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Showing content with the highest reputation on 11/30/21 in all areas
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[PSL XIV] PokeMMO Super League Season 14 - Players Registration Thread
JorgeFirebolt and 9 others reacted to Redalie for a topic
Kanicula Gmt+1 Nu Hi10 points -
[Unofficial] Shiny Existence Thread [5th Life]
MrMalz and 8 others reacted to mateusvictor for a topic
Legendary golden karp Really Legendary and I feel bad if I cross IVs to make comp9 points -
@caioxlive13 your time has come!!7 points
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[Unofficial] Shiny Existence Thread [5th Life]
AxlRrse and 6 others reacted to Natcholino for a topic
7 points -
i heard there is competition called psl where you can pay to get your own metagame might consider donating some money to ban Eviolite and toxic6 points
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IGN : Jaawax Timezone : GMT+1 Tiers : All except dubs Fluff : ok6 points
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Thank you to all participants and helping refs. Was great to have you all here! 3rd place: GavinKlavier 2nd place: Branaso 1st place: SoleFlyDavid5 points
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[PSL XIV] PokeMMO Super League Season 14 - Players Registration Thread
Wallarro and 4 others reacted to PrinceAdjahni for a topic
IGN: PrinceAdjahni Time Zone: GMT-5 Tiers: NU/Doubles Fluff: 3-0 vs MadaraSixSix (pls don't kill me Madara xD), Top 50 Doubles, Third place Doubles tournament finisher.5 points -
The 3 months cycle movement system is quite bad imo, even though it was a great improvement when it was first implemented. The objective was to make sure pokemon would stop yoyoing from one tier to another. Every month, this is hardly possible now, but every 3 months, yoyoing should be expected. Within a year, Aerodactyl has been yoyoing from NU to OU to UU. As of today, Aerodactyl has enough usage in OU for moving up and also has not enough usage in UU for moving down. So, the yoyoing is far from over. Many pokemon are in the same situation and will arbitrarily move up or down based on the cut-off point of the 3rd month of each cycle. I believe the following 2 systems would be much better and allow lower tier metagames to develop and evolve naturally without constantly meaningless disruptions: Option 1 4.36% remains the cut-off point. A pokemon moves up only when it is above the cut-off point 2/3 months in a row. A pokemon moves down only when it is below the cut-off point 2/3 months in a row. By doing this, we should expect less yoyoing and more importantly the movements should be less arbitrary; unusual rise or decreased in usage in the third month of a cycle would not lead automatically to a pokemon changing tier. Option 2 Different cut-off points for moving up and moving down. If a pokemon's usage is constantly around the cut-off point, it is expected that it will be changing tier constantly and by doing so will be very disruptive. Imo, it would be better if a pokemon moves down only when it goes below - let's say - 3% and moves up only when it goes above - let's say - 5%. These options can be combined and require no manual entry, so very little effort to implement. These have been suggested mutliple times already and have usually been disregarded because of the fear that adding movements restrictions will lead to stale metagames. I believe this reason is unfounded because: this has never been tested and therefore arguing that will inevitably lead to stale metagames in speculative at best; these options can be adjusted to make it easier for movements to happen (for option 1, if 3 months in a row is too restrictive, it can be changed to 2 month in a row) (for option 2, if 3% and 5% is too restrictive, those can be changed for 3.5% and 4.5%) There has been movements crisis in NU specifically for at least 2 years now. The TC can't be expected to tier anything in NU if the metagame changes constantly and broken stuff keeps getting arbitrarily added and removed to the tier before anything can get banned. edit: I understand that the 3 months cycle is ideal for the seasonal system that we have in game right now. Here is how option 1 and 2 could be combined to support the seasonal system just like the 3 months cycle did. Every 3 months, a pokemon moves up if its usage is above 4.5%. Every 3 months, a pokemon moves down if its usage is below 3.5%. If a pokemon is 2 months in a row below 4%, it moves down. If a pokemon is 2 months in a row above 4% in moves up.5 points
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[PSL XIV] PokeMMO Super League Season 14 - Players Registration Thread
VelociRaptorr and 4 others reacted to DoubleJ for a topic
5 points -
@CaptnBaklava We all want transparency, and Munya has done a surprising job sharing that the TC has sucked ass this past month and our remaining membership just hasn't been active. We also haven't recruited any new members to our dwindling team, which is also of concern. The system is also hurting, as UU and NU matchmaking isn't getting the participation it used to, resulting in more dramatic shifts as popularity in team cores swing (y'all just copy each other and lack originality tbh). Overall though, it's a good system in my book, we just lack the structure to make it effective currently. TC is half-dead. Game is half-dead. If we somehow improved both of those we'd be in a better place, but alas, that is unlikely to happen. My suggestion would be to once again recruit active TC members and to shift usage to focus on tournament play. I am sure developers can implement changes to follow usage in tournaments as well. Additionally, changing to a "high-ELO" only usage system isn't beneficial either, as that would narrow usage even more. We all recognize that high ladder players tend to just copy one another and usage isn't that varied. In the end though, this rant is meaningless. Having occasional changes is good for the game and however dead the TC might be, it is our duty to block broken crap from dropping. Have we been successful in that? Not really, as those of us who are active (like myself) have a bias toward testing, which takes time and resources. Something that everyone in this MMO hate to do... even though... it's an MMO and that's what you're supposed to do. tl;dr Dead TC + Dead Game = Poor System4 points
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December 2021-Movement Discussion Thread
Bertolfoso and 3 others reacted to Luke for a topic
I understand how frustrating it would be, but could we not come up with a system where context matters? From the current usage there's going to be really meta, well rated Pokemon from NU going up to UU because there's some fad teams being used on ranked. And with a small pool of players all you need is 2-5 people who play a lot to start using said team / pokemon and boom. It goes up, this is not healthy at all.. I feel there has to be a better way to handle this (I also understand usage has went up / down for things to move up but I am still not sure if it's enough) NU and UU have been erratic for a long time, if you look at the stats of how many matches have been played in ranked: NU's drop in games (per month): UU's drop in games (per month): *ignore the first number it's irrelevant It's been a horrible downwards trajectory.. I feel relying on usage from a pool of players this small is a big mistake, and something needs to change. I am curious to hear anyone elses thoughts.4 points -
IGN: LeJovi Time Zone: GMT +1 Tiers: OU UU NU Fluff: Will most likely quit after two weeks.4 points
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Details Automated Tournament | Single Battle | 64 Players | 6v6 NU Date Thursday, 9th December 2021 Time 7PM UTC | 2PM ET | 4PM BRT | Time Zone Converter Registration Registrations will open 15 minutes prior to the tournament. You can register by clicking on the PvP menu option (Masterball icon) and then select "Tournament Signup". You may only enter on one account. Clauses Evasion / Sleep / OHKO / Unique Species / Self-KO Tournament Clauses Explained NU Ban List 1st Place Prize GIFT Shiny Magmortar Lv. 50 Your choice of nature, gender, 2 moves, with 2 selectable IVs + 4x25 IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points3 points
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December 2021-Movement Discussion Thread
Zymogen and 2 others reacted to CaptnBaklava for a topic
So in 2 months of the system implemented more than once some members did not play enough games. Sounds good and healthy for me. Any data on how many games they had to play? How many semifinals they reached?Wich was the highest elo they reach? What win% they had? Playing 500 elo UU or NU cannot be compared to 1-50 in ladder. All in all I would like this system to be more transparent for us. Not sure why you count November as a Holly day month. Is there someone besides JJ that is in an area of the world that's celebrating Thanksgiving?3 points -
3 points
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December 2021-Movement Discussion Thread
Quinn010 and 2 others reacted to caioxlive13 for a topic
About Hax itens nerf, now, what is the following Measures? The nerf will be removed, still the same situation or will be banned again?? If possible, can tell? My suggestion is only remove the Nerf, but add a Single-Op Clasule, that allows only one OP item per team. Can test this feature in Randoms, and add to OU to next season, if work normally (If want to rework King's rock from next season, can make this: Multi-hit condition: If the user uses a Multi-hit move, the flinch chance drops to 7,5-8%(At best scenary, the chance of flinch would drop to 32.29-34.10%. Compared to 41% before, it would improve (Relevant Multi-hit with 5 hits)) per hit. Can still allow the item to use in OU, releasing him to OP item Clasule, and making clasule active/limited(Talked about above.). But, to don't make unbalanced, and make walls goes more Safety: Reduces Eviolite Buff from 1,5x to 1,4x Reduces Toxic/Thunder Wave Accuracy to 85)3 points -
Would like to take a moment to acknowledge those that we've lost - for me, Facsimile. I had a ton of good shit on that alt and the e-mail verification means he's gone forever ;-;3 points
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[Catching] MvA Dimensional Fracture | S11 (Sunday 12th Dec)
ScottherTheOtter and one other reacted to Neuzzz for a topic
Description After MvA Season 10, a dimensional facture appeared and distorted the MvA reality. As a result, MvA is split into 2 realities, conducting in a same space but different time. Hall of Fame - Champions of the Series Primary Conditions & Registration Date & Time First Time Slot: Sunday, 12th December 2021 [3 AM UTC | Check Discord Calendar] Second Time Slot: Sunday, 12th December 2021 [3 PM UTC | Check Discord Calendar] Location Route 24, Kanto, Channel 3 Duration 1 hour for catching 25 minutes for participants to submit their entries. Pokémon accepted as valid entries Rules There are 3 clauses, and the winning team will be determined by winning 2 out of 3 clauses: 1. Whichever team has more Team Rank Points. 2. Whichever team submits more of the specific IV numbers. 3. Whichever team has caught more Pokémon with at least 1x31 IV. All Pokémon must be caught within the event time and at the event location. All Pokémon must remain unchanged (untrained/unevolved...). Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry. You must be the OT of the Pokémon. There are 3 separate phases of submission at the end of the event, where you submit your entries accordingly. Rule of the Strong: In case of Draw, the Lost Team of the last season will become the Victor of the current season. The final result of combined time slots will be announced in Discord after the Second Time Slot is finished. Team Prize $1,320,000 Team Prize will be finalized after the team registration is closed Team Prize will not change even if some members fail to come to the event Team Prize will add $120,000 each time both Teams gain 1 member2 points -
Explanation A scavenger hunt is a PvE event where players will be challenged with catching 6 specific Pokémon as fast as possible. The target Pokémon may require specific properties, such as specific natures, IVs, or characteristics (eg "Likes to thrash about"), or they may simply be rare encounters in a specified location. Players win prizes according to the order of their submissions of ALL target Pokémon; that is, the first player to submit all 6 targets wins first prize, the second player to do so wins second prize, and so on. Date Friday, 10th December 2021 Time 22:00 UTC | 17:00 ET | 23:00 CET | 09:00 AEDT (Saturday 11th) | Time Zone Converter Location Pokemon will be chosen from a variety of regions; expect to have to travel to all corners of the PokeMMO world! Event host @DamianTe Referee (GM) MPDH Rules The host will announce the list of the Pokémon you will have to catch in English global chat at the start of the event You need to catch every Pokémon listed, with any property listed (eg specific nature, specific IV, specific catch location, etc.) The winners, from 1st place to 5th place, will be the first players to link in whispers the 6 Pokémon to the event host You must link your entry to the event host via whisper to submit it, entries submitted to other staff members won't be accepted Positions from 1st to 5th place will be determined by the order in which the host receives whispers Only Pokémon caught after the start of the event will be accepted a valid entries You must be the OT of all the Pokémon submitted Players can enter the event with only one account/character. All Pokémon must remain unchanged (untrained, unevolved, etc.) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry Any Pokémon which doesn't meet the requirements listed (eg specific nature, specific IV, specific catch location, etc.) won't be accepted as a valid entry. Prizes 1st Place Prize GIFT SHINY Shuckle Lv. 1 Your choice of nature, 2 moves, with 2 selectable IVs + 4x25 IVs & 700 Reward Points 2nd & 3rd Place Prize 500 Reward Points 4th Place Prize 300 Reward Points2 points
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Unova's small pink Blob
HolyNoodles and one other reacted to urCute for a topic
★Team Catching Event ★ ★Unova's small pink Blob★ Acceptable Entry/Species In this event only Jigglypuff will be counted as a valid entry! ★Rules★ ✦To enter this event, you have to be AiR Team Member or a invited guest ✦The person who catches the highest IV total Pokémon wins ✦The event will last 1 hour total ✦15 minutes will be given to link your entry to me (urCute) after the event ends ✦In case of a IV tie of participants, the earlier catch takes the lead ✦only 1 entry per person is allowed ✦The entry must be caught within time of event ✦The entry must be left untouched ★Time & Place★ Unova Region, Route 14 Channel 1/ Friday December 3rd 7 PM EET time (5 PM UTC time) For Further Details https://www.thetimezoneconverter.com/ !!!WARNINGS!!! Please be at Route 14 10 minutes before the event starts to avoid further delays Linking the entry at chat during event will result into disqualification! (no spoilers) ★PRIZES★ 1st Place 1.000.000 Pokéyen 2nd Place 300.000 Pokéyen 3rd Place 200.000 Pokéyen 4th Place 100.000 Pokéyen GOOD LUCK EVERYONE!2 points -
Smol Penguin (Tuesday, 30th November)
AshHikari and one other reacted to TechnoVortex for a topic
Date Tuesday, 30th November 2021 Time 11 PM UTC | 6 PM ET | 5 PM CDT | 3PM PT | 7 AM CST (Wednesday, 1st December) | Time Zone Converter Location Lake Acuity, Sinnoh, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Species Bonus+ Nature Bonus = Total Score Pokemon accepted as valid entries: +5 Nature Bonus Brave +5 Calm +5 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry Players can enter the event with only one account/character. All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff TechnoVortex DamianTe DeusBruno Cosmooth MPDH 1st Place Prize GIFT Piplup lv 1 Your choice of nature, 4 moves, with 6 selectable IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points2 points -
[Unofficial] Shiny Existence Thread [5th Life]
ZacC and one other reacted to DarylDixon for a topic
stop2 points -
December 2021-Movement Discussion Thread
DoubleJ and one other reacted to CaptnBaklava for a topic
Can we get Infos of the placement ladder / tournament of the TC member that are supposed to play the game instead of being dead? While I did not follow all ladders and tournament games this season I can't remember seeing stelian, lunarck bluebreath or Tyrone. I got kicked in the ass from double j several times and seen matches from the others. Just because it was stated 1 or 2 months ago that tc has to play the game.2 points -
I would like to say that you have made excellent points and I hope the staff take your excellent suggestion into consideration from years of your experience and glory.2 points
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Link Party Content (PvE double/triple wild battles as group of 2 or 3)
Abyssion and one other reacted to whytelyfe131 for a question
After playing the events and having so much fun doing stuff as a group instead of by yourself is awesome!!! Truely adds more MMO to PokeMMO! just neeeeeeeds to be a permanent thing NOT just events, I feel like a Dungeon system where you can earn charms by beating the dungeon or just ingame money for beating it, would be super fun for Pokemon players. I think you guys could really give fans what they want by implementing more Co-Op content and give endgame players more options of content. Just a thought!2 points -
[PSL XIV] PokeMMO Super League Season 14 - General Thread
Gunthug and one other reacted to heichicoda for a topic
They will spend 1B on fashion,At least I'll sponsor 666(No malice But,There are still many rich people, 100m bonus activities — lmao2 points -
Do you need a tissue? (Monday, 29th November)
Bestfriends and one other reacted to MrPeruano for a topic
1st Place Driodrio 173 points 2nd Place zxcqq 165 points caught at 11:14 PM UTC 3rd & 4th Place Zakerr 165 points caught at 11:29 PM UTC & ITITM 25 points caught at 11:12 PM UTC Thanks for participating! And special thanks to my cute refs @MPDH @Cosmooth @TechnoVortex @DamianTe @DeusBruno2 points -
[PSL XIV] PokeMMO Super League Season 14 - Players Registration Thread
CaptnBaklava and one other reacted to Brunoxznine for a topic
IGN:Brunoxznine Time Zone: GMT - 3 Tiers:ALL Fluff:I have several endings of different levels, I am a fairly complete player despite the short time I have been in the game.2 points -
[Unofficial] Shiny Existence Thread [5th Life]
Servor5555 and one other reacted to RysPicz for a topic
I'm worried. Where is Jonulo?2 points -
2 points
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2 points
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I think it's more important to see what egg moves the pokemon has, rather than the moveset of the pokemon.2 points
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Add a search by Type2 points
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Imperial wins the Rapidash Shiny1 point
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1 point
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Quick Wishlist
SecretDjinn reacted to DoubleJ for a question
Implement a form of incentive for Tier Council members. For instance, a unique in-game vanity or some type of monthly reward for games played. Currently, TC members lack incentive to be active and aren't rewarded when they do. For example, we tend to get slammed in discussion from a riotous community which just isn't fun. The environment right now isn't conducive to a successful TC, which is imperative to a successful competitive community with the usage based system we currently use. tl;dr Pay us or we'll form a union.1 point -
Hello. This is not the place to appeal for a ban. If you want to appeal a 7 or longer days ban, you have to use the support platform: https://support.pokemmo.eu/support If it has been already rejected, you have to create another account, as that one will remain banned. Unless you've been informed you can't use our services again, you can create another account.1 point
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Kanto Green City, Second Floor Pokémon Center1 point
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I think usage based tiering seriously needs to be scrapped with how much Randoms have killed lower tier matchmaking. It was way too erratic beforehand, and a huge reason as to why NU could not maintain a playerbase. This is going to worsen that ten fold..1 point
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MOVEMENT AND EVs FILTER FOR POKÉMON ON GTL
PokeLGTBI reacted to caioxlive13 for a question
i think it is a good idea, because can make the search for Smeargles with correct moveset more easier, smeargle can Learn Any move and it is a little hard to determine the price because excessive wrong sets.1 point -
[Randoms + Trivia] School of Brock - The Reunion - November 30th
Zehkar reacted to Bertolfoso for a topic
Love these, this time I won't forget to sign up ?1 point -
Trainer Pose's
Lyttwycc reacted to ZidaneLGND for a question
It would be cool if Developers could add some new trainer pose's that you can buy at gift shop with RP1 point -
IGN: RealDevilLegend Time Zone (UTC format): GMT+1 Tiers: All Fluff: XD1 point
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Hi ! Do you want to get 5x31 pokemon with the correct nature and breed it by yourself? I'll show you the method simply here. Let's go! Before we start, there is something you need to know about pokemon. 1.Egg Groups Under normal circumstances, two pokemon can be bred as long as they are in the same egg group. The offspring would be the same as the female one. Though most pokemon follows the rules above, there still some exceptions. ●Genderless: Genderless pokemon can only be bred with the same variety or Ditto. ●Ditto: Ditto can be bred with all pokemon except for itself and the Undiscovered. ●Undiscovered: Undiscovered pokemon cannot be bred with anyone, but some of them would change their egg group after the evolution. 2.Individual values(IVs) & Nature Nature:The nature generates randomly. IVs:The value of the IVs of the offspring would between its parents' IVs, just like the picture below. Though the nature and IVs are generate randomly under normal circumstances, there are some items that can help you to control them. ●Power item(Weight, Bracer, Belt, Lens, Band, Anklet): Each power item can be used to control the specific category of IVs. ●Everstone: The nature of the offspring will be the same as the parent who brings an everstone. 3.Egg moves There are some moves that pokemon may learn from breeding. Example:Xatu can learn Quick Attack from breeding. By the way, Particle Effect can also be inherited to the offspring from its parents. 4.Breeding Now, let's start breeding! Simply speaking... 1x31+1x31->2x31 2x31+2x31->3x31 3x31+3x31->4x31 4x31+4x31->5x31 Take the picture below for example, you will get a 2x31 pokemon. ●Gender choosing Watch out! Remember to choose the gender correctly, or the offspring might have a gender that you don't want! Since choosing gender only cost a little, don't ignore it ~ price: Male:Female -> choosing male:choosing female 1:1 -> 5000:5000 1:3 -> 9000:5000 1:7 -> 21000:5000 3:1 -> 21000:9000 7:1 -> 5000:21000 What about 3x31 pokemon? Since we can only control 2 category of IVs, we can control others like this. ※The parents' IVs of sp.atk are 31, so the IV of sp.atk of the offspring will be absolutely 31. With the method above, we can also get 4x31 pokemon, and then a 5x31 pokemon. But what about the nature? Sadly, we can't control the nature while breeding for a 5x31 pokemon. If the 5x31 pokemon's nature is correct, you are so lucky! But if not, we need to breed for a 4x31 pokemon with correct nature. Just like this: Let the pokemon with correct nature take an everstone and continue breeding. After you got a 4x31 pokemon with correct nature, let it be bred with the 5x31 pokemon, and you'll got a 5x31 pokemon with correct nature. The complete mind map is here. 5x31 pokemon + 4x31 pokemon with correct nature -> 5x31 pokemon with correct nature Here it is now~ Others for breeding: OT&OT*: The egg is OT only if the parent that's same species as the egg is OT, otherwise egg is OT*. Price: Price for a 5x31 pokemon with correct nature (suppose gender choosing cost $5000): Power item x55 + pokeball x30 + gender choosing x19 + the cost for pokemon X =550000+6000+95000+X =651000+X This is the end of this guide. Since English is not my mother tongue, please remind me if there is anything wrong. Thanks for visiting.1 point
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Vanity Suggestion Thread
Johnwaynee reacted to starlogy for a question
1 point