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Showing content with the highest reputation on 05/17/22 in all areas

  1. another long hunt... Team Mr >>>>>>>>>>>>> at least got lucky with breeding
    19 points
  2. these are the signs of a truly great shiny hunter
    15 points
  3. Hi, I would like to suggest that a new PVP category gets added, wild caught only. Back in the day before breeding, we battled only with what we had caught, we had no perfect IV pokémon. I believe this would be a spicy new category that would not just breath new life into PVP but also into hunting wild pokémon.
    8 points
  4. 19 OT Team Mr >>>>>>>>>>>>>>
    4 points
  5. 2 months ago, a few of our more attentive players noticed that March 29th 2022 would be the 10th anniversary of the forums coming online. As a brief history lesson for everyone, the first public test of the game started a few weeks later in April 2012, then the "alpha" (now known as PokeMMO Epsilon™) was released in June 2012. While originally we were just planning on a large content update to commemorate the date, maybe throw in some massive tournament or something, we had the brilliant idea to instead make a one-time event outside of what we call "event season"- the period of Halloween/Christmas/Chinese New Year where we normally don't permit large, breaking changes so as to not interrupt the events by leaving you with an unplayable video game. "Get hyped" we said, because it'd be good. Then, despite our better judgment, we doubled down by not only giving ourselves a deadline to come up with something and get it out, but a public deadline. Several in fact, and we've managed to blow all of them in a fantastic fashion. Today marks the date of our 4th deadline being missed, and I'm happy to announce that we're commemorating this feat of project logistics by releasing the Torch & Pitchfork Seasonal items. These items will be available until the next update releases. We expect that to be Soon™ish, probably around Two Weeks™, but we're giving ourselves some leeway so we don't need to make more announcements about announcements. When we get there, this will also be an unusual update process. We'll be breaking it into a 3 part series: The major, fragile changes will occur before the event. This will be our launch of the open beta iOS client, general changes like moveset updates, bug fixes, and a large suite of scripting changes to help us support future regions. A few days later, after we're sure that the game's not completely busted, the event will start. Finally, after the event ends, a new permanent feature will launch. We'll keep that one a surprise for now. Until then, See you Soon™!
    4 points
  6. You shine, bro? 20 OT 540 Encounters Team Mr >>>>>>>>>>>>>
    3 points
  7. 11th OT, 23,887 encounters and 745 hours Very happy with this one and 2x31
    3 points
  8. Welcome everyone to our shop! Semi Comp: ~2x31 + 3x28 + nature = 350k ~3x31 + 2x28 + nature = 450k ~2x31 + 3x30 + nature = 500k Fully Comp: ~3x31 + 2x30 + nature = 600k ~5x31 + nature = 950k ~3x31 + 3x30 + nature = 1.2m ~6x31 + nature = 1.9m ~We do not breed MALE ONLY mons. ~0 IV's count as if they were x31. ~Starter Pokemon or 21k gender price mons additional +50k. ~9k Gender Pokemon additional 20k. ~Happiness mons additional 80k. ~Genderless mons additional should be added after the final breed. You may contact us in Game or Discord: IGN: DrTylerGrey / ArtOfKilling Discord: DrTylerGrey#7776 / Kamui#2181 ~Eving + lvl 50: 40k. ~Eving + lvl 50+ evolutions: 50k. You can also contact us in Game or Discord: IGN: Crimar Discord: Crimar#4145 Also shoutout to xPauu? for breeding prices you can check her shop here Happy Clients:
    2 points
  9. Date: Sunday, May 22nd Time: 7 PM UTC | 3 PM EST Details: -This will be an in game hosted randoms tourney -Members from Optic and friends may join -This will be single elimination -Bracket will be posted the day of the tourney. Please whisper me before the tourney if you plan to participate (I will @ one hour before on discord and ask in team before the event starts) -Pray you have good RNG Location: Slateport City, Ch4 First Place Prize: 500k Second Place Prize: 200k Host: Ploegy
    2 points
  10. I like the thought process of wanting to spice pvp with new stuff. But I think adding new pvp categories that require farming is in general a double-edged move. People almost never run out of OU comps to breed, let alone UU or NU. The grind is practically infinite, and they already have such a high bar to enter the comp scene. So if a new category takes away grinding time from the primary formats on top of that, it's not necessarily the healthiest addition. Good additional formats, imo, are the ones that do not require grinding at all, things like randoms, metronome cup, (arguably doubles where you can use your OU comps to an extent), monotype format, stab format, freaking--bandstorm, 1v1 ... you get the idea. Reusing existing comps in new ways will breathe life into pvp, but making people grind more is not my recommended solution. Not to mention catching wild pokemon with good ivs already has plenty of incentive, since they're used as breeding materials. If you're still intent on this idea despite these criticisms, you could always try hosting an unofficial tournament with this ruleset and evaluate the community's reception to it.
    2 points
  11. ZackAckerman

    Chickun SHOP~

    My Alakazam approves, Chicken Shop da best, serv with a soda on the side ?
    2 points
  12. Sinnoh, Old Chateau : Spinarak
    2 points
  13. SuQinAn 2022年5月16日 - 明雷闪 - 闪光巨金怪 撒花恭喜
    2 points
  14. congrats on 2 in 1 day lol Bloo ?
    2 points
  15. Part 1: File Structure Image tutorial courtesy of @DemonicDax Part 2: Track IDs Updated list compiled by @budadeth and @cyanfire All you gotta do is name the music file after the track ID that it's supposed to replace. (example: vermillion city is 313, so if you want to have All Star by smash Mouth play in verm, you have to name it 313.mp3) And then drop it in the folder of its corresponding region. If an ID is missing from this list, it is also possible to type the command /bgm while in the game, to get the ID of the track currently playing. If you do this, please post in this thread so the missing ID can be documented. Login Screen (goes in the "2" folder with unova music) 0 - Kanto IDs: 1 - Hoenn IDs: 3 - Sinnoh IDs: 2 - Unova IDs: 4 - Johto IDs: Part 3: Loops If you paste in a track, it will just play from beginning to end and then start over. If you want to say, play the intro of the battle theme, and then loop from after the intro onwards, you'll need these meta messages. However, they currently only work with MIDI files. There's already a very detailed guide on how to accomplish this, so I will just share it here. https://forums.rpgmakerweb.com/index.php?threads/make-looping-bgm-part-1-ogg-vorbis.10987/
    1 point
  16. -TALKING POKES- Compiled for PokeMMO by xAiEnmax Compilado para PokeMMO por xAiEnmax This is a sound mod that will change the cries of pokemons from gen 1 to 5. I got the sonds from Jaizor11, I've already tested it and after a few tweeks, fixes and edits, I decided to share. So hope you enjoy it and find it fun. <3. _________________________________________________________________________________________________________ Este es un mod de sonido que cambiará los cries de los pokemones desde la generación 1 a la 5ta. Obtuve los sonidos de Jaizor11' . Ya lo probé . luego de modificarlos un poco y hacer unas ediciones y arreglos mínimos decidí compartirlo. Espero los disfruten y lo encuentren divertido. ALL IN ONE / TODO EN UNO - WAV // 14-Mar-2018 ºTalkin Pokes All in One - 42 mb #Changelog - Thanks @Platybus for asking. * IMPORTANT* I'll leave the files and values at this, I won't be editing them anymore. But feel free to do it and share, because every each of us has a different taste. The last thing I'll do is try to fix the Pansear cry, read spoiler for that. ^^ Enjoy - Ai ♥
    1 point
  17. Note: There are English and Spanish translations. Hay traducciones al inglés y al español. Drago's Ribbon Chateau Status: SHOP IS OPEN | Status: Abierta [Banner Credits to Fixedgaming and Requi] IGN: DragoTamer Summarized - General Prices | Precios generales Specific and additional information are list below Elite 4 Ribbon Pricing | Precio de Cinta de Campeón Battle Tower Ribbons Pricing | Precio de Cintas de Torre Batalla Contest Ribbons Pricing | Precio de Cintas de Concurso Other Ribbons Pricing | Precio de Otras Cintas Other Services | Otros Servicios Active Discounts |_Descuentos Activos Why The Pricing | El por qué del precio Additional Notes | Notas Adicionales Images | Imágenes Finished Orders | Pedidos terminados: In-Progress Orders | Órdenes en progreso:
    1 point
  18. Login screen Trainer card, chat box, pc, pokemon summary Battle window Mail GTL bag Download link https://www.mediafire.com/file/ku9wx05tj1wutur/Scizor_Inspired_Theme.zip/file
    1 point
  19. 公会名称 AQ 公会会长 Snivyjump 参加人员 公会成员 日期 星期五,2022-6-3 时间 北京时间19:00 地点 合众鹿子镇5p 有效参赛精灵 波克比 规则 参赛精灵为主办方准备的波克比,相互传递比赛。 为确保效率,预选赛期间双方各两只波克比单打,十六强期间双方各四只双打。 统一发放的波克比禁止携带道具。 活动结束后奖励将于主办方统一发放。 领奖方式由主持人邮件发送 主持 longchenT 奖励 冠军 帝陨5v固执巨金怪+玩具飞机 亚军 5v固执老匠+火焰宝珠 季军 5v爽朗暴鲤龙 第四名 4v淘气钢鸟 参与奖 小红包×2 欧皇奖 对战中摇出神兽技能,奖励游戏币20w 非酋奖 对战中无任何攻击技能,奖励10w游戏币 捐赠者 YanLinZhi longchenT
    1 point
  20. 热烈庆祝LIØN公会两位绝代双骄卧龙凤雏旗鼓相当伯仲之间的果农 SuQinAn 18箱蛋闪火蛾子 mrcczh 自以为5月5号要地震可以不浇水兴高采烈种满28个号的果子结果没地震含泪辱骂浇28个号的水 公会名称 LIØN 公会会长 lonerszzz 日期 星期五, 2022年5月27日 时间 北京时间 20:00 位置 迷幻森林 - ch.5 时长 1小时 抓捕 另外 10分钟 提交 计分方式 个体值总和 = 最终成绩 有效的参赛精灵 藤藤蛇 闪光奖说明 活动期间出闪 数量不限 特殊奖说明 个体值内包含 20 | 22 | 5 | 11 提交方式 邮寄主持人 (邮件标题请备注好分数) 规则 要赢得从高到低排名的第1-3名, 需要提交总成绩最高的精灵宝可梦 要赢得非酋奖, 需要提交总成绩最低的精灵宝可梦 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 进化形态和退化形态均不可参赛 所有精灵宝可梦必须保持原样 (未训练、未进化等) 你必须是精灵宝可梦的原训练家 你只能提交1只参赛精灵宝可梦,超过1只将不计入成绩 你必须通过把精灵宝可梦邮寄发给主持人的方式来提交 平局情况下, 最先抓到藤藤蛇的胜出 你必须是LIØN公会的成员, 或是特邀嘉宾 主持人 IcuBoy 第一名 闪光多多冰 + 泰迪熊 第二名 闪光拉达(帝陨质子) + 瓜皮帽 第三名 闪光小约克 + 瓜皮帽 非酋奖 火炬 特殊奖 质子发射器 闪光奖 BLING BILING 闪光护符*1 (不限数量) 本次活动奖励捐赠者 (排名不分先后) SuQinAn | mrcczh 感谢你们 ❤
    1 point
  21. Date Saturday, 21st May 2022 Time 10 PM UTC | 7 PM BRT | 6 PM ET Time Zone Converter Location Seafom Islands, Kanto, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total sum of IVs + Species Bonus + Nature Bonus = Total Score Pokemon accepted as valid entries Jynx + 5 Squirtle + 3 Dewgong Slowbro Nature Bonus Timid +5 Modest +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry Players can enter the event with only one account/character. All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff DeusBruno Cosmooth 1st Place Prize GIFT Shiny Jynx Lv. 30 Your choice of nature, 2 moves, with 3 selectable IVs + 3x28 IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points The prizes will be sent to the winners a few days after the event
    1 point
  22. Date: Friday, May 20th Time: 7 pm UTC | 3 pm EDT Location: Route 110, Hoenn Ch4 Duration: 1 hour for catching and 10 min to submit entry Pokemon accepted: Nature Bonus: Modest +5 Timid +5 Hasty +5 Rules: All Scores are judged highest to lowest. You may submit 1 entry only (no prize for the worst) All Pokemon must have been caught within the event time. You will have one hour to catch your entry. Pokemon must be the player's OT. You must link your entry to a participating staff member via whisper to submit your entry. In the event of a tie, the winner will be determined through the earliest catch time. Must be part of the team to participate (unless you talk to me beforehand). 1st Place Prize 500k  2nd Place Prize 200k Host Ploegy
    1 point
  23. 祝卡兹KZsama生日快乐!! 工会名称: ALO 公会会长: lengyiQAQ 日期: 2022年5月19日 时间: 北京时间20:00 抓捕地点: 丰缘地区 流星瀑布(ch.5) 抓捕时长: 1个小时 10分钟提交成绩 参赛精灵: 铁哑铃 评分: 个体值总 = 最终成绩 领奖方式: 主持人邮件邮递 赞助: ALO公会 KZsama 主持人: Hsi EyuTao AloMortal 活动规则: 要赢得从高到低排名的第1-7名, 需要提交一只总成绩最高的精灵宝可梦 要赢得非酋奖, 需要提交一只总成绩最低的精灵宝可梦 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 进化形态和退化形态均不可参赛 所有精灵宝可梦必须保持原样 (未训练、未进化等) 你必须是精灵宝可梦的原训练家,只能提交一只参赛精灵宝可梦 你必须通过把精灵宝可梦私聊(/w 玩家名字)发给主持人的方式来提交 平局情况下, 最先抓到的胜出 获奖者按照以下名次顺序在奖池内自选(1等奖-非酋奖-2等奖-....7等奖) 参与资格: ALO公会成员 活动奖励: 奖励池: 闪光投摔鬼 闪光烈焰马 闪光多多冰 闪光高傲雉鸡 5V成品河马兽 + 5V成品三首恶龙 棕色狼人面具 x1 瓜皮帽 x1 圣诞节礼物-2021 99个 x1
    1 point
  24. not sure if you already knew this but themes does not work for android neither sorry bro, cries and themes are not supported on android but you can still use almost every other type of mod in android
    1 point
  25. sorry cries mod still dont work on android devices
    1 point
  26. I can make kanto with P3 music
    1 point
  27. Yeah kinda thinking it is in that territory now thanks for AB testing with me.
    1 point
  28. I totally recomend this breeding service, mi amor xPauu is fast and cheap and she the best UnU. thank you ♥
    1 point
  29. the GOAT, ill mail you some orders, add me ingame again
    1 point
  30. Super Brook - 6 Pokemon Tyranitar Gigalith Steelix Excadrill (Sandrush) Golem Garchomp Mysty - Seadra Politoad (Drizzle) Pelipper (Drizzle) Lucicolo Kabutops Swampert Surge - Pikachu - Light-orb - Fake-Out, Extreme Speed, Surf and Volt tackle Jolteon Roton - Frost Roton - Grass Elecktross - Magnetzone
    1 point
  31. What can i say, 100% recommended, ofc i'll order again soon
    1 point
  32. Hello Sir, Good idea, but, If you follow the rules and the code of conduct, you will have a wonderful experience in PokeMMO. personally I have never had any problems, I dare to say that the staff is very efficient.
    1 point
  33. Wow! I really like this theme:D Like a whole new game:D Thank you very much!!!<333
    1 point
  34. Hi after Kyu's post about delaying the 10th anniversary event for at least few weeks I think it's fair to collect some of the most voted little suggestion players did so staff at least may see them. Most of them are suggestions not suposed to be hard to implement. I know all players want hidden abilities but these suggestions are more realistic and easy to implement. I didn't put the gender ratio one because Kyu told that they will probably implement it on the next update. If you want a suggestion that has +10 votes to be here and is realistic they do it with the next update make a comment with the post so I can update this one. I'm going to mention all big staff members so they may see it @Kyu @Desu @Shu @Squirtle @Rache @Bearminator @Teddi @SecretDjinn EDIT: Please if you think most of these suggestion could be a great implementation to the game upvote and like the post so devs can see a big part of the community want these changes. EDIT2: Im going to mention creator post who haven't liked the post so they may help @Poufilou @Draekyn @xJoseee @Bhen @TheFrenchiestFry @Riesz @MrMalz @Imperial @Thekingofglory @caioxlive13
    1 point
  35. i hate doubles but sure i dont mind im available almost any time today just hit me up
    1 point
  36. DragoTamer

    Dev Team

    Pushing back the event isn't a bad look. That's selfish. The proper perspective is that devs care enough to keep working on the big and little details to deliver a fantastic 10th anniversary event. As you play through PokeMMO, notice all the little and big things that they've worked on to bring a seamless and unique experience. I would rather wait an extra month for an event I'm going to absolutely enjoy than receive an event tomorrow that is just blah. Additionally, as regular players, it's easy to lose sight of the complexity of the game and get annoyed at little inconveniences. I'm actually happy that those "little annoyances" are even there at all because it signifies we don't have any serious qualms. Kyu provided a thorough answer above to further elaborate on the back-breaking work they do.
    1 point
  37. SuQinAn 2022年5月11日 - 18箱 - 闪光燃烧虫 撒花恭喜
    1 point
  38. Kyu

    Dev Team

    This game is not structured in a way where we can divvy out work into hyperspecific chunks. All of the developers here wear all the hats they can, because that's what the project has needed up until this point. It allows us to run on a very lean team which is very good at producing results. If we were looking to invest into more software developers for the game, I'd guess it'd take around a year to train someone to fully understand the project like I do. It's pretty big, at over a million lines of code and 40 subprojects atm. And we're kind of picky, in that if we're looking to hire someone to work on the actual product, we don't want a revolving door of useless year 1 CS students touching the codebase with their grubby messy hands. If we did find someone who's both competent and underemployed, I'm pretty sure it'd cost at least $100 if we want them to show up every day. So yeah, it's pretty expensive. I'm sure it does. It annoys me too, I'm tired of working on this patch. But throwing more people at the problem doesn't actually solve this particular situation. When it comes to development, usually goals and their problems can be categorized in one of two ways: A goal with an objectively correct solution. Like: "Make the skills work like they do in X game." "Make the game run on iOS." "Make an animation which does X" A goal which is open ended. A vague idea, like "Make an event which commemorates our 10th anniversary, somehow." For #1, you can absolutely throw more cooks into your kitchen to get the thing done. It's easy, there's a correct way for things to occur, and if you don't do it that way, you failed to do the thing. We do occasionally contract people for this type of work, especially if it falls out of our areas of expertise. For #2 though, we have found that more cooks does not make the creative process better. They can do more things at once, provided that their problems can be categorized as #1, but that's not really the issue when it comes to events. The bottleneck is designing and iterating on whatever mechanics we come up with, and that role is restricted to 1 or 2 (extremely experienced) people out of necessity. Otherwise you get the problem of too many cooks in a kitchen all trying to make the same pot of soup, and nobody is happy with how it tastes. I've yet to find a way to improve that, so the real lesson is what we came up with 10 years ago, and what I should have done in the first place- "just don't give ETAs lol"
    1 point
  39. ZHM

    ZHM追闪贴

    263箱蛋闪燃烧虫 4681=18 延续一个月玄学3.5-4.6-5.7号分别一只 期待6.8号的仔
    1 point
  40. This is just the Blood & Mr thread at this point
    1 point
  41. gbwead

    [UU Discussion] Dugtrio

    Why? Seriously, why is Dugtrio considered potentially banworthy in UU, but not OU? Dugtrio does the exact same shit in OU, UU and NU. So why is Dugtrio ALWAYS a problem in lower tiers? Are UU/NU players more stupid than the norm? Are they whining more than the norm? Are they endangered species threathen by the recent Randoms addition and therefore they get special treatement? Dugtrio gets banned in NU, but not in UU and OU. Six months later, Dugtrio gets banned in UU, but not OU. Six months later, Dugtrio gets banned in OU. Six months later, devs invent some kind of new nerf and Dugtrio gets unbanned from OU. Six months later, Dugtrio moves down to UU. Six months later, Dugtrio moves down to NU. Oh devs decide to rebuff Dugtrio in hope to get back in line with the original game mechanics. Six months later, Dugtrio gets banned from NU. And the cycle goes on and on and on. Pardon my french, but this is a fucking joke. It's so dumb. Everyone is wasting their time and resources. Please for once look at the big picture and stop unravelling the progress we have made with this foolish step by step approach. Look at the Tiering Policy and please justify why Dugtrio is ONLY banworthy in UU/NU and not also OU. If it's the same policy for all tiers, please be consistent and open a discussion thread for OU Dugtrio.
    1 point
  42. Download contains folder with four PokeMMO themes intended for the android apk, but are actually only supported to work when selected on pc just as any other theme. Interface looks like android app, but they're technically pc only themes sadly. https://drive.google.com/drive/folders/1MiCBrpPqSJ_hkFzaYBENK30dY3mbMnpv?usp=sharing One features warm, snivy inspired tones. Another features cool shades reminiscent of sableye. Smeargle has the boldest theme of the bunch. Lastly, we have a vivid theme featuring similar styles to those of everybody's favorite electrical rodent. And... it's just in time for Christmas ? Happy Holidays, gamers! Sorry for the lack of images. It's hard for me to capture it because of the fact it's a mobile theme. If anyone would be willing to share any screenshots taken with this theme I would love to feature some images here!
    1 point
  43. Hello! You need to raise your client's memory allocation value. Please follow the instructions listed here: https://forums.pokemmo.eu/index.php?/topic/56196-managing-ram-usage-of-pokemmo-in-windows/ We're sorry for any inconvenience caused. Good luck! :)
    1 point
  44. Table of Contents: Introduction 1. Understanding the meta-game 2. Pre-battle 3. Mentality and approach to battling 4. Advanced techniques Conclusion Introduction: I’m Barrage, a competitive duelist who has been playing since December. Some of you might know me from dueling in Viridian where I have played hundreds of duels under the name “Ombre” as well as Barrage since March (for those of you who didn’t know that was me, I was just tired of being referred to as a Mexican man in teamspeak and on stream). I also participate in tournaments and have consistently placed well in the 6v6 tournament scene as well as 4v4 more recently, showing repeated quarter/semi/finals appearances in both environments as well as several official tourney wins including the Master's Invitational Brawl. I consider myself to be a strong duelist with a tournament match win-rate of over 70% in OU for the month of May. I decided to create this guide in order to try to help intermediate to advanced duelists become aware of certain more abstract or complex concepts of dueling. This guide takes for granted that you have good understanding of the fundamentals of battling such as the role of every Pokemon and the type effectiveness chart. I will divide this guide into multiple sections and possibly accompany them with video demonstrations as I progress. This guide is most likely to be a perpetual work in progress as I add more to the guide over time and as the meta-game shifts. It is a long read, but please don’t be intimidated. My goal is to make a very comprehensive guide and pour almost all of my knowledge into it so that others can benefit. I want to do what I can so that we have a more experienced and knowledgeable dueling community in order to create a more interesting competitive scene. I hope the audience for this guide is there. 1. Understanding the PokeMMO meta The first thing to consider when battling in PokeMMO is that the meta-game is vastly different from that of the generation 3 official series. PokeMMO is only in development and lacks many of the mechanics that exist in generation 3. Most notably, we do not have access to many held items, perhaps the most important one being the choice band which greatly affects the way we interact with physically offensive Pokemon in the meta. We currently do not have access to breeding moves either which has a large impact on the strength of certain Pokemon. In addition to this, certain abilities and attacks are not fully functional. As a result, keeping the metagame in mind when teambuilding and determining the strengths and weaknesses of every Pokemon is important in PokeMMO. A big mistake I often see with many competitive players in PokeMMO is using smogon as a completely reliable source of information for an analysis of the strength of a certain Pokemon. Many people don’t take into account the PokeMMO meta when coming up with builds and movesets for their Pokemon and go with a cookie-cutter build. This is not necessarily the most effective way to proceed due to the unique nature of PokeMMO’s metagame. I strongly advocate the use of damage calculators and careful thought to come up with builds that fill specific purposes within our meta. A Pokemon should always be built with multiple objectives and have it be able to adapt and perform well under the most situations. That’s why when considering what Pokemon are strong, one should always think about how each Pokemon deals with the common threats of the meta. More innovative players will even think of extremely creative ways to deal with said threats. If you would like more information on this, please visit ThinkNice’s advanced guide to EVing. 2. Pre-battle knowledge a] Knowing damage In many players’ case, I believe some of the greatest blunders arise from a lack of knowledge of damage. I often hear people say “oh wow, I didn’t expect that to do so much damage” and similar things. Through experience and using damage calculators (smogon.com/calc/), a strong competitive battler will have an extremely good idea of how much damage a Pokemon will take from different attacks originating from many aggressors. This is extremely important in battling in order to predict how the duel will go in multiple scenarios. Knowing damage will affect how you approach the duel in every case and give a better grasp of good decision making. When every Pokemon is revealed and especially with the last handful of Pokemon remaining, it should be known to you how you should proceed in order to close the duel. This, of course, will not be static every turn and may vary as your opponent adapts to this as well in the case of two good players battling each other. In that case, it should also be known to you in which scenarios you could lose and to avoid those scenarios by assuming that your opponent is aware of them and is taking the same steps as you are to win. All of this begins with knowing damage to a tee. b] Knowing every Pokemon stat-wise In order to have good expectations of damage, you should know the stats of every Pokemon and how they physically and specially strong or weak, both offensively and defensively. There are certain standard builds in PokeMMO that you can expect to see. You should know how each Pokemon’s unique build interacts with another Pokemon’s build damage-wise. Scouting a moveset will often give you a good idea of what sort of damage you can expect. A moveset will often reveal a Pokemon’s build to you and you should adapt using this knowledge. c] Knowing damage part 2 – predicting damage using knowledge of stats Even in the case that you don’t specifically know how much damage a Pokemon will do with a particular move, using knowledge of STAB, type effectiveness and understanding of base stats, it is possible to deduce the strength of an attack on a given Pokemon. For example, you are in a duel vs. a Machamp. You have already scouted that he carries focus punch and he sent out his Machamp after you defeated one of his Pokemon with Snorlax. Your Snorlax is now threatened and your best switch option is Starmie, as it resists Machamps cross chop and threatens it out. Nothing else can take a hit from Machamp on your team at this time. However, you have scouted that he carries focus punch, but you do not want to risk the cross chop. You want to know how much damage a focus punch will do to Starmie in the event that he predicts your switch, but have never been in this scenario before. Using math, we can determine how much this will do using relative knowledge of other moves against Starmie. Let’s say you have seen Ursaring’s earthquake damage against Starmie and know exactly how much damage it does. Ursaring has the same base attack as Machamp (130). Since you know that every Machamp and Ursaring are likely to invest 252 attack EVs, you are looking at a similar final attack stat, a max of 200 at level 50. Knowing this, the next step is to do math to determine the end base power of the focus punch by calculating type resistances and stab. Focus punch has a base power of 150. Machamp gets STAB from fighting moves, so this power is multiplied by 1.5x, putting our number at 225. Lastly, we factor in Starmie’s resistance to fighting moves as a psychic type, and that will reduce our number to half the value, 112.5, or 113 rounded up. That means focus punch will do slightly more than Ursaring’s earthquake to Starmie. This same process can be applied to determine the damage of Pokemon across different base stats even though in this example we used two Pokemon with the same base attack. It is important to know how much a base stat represents at level 50 with and without different EV investment and to understand what that represents in terms of damage to different targets using various base powers. d] Building highly versatile teams and Pokemon As I mentioned earlier in the guide, it is important to build Pokemon to deal with a large number of situations with movesets that are conscientious of the meta’s biggest threats. People often complain about walls and how they are overpowering. While this is true due to a lack of choice band and the implementation of certain Pokemon as well as moves like substitute, many players are not doing what they can to cope with the popular use of these walls, especially in condensed environments like 4v4. I personally believe mixed attackers are currently the name of the game in PokeMMO. With accurate predictions, it is possible to bring down walls using combinations of special and physical attacks within the same moveset. Examples are Charizard, Salamence, Nidoking, Arcanine, Kabutops (to a lesser extent), and others. Starmie, for example, while a special powerhouse, will easily get walled by the likes of Blissey and Snorlax. While Starmie is certainly a great addition to many teams, one must ensure to pair it with wall-breakers and adequate protection in order to deal with special walls so that it can do its job as a late-game sweeper with excellent coverage. Furthermore, there are certain Pokemon that are nigh-unwallable in our metagame, such as Marowak. A focus punch will take out most Skarmory in two hits, arguably the Pokemon that most effectively walls it. Another good example is Machamp, who does around 70% of Skarmory’s health with one focus punch and can often finish it off with a cross chop. When considering how you build your team, you should always carry effective ways to break down walls. Alternatives are special attackers with explosion such as Electrode and Gengar, who, with accurate predictions, toy with your opponent and force them to take free damage or lose a big part of their defensive core. I feel like this is something people often overlook. Many don’t have the insight, skill, or confidence in battle to use wall breakers effectively and as a result, don’t see their strength. In the hands of a good player, however, wall breakers are currently the best way to deal with wall stacking in PokeMMO. 3. Mentality and effective thought process in battle a] Adapting to your opponent I consider this skill to be quintessential. This is what makes the biggest difference between a mediocre and a good competitive player. While Pokemon is a game with a relatively low skill ceiling compared to Starcraft or something like that, accurately adapting to your opponents is how you can learn to consistently beat players who are just as knowledgeable and good as you. I have been told by a few players that Pokemon is a game of rock paper scissors and that at the highest level, the game comes down to Pokemon match-ups. While this statement often proves to be true in the 4v4 format, I think it is not so applicable to 6v6. In 6v6 there is much more room for switching and you will often have teams that are better prepared for a variety of threats – not the case in 4v4. With more tools available to you, it is possible to outplay your opponent by understanding their thought process. This goes back to what I mentioned earlier regarding understanding the steps to winning the duel for both you and your opponent and predicting outcomes many turns ahead. Adapting to your opponent involves analyzing their play and gauging their skill level. Based on their actions, what knowledge does your opponent appear to have? Are they adapting correctly to your play? What would you do in their situation – are they doing the same? It is possible to put yourself in your opponent’s shoes in order to predict what the most likely play would be for them. You should always adapt your play style based on the assumptions your opponent appears to be making. b] Avoiding ‘overprediction’ I often hear players throw around the term ‘overpredict’. Sometimes, the anticipation of a certain play isn’t necessarily an overprediction – it may have been a good and reasonable prediction but the opponent did not realize the danger of the situation they were putting themselves in and didn’t react accordingly. That’s why gauging skill level is so crucial. I define overprediction as predicting your opponent to make a move that might appear to be optimal but was not in fact necessary for them to win the duel. I will explain with a case scenario. In a duel, player A has Charizard out versus a Venusaur in the first turn. The Charizard player goes for focus punch, predicting a switch to something that can absorb the anticipated flamethrower. Two common special walls are Snorlax and Blissey, both with which focus punch deals quite well. As predicted, Snorlax comes out and the Charizard player proceeds to take it out with a brick break – a good prediction given the circumstances. Player B did not know whether player A was good enough to anticipate the blind (blind because player A has never seen Snorlax, he just assumed) switch to a special wall and did not want to risk crippling his Venusaur early on. However, consider this next scenario: In a different duel, player A is down to his last Pokemon, a full hp Charizard equipped with a lum berry. His opponent’s remaining Pokemon are a full health Venusaur, which is out, and an 80% health Snorlax, meaning player A has already seen it. Unlike in the first scenario, it would be foolish for the Charizard to go for a focus punch here even though player B is in a technically unfavorable matchup. Player B can simply win by attacking the Charizard with Venusaur, since he knows it isn’t carrying overheat and physical Charizard cannot one-shot hp invested Venusaur with a flamethrower. Venusaur will go for a sludge bomb and the next turn Snorlax will finish the job with a body slam. Even though in a previously similar case, focus punch would have been a good call, these circumstances do not warrant focus punch. I consider this type of play an overprediction because player A predicted a move that his opponent did not need to make – it did not take into account the optimal play for player B. Granted, player A was probably screwed here unless he got a critical brick break on Snorlax after killing Venusaur. If the Venusaur player was inexperienced, it was also possible that he tried to go for a sleep powder, activating lum, and letting Charizard two-shot the Venusaur with flamethrower and escape without damage. This puts Charizard out of kill range for Snorlax, enabling him to get 2 brick breaks off to kill the Snorlax. Always keep in mind how your opponent will try to win the duel and what you need to do to win in order to adapt your level of prediction. c] Multi-level prediction This leads into my next point about what I call multi-level prediction, for lack of a better term. It has been noted that most people strategize only predicting 1 step, or level, ahead of their opponent (for more information on this and an interesting watch, check out this video). For example, if a player has Marowak out versus Snorlax, the obvious play for Marowak is to press earthquake against Snorlax. The Snorlax player would then think level ahead of the Marowak, predict the earthquake, and send a flying type or a Pokemon with levitate. Predicting a step further ahead, Marowak would instead go for the focus punch, double-edge, swords dance maybe, or make a switch into another Pokemon to deal with the incoming Pokemon. If the Snorlax player predicts that the Marowak player will make a double-switch, he might switch into a Pokemon himself to deal with the anticipated oncoming switch-in or stay in on Snorlax and go for an attack. There are many ways to accurately determine on which level of thought you should be playing for most of the duel, which mostly involves analyzing your opponent’s typical level of play and adapting to that. However, in duels versus equally matched excellent players, it can be difficult to anticipate one another. You can often base your prediction on how the opponent previously responded to your plays. If a player reacts a certain way once, it is likely that he won’t react the same way in a repeated situation – this occurs often in 6v6. It is easy to take advantage of that. A really good player might react the same way twice though, knowing that you will anticipate the opposite. However, it is always important to determine the likelihood of your opponent making a risky play given the situation. Sometimes even if your opponent knows what’s coming, they will bite the bullet because it isn’t worth the risk to them. It is important to understand this yourself. Know what is important to your opponent and act accordingly. 4. Advanced battling techniques While these may seem obvious, I often only see the strongest players dare to pull of these moves. It seems most players are afraid to take risks, or don’t correctly evaluate the importance of making certain plays. I hinted at these two techniques in the previous sections, but I will explain in somewhat more detail here, though they are quite self-explanatory. a] Double-switching A double-switch is a switch you make anticipating your opponent’s switch. Both players are switching out, hence the term “double” switch. For example, low hp Machamp vs. 100 hp Snorlax, Snorlax might go into full health Gengar. Predicting this, the Machamp player switches into his own low hp Starmie. This would seal the duel for the Starmie player if these are the last four remaining Pokemon. Had he stayed in with Machamp and went for a cross chop or rock slide, Gengar would have come out and put the Starmie player in a bad situation. Gengar would press t-bolt and kill Machamp. Starmie would come out for the revenge kill, but Snorlax is out of range of a single attack and it will kill the Starmie in a body slam or shadow ball. However, in the example where the double-switch occurs, Starmie can now kill Gengar, fall to the Snorlax, and Machamp can finish off Snorlax. Even if the Gengar switches back into Snorlax, it will take too much damage from psychic to survive a second one. b] Pressure baiting This uses the concept of pressure to bait your opponent into making a certain move. Obviously, having pressure is when you have the advantage and your opponent must make a defensive manoeuver or is put in a position where their play is extremely readable. Often, it will be advantageous for you to come into match-ups in a certain order for you to win the duel. Sometimes you can manipulate which match-ups you get by baiting your opponent into attacking a certain way or pressuring them out of a match-up and double-switching to something else to give yourself a more favorable position. For example, my opponent has a Starmie out vs. my low health Snorlax but I don’t want to lose it quite yet. Let’s say in this scenario, my best option is to bring out Kingdra and set up rain. However, I don’t want my Kingdra to get withered. I’m not sure if he will go for surf or psychic against my Snorlax, so I can’t necessarily switch in Kingdra safely. I switch into my Umbreon which can safely come in on either attack. I know that he doesn’t want to risk losing his Starmie or have it get chunked by pursuit, and he is probably carrying a lum berry to prevent status. The obvious play for him is to scout for the pursuit and go for a surf. If he isn’t wary of pursuit and switches out to something else, that’s fine too, given that we have already established that getting Kingdra out safely is all I need to do given the imaginary circumstances of this duel. Regardless of the situation, I have baited my opponent into making a move that plays into my hands – coming into a 4x resisted surf or coming in for free. c] Blind prediction One of the things I most rarely see is players making blind predictions – that is, making a prediction of an incoming switch without seeing the Pokemon prior to. In OU, this is especially easy to abuse due to the very common Pokemon used in that environment. The scenario involving Venusaur and Charizard exemplifies this perfectly. Without seeing the Snorlax, I can assume that the opponent is afraid of taking a flamethrower and will run to a special wall or something that will absorb the fire – a water type. Thus, focus punching, as mentioned, is a good measure to take in the case I mentioned. People often don’t take this risk, but most people play in a very standard way when they have not gauged the skill of their opponent or scouted their team. I strongly suggest doing this if you want to refine your prediction skills and take more people by surprise. Pushing your advantage is really important. You need to do everything you can to maintain your momentum – you want to keep the pressure on your side. That’s why I consider wall breakers to be so powerful. Conclusion Thank you for reading my guide. If you have made it this far, I salute you. I hope this guide helped give insight for players who are good competitive battlers but aren’t quite great. While the examples I listed are simple and pretty obvious to seasoned players, they are applicable on a much larger scale than a few turns. And while obvious, even ignoring the simplicity of one double switch, I have seen people lose finals rounds that they easily could have won if they just kept these things in mind or manned up enough to make a somewhat risky move. I know the competitive community has potential to grow but there is somewhat of a lack of information. If my guide aids people at all in developing better battling skills and creating a more competitive dueling scene, I will be content. If you have any questions, feel free to message me. Also, I would like feedback about whether or not my dueling scenarios are too confusing to follow. If they are, I may take screenshots or make short videos portraying the situations. Cheers!
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