates this issue, with stacks of items being able to be traded directly. Artificial Intelligence Artificial intelligence has been a huge hurdle in creating difficulty in PvE content. The sheer complexity of the game makes creating meaningful AI a very difficult task, making this one of the main reasons why the current update cycle has been extended so far. With this, we will be introducing AI which: Uses attacking moves effectively Uses buffing moves effectively Swaps at appropriate times Choosing which party member to send out at appropriate times Utility moves are unlikely to be included with this update, but will be addressed in the future. This update provides us the ability to continue to create and tweak formulae which decide how NPCs react to player actions in real time. Z-Axis Support The Z-Axis is not a very utilized function in FireRed, primarily because it is a remake of an even older game. Proper Z-Axis support only fixes visual issues in Kanto (e.g. NPC rendering in the Fanclub, and certain tiles in caves) but is one of the larger server/client pre-requisites of our future Emerald preparation. Client Improvements Performance Improvements Memory management has been one of our worst issues, with various memory leaks in the rendering code causing symptoms like client crashing, visual texture bugs, and the GUI disappearing. Much of our time within the past few months has been spent working towards lowering the client's memory footprint and optimizing our existing systems. We've gone through, gutted most of our rendering code, and optimized it to the point where: The worst memory leaks have been resolved, where memory in use will no longer increase significantly over a player's session. This allows players to more reliably manage their memory usage via PokeMMO.l4j.ini, having the highest performance impact on very low-end systems with <768MB of RAM. Internal memory management has been heavily optimized, where internal garbage collection functions no longer run very often (causing lag spikes on extremely low-end systems). Memory management improvements also mean the removal of legacy code. This includes legacy GBA character colors from 2012, which will now all show as a standard sprite until custom Trainer Shots are created. While much of the optimizations are focused on memory management, small framerate-impacting optimizations have been done as well. Border rendering code has been improved to where borders will have very little to no impact on client performance. This primarily affected clients with unlocked zoom levels (a debug function), but had a performance impact for regular players where large amounts of border tiles were shown. Move Animation-related crashes have also plagued many of our players, but only largely began to be reported when commonly used moves' animations were implemented. This set of issues was commonly known as the "Swords Dance bug" but applied to every move animation. We have fixed many issues with move animations which would cause crashes on low-end systems during animation rendering. Many other crashes have been resolved as well, such as a very rare crash which could cause a player moving through a connection when performing certain actions to crash their clients. Most of the above issues do not affect a lot of players, but smaller memory footprints allow us to both support older desktop/laptop systems and reduce system impact for our future Android release. Extended Controller Support 3rd-party controller support has been one of the main features we have wanted to work on for the past few years. Our last update included basic controller support through the game client, but various GUI design flaws prevented us from a full implementation. With this update, we will be introducing controller support for all in-game GUIs except for the Chat and Settings functions as well as a wider array of controllers being detected. Community Suggestions and Other General Improvements Several small community suggestions have been implemented since our last patch including: Better shiny indicators for the "drag to chat" function. https://forums.pokemmo.eu/index.php?/topic/33216-make-shiny-pokemon-obvious-drag-and-drop/ Improving the interface for breeding. https://forums.pokemmo.eu/index.php?/topic/35943-show-more-information-when-retrieving-pokemon-from-the-daycare/ Displaying your own name for screenshot purposes. https://forums.pokemmo.eu/index.php?/topic/35999-option-to-display-character-name-and-team-tag-above-own-character/ Some other small improvements that don't quite fit anywhere else include: The Hidden Power diviner interface has been improved. After paying this NPC, your party member's Summary window will now display its Hidden Power typing to yourself and other players. Summary windows will no longer require you to move them to see, at a glance, how many Summary windows you have open at a time. Battle sprites will now render behind Substitute sprites, to more clearly indicate what you are facing in the case of things like Baton Pass. Implementation of Borderless Window Mode, allowing players to perform other tasks more easily while playing PokeMMO in a fullscreen setup. Various small textures have been improved to more suitably fit PokeMMO. Trainer Tower and Battle Points Trainer Tower The Trainer Tower was one of the least utilized features in FireRed's international version. Instead of implementing the cut-down FR USA version of the Trainer Tower, we have taken the effort to manually compile all information from the original FireRed JP release. This provides us with a robust PvE experience where players confront 9 levels of various battles, with each player receiving their own dynamically built instance. Battle Points Battle Points are a new currency obtained through the Trainer Tower. This currency allows you to purchase high-end consumables and can be used to purchase certain Event Moves for your party. In the future, these will be acquirable through PvP Matchmaking. We did not feel that Matchmaking was currently in a state that would allow us to tie rewards to its functionality. PvP Improvements PvP Balancing Many further generation move or battle mechanics changes have been backported to PokeMMO for balancing purposes. These include: Critical Hit rebalancing, including Critical Hit damage multiplications, chance scalings, stage increases for high crit-ratio skills, base powers for high crit-ratio skills. Sitrus Berries have been changed to be more appropriate for Little Cup-type tournaments (changing their HP to percentage scaling instead of flat HP increases.) Many Accuracy/Base Power/PP-related changes have been backported to apply to commonly used skills. End of Turn effects have been standardized to an intentional order. Additionally, various move-related bugs that were ported from FireRed have been removed (e.g. Overheat causing Contact). A full list of balancing changes is not present here, but will be available during the patch notes. Tournament Mode Improvements Several improvements related to Tournament Mode are slated for this update, including: Inclusion of Tiering in duels. This allows players to choose which ruleset they would like to play in a Tournament Mode duel. Match durations will now have an option to be capped at 45 minutes. This is decided on duel start. Public Test Server and Future Development Plans Public Test Server The Public Test Server has been mentioned on the forums over the past few weeks as a way to preview upcoming content and have players find the worst issues in it. This server will run the latest concepts created by us, and will be considered unstable. The Public Test Server is not a replacement for the Live Server. It will have the following restrictions set in place to minimize impact on the Live Server during testing periods: The PTS will only be available during certain times, announced prior to bringing it online. This will be focused primarily on weekends in order to ensure the highest number of testers possible. This server will have a limited amount of player slots allocated to free accounts. Accounts with active Donator Status will be able to bypass queue restrictions. The PTS will provide certain debug tools ("cheat codes") required for the test at hand. These will vary depending on what is being tested. Character progress on the PTS will be removed regularly. This server will begin seeing usage a few weeks after we deploy our next update. Further details on how to access the public test server and the content changes between Live and PTS will be released shortly before it starts being used. Future Development Plans We have several sub-projects in the works which are intending to see release by the end of the year. Some of them are: Character customization will see a major overhaul, including implementation of Trainer Shot sprites (shown in the Trainer Card). The PokeMMO Client GUI is being analyzed for both functionality and design improvements. It currently suffers from an issue known as "programmer's graphics". Our second region is planed to be feature-complete by the end of 2014, with Emerald used as a base. Some further details about integration with FireRed may be seen at https://forums.pokemmo.eu/index.php?/topic/42931-the-new-region-thread/?p=830926 Our first Android client implementation is planning to see its first public release in late 2014. This update is slated to be deployed shortly after Artificial Intelligence's first rendition has been completed. This is projected to be towards the middle of July. Thank you for your patience.
    136 points
  32. Kyu

    Changelog: 15/11/2017

    Features Generation 5 PokeMMO now requires a Black 1 / White 1 NDS ROM to launch the game. FireRed has been removed as a ROM requirement. GBA areas are now optional content which may be accessed through Castelia City's docks. Unova may be accessed through the existing docks in Vermilion / Slateport. Unova is now a playable region Certain version-exclusive areas, such as Black City, are inaccessible at this time and will be merged at a later date. Added Gen 4/5 species/forms/etc. Movesets are now based on Gen 7-2 Added Triple Battles Added Seasons. Day state changes now reflect Gen 5's: Morning Day Evening Night 4:00 AM-10:59 AM 11:00 AM-5:59 PM 6:00 PM-8:59 PM 9:00 PM-3:59 AM LibGDX engine PokeMMO's minimum specifications have been increased, from an OpenGL 1.4+ GPU to an OpenGL 2.0+ GPU. This breaks compatibility with very old chipsets, such as G31/G33, and primarily affects Intel Integrated Graphics/S3 Graphics. Users of these very old chipsets will need to use compatibility mode to play the game on Windows, or may play using a driconf tweak on Linux. For a list of affected GPUs, please visit Intel's website Anti-aliasing is now available for 3D areas in the Settings menu. Up to 16x MSAA is available. MSAA changes requires an application restart to apply. Anti-aliasing may not work on certain Intel Graphics GPUs even though the option is set. This is due to a driver bug which shows MSAA as available, where support doesn't exist. MSAA for Intel iGPUs is limited to 8x, but may only work properly at 4x due to chipset bugs. All regions (NDS/GBA) now use a 3D battle renderer UI Characters now show their cosmetic items in-battle Added Global chat Trade Chat is now a Global chat type Added player-customizable in-battle sprites Added Bag searching Battle actions for Double/Triple Battles can now be reversed before the turn is locked-in Added "Sort by Tiering" in the GTL Added Price Min/Max filtering in the GTL Moves Added Roost, Gyro Ball, Close Combat, Sucker Punch, Toxic Spikes, Defog, Trick Room, Stealth Rock, Hurricane, Last Resort, Hammer Arm, Tailwind, Flare Blitz, Thunder Fang, Ice Fang, Fire Fang, Charge Beam, Fiery Dance, Head Smash, Psyshock, Psystrike, Secret Sword, Venoshock, Quiver Dance, Heavy Slam, Heat Crash, Flame Charge, Coil, Clear Smog, Shell Smash, Hex, Acrobatics, Storm Throw, Frost Breath, Work Up, Cotton Guard, Autotomize, Acid Spray, Simple Beam, Entrainment, Stored Power, Shift Gear, Brine, Trump Card, Wring Out, Crush Grip, Gastro Acid, Power Swap, Guard Swap, Punishment, Aqua Ring, Hone Claws, Copycat, Healing Wish, Feint, Metal Burst, Payback, U-Turn, Volt Switch, Assurance, Bug Bite, Pluck Not all moves are currently supported. Please see the Generation 5 Move Progress announcement for a list of supported moves. General GTL listings now forcibly delist after 10 days from creation GTL fees are now limited to 5% or 25,000, whichever is lower GTL usage is restricted to 4+ badges (in any region) GTL listings are limited to 200 per type (200 species + 200 items) Mailbox sizes have been increased to 250 Fees for mailboxes have been reduced to $100 if no item/species is attached Mail may now be used outside of the PC Claiming/Sending items is still restricted to the PC Default PC sizes have been increased from 420 to 660 Gift Shop Several new items are now available in the Gift Shop: Baseball Cap & Jersey Basketball Jersey Business Suit Football Helmet & Jersey Liberty Uniform Poncho Restaurant Uniform Soccer Jersey Balancing General Elite 4 payouts have been increased by ~10% Berry growth times have been rebalanced around 22/46/70 hour timers Move learnsets across evolution trees are now more consistent for Tutor/TM learn types This primarily addresses situations where a species could learn a move via a TM, but not a Tutor, where a Tutor & TM existed for the move. The species can now learn the Move through both methods. Hyper Potion HP gain 200 -> 120 Super Potion HP gain 50 -> 60 Lemonade HP heal 80 -> 70 Soda Pop HP heal 60 -> 50 Fresh Water HP heal 50 -> 30 Kanto/Hoenn Storyline battles have been updated for Generation 5 buildsets Kanto's monetary rewards for tutorial sections are now more inline with Hoenn's/Unova's Gym Leader payouts are now more consistent across all regions The Battle Frontier's Rental builds have been updated for Generation 5 buildsets Added Gym Leader rematches for Kanto gyms 1-7 Levels of wild encounters in these areas are no longer heavily skewed towards lower levels Monetary/EXP scaling of common trainer rematches in Kanto/Hoenn have been rescaled Tier 1 trainers now scale from levels 9~40 Tier 2 trainers now scale from levels 9~48 Tier 3 trainers now scale from levels 9~56 This does not affect instanced / special trainers, such as Gym Leaders or the Elite 4. EXP EXP gain now uses a modified Gen 3 formula with custom values per-species Disobedience is now classified per-region (Badge Count: 0/1/2/3/4/5/6/7/8/Post-E4) Kanto: 20/26/34/38/46/48/50/52/62/100 Hoenn: 20/24/28/32/34/38/44/48/60/100 Unova: 20/24/28/30/34/38/42/46/56/100 Disobedient party members will now exit the battle immediately Gifts no longer obey 100% of the time in their region When a party member has reached the cap for disobedience in their region, they will no longer gain levels until a new badge is obtained. They will retain the EXP gained and level-up after a Gym Leader is defeated. Lucky Egg EXP has been reduced from 1.5x -> 1.1x Hordes are now more common in certain areas Levels of wild encounters are now, on average, higher in most areas, and no longer scale in extremely wide ranges (e.g. {5..40}) Battle Points Ranked PvP base Battle Point gain has been reduced from 4000 -> 3500 Battle Point Move Tutor costs in the Battle Frontier have been rescaled: 35,000 -> 12,000 30,000 -> 11,000 25,000 -> 10,000 15,000 -> 8,000 10,000 -> 7,500 5,000 -> 5,000 Moves Air Cutter Base Power -> 60 Assurance Base Power -> 60 Aura Sphere Base Power -> 80 Blizzard Base Power -> 110 Bubble Base Power -> 40 Chatter Base Power -> 65 Crabhammer Base Power -> 100 Draco Meteor Base Power -> 130 Dragon Pulse Base Power -> 85 Energy Ball Base Power -> 90 Fire Blast Base Power -> 110 Fire Pledge Base Power -> 80 Flamethrower Base Power -> 90 Frost Breath Base Power -> 60 Fury Cutter Base Power -> 40 Future Sight Base Power -> 120 Grass Pledge Base Power -> 80 Heat Wave Base Power -> 95 Hex Base Power -> 65 Hidden Power Base Power -> 60 Hurricane Base Power -> 110 Hydro Pump Base Power -> 110 Ice Beam Base Power -> 90 Incinerate Base Power -> 60 Leaf Storm Base Power -> 130 Lick Base Power -> 30 Low Sweep Base Power -> 65 Magma Storm Base Power -> 110 Meteor Mash Base Power -> 90 Muddy Water Base Power -> 90 Overheat Base Power -> 130 Pin Missile Base Power -> 25 Power Gem Base Power -> 80 Skull Bash Base Power -> 130 Smelling Salts Base Power -> 70 Smog Base Power -> 30 Snore Base Power -> 50 Storm Throw Base Power -> 60 Struggle Bug Base Power -> 50 Surf Base Power -> 90 Synchronoise Base Power -> 120 Techno Blast Base Power -> 120 Thief Base Power -> 60 Thunder Base Power -> 110 Thunderbolt Base Power -> 90 Vine Whip Base Power -> 45 Wake-Up Slap Base Power -> 70 Water Pledge Base Power -> 80 Leech Life Base Power -> 80 Sucker Punch Base Power -> 70 Tackle Base Power -> 40 Outrage Base Power -> 90 Defog now clears away Spikes, Toxic Spikes, Stealth Rock present on both sides of the field. It still only clears away Safeguard, Mist, Reflect, and Light Screen from the target's side of the field. Destiny Bond will always fail if it was successfully executed on the previous turn Sheer Cold no longer affects ice types. Mimicked moves now have 5 PP. Conversion changes the caster's type to match the type of the first move's typing After You, Attract, Bestow, Bug Buzz, Chatter, Conversion 2, Curse, Destiny Bond, Disable, Echoed Voice, Encore, Foresight, Gear Up, Grass Whistle, Growl, Grudge, Guard Swap, Haze, Heal Bell, Heart Swap, Helping Hand, Hold Hands, Hyper Voice, Imprison, Instruct, Metal Sound, Odor Sleuth, Perish Song, Power Swap, Psych Up, Reflect Type, Relic Song, Roar, Role Play, Round, Screech, Sing, Skill Swap, Snarl, Snore, Spite, Supersonic, Taunt, Torment, Uproar, and Whirlwind will now hit a target through Substitute Scald thaws a target on hit Assist / Copycat can not call Roar, Whirlwind, or semi-invulnerable moves such as Dig Body Slam, Dragon Rush, Shadow Force, Steamroller, and Stomp will no longer miss while the target is under the effects of Minimize Water Sport / Mud Sport persist for 5 turns after switching out Nature Power may now call Tri-Attack in PvP Block, Mean Look, and Spider Web now bypass Protect Snatch may now steal Recycle Confusion now has a 33% chance to inflict self-damage Paralysis speed reduction 75% -> 50% Burn damage is now 6.25% of Total HP Cotton Spore targeting has changed from 'Any adjacent' to 'All foes adjacent' Nature Power targeting has changed from 'Self' to 'Any adjacent' Bug Fixes Improved handling of network latency during scripted events and certain tile movements Improved client memory management when handling many character customization items Fixed an issue where the Trainer Tower's leveling did not scale upwards. The Trainer Tower has been re-enabled Fixed an issue where, when returning from Matchmaking, teleporting would not respect the world's height Notes For species which have gained new evolutions, if they were Level >=96, they have been reduced to Lv 95 so that they may evolve. PvP tiers have been wiped in preparation for the new metagame. For discussion on the temporary tiering, please see the Temporary Update Tier Discussion topic in Competition Alley There were probably a lot more things. We forgot to write them down. Go look in-game
    133 points
  33. UPDATE 16/04/23 -Update: -Fixed the broken Zorua and Unown Sprites. Big thanks to budadeth DOWNLOAD Credits: TooManyLuigis Mortedesu Billla IMI budadeth
    132 points
  34. I've created a program to read the pokemon summary sheet and automatically enter them into a calculator. It will also log/save the data for future use and recalculations (to get exact IV values) Screenshots [Spoiler] Main Window Overlay (Always On Top) [/Spoiler] Features [Spoiler] Automatic entry and calculation of pokemon stats/IVs Pokemon stat tracking/IV recalculation Pokemon summary message generation Ex: [Modest] Alakazam Lv. 26(29-31/27-30/14-17/27-30/15-18/26-29) Error Messages (not a bug it's a feature) Contest information for official contests [/Spoiler] Known Issues [Spoiler] Incorrect data read from the screen error repeatedly (Fixed in latest revision) Extremely slow searching (Fixed in latest revision) Settings.ini is overwritten with default values everytime you close (Fixed in latest revision) After scanning many pokemon clicking on them in the window no longer switches them (Fixed in latest revision) Cannot scan pokemon that do not display AM/PM in date captured (Fixed in latest revision) Crashes when trying to delete last pokemon or with no pokemon in list (Fixed in latest revision) Slow scan speeds 3-5s with windows 8 and/or compatibility mode (Fixed in latest revision) Incorrect evolution tracking for IVs (Work in Progress) Does not work in fullscreen mode. (Work in Progress) Does not work with multiple monitors. PokeMMO must be on primary. (Work in Progress) Only exit and preferences on status bar work (Intentional) Paste/Save buttons do not work. (Intentional) [/Spoiler] List of common problems and potential solutions to them Make sure you are using the latest version of the program available in this post 1.) Class MainWindow not found error message [Spoiler] Update java [url="http://www.java.com/en/download/index.jsp"]http://www.java.com/...nload/index.jsp[/url] If you are unable to update to Java7 update your Java6 and try downloading one of the jars marked (J6) If this does not work please post any information about it here. Include what the error was before/after and what version of java you have updated to. [/Spoiler] 2.) Java Exception error message [Spoiler] Update java [url="http://www.java.com/en/download/index.jsp"]http://www.java.com/...nload/index.jsp[/url] If you are unable to update to Java7 update your Java6 and try downloading one of the jars marked (J6) If this does not work please post any information about it here. Include what the error was before/after and what version of java you have updated to. [/Spoiler] 3.) Nothing shows up in program window [Spoiler] 1.) Make sure you are pressing the scan button and not the rescan button. 2.) Make sure the mouse is in the correct position when pressing the scan button. 3.) Make sure the font has been replaced correctly and pokeMMO has been restarted. 4.) Check to see that after you press scan the tabs are being switched automatically while it scans. If you cannot tell try going into Tools>Options at the top left of the programs main window and change both the delay and the click delay to a larger number (200 is a good starting point for both) If this fixes your issue you can start lowering them by 5/10 to increase the scan speed. [/Spoiler] 4.) IVs are completely off or not being narrowed down [Spoiler] 1.) Make sure you are re-opening the summary window after every level up and that the correct level is displayed. If your pokemon has gained any EVs at all make sure you restart pokeMMO before scanning and/or use a calculator as the stats are not updated in-game until then. If neither of these things have happened or you are unsure delete the pokemon and start fresh making sure to follow these steps. If the data still shows up incorrect please post all information you have about it here. [/Spoiler] READ THE INSTRUCTIONS CAREFULLY OR IT WILL NOT WORK Download v2.2.5 (zip) http://www.mediafire.com/download/oz549c05u57u51g/PokeMMOCalculator2-2-5.zip Tutorial Video [URL=http://img.photobucket.com/albums/v432/vigilant_death2/autoivcalctutorial_zps3c52bf2f.mp4][/URL] Updated Jars [Spoiler] v2.2.5 http://www.mediafire.com/download/n58scuctphc7p3x/PokeMMOCalculator2-2-5.jar THESE WILL NOT WORK WITH LATEST VERSION OF POKEMMO For v2.1.0+ v2.1.1 [url="http://www.mediafire.com/?k98vntl14d9cjar"]http://www.mediafire.com/?k98vntl14d9cjar[/url] v2.1.0(J6) [url="http://www.mediafire.com/?xye6cqndrrwa1ms"]http://www.mediafire...xye6cqndrrwa1ms[/url] For v2.0.0 to 2.1.0 v2.0.2(J7) [url="http://www.mediafire.com/?c464akac2hhiee9"]http://www.mediafire...c464akac2hhiee9[/url] v2.0.2(J6) [url="http://www.mediafire.com/?bojlz3e7o4khc5u"]http://www.mediafire...bojlz3e7o4khc5u[/url] v2.0.1 [url="http://www.mediafire.com/?glhpqbywp1wh02j"]http://www.mediafire...glhpqbywp1wh02j[/url] [/Spoiler] Older Versions [Spoiler] Download v2.2.4 (rar) http://www.mediafire.com/download/f4ke8f2k24cyuid/PokeMMO_Calculator2-2-4.rar Download v2.2.4 (zip) http://www.mediafire.com/download/v6va3ji7al7a5qa/PokeMMO_Calculator2-2-4.zip Download v2.2.3 (rar) http://www.mediafire.com/download/m3535r2sb3jajk8/PokeMMOCalculator2-2-3.rar Download v2.2.3 (zip) http://www.mediafire.com/?m1m72dto9rzmzio THESE WILL NOT WORK WITH LATEST VERSION OF POKEMMO Download v2.1.0 (rar) [url="http://www.mediafire.com/?8ba3e5ginnw843v"]http://www.mediafire...8ba3e5ginnw843v[/url] Download v2.1.0 (zip) [url="http://www.mediafire.com/?llowrmbp4450uk5"]http://www.mediafire...llowrmbp4450uk5[/url] Download v2.0.2 (rar) [url="http://www.mediafire.com/?sr9vfsrlvx22j79"]http://www.mediafire...sr9vfsrlvx22j79[/url] Download v2.0.2 (zip) [url="http://www.mediafire.com/?bu0nlrewxrbbdkj"]http://www.mediafire...bu0nlrewxrbbdkj[/url] Download v2.0.1 (rar) [url="http://www.mediafire.com/?lr94x8zage5zvd3"]http://www.mediafire...lr94x8zage5zvd3[/url] Download v2.0.1 (zip) [url="http://www.mediafire.com/?f9hf88oux9yd1pg"]http://www.mediafire...f9hf88oux9yd1pg[/url] Download v2.0.0 (rar) [url="http://www.mediafire.com/?8fveb4mb4a5er0r"]http://www.mediafire...8fveb4mb4a5er0r[/url] Download v2.0.0 (zip) [url="http://www.mediafire.com/?6zsqb7u9n66ns4b"]http://www.mediafire...6zsqb7u9n66ns4b[/url] Download v1.2.2 : [url="http://www.mediafire.com/?bn4v9ru8oh5aj7h"]http://www.mediafire...bn4v9ru8oh5aj7h[/url] Download v1.2.1 : [url="http://www.mediafire.com/?pi6g134818fvqs5"]http://www.mediafire...pi6g134818fvqs5[/url] Download v1.2.0 : [url="http://www.mediafire.com/?umd95uhq7oqnbmq"]http://www.mediafire...umd95uhq7oqnbmq[/url] [/Spoiler] Status: Beta Download the file and open using winrar or 7zip (If you do not have winrar you can get it here [url="http://www.rarlab.com/download.htm"]http://www.rarlab.com/download.htm[/url]) Extract all files to your pokeMMO folder and overwrite everything it prompts you to (I suggest backing up your data folder) Run PokeMMOCalculator.jar from the PokeMMO Calculator folder. Restart pokeMMO if it was open Make sure it is running in windowed mode it WILL NOT WORK WITH FULLSCREEN Disable windows aero to improve scan times. ([url="http://www.howtogeek.com/howto/windows-vista/disable-aero-on-windows-vista/"]http://www.howtogeek...-windows-vista/[/url]) Open a pokemons summary sheet and hover the mouse over the first tab on the far left (example below) then press F1 (You can change your hotkey in the options) For future scans you can press `(~ tilde key) from anywhere on the screen and it will return the mouse when it's done If the pokeMMO window or the summary window move you have to repeat step #6 Instructions help Step #7 If everything went well you should have a picture like the one above and be able to copy/paste a summary like this From now on you can rescan this pokemon when it's stats change and the IV calculator will update them and eventually find the exact IV. Kadabra Lv.28 [modest] HP[20-23] ATK[20-26] DEF[26-29] SATK[30-31] SDEF[3-6] SPD[5-7] Sorry I'm not keeping this up to date will try to do better in the future Changelog v1.2.x [Spoiler] No longer requires adminstrator privilages Removed all references to the previously included dll files (Will no longer be included with release) [/Spoiler] Changelog v1.1.x [Spoiler] Improved scan time to under 1 second (Was over 20 seconds) Forced windows aero to be disabled Modified default font for better reading Added custom UI support Added stat tracking through evolutions and levels Updated unique ID algorithm Highlighted positive/negative stats for nature bonus Removed unique ID from display to improve look Added preferences menu with the following [Spoiler] [/Spoiler] [/Spoiler] Suggestions/To do list [Spoiler] [Done v1.2.0+] Exception Handling (Better error messages) [Done v1.1.0+]Always on top button [Done v1.1.0+]Returning focus to the PokeMMO window after calculating [Done v1.1.0+]Editable hotkeys Mac Version Pokemon Icons Build suggestions for each pokemon Hidden power calculator Marking (For keep/delete/other etc) Side by side IV comparison Stat calculator [/Spoiler] FAQ: Frequently Asked Questions [Spoiler] Q: Will you release the source code to this? A: I have no plans of releasing it anytime soon if at all. Q: Will you make a mac version? A: Currently I have no way of doing so but that does not mean I wont in the future. Stay tuned! Q: What was this written in? A: This program was written in autoIt(v3) [url="http://www.autoitscript.com/site/autoit/"]http://www.autoitscr...om/site/autoit/[/url] Q: How do I know this program wont steal my passwords or keylog other information? A: There is never a way to know for sure whether or not a program will do more than it says it will but here are some steps you can take to protect yourself. Block the programs access to the internet in windows firewall [url="http://www.technipages.com/blockunblock-programs-in-windows-firewall.html"]http://www.technipag...s-firewall.html[/url] Run the program in an isolated environment like sandboxie [url="http://www.sandboxie.com/"]http://www.sandboxie.com/[/url] Scan the program with your virus scanner/anti-spyware and/or [url="https://www.virustotal.com/en/"]https://www.virustotal.com/en/[/url] Let it be known that autoit is notorious for false-positives A false positive error, commonly called a "false alarm" is a result that indicates a given condition has been fulfilled, when it actually has not been fulfilled. In the case of "crying wolf" – the condition tested for was "is there a wolf near the herd?", the actual result was that there had not been a wolf near the herd. The shepherd wrongly indicated there was one, by calling "Wolf, wolf!". A false positive error is a Type I error where the test is checking a single condition, and results in an affirmative or negative decision usually designated as "true or false". Source: [url="http://en.wikipedia.org/wiki/False_positive#Type_I_error"]http://en.wikipedia....ve#Type_I_error[/url] AutoIt applications sometimes get a false positive report from virus scanners using heuristics, because the application is a self extracting executable. Source: [url="http://en.wikipedia.org/wiki/AutoIt"]http://en.wikipedia.org/wiki/AutoIt[/url] If you use sandboxie make sure to give it as little freedom as possible. There are many tutorials available on the web. Mainly just disable admin rights and internet access. These methods may not guarantee a program will not harm your system but they will definitely stop most of them dead in their tracks! Q: Can I make a donation to you? A: I'm still not sure about this... I guess send me a PM about it for now if you really want to Q: Can I add you as a friend in-game? A: Sure my IGN is Archalias Q: I got an error message what do I do? A: Take a screenshot (alt + prt screen) and upload it to an image hosting site like [url="http://imgur.com/"]http://imgur.com/[/url] Also open the file DebugData.txt and copy/paste that into [url="http://pastebin.com/"]http://pastebin.com/[/url] Post both of these in this thread and I'll do everything I can to fix it for you! [/Spoiler] Sorry if this post sucks :( I spent a very long time creating one but the window closed and I hadn't saved it...
    131 points
  35. Gilan

    The Breeding Guide

    *Not so new anymore kek What is the goal of this guide? 1. To explain the basics of the new breeding system. 2. To explain how to acheive a perfect 6x31, correct nature pokemon, and how much it will cost (on a monetary level). 3. To also provide a more "economical" approach to the breeding system. 4. If you wanna know how much breeding might cost you, check out OldKeith's Guide What is NOT the goal of this guide? 1. To argue about whether or not the breeding system should be changed. 2. To complain about losing pokemon in the process. 3. To vent anger at the system. 4. i.e. Anything not related to receiving/giving help with breeding Disclaimer: This is a TEXT HEAVY, Graphic Minimal guide. If you just want to know the basics of the new breeding, then read the numbered list below. If you want to know how to breed what you want, then delve into the sea of text in any of the following three sections. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Basic Breeding Video (Highly recommend watching, especially if you don't like to read): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So, here are the most important mechanics in the new breeding system: 1. Both parent pokemon are traded away to the daycare couple and will NOT be given back to the player. 2. Two parent pokemon will produce ONE egg (no more, no less). 3. An egg will hatch over a period of time (no steps or flags anymore). 4. One can give an everstone to a parent with a desireable nature to have a 100% chance of passing that nature down to the offspring (the everstone WILL be consumed along with the parents). 5. Three IVs are passed down directly from the parents to the child. The other three IVs are then calculated by the averages of the parents, which are rounded down. 6. One can use a brace, which can be bought from a NPC who resides in each daycare for 10k each, and these braces can be given to a parent to ensure that a specific IV of your choice is passed down to the child (this DOES count as one of the three directly inherited IVs for the child). 7. If a pokemon has two potential abilities, then there is an 80% chance that the mother's ability is passed to the offspring. 8. The player is capable of switching a pokemon's ability with a consumable item; thus ability breeding is not a concern at the moment (mechanics for abilities will change in the future as stated here). 9. You can choose the gender of the egg for a fee, listed in the spoiler below, which scales with the species' gender ratio (the more unbalanced the ratio, the more expensive). 10. Genderless pokemon of the same evolution line (i.e. a magnemite and a magneton) can breed together. Note that you still cannot breed two dittos together (but ditto still can breed with any other pokemon). 11. Hidden Power breeding is mostly pointless, since you can get a 6x31 pokemon with any hidden power you want thanks to typed gems (look up mysterious gems). 12. This is a useful guide for egg move breeding. 13. You can shiny breed in this game. 2 regular parents give normal (1/30,000 + modifiers) odds of getting a shiny. You cannot breed a normal pokemon with a shiny pokemon. If you breed 2 shiny pokemon together, the offspring will be shiny. The IV's are passed in the following manner: 2 IVs are randomly selected, but can be dictated by Breeding Braces 2 IVs are randomly selected, but they choose a stat (of which cannot already be selected by the previous bullet point), and then picks the higher IV between the two parents the remaining 2 IVs are averaged between the two parents. Bred shiny pokemon's OT is determined differently than regular breeding. If the offspring pokemon is of the same evolution line as your OT shiny, then the offspring will have your OT. So, for example, you have a male shiny Charmeleon, and you breed with a random OT shiny female Charizard. Even though the female parent isn't your OT, the offspring Charmander will have your OT. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -credit to RacheLucario This section lists out step by step how to get a perfect 6x31 pokemon with the correct nature. Open the spoiler below (WARNING: prepare yourself for a wall of text and numbers) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is to give an example to a budget breeder's guide to breeding for a competitive pokemon. The goal is to get as close to a 31 speed and 5x25+ pokemon as possible with the least amount of money. This will use a lot less braces than the 6x31 section.
    129 points
  36. Hello everyone, Earlier today we pushed out a Terms of Service & Code of Conduct update to clarify our stance on a few topics and fix minor typos in the document. To summarize, there is now a rule against defrauding other users. This means things like item theft, scams for services, and trade theft are now explicitly forbidden. This does not encompass "unfair" valuation of an item, but malicious intent when trading with other people. Thank you.
    128 points
  37. Desu

    Changelog: 19/08/2014

    Features General Artificial Intelligence Added support for basic attacking moves. Added support for swapping mid-battle Added support for choosing party members post-fainting Move Tutors People from far-off lands seeking rare Shards have been spotted throughout the Sevii Islands. Players looking to trade may be rewarded for their efforts. Environmental Effects It may now rain in the overworld. This effect is dynamic and will cause rain in-battle. Certain caves will now have fog effects. Certain areas in the world will now have night-time light effects. Added various environmental animations. Teams Added team disbanding. Once requested by the team's leader, a Team will disband after 24 hours Reworked Team Ranks: Added 3 additional Ranks Renamed rankings Leader -> Boss MOTD character limit 255 -> 500. Team maximum player counts have been increased from 100 -> 150. Latin-Extended charsets enabled for Team Tags/Team Names (encompassing ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýþÿ ) Team Information is now broadcast to all online players when it is updated. Team members will now have a teal name indicator in the overworld. Duels Added automated Tiering support for Standard/Tournament Mode duels. Added ruleset selection support for Standard duels (incl. non-standard Freeze / Item rulesets). Added optional time limit enforcement. Direct item trading is now available through the Trade interface. This function allows players to directly trade large stacks of items. Expanded Friends List / Block List capacities to 250. Client / GUI Move Animations: DOOM DESIRE PSYCHO BOOST WATER PULSE RAIN DANCE SANDSTORM HAIL SUNNY DAY Sleep (Status Ailment) Burn (Status Ailment) Poison (Status Ailment) Paralysis (Status Ailment) Frozen (Status Ailment) Confusion (Status Ailment) Added controller support for all in-game GUIs The main HUD may now be accessed through a keybind. Added "Nearby Players" menu to interact with other players directly. This may be accessed through the Game Menu or through a specified keybind. Added Borderless Window Mode. Added Gold font for Shiny chat links. Various sprite/texture improvements. Added option for displaying your own nameplate during gameplay. Party member sprites now render behind Substitute sprites. Hidden Power typings will now be displayed in the Summary window when it has been confirmed via the Hidden Power Diviner. Adjusted how Summary windows spawn to be more user-friendly. Genders are now shown during the Breeding removal dialogue. DND response messages will now be in the Whisper chat type. Trainer Tower (PvE) The Trainer Tower is a PvE instance in which players battle against NPCs while climbing the tower. This area has 8 floors to conquer. Opponents in this instance will have their party members' levels scaled to the highest level of your current party, with a minimum of 50. This instance requires a small entry fee to participate in. This instance may be repeated infinitely with no cooldown. Players are rewarded with Battle Points based on their performance. The higher you climb, and the less healing you take, will result in higher Battle Point rewards. Battle Point payout rates are currently at a reduced rate for initial Artificial Intelligence evaluation. These will be increased at a later date. Balancing General NPC Trainer Rematches will now scale based on the player's current progress in the game.Trainers will now scale their party's levels and compositions based on the player's current badge progress. Money gain is not scaled up and will respect standard VS Seeker gains. TMs / HMs will no longer completely renew PP upon applying to a move slot. e.g. If a 5 PP Move is overwritten with a 40 PP HM/TM, the remaining PP will still be 5/40. Existing Move Tutors will now be reusable, but cost a small amount of money for their services. This applies to the first and subsequent usages of the Tutor. Moves already available via a Move Tutor are no longer able to be passed on via breeding. Fishing Rods will now consume Repel/Safari steps on usage at a rate of 1 step per cast. Moon Stones may now be sold. Certain TM/HMs now have expanded species lists with accordance to later generations. These are; Dragon Claw Calm Mind Taunt Blizzard Hyper Beam Light Screen Rain Dance Safeguard SolarBeam Earthquake Shadow Ball Brick Break Reflect Shock Wave Flamethrower Sandstorm Rock Tomb Aerial Ace Torment Thief Overheat Fly Surf Strength Flash Rock Smash Moves Critical Hit changes: Damage boost by Critical Hits has been reduced to 1.5x (from 2x). Crit chances changed to 6.25%/12.5%/50%/100%/100% (for each stage, respectively). Crit stage increases for High Critical-Hit Ratio moves reduced from +2 to +1. Focus Energy crit stage increase improved to +2. Taunt's duration is now 3 turns. Encore's duration is now 3 turns. Hidden Power's Base Power has been increased to 70. Sleep's status effect will now last from 1~3 turns. Overheat will no longer make Contact. AncientPower will no longer make Contact. Thunder Wave will now be prevented by Volt Absorb. Blizzard will now have 100% accuracy during Hail. Skill Swap / Role Play / Trace will now trigger swap-in ability effects after the new ability is copied. (e.g. Opponent swap-In with Intimidate -> Traced Intimidate! -> Opponent is now Intimidated.) ORAN/SITRUS berry will now activate at <50% HP and give 25% HP heal. Added WATERFALL secondary effect: Waterfall now also has a 20% chance of causing the target to flinch. BIND-type skills' durations are now 4-5 turns, from 2-5. WHIRLPOOL power changed to 35. Accuracy changed to 95. Wrap accuracy changed from 85% to 90%. Bind's accuracy changed from 75% to 85%. Clamp's accuracy is increased to 85. FIRE SPIN power changed to 35. Accuracy changed to 95. SAND TOMB power changed to 35. Accuracy changed to 95. Bubble's power changed from 20 to 40. Recover's PP reduced to 10. Psywave's accuracy changed from 80% to 100%. Meteor Mash's power changed from 100 to 90. Accuracy changed from 85% to 90%. Scary Face's accuracy changed from 90% to 100%. Burn no longer halves Facades Attack. LIGHTNINGROD now gives immunity to all electrical attacks, and raises SPATK of the user by 1 stage whenever they are hit by one. Color Change now activates after the last hit of a multi-strike move. Future Sight's power is changed from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10. Future Sight will now use Psychic-type damage. Sunlight from Drought activation now only lasts 5 turns. Rain from Drizzle activation now only lasts 5 turns. Sandstorm from Sand Stream now only lasts 5 turns. Snatch can now steal Wish and Conversion. Curse is now a Ghost-type move Conversion can now be used on Curse Conversion2 can now be used on Curse Air Cutter has a base power of 60 Crabhammer now has 100 Base Power and 90% accuracy. Leaf Blade now has 90 base power Toxic now has an accuracy of 90% Will-O-Wisp now has an accuracy of 85% Glare now has 100% accuracy GigaDrain PP Increased to 10. Base Power increased to 75. Absorb PP Increased to 25. MEGA DRAIN PP Increased to 15. VINE WHIP PP Increased to 25. Base Power increased to 45. Disable lasts 4 turns. Disable accuracy is changed from 55% to 100%. Cotton Spore accuracy increased to 100. Snore's power changed from 40 to 50. Covet's PP is changed from 40 to 25. Thief's power changed from 40 to 60. PP changed from 10 to 25. Uproar's power changed from 50 to 90. Uproar now lasts 3 turns. Mirror Coat's compatibility has been updated in accordance to later generations. Updated During-Turn priority. Ordering is now: +7. Pursuit (If target opponent switches, otherwise priority is 0) +6. Switching out, using items, escaping, charging of Focus Punch +5. Helping Hand +4. Detect, Magic Coat, Protect, Snatch +3. Endure, Fake Out, Follow Me +2. ExtremeSpeed, +1. Bide, Mach Punch, Quick Attack 0. All other moves -1. Vital Throw -2. None -3. Focus Punch -4. Revenge -5. Counter, Mirror Coat -6. Roar, Whirlwind -7. Fleeing Updated End of Turn priority for moves. Ordering is now: Weather Effects (Hail, Rain, Sandstorm, Sun) Rain Dish Doom Desire/Future Sight hit Wish activation Shed activation Leftovers activation Ingrain effects Leech Seed effects Burn/Poison status ailments Nightmare effects Curse effects Bind-type effects (Bind, Clamp, Fire Spin, Sand Tomb, Whirlpool, Wrap) Taunt ends Encore ends Disable ends Yawn activation Perish song effects Reflect-type effects end (Reflect, Light Screen, Mist, Safeguard) End of Outrage, PetalDance, Thrash Uproar ends Speed Boost activation Stat Stage increasing berries now activate immediately instead of at the end of the turn. Bug Fixes Client Fixed crash issues related to skill animations on very low-end PCs. Fixed many memory-related client performance issues. Fixed movement sometimes not being restricted by hotkeyed items' usage. Fixed GBA battle start animations. Added default animations for move types that have an applicable animation to be shown. Added evolution animations for evolution stones. If you cancel this animation, you will not get your evolution item back. Fixed eggs showing up as active party members in party indicators in spectator mode / battles. Fixed client deadlock due to Destiny Bond's interaction with Ingrain-type skills. Fixed certain items (e.g. Amnesia Brace) not showing their icons if given to a party member as a held item. Fixed FocusEnergy not showing it failed if it was already used. Fixed Grudge's message when PP was drained. Fixed Rapid Spin's message showing the wrong name. Fixed an issue where players could interact with Slot Machines from nonsensical directions. Fixed Double Battle EXP gains so that it properly shows the second amount of EXP being gained. Fixed an issue where NPCs would not initiate a double battle unless the player had more than one party member. Fixed an issue where, if a player spectated another player in the Safari Zone, it would show the lead of their party instead of their player sprite. Fixed several issues with sprite heights in spectate mode. Fixed certain tile corruption issues which would result in tiles being rendered as white blocks. Fixed an issue where multi-turn moves could cause the opponents to appear to faint instantly after another opponent fainted. Fixed "Bag" window being usable in-battle via hotkeys. Fixed evolution animation to no longer show dummy battle. Fixed Fishing Rods creating pop-up bubbles in-battle when attempting to use them. Fixed certain NPC sprites not being rendered at the correct height during Battle Start animations (Tubers, etc.) Fixed line wrapping for very long Trainer names (e.g. Ranger class). Fixed status ailments to be removed on fainting. Fixed Overheat/Psycho Boost collision in Dex. Fixed an issue where grass animations could clip on top of player sprites. Fixed overworld sprite for Town Map. Fixed town map flight icons to correctly show after you have the proper pre-requesites (i.e. badge count, location unlocked) Fixed town map gender icons for women. Fixed DS-rom Boulder sprite so that it renders correctly when moved East. Fixed an issue where VS Seeker icons would persist after interacting with an NPC. Fixed an issue where Bad Word Filters would be applied to NPC Chat. Fixed an issue where chat bubbles would display raw chat item text instead of its intended linked item. (i.e. {M:XXX;XXX:XXX} ). Fixed certain grass animations clipping over the player when moving in certain directions when the "Render All Player Grass Animations" toggle was On. Fixed rendering issues with certain environmental tiles, causing them to render on top of players instead of underneath them. Fixed an issue where a player could be prompted to use another Repel if their Repel ran out right as they had a wild encounter. Fixed an issue where if you attempted to right-click a player's name from the chat box, and the target was not in the same map as you, it would show options that are non-functional (Duel, Trade). Fixed border tile animations for water. Fixed right-click menus being able to pop-up out of bounds of the window's resolution. Fixed unknown entrants showing up in the Dex's search function. Fixed an issue where clicking the "Announcements" function in the chat box would attempt to open a whisper with the non-existant player "Announcements". Improved screen jittering for character sprites during movement. Fixed "Remove Item" dialogue so that it is no longer generated from non-party members (PC, Trade, etc.). Fixed town map so that it closes if flying to the same map you are currently on. Fixed "No Badge" message popping up if attempting to use an HM without knowing the skill (e.g. interacting with water). Fixed Nickname / Character Creation dialogues to no longer allow invalid characters / character amounts. Fixed line wrapping for egg move diviner. Fixed master ball warning indicator spawning multiple dialogues if clicked >1 time. Fixed "create team" dialogue not being closable by pressing Team Window hotkey. Money will now be updated dynamically in the Trainer Card. Fixed dialogue popup placement for Rival/Professor interactions. Fixed Followers showing up in doors you just walked out of. Fixed characters being able to move when responding to movement hotkeys when chat window is focused. Fixed starter names in E4 Victory dialogue. Fixed "Use Another Repel" dialogue to use the previously used repel type, instead of always Max Repel. Fixed duplicate "Repel has worn off" message on end. Fixed logic which prevented repels being used at 1 step when the dialogue was popped up. Fixed linebreaks for nature flag unlock messages in-battle. Fixed status ailment icons not showing up in the party frame during Tournament Mode. Fixed grass animations on certain maps (e.g. Cycling Road Grass). Fixed Transform status not displaying correctly to spectators on spectate start. Fixed an issue where Trace would display the incorrect ability name if tracing a target with trace who already traced another ability. Fixed rendering issues with border tiles where incorrect rendering would cause black tiles to show up in borders just outside the visible map. Fixed font rendering on licensing screen. Fixed Substitute sprite position in Double Battles. Fixed rendering for non-standard border sizes (e.g. Safari) "Cancel Spectate" function will now stop the observation immediately instead of when the turn's queue has ended. Fixed a bug where hotkeyed items would be used when dragging to another hotkey slot. Fixed an issue where, if a scripted encounter occurred, its battle background would not properly reflect the current terrain. Fixed an issue where followers would not be selectable if they were north of the player character. Fixed an issue where you could not select other players that were underneath follower sprites. Fixed cancel function via hotkeys ("B") to properly interact with several GUI window types (e.g. vending machines, item selection dialogue) Server Fixed out-of-battle HMs being usable by linked summaries that you are not the owner of. Fixed trade evolutions showing "Go Null!" in a dummy battle. Fixed spectating showing the "Go X!" message upon starting spectating. Fixed alive/fainted statuses not updating correctly on spectate start for party members that have already fainted. Fixed HP overflow when dealing enormous amounts of damage. Fixed exploit with HM Cut which could allow players to bypass certain storyline elements if a party member with cut was traded to the player prematurely. Fixed an issue which would cause amount rolls for multi-hit moves (amount of hits to inflict) to greatly favor low results. Fixed an issue where multi-hit moves would not be stopped if a status ailment that should stop attacking (Sleep, Freeze) was inflicted in the middle of the multi-hit attack. Fixed Teleport not being affected by trap abilities (e.g. Arena Trap). Fixed Flash Fire not preventing Will-O-Wisp's Burn. Fixed Fakeout + Baton Pass interaction. Fixed Egg Flag counts being incremented in the Safari Zone. Fixed certain outdoor maps to correctly abide by weather, and enabled Fly on them. (Roofs, etc.) Team Chat will now obey blocklists. Fixed an issue where client desync could occur when interacting with Bench tiles, resulting in movement lag when attempting to walk over them. Fixed an issue where subsequent evolutions in an evolution queue would be cancelled if a prior evolution was cancelled (breaking the queue.) Fixed an issue where Egg Move Flags could have multiple increments triggered through multi-turn skills. Egg Move Flags will now only trigger when PP is consumed (but is not dependant on how much PP is consumed). Fixed an issue where genderless species were able to breed with each other. Party members are now revived if they level up and gain HP. Fixed an issue where, if a player encountered a wild spawn at the same time as starting a scripted storyline segment, a client deadlock would occur. Duel requests are now prevented if the target is interacting with a PC. Fixed Baton Pass being able to pass Skill Swapped abilities / typings. Fixed Encored skills being able to have priority modified during skill selection. Fixed Snatch interactions with Stockpile, Substitute, Heal Bell, Ingrain, Mist, Safeguard. Fixed storyline eggs to hatch at the proper level. Fixed rounding issues for certain skills ending up doing less than 1 damage. The following skills will now round up correctly to 1 damage: Weather Effects/Bind/Leech Seed/Spikes/Toxic/Burn/Poison/Curse/Nightmare. Fixed Reflect and Light Screen to no longer reduce damage of Set Damage & Percentage-Based damaging moves (e.g. Super Fang, Seismic Toss, Sonicboom, Dragon Rage, etc.) Fixed/Added broadcasts for ABSORB/GIGA DRAIN/LEECH LIFE/MEGA DRAIN/AROMATHERAPY/HEAL BELL/BRICK BREAK/CHARGE/DETECT/PROTECT/DREAM WATER/ENDURE (Cast time)/FOCUS ENERGY/FORESIGHT/ODOR SLEUTH/GRUDGE/HAZE/LIGHT SCREEN/REFLECT/LOCK-ON/MIND READER/MAGIC COAT/MIST (Cast + On prevent stat change)/PAIN SPLIT/PERISH SONG (Cast + end of turn)/REFRESH/REST (Regained health message)/SPIT UP (Failure message)/STOCKPILE (Failure/Success cast messages)/SWALLOW (Failure/Success cast messages). Fire-type skills which deal damage will now unfreeze frozen targets. NPCs will now abide by PP restrictions. Fixed error handling for very long chat messages. Fixed an issue where the Rival NPC could be invisible in its scripted encounter on Four Island. Fixed certain signs being interactable via nonsensical directions. Fixed an issue where, if you attempted to Run or Swap while under the effects of Arena Trap-like effects, a turn would be spent. Fixed an issue where POISON GAS would hit less enemies than intended in Double Battles. Fixed an issue where SURF would not hit the correct adjacent enemies in Double Battles. Fixed an issue where FUTURE SIGHT-type skills' damage would not broadcast correctly. Other Added /lang Added /dialogtest Added ability to search via tier in Dex. Adjusted permissions for indoor maps. Indoor maps will now allow running. Removed spectate restrictions from blocked users. Sending excessive amounts of chat messages in public chat channels will now automatically suppress your ability to speak with other players. Elite 4 cooldown reduced to 30 minutes. NotesMinimum system requirements have been increased to OpenGL 2.0+ compliant graphics card. Older OpenGL specifications will have visual issues in some areas of the game.
    127 points
  38. CNY 2024 will be out within the next few days. We ran into issues which were very time consuming to fix due to some new features. 恭喜发财
    126 points
  39. KingBowser

    KingBowser

    KingBowser's Comps RULE 1. You offer me. Rule 2. Never PM me in game. "
    126 points
  40. Kyu

    Changelog: 13/01/2015

    Features Emerald Added Emerald support. Storyline scripting up to Elite 4 available to play. Certain secondary functions are not available. These will be added at a later date. Players may switch which region they are currently in by visiting a Port town in-game. An Emerald USA v1.0 ROM is required to play this content. GUI Breeding moves are now shown in Dex information. Updated chat aliases for several commands; /all -> /normal, /t -> /tr (Trade), /t is now for Team chats. Balancing General Certain balls' rates have been rebalanced: Dive Balls reduced to 3x maximum catch rate. Price updated to 1500 Repeat Balls reduced to 2.5x maximum catch rate. Price updated to 1500 Timer Balls reduced to 3x maximum catch rate. Price updated to 1400 Net Balls reduced to 3x maximum catch rate. Price updated to 1400 Shard costs for certain move tutors have been reduced. Global fishing rates have been increased. Amulet Coin payouts for NPC Trainers have been readjusted to 1.5x from 1.2x Sell prices for the following items have been updated: Pearl 1250 -> 2000 Big Pearl 2250 -> 3750 Stardust 1500 -> 2000 Star Piece 2500 -> 4000 Nugget 2850 -> 5000 AFK timeouts for PvP battles have been increased to 75s. Gender disparities for species with 85%/15% Male/Female gender ratios have been equalised to 50%/50%. Removed SCOPE LENS from OP Item Clause restrictions EVs Vitamin prices rescaled from 9800 to 4900. Removed EV cap from Vitamins Gifts Storyline-given party members are now considered 'Gifts'. These party members may not be traded and may not be bred. Gifts now bypass obedience checks. This encompasses: Starters from trainer's respective region, NPC Trades, and freely obtained gifts (Lapras, Eevee, etc.) Level 25 restrictions on Starters have been removed. Breeding / Daycare Parents are now traded away to the Breeding Man NPC when trainers want their child. IV inheritance has been rebalanced; 3/6 IVs will be directly passed to the child from either parent. 3/6 IVs will be averaged from the parents' stats. These are decided randomly unless a consumable held item is given to either parent. Everstone inheritance has been rebalanced; Everstones are now consumed when players trade the parents to the NPC. There is now a 100% chance to pass the nature of a parent if they are holding an Everstone. If both parents are holding an Everstone, this chance is 50% of either parent's. Ability inheritance has been rebalanced; If there are multiple possible abilities for the child's species, the Mother will have an 80% chance to pass their Ability to their child. An item has been introduced which will allow players to change the active ability of a species and is available in certain shops located near breeding NPCs. Certain held items have been added in order to assist with IV passing. When trainers give a Brace to a parent and then trade the parent to the NPC for breeding, this Brace will decide which IV of the parent's has a 100% chance of passing. These items are consumable and purchasable in certain shops located near breeding NPCs. Eggs will now automatically hatch after a period of time, based on the species of the egg. Rarer species will take longer to hatch than others. Egg Scientist of Cinnabar has been removed. Daycares only function in the trainer's active region. Moves Certain level up move learn orders have been re-ordered to properly scale in power. Physical and Special typing is no longer dependent on skill typing. This is now dependent on the skill itself. Information on what skills are physical and special may be found in in-game tooltips.​ Base power for certain skills has been updated. Crunch now inflicts -DEF instead of -SPDEF as its secondary effect Bug Fixes Client Fixed several client deadlocks. Fixed various flash overlay issues Fixed player sprite positioning when surfing + fishing + biking. Fixed core libs for recent versions of OSX (Mavericks+). Fixed an issue where Summary windows would auto-focus on dynamic stat updates. Fixed spawn animations for Double Battles' participants. Balls now sort in a more user-friendly format (Standard -> Special -> Master). PokeMMO.sh no longer automatically updates. Fixed shake count for ball catch animations during failure. Fixed successful catch animations lasting too long. Fixed confirmation dialogue for Game Corner exchanges. Fixed line wrapping in new move dialogue. Fixed an issue where the client could become unresponsive while waiting for connections to the login server. Flat Battles now show full Summary stats. Ctrl+Click will now function with trade windows. Server Fixed Metronome being able to call debug skills. Fixed Cute Charm activation % (100% -> 33%) Fixed rain damage buff % for player-invoked rain Various Kanto script polishing. Added fadescreen to several scripts Fixed several scripts so that "Received Item" dialogues are drawn above the player's head instead of over the item or npc giving you it. Added camera movement to oak parcel script Added Happiness indicator to Daisy Fixed several issues with your mom. Fixed Oak not always respawning after initial "Walking into the lab" script Added/Fixed many unimportant NPCs in Kanto. Added running shoes requirements for Kanto. Existing characters who have completed the 2nd Gym will have these unlocked automatically. Added fanclub scripts. Nobody will ever like you, though. Fixed an issue where saffron normal NPCs may not spawn after Silph Co. is defeated. This fix does not apply to existing characters. Various networking improvements. Fixed an issue where Auto-decline checks would occur after Busy checks for various tasks. Fixed an exploit where spectating PvP battles at certain times would give spectators more information than players. Fixed an issue where eggs and hatched eggs would only show as shiny after relogging.
    122 points
  41. Verdep

    [MOD] HD Battle Sprites

    This mod is an HD version of 3ds sprites. Download 0.9.10 Update 0.9.10 - 02/03/2024 -Added Moltres sprites (Normal Back, Shiny Front and Shiny Back) -Added Moltres to table-summary -Optimization: Removed duplicated frames from rest of Gen 5 Backsprites -Resize proportion fixes Front: Moltres: -1% Shiny Hunters Version Current progress Front/Back Sprites: ▪️ Gen 1-5✔️ ▪️ Shiny Sprites✔️ ▪️ Alternative Forms✔️ ▪️ Female Sprites⚠️ Old updates Credits to Magnus (@TilableToast) to create these HD sprites for Gen 1-4 and Shiny Gen 5. Also credits and special thanks to @Insensitivity for making and sharing the Gen 5 HD normal sprites and all Backsprites.
    121 points
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