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  1. "Bets over 250k may be mailed to a trusted middleman if any one of the two players feel its necessary" Rude or not, it's in the rules and players can use this to protect their win. If player doesn't trust certain players or team, it's their choice.
    7 points
  2. Another bearr ? OP fact: I have not encountered onix or donphan so far, only bears xD #Throwback to the 1st mighty bear a year ago
    6 points
  3. Dindra

    Saving battle videos

    Tournaments already have a similar feature to this so do showdown and the mainline games: The ability to save battle replays from matchmaking and regular duels. Why: have you ever had a match where you made an insane play you want to share with your friends or do you want to analyse a match where you feel you could have done a different move here and there? of course you have! but unless it was in a tournament or you recorded it there is no way of doing this. How this could be implemented: Basically after a PvP match you get a prompt to save the replay this replay could be saved in either the PC or in the PvP tab of course you don't want every player to save all of their battles so my suggestion is to give every player 5-10 slots for saving them and potentially adding a voucher to the gift shop that allows you to expand this number. Where would you save something like this: there are 2 options for this problem either the games server (like tournament replays) or on the players PC (like screenshots).
    5 points
  4. TT will not be run this weekend. Thread will be visible as soon as we will be able to confirm the date. Apologies for inconvenience it might cause,
    3 points
  5. Finally 4th OT, after 3 months of hunting it and shit tons of encounters. Thanks to all of my team mates who shared their shiny charm with me ❤️
    3 points
  6. Historically, complex bans were always avoided like the plague because they would set a precedent that would be difficult to follow... but seeing as this precedent has already been set by the hydreigon, garchomp and wobbuffet nerfs, it begs the question: why can’t diglett/dugtrio just lose arena trap? Dugtrio doesn’t sweep through teams singlehandedly like the aforementioned do, but it has an uncompetitive and frankly stupid ability that completely changes the dynamic of battles and invalidates several viable pokemon in every tier without even being sent out from its ball. Just get rid of it please.
    2 points
  7. Sure Let me get this right, you betting 2m?
    2 points
  8. @RareBush @Quinn010 I can confirm that I am the middleman for this bet and have received money from both. Good luck! If anyone else wants me to be a middleman let me know. IGN: Incognition
    2 points
  9. Its a betting thread players usually ask for middleman, keep the team drama away from the thread.
    2 points
  10. MUAHAHAHAAAA!!! YESSSSS!! IT'S ALIVE!!!!! ...*ahem* I mean, I got it working! Yay! After about 24 straight hours of updates....
    2 points
  11. OT #29 Slowpoke [27,720] and forgot to post OT #28 Shelmet [2,940] both w/ No Dono
    2 points
  12. 工会简介 大家好,我们是GearHome工会,是由齿轮鸽鸽于2020年2月创办的工会,现在终于想起来运营了。(并有齿轮的工具人们协助) 加入我们一起来迫害齿轮吧! 我们能提供: 鸽子的齿轮,公会吉祥物,用以把玩迫害 咸鱼的花花,一般路过 全能的千石,真实的群主(除了pvp无所不能) 奇妙の翳羽,群表情包的生产者(随意迫害)语录集合体 以及不定期举办活动(频率正比于齿轮的肝公会活跃度) 加入我们一起快乐的游戏吧 入会条件 -至少800小时游戏时长 -无不良游戏记录 -通关4个游戏地区 -需要提供角色选择界面截图 入会方式 加QQ群:787374619 PS:请在确定自己符合入会条件之后再申请进入审核群避免麻烦。 备注:社区-入会审核(有无推荐人) 基本规定 保密:公会群内聊天记录和未对外公开的信息严禁外泄-日常聊天无所谓啦~~ 透明:有对公会或公会成员有关的消息应当分享 活跃:长期(超过两个月)不活跃成员会被踢出公会(如有特殊情况向群主或管理请假) 和谐:禁止发布违反国家法律禁止内容及群规禁止的内容,不拱火,不引战,和谐交流。 守序:禁止参与黑市交易,禁止rmt,禁止使用脚本,禁止一切游戏内不规范行为 等级划分与职责 散兵(会长):负责鸽,负责被迫害,负责提供肝。 闪光齿轮(副会长):工具人,管理公会日常事务,如举办活动等 小萌新:对公会有一定贡献,经过会长和副会长审核。可以提供会火焰漩涡煤炭龟的人 齿轮GUAI:得到所有会员的肯定,会长授予的永久头衔 齿轮ZU:一般路过小萌新 齿轮ER:新加入的成员 公会活动与经费 稳定会费:齿轮的肝 流动资产:大家的赞助 赞助:各会员不定期赞助举办的公会活动 最后,让我们一起快乐的游戏吧!
    1 point
  13. 这是书写战斗与友情的篇章,仅属于逐梦者的营地。 以冠军为目标的训练家聚在此地,切磋、交流、进步。 有雨之滂沱,亦有沙之飞扬,或晴空万里,或冰封万物。 有无坚不摧之矛,也有固若金汤之盾。或进而退一、蚕食游击;或步步为营、反守为攻。 Exu公会以纳百川之气魄,令百家于此争鸣。 PVP企鹅物流公会,欢迎热爱对战的你。 公会会长 公会的发展方向和福利 公会荣誉 NG行为和入会条件 OU在榜球员 赛季#5 OU在榜球员 赛季#6 OU在榜球员 赛季#7 OU在榜球员 赛季#8 OU在榜球员 赛季#9 OU在榜球员 赛季#10 OU在榜球员 赛季#11 OU在榜球员 赛季#12 公会群:1062821746 分享一套OU队伍 作者:kakuyikileer 最高胜场19连胜 零落本命队伍 欢迎加公会一起探讨 PVP直播间 ------可爱的小帕克直播间---111111111
    1 point
  14. IGN: Complutum Tier: NU I asked some friends to give me a list of Pokemon they'd like to see me team-building on the NU Tier, I ended scrapping a lot of their suggestions (RIP for the totally unrealistic teams that got dipped) until I came out with the team you're about to check out here: [NU] Competition I had to mess with their movesets a lot until I was satisfied with the result, this background should explain why there are Untiered mons on this team (there were a bunch more that didn't make it) Rotom-Fan: The building rock of this Competition. I considered its most common set, Defogger, Trick user to trap non-careful players, and some STAB damaging moves. While Scarfed it will outspeed everything (Sceptile, Espeon, Dugtrio and even Accelgor), and will still outspeed slower Scarfed mons like Vanilluxe or Blaziken. Rotom-Fan will act as a Volt Switch user trying to gain momentum, once Trick is used it will serve more as a generalist being able to use Defog or Air Slash flinch. One more thing to mention is that thanks to its moveset it can deal consistent damage to the 3 very common starters of NU (Venusaur, Feraligatr and Blaziken) although it won't be able to OHKO the first two (not even with Life Orb as Venusaur and Feraligatr are too tanky). 252 SpA Rotom-Fan Air Slash vs. 0 HP / 4 SpD Venusaur: 212-252 (70.4 - 83.7%) -- guaranteed 2HKO 252 SpA Rotom-Fan Volt Switch vs. 4 HP / 0 SpD Feraligatr: 230-272 (73.7 - 87.1%) -- guaranteed 2HKO 252 SpA Rotom-Fan Air Slash vs. 0 HP / 0 SpD Blaziken: 284-336 (94.3 - 111.6%) -- 62.5% chance to OHKO Houndoom: Not a personal favourite but a really diverse attacker. The movepool of Dark type moves is quite big and that makes it hard for the opponent to predict our moveset. The maximum investment of EVs on Special Attack is to make sure it can 2OHKO Quagsire and deal one-time heavy damage with Overheat to Pokemon swapping in like Golbat or Nidoqueen, which are very common on NU (and it obviously demolishes any Pokemon weak to Fire type moves like Venusaur, Vanilluxe or Steelix so I won't provide calcs). I chose to bring Thunder Fang as a coverage option over Sucker Punch and Foul Play despite its lack of damage to clutch a final hit on Water mons that don't expect it (it puts a defensive Mantine in a though situation). Finally, Pursuit is meant to be used as a revenge killer option against low HP slow Pokemon. 252 SpA Life Orb Houndoom Dark Pulse vs. 252 HP / 4 SpD Quagsire: 214-253 (54.3 - 64.2%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Houndoom Overheat vs. 252 HP / 56 SpD Eviolite Golbat: 195-230 (55 - 64.9%) -- guaranteed 2HKO 0 Atk Life Orb Houndoom Thunder Fang vs. 252 HP / 200+ Def Eviolite Golbat: 73-86 (20.6 - 24.2%) -- guaranteed 5HKO 0 Atk Life Orb Houndoom Thunder Fang vs. 248 HP / 164+ Def Mantine: 224-265 (60 - 71%) -- guaranteed 2HKO Sceptile: I'm gonna do a throwback, Drakkmord's Sceptile single-handedly won against all other Starter Pokemon after an amazing Final battle. Sceptile isn't a Pokemon to mess up with, and just like Houndoom it can very well bring a mixed set of Physical and Special moves. Sceptile is incredibly fast and provide potential OHKO against Pokemon like Venusaur, Blaziken, Houndoom, Quagsire, Manectric, Gallade, Hitmontop, Pinsir, Dugtrio, Golem and the list goes on (offensive but bulkier Pokemon like Typhlosion, Drapion or Feraligatr to name a few fall heavily in the 2OHKO range thanks to super effective moves). Due to Sceptile's pressure (combined with the opponent not knowing if we're running a Physical or Special build at first) we can pull a Swords Dance set-up, thus being able to wipe off any Pokemon with the exception of heavy tanks like Steelix, Bronzor or Lickilicky. 252 Atk Flying Gem Sceptile Acrobatics (110 BP) vs. 0 HP / 0 Def Venusaur: 272-322 (90.3 - 106.9%) -- 43.8% chance to OHKO 252 Atk Sceptile Leaf Blade vs. 252 HP / 252+ Def Quagsire: 352-420 (89.3 - 106.5%) -- 37.5% chance to OHKO 252 Atk Sceptile Earthquake vs. 0 HP / 0 Def Houndoom: 284-336 (97.5 - 115.4%) -- 87.5% chance to OHKO Lapras: Although Lapras is an absolute favourite of mine, this Pokemon is here thanks to external influence. Lapras is my second sweeper with a totally unpredictable build based on Curse. It serves as Water Absord bait at first, although its ability is Shell Armor, more on this later. Thanks to its typing Lapras can tank perfectly Ice damaging moves (which 3 of my mons are weak to), while dealing fairly well too against Water and Fire type Pokemon. However, Lapras' main weakness is its lack of recovery, which is why I recommend not bringing it out early on, as there are many threats in NU and Lapras will need to be in prime condition to sweep. The core idea of this build is to prey on the opponent's lack of knowledge of our uncommon Pokemon and moveset. As soon as we use Curse once the opponent will likely think of three ways to bring us down: to Badly Poison us / to use an offensive Pokemon based on Critical hits like Absol, Drapion or Honchkrow to break our buffs / to use a Physical Sweeper with a Fighting move (which are common) like Blaziken, Gallade, Hitmontop, Pinsir... Trying to cause Status Ailments on Lapras won't work thanks to it knowing Heal Bell (which can be used to heal the Status Conditions of other Pokemon in our party if needed), and will only give us more room to set-up. Bringing out a Critical hitter will probably net us a sweet "Dude wtf I didn't crit even once, you're a hacker" thanks to Lapras' ability Shell Armor. I gave Lapras enough bulk to deal with any Fighting move and punish with Ice Shard the stat drop of Close Combat. 252 Atk Blaziken Close Combat vs. 152 HP / 140+ Def Lapras: 344-408 (78.3 - 92.9%) -- guaranteed 2HKO after Leftovers recovery 0 Atk Lapras Waterfall vs. -1 0 HP / 4 Def Blaziken: 302-356 (100.3 - 118.2%) -- guaranteed OHKO 252 Atk Life Orb Absol Night Slash vs. +1 152 HP / 140+ Def Lapras: 94-110 (21.4 - 25%) -- possible 5HKO after Leftovers recovery (There are many calcs here to take into consideration, but I've played Devil's advocate and doing these calcs as if I Lapras enters the field and can't Curse even once. It can tank a Close Combat from Blaziken and thanks to the Defense drop of Close Combat OHKO Blaziken back in the same turn with Waterfall) Musharna: An old classic that deserves more love. Despite being very tanky, I decided not to invest any points in Def to increase my chances of survival against the hardest Special Attackers. This is because there are a lot of Dark type Pokemon out there that can easily kill Musharna (like Absol, Drapion, Honchkrow and Zoroark) and Fighting types that should be easy to stop bring out super effective moves on their common movesets (like U-turn Blaziken, or Crunch Feraligatr). Investing everything into Special Defense makes Musharna able to stop with ease STAB super effective moves from Rotom, Froslass or Houndoom, just as it can stop Special Attacks common sets from Espeon, Eelektross, Manectric, Vanilluxe or Typhlosion (if they are holding Choice Specs it will come down very close to a 2OHKO). Finally, to apply some pressure on Fighting and Poison types (like Golbat or Nidoqueen) it has Psyshock as an offensive resource, as well as Signal Beam to hit back at Espeon or Slowbro, as well as incoming Dark types with low HP. 252 SpA Rotom Shadow Ball vs. 252 HP / 252+ SpD Musharna: 158-188 (36.2 - 43.1%) -- 97.7% chance to 3HKO after Leftovers recovery 252 SpA Froslass Shadow Ball vs. 252 HP / 252+ SpD Musharna: 140-168 (32.1 - 38.5%) -- 1.7% chance to 3HKO after Leftovers recovery 252 SpA Houndoom Dark Pulse vs. 252 HP / 252+ SpD Musharna: 174-206 (39.9 - 47.2%) -- guaranteed 3HKO after Leftovers recovery 252 SpA Espeon Shadow Ball vs. 252 HP / 252+ SpD Musharna: 132-156 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery Altaria: The most stable tank of this team and my in-game current team too, praised by CptnBaklava and loved in the ENIX server for a reason. Altaria is an amazing generalist of a tank, it can both easily fend off super offensive Pokemon like Blaziken and take incoming Toxic thanks to Natural Cure. The lack of Rock and Dragon type moves in NU makes Altaria virtually weak to just Ice and nothing else (Altaria won't be able to tank any Ice moves but luckily Lapras can easily do so from Vanilluxe, Piloswine and Froslass, or Ice Punch from Feraligatr, Ambipom and some others). As Altaria is bulky all across the board it can stop incoming set-ups with Haze (check the calcs below) and chip away their common walls with Toxic. Sadly, the perfect tank must have at least one flaw, and its offensive pool is very limited. That's why I run it with Dragon Breath, to avoid being Taunted with a nice 30% chance of Paralyzing the opponent despite being a Ground type. 252 Atk Blaziken Flare Blitz vs. 220 HP / 252+ Def Altaria: 72-84 (20.8 - 24.2%) -- possible 6HKO after Leftovers recovery +1 252 Atk Life Orb Sheer Force Feraligatr Crunch vs. 220 HP / 252+ Def Altaria: 147-174 (42.4 - 50.2%) -- guaranteed 3HKO after Leftovers recovery +2 252 Atk Drapion Poison Jab vs. 220 HP / 252+ Def Altaria: 157-186 (45.3 - 53.7%) -- 2% chance to 2HKO after Leftovers recovery +2 252 SpA Rotom Thunderbolt vs. 220 HP / 36 SpD Altaria: 220-259 (63.5 - 74.8%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Dugtrio Stone Edge vs. 220 HP / 252+ Def Altaria: 142-168 (41 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
    1 point
  15. IGN: Inou Tier: OU Pokepaste: Pokemmo Weavile Event Team! (pokepast.es) THE TEAM Dark -------- Fighting ------- Psychic CORE WALKTHROUGH Weavile - The star of the show! In order to understand the team formed around Weavile first you have to understand the purpose he plays in the team. Having basically 3 conventional build options (Banded, Sashed or Orb) those roles boil down to 'Revenge killer' and 'Late game sweeper'. In my set I've opted to add 2 more roles to my Weavile 'Scout' and 'Anti-suicide lead/Sash'. That's right! More often than not Weavile will act as the team lead unless the opposition team line-up demands otherwise. How you ask? Fake out. Probably one of the BEST fake-out users around with its insanely high speed it can help reveal your opponents intentions being able to fake out any other fake-out user going bar the occasional rare sash ones (in which case you will know its set immediately). When most people think of Weavile's priority moves they tend to think of Ice shard, which if I'm honest is unable to compete with banded Mamoswine's and makes it somewhat predictable and expected. Fake-out gives it a whole new dimension to the strategies available to Weavile, especially as its mere 70 base HP (no investment) makes it prone to dying easily to neutral moves. What better way to overcome than to give yourself a free turn of damage? Ps. Weavile fake-out damage is no joke. So what is my Weavile's primary purpose. What is its specific job in the team, what does it really counter? Only the most prevalent pokemon in the tier that is often used as a lead or with a sash or scarf. Garchomp The calcs 252 Atk Life Orb Weavile Ice Shard vs. 252 HP / 0- Def Garchomp: 380-452 (90.4 - 107.6%) -- 43.8% chance to OHKO Wait! I thought it's supposed to counter it? EQ will 0hko us and ice shard KO isn't guaranteed. Scarf suicide lead even will just kill it in the trade! Aha Fake-out 252 Atk Life Orb Weavile Fake Out vs. 252 HP / 0- Def Garchomp: 64-75 (15.2 - 17.8%) There. Sash broken, no trade in damage, next turn it has to switch or it dies which leaves you free (if correctly predicted) to pursuit the switch or icicle crash the probably rotom that's about to switch in for free and woo, no rocks out either. What if they're crazy and switch in a ghost to block the fake out? 252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Gengar: 244-291 (93.4 - 111.4%) -- 62.5% chance to OHKO They don't want none. But that's also one of Weavile's other targets. Revenge killing Gengar is ZZZ, just watch out for sash. P.s: that's not even switching out damage. Same goes for starmie, though its a 2hko... except wait! 252 Atk Life Orb Weavile Fake Out vs. 0 HP / 0 Def Starmie: 62-74 (23.7 - 28.3%) 252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Starmie: 187-221 (71.6 - 84.6%) Starmie suffers the same fate as Garchomp. Now Weavile is incredibly fragile, that's why I give him the life orb, because if anything does hit him he's probably dead unless its a safe switch-in. There-in lay two of Weavile's biggest glaring weaknesses. Fighting types and ground types. But to be more specific it hates priority moves from pokemon that it's own priority moves will do nothing to and sadly they are very popular pokemon in the tier. Scizor, Mienshao, Conkeldurr. That leads us to our next pokemon! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Reuniclus - This is Weaviles cute blobby little psychic friend and he just loves to take all of the things Weavile hates. Toxic / Will-o-wisp? Magic guard says yum! Fighting / physical priority moves? defence go brr. Ferrothorn? Lemme just set up a sec. With full defensive investment, hp and a rocky helmet that bullet punch or mach punch that was intended for Weavile now hurts the opposition more than it does Reuniclus! Of course the looming threat of a U-turn from a banded Scizor still looms large for Reuniclus, if it switched into a bullet punch and the pokemon is banded it'l be fine as that's a problem for later! The main purpose for this pokemon is a bulky offensive / defensive pivot for Weavile to hard switch to when confronted with things it really doesn't like. But on top of this Reuniclus also puts the opponent on a time limit to shift him, because if he is not removed / phased or hazed promptly enough within one or two calm minds he will begin to hit like a truck with insane special and physical defences to boot allowing him to single handedly 6-0 teams which are unable to deal with him. Thanks to psyshock not even blissey can save them! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Conkeldurr - Sometimes that old sayings are right. It's good to keep your friends close and your enemies even closer! This couldn't be any more right for Weavile! The very presence of Conkeldurr within the team line-up will automatically have the opponent reconsidering making use of toxic and will-o-wisp. One prediction and Conkeldurr's guts comes online. Not only this but if they choose not to our fully Sp.def invested Conk' with left overs still brings a powerful pivot for Weavile to switch into with the longevity to last the entire match. To add a little perspective 252 SpA Life Orb Hydreigon Draco Meteor vs. 0 HP / 252 SpD Conkeldurr: 277-328 (78.9 - 93.4%) To which~ Drain Punch 96 - 113.2% (44.4 - 46.4% recovered) -- 75% chance to OHKO And that's with guts /not/ online. But what else does he do? Well, with the set we have given him. He generally all-around claps cheeks as if given the chance a setup with bulk up makes it a complete beast. A milotic without haze will be broken within moments strong physical walls that Weavile can't deal with get broken down and Conkeldurr gets to generally be the terror that he is. Ideally he's to intercept a burn either will-o-wisp or scald intended for Weavile or the others and then within a single bulk-up be capable of 0hko'ing a large portion of the tier with mach punch allowing him to clean-up late game if needed. Ultimately due to the absence of fighting moves on our Weavile the use of Conkeldurr allows us the coverage capacity to run the type of Weavile we are. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ At this point we've had the luxury of setting up a core that performs the roles of supporting and checking other pokemon but generally provides little else to the team! Seeing as our Weavile luuuurves chip damage and haaaaates taking it we need to provide a hazard setter and hazard remover for our boi weavy. Dun dun duunnnnnn Mandibuzz - Our boi weav hates nothing more than hazards on the field? (who does?) And who loves to remove hazards AND not get trap-killed by Magnezone? Mandibuzz doez! The set we're running is a various mixed set with very little in the way of actual attack moves making it prone to taunt... Providing they can out-taunt our mandibuzz! That's right, with taunt this pokemon can help in the destruction of stall as well as prevent opposing pokemon from setting up and even have them kill themselves upon our mandibuzz's rocky helm! Not only that, with defog he will happily remove hazards for the other members of our team while ALSO checking many opposing threats. With its only attacking move as foul play it also gives the luxury of not caring about its own offensive stats while checking many set-up sweepers with their own power. Troublesome sub-sleepers like breloom also have no power heeeere as foul play will always break the substitute while overcoat makes it immune to spore! It's only draw back is that it has to be rather thoughtful of its use of roost but with its fairly low speed investment not many things are going to be going after it (for better or worse) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Chansey - Did someone call for de blob? Our fifth pokemon! Chansey! Chansey for all intents and purpose is... pretty basic b****. What you see is what you get, everyone knows what it does and everyone knows how you beat it. The thing about having it on this team is with the sheer volume of physically bulky pokemon we have, dealing with chansey isn't exactly simple as very rarely are you going to be able to pin it down especially as with double maximized defences it might not even need to switch. It's greatest weakness is probably its susceptibility to trick! But wait... no wish / teleport? NOPE! No healing bell? NOPE! Most of our pokemon have recovery abilities or items as well as immunities to toxic / burn to the point they even benifet with it. While it can be nice to cleanse these, with a team so inherently resilient it would be a waste of a move slot. Instead Chansey is bringing the stealth rock! That's right! She's rockin' out with her stealth rock out. The team as a whole isn't dependant on stealth rock per-say as its a rather bulky offense based around Weavile this means that a pokemon who we aren't going to be leading with can be our stealth rocker to casually switch in, take a hit, drop a fat rock on our opponents front door step and then switch out. Primarily here for a little stall, a strong defensive pivot as well as our teams main source of status. Wielding toxic it threatens just about anything that looks to switch in, and no one enjoys getting hit with the status. It also means that its a safe prediction at this point that your opponents next Pokémon is going to be immune to it. Que our final pokemon! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Magnezone - Tadaaaa our final pokemon! Magnezone! Does just like it says on the tin 'ZONE' this pokemon on the back bench will make your opponent very cautious, the bane to both Milotic, Scizor, Ferrothorn, Skarmory and a plethora of other pokemon. Coming in with magnet pull Magnezone is guaranteed to remove your steel type problems trapping them to faint with hidden power fire and wielding the scarf he also has the potential for late game clean up. Boasting yet another immunity to toxic on the team and a fairly reasonable chonkiness to keep him around late into the game. This pokemon rounds off our team with its second special attacker with powerful electric coverage and a strong neutral steel move that at the very least can reach up to 48% damage on a hippowdon! Arguably with smart switching and predictions its biggest threat is... well... Itself. Also! One of Weavile's best friends, as it handedly removes scizor and Ferrothorn (Although it cannot switch into Scizor! Must predict!) 252 SpA Magnezone Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 316-372 (112.4 - 132.3%) -- guaranteed OHKO 252 SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Scizor: 316-372 (91.8 - 108.1%) -- 50% chance to OHKO 252 SpA Magnezone Hidden Power Fire vs. 252 HP / 176+ SpD Ferrothorn: 180-216 (51.1 - 61.3%) -- 92.6% chance to 2HKO after Leftovers recovery 252 SpA Magnezone Hidden Power Fire vs. 0 HP / 0 SpD Magnezone: 144-170 (51.2 - 60.4%) -- guaranteed 2HKO 252 SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Milotic: 242-288 (61.4 - 73%) -- guaranteed 2HKO after Leftovers recovery Not too shabby!
    1 point
  16. Another 3m Africa wins this week Void if tie ofc chien dinmok zebi With middleman
    1 point
  17. 你好,这不是你申诉的地方,申诉请前往支持中心https://support.pokemmo.eu/login/
    1 point
  18. 1 point
  19. Payment from both received - good luck. @SebbyKunnn@PoseidonWrath If anyone else wants me as a middleman let me know.
    1 point
  20. They keep saying that each year. For 7-8 years already.
    1 point
  21. Added this rule: Tickets have to be bought with in-game money. Gifting tickets, or exchanging them for pokemon or assets is not acceptable.
    1 point
  22. 65th OT Nature is modest and 31 Sp. A, RIP.
    1 point
  23. Guess it's finally time to get a soak smeargle ?
    1 point
  24. IGN: SusumeTier: OU Pokepaste Blissey + Cofagrigus: Same defensive core as half of OU, cofag offers a lot of pressure in the form of tspikes burns and kind of consistent damage in certain situations while blissey is an amazing mon to wall things while also winning initiative with teleport, rocks cuz there's nowhere else to put them and they're amazing and toxic as a damaging move of choice (Chansey can also be a good choice for obvious reasons, but i prefer bliss cuz it's cuter and has lefties recovery Togekiss Togekiss is amazing at getting free wins from people not having a counter for it or you being able to remove the counter from play, not much more to say apart from that also heal bells lets you contest status (toxic cofag without too much fear of burns or setting tspikes with cofag without too much fear of toxic and so) Mienshao Pivot, speed control, regenerator, damage and toxic support for certain matchups, amazing and consistant mon overall Rotom-Wash Amazing mon overall, offers volt switch, great bulk and defog support (Magnezone can be also a choice to take advantage of the all the moves that maintain initiative if defog isnt valued as much Weavile! Banded Weavile features amazing damage, speed control, trapping abilities and good late game threats, this team tries to play around it by maintaining initiative as much as possible while also trying to chip damage with volturns teleports and hazards to set up a mien/weavile sweep Notes: It's just a normal balanced team with clear wincons and nothing too special on moves, but it's wincons are strong enough to carry you through games, just find which one is better against your opponents team and play around it! :p
    1 point
  25. IGN: Neuzzz Tier: NU Pokepaste Golbat Best tank NU, can keep Blaziken, Venusaur in check with its types, With Defog & Taunt, it can handle Stealth Rock/Spike Setters easily Quagsire A decent tank with Rocky Helmet. It is immune to Water and Electric moves and can be used against Physical Attackers, especially Blaziken and Feraligatr, although can be keep checked by a Venusaur switch-in which allows the opponent to have a free turn. Can inflict Burned condition with Scald Eelektross Has decent bulk with some HP EV investment, it has Levitate ability so it is pretty much safe from being OHKO. Its wide selection of moves of different types allows to have wide coverage against most types of enemies. With a good prediction, Knock off can be super useful, especially when enemy switch out a new Pokémon. Venusaur With a good switch in against the Pokémon the enemy is weak against, it's more or less guaranteed that Venusaur will have a free turn to use either Knock Off or Sleep Powder, which can drastically affect the match. Modest Nature with max EV investment on Sp.Atk and Speed allows it to hit hard, and its bulkiness relies on the already good base stats. Claydol Could be a weird pick, but it is surprisingly bulky with 105 Def and 120 Sp.Def Base stats. It has access to Rapid Spin to clear out the hazards without affect own hazards, which is a huge bonus against Defog. Levitate + Ground Type is good against common Rock/Steel/ Ground types, especially against Dugtrio where it is not affected by Arena Trap. Rotom-Fan Can sweep with Substitute + Nasty Plot, Discharge gives it a 30% chance to paralyze switched-in opponent, which is generally not a Ground type since they don't have high Sp. Def In summary, this is a balanced team with 2 tanks, 1 tanky hazard setter, 2 bulky damage dealers and 1 sweeper.
    1 point
  26. Drakkmord OU Pokepaste Weavile, Mowtom, Jelliscent Core. Expert Belt on Weavile for trick people into thinking it has choice band set. Great move coverage adds to that illusion. Punishment on Weavile to shut down pokémon that are stacking buffs. Water Spout on Jelliscent because already have Will o Wisp covering Scald and more damage. Soft-boiled Chansey for stall. Psywave for gengars, conkeldurrs, brelooms, and volcaronas. Mixed chomp with EVs to one shot all dragons except tanks and flamethrower over fireblast because RNG sucks. Stealth rocks for obvious reasons Tanky Volc for lategame sweep. Safeguard to stop toxic abusers Personal thoughts: Volc will have to snowball to really be successful. I'd prefer to have more fighting types on this team and more pokemon that can use toxic effectively. Would prefer to use a spinner as well. Also thinking about switching out volcarona for a specialized gengar
    1 point
  27. IGN: Kiralexis Tier: OU PokePaste of Team: https://pokepast.es/eaf989dcadd2cea7 Weavile up first since they're the required crux of the team. I tried to capitalize on their high speed and attack stats, giving them a Jolly Nature and a Focus Sash to try and make sure she kills whoever she was sent to kill. If she's faster, I can safely Swords Dance most of the time due to the Focus Sash, and worst case scenario I've got the Ice Shard Priority move to help out. Ice Punch and Night Slash are there for coverage and a stronger Ice Stab when I am faster. Sigilyph is here as our big counter to Weavile's biggest weakness, Fighting pokemon. As a psychic/flying, Sigilyph has double resistance to Weavile's biggest weakness, and with their high speed and timid nature I should be able to switch in on a fighting pokemon and mess them up, or whoever they send out back. If Stealth Rocks is already up, I can also Whirlwind with Sigilyph for some stalling annoyance. Gastrodon is a beast, and is my answer to both Electric and Water type moves with their ability and typing. Scald and Ice Beam serve as the only primary damage moves, with Recover and Toxic rounding it out. A calm nature and Special Defense EVs let Gastrodon be a small special wall, too, and we all know how Kupo loves stalls. Forretress is a great set up pokemon in my opinion, and with Toxic Spikes and Stealth Rock he's here to annoy everyone on the enemy team. Rapid Spin will clear out my side if necessary, with Gyro Ball being his only damaging move. Leftovers feel like a given, and he's a good physical wall as well, which is a weakness I otherwise had fairly strongly. Rotom(Heat) is here for coverage and to be another special cannon, with three of his moves offering big damage to the enemy and Volt Switch for a good old-fashioned switcheroo. I know I can change Hidden Power in PokeMMO to be whatever I want, but Showdown doesn't agree >.> so his IVs are a little sporadic, but he's the only one. Blissey finalizes the team as the best special wall in the game, with what I believe to be a very standard kit for her, including a secondary stealth rock since I have a semi weakness to Fire and Volcarona. ... I hope I did everything right. ?
    1 point
  28. 2021/7/10 [CL公会][限时抓宠] 为什么一到暑假你们都闪了? --活动合影
    1 point
  29. 2021/5/15 [CL公会] [限时抓宠] 齿轮家,保姆募集中! --活动合影
    1 point
  30. 2021/5/3 [CL公会] [限时抓宠] The Sun Also Rises --活动合影
    1 point
  31. 2021/4/3 [CL公会] [限时抓宠] 公会四月生日祭 --活动合影
    1 point
  32. 567

    [CL] GearHome 齿轮不妙屋

    迫害齿轮
    1 point
  33. 齿轮妹妹,我爱你,你居然想鲨我
    1 point
  34. 1 point
  35. 齿轮小屋...!! 齿轮!我要进来了!
    1 point
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