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  1. Speaking for myself as a Tier Council member, but not FOR the Tier Council I want to share my thoughts on Dugtrio. First, Dugtrio is and always will be an annoyance in the competitive Pokemon world, namely because of its ability Arena Trap. This ability allows it to "trap" a wide range of viable Pokemon, either accumulating damage, outright killing, or allowing for set-up by way of Stealth Rocks, Memento, Toxic-stall, or something else. Over the course of its history, Arena Trap has undergone several modifications by GameFreak. When it was first introduced, the only Pokemon immune to its effect were Flying-types and those with the ability Levitate. Now, any Ghost-type is also immune and items have been introduced to negate its effect (i.e. Shed Shell). The primary user of the ability Arena Trap is Dugtrio, a Ground-type pokemon that has incredible speed and had to be nerfed in PokeMMO due to enhanced power (Attack BP reduced from 100 --> 80). It has an incredibly broad moveset, but despite this, simply needs a few options to be successful. Throughout PokeMMO history, Dugtrio has frequently been targeted for a potential ban in several tiers and has been previously banned when it became too unhealthy for the Overused tier (trap kill Blissey and Snorlax, get swept by Special sweeper). Today, Dugtrio has such poor usage in every tier, that it has fallen to the Neverused tier, where it has an incredible speed advantage over most. Upon its first introduction, usage was reasonable and then slowly dropped. Its win percentage was mediocre and less than 50%. An entire competitive season had passed, and only the few players who lost outright due to a Dugtrio advantage continued to complain. Unfortunately now, players are catching on to Dugtrio and the new season has seen a slight uptick in its usage, now 10-11%. Its win percentage has also increased to 50-51%, rivaling some of the top used Pokemon. What does this mean? Well it means that Dugtrio may have found its niche in NU. Is it broken? Some seem to think so, others outright laugh at Dugtrio when they come upon it on the battle field. What has it done to the tier? Well with any big shift comes big changes. Currently there are 17 Pokemon above 10% usage in NU, compared to the 21 in both UU and OU. Then comparing the usage less than 10% but above the cut-off, NU has 20 Pokemon listed, UU 21, and OU 20. So in comparison, it does not appear that there are any significant differences between each of the tiers, which could be assumed that Dugtrio is not restricting the field more than the other tiers. A counter-argument could and probably should be made though, that NU should be the most diverse tier and should have more viable options being used. Thus, from the outside looking in, Dugtrio seems to be just fine. Mid-to-low usage with an average win-rate. But speaking as an NU player, I also recognize how detrimental Dugtrio is to teambuilding. Certain offensive options are negated by Dugtrio and by glancing at the usage, we can only see two grounded Electric-types above the cut-off; Manectric which is primarily played with a choice-scarf and Pikachu, which is commonly mixed with Extremespeed. All other electric-types with usage have the ability Levitate (Rotom and Eelektross). Regarding Fire-types, only Houndoom (priority Sucker-punch), Typhlosion (Choice Scarf), and Magmortar (barely above the cut-off) are viable. Poison, Steel, Ground and Rock-types are exclusively bulky, have a life-saving ability, or have a second ability that makes them neutral to Earthquake. With all of that said, I can see how Dugtrio has a negative affect on the tier. Is it offensively broken? No. Is it defensively broken? Oh God no. Is it broken for its support characteristics? Could be. Is it unhealthy or uncompetitive? Probably the most likely option of the three. tl;dr I think Dugtrio sucks, but it is probably hurting the NU tier.
    7 points
  2. 日期 星期日, 2021年8月1日 时间 北京时间 21:00 地点 神奥地区,230号道路 丰缘地区,119号道路 丰缘地区,橙华森林 时长 1小时抓捕 另外10分钟提交 计分方式 个体值总和(三只总和) = 最终成绩 有效的参赛精灵 波克比 丑丑鱼 蘑蘑菇 规则 需要提交三种有效宝可梦各一只 要赢得从高到低排名的第1-8名, 需要提交一只总成绩最高的精灵宝可梦 要赢得非酋奖, 需要提交一只总成绩最低的精灵宝可梦 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 进化形态和退化形态均不可参赛 所有精灵宝可梦必须保持原样 (未训练、未进化等) 你必须是精灵宝可梦的原训练家 你必须通过把精灵宝可梦私聊发给主持人的方式来提交 平局情况下, 最后抓到的胜出 活动开始后,私聊主持人发送[波克比]即可在神奥230道路PC领取母体波克比一只 活动结束后,未获奖人员可以在神奥名胜区领取小礼物 主持人 shenhaikinglo 参加人员 CN公会、ALO公会、社区版主及特邀嘉宾 第1名 万圣猫质子闪光百变怪  第2名 5v爽朗玛狃拉+6v天真师父鼬+5v大胆幸福蛋+5v淘气河马兽+5v大胆暴飞龙+5v固执巨钳螳螂 第3-4名 万圣猫质子闪光拉达 万圣猫质子闪光大舌头 (2选1) 第5-8名 闪光几何雪花 闪光大嘴雀 闪光爆炸头水牛 闪光拉达 (4选1) 非酋奖 6v天真烈咬陆鲨 时光荏苒 转眼间在这里已度过4000多个小时 认识了很多朋友 共度了很多美好 在这里 我想说一句 谢谢你们! 在这个特殊的日子里 希望大家能满意我的礼物 也希望大家能带着对宝可梦的热爱 继续向前 不忘初心 方得始终
    4 points
  3. When can we receive a formal update on discussions around Dugtrio's ability?
    3 points
  4. Breloom Balance
    3 points
  5. Cyndaquils will appear in the grass anywhere in this area!
    3 points
  6. Loom Sand Balance I started wanting to build a more bulky team around breloom since most submissions were using offensive teams,for that reason i went with the SpDf Breloom set main benefits of this set is its ability to switch into bulky waters with ease and both OU rotom forms and set up on them or just force a switch its grass typing and immunity to status lets it do that. Set details: i went with sd>bulk up for immediate threatening power at +2 , protect to secure the activation of the toxic orb esp vs rotoms and protect also provides more healing which is a plus not to mention chip damage coming from sand/toxic lastly i went with 2 stabs as its attacking moves as i feel that the coverage they give is the best, drain is a must so replacing seed bomb with something like facade would make breloom completely walled by ghosts like cofag and jeli. Spread is pretty simple just max spdf with enough speed for other looms and skarmory. I decided to pair breloom with a trapper to remove mons like gengar,starmie,reuni etc. originally that mon was weavile but i changed it to tar after i realized i wanted to go more on the bulkier route and especially after i realized that most of the pokemon i added benefited from sand,so i decided to use Scarf Tyranitar. Scarf is needed for gengar and it provides the team with some necessary speed control. Moves are self-explanatory and so is the spread.Next i added the defensive core of Gliscor Jeli which cover eachoter quite nicely. I made Bulky Gliscor my rocker with EQ and U turn to offer some momentum and to get out of there vs rotom and provide breloom with free setup, went with quite a bit of SpDf simply so i can switch in without worries into LO Garchomp which is usually a menace for these type of bulkier teams,speed is for those nasty +speed ice beam ttars. Toxic Jellicent is another even better water switchin which is useful vs rain and since im running double steel in the back kingdra doesnt click the dragon move for free. Toxic is for any bulky mon trying to come in e.g rotom or mandibuzz also in combinaton with taunt it forces both blobs (chansey and bliss) out and the rest is obvious. Speed is for skarm to stop it from recovering or spiking and also nice vs peli potentially stopping roosts or defogs, u can add more speed for stuff like mandi and milotic but i feel like the bulk is more useful. Next up we have our second set up sweeper and more needed speed for this team. SD Excadrill is both a great revenge killer and a sweeper in sand or with the rapid spin boost and it just fits the team providing spin support & breaking power. Moveset is simple but effective rock slide i feel is better than iron head in most cases and pretty nice in revenging gyara after some chip damage, iron head is mainly nice for opposing breloom. I usually wouldn't go with adamant but this team has very good checks for mons that would outspeed ada such are chandy and opposing exca. Ada provides much greater power for revenging stuff like gyara and for putting reuni in tars crunch/pursuit range the little SpDf is for +0 reunis focus blast after rocks and lefties>LO is for longevity especially in games where u have to spin multiple times. I had the most trouble trying to figure out the last pokemon but in the end i went with PhysDef Skarmory as i needed a check for gyara and exca and something that can phaze scary setup sweepers like reuni, originally in its place was twave rotom for gaining momentum and checking some but not all of the mentioned threats, skarm is just much better defensively and u turn on glisc still provides some sort of momentum. Brave Bird is its best attack , WW is for phazing like i said before and spikes are just nice wearing down bulkier teams u can put toxic>spikes if u want to rely more on status than hazards, phys def is needed for gyara and exca and speed is for opposing skarm so u WW faster and for fat breloom. - Thanks for reading! and gl to everyone. IGN: Repposh Click the title for the pokepaste
    3 points
  7. ign Axellgor, all bets except above paid
    2 points
  8. Semi Sand team. https://pokepast.es/81d3f37f056c6335 Breloom has been EV'd to outspeed defensive mence. Breloom is only here to sleep stuff so that ttar can set up sand and switch to the threats. Ttar is our special wall. Enough speed to outspeed mandibuzz with no speed investment. 2ko with stone edge. This baby is our main hazard setter. Gave it babiri to handle zone a bit better. It can handle all types of zone except specs so there's that. Banded drill is our sand abuser. Not much else to be said about it. Cofa is our fighting and spinning check. The team so far is ridiculously weak to conk and other brelooms as well. Its a decent wall to kabutops as well. Gastro is our rain counter. Nothing much needs to be said about this. Scarf chomp is to just catch people by surprise. Added SR to its set in case ttar failed. I didn't see the need to add a defogger or a spinner on to the team. The goal is to force the opponent to defog giving us an extra turn. Its a pretty standard team with ttar and exca at its core. I really wanted to add sand force instead of rush but I wanted a little speed control hence rush. I'm not a pvp player by any means so its just a rudimentary attempt at something from a newbie.
    2 points
  9. Hello everyone, I just got approval from the PokeMMO staff on Aug 30th for my app. (Latest update 12/4/2022) Please keep in mind this is a BETA release and only for Windows 64bit systems (32bit will come soon, and I want to get a MacOS version at some point). Expect bugs, crashes, it just plainly not working, etc.. I ask that you report these bugs back to me in the following format: Description of issue (what happened, what were you doing, etc.): Is the issue reproduceable (i.e. can you make it happen again)? Anything in the debug folder? if so please make a https://pastebin.com of the debug files Did the app spit out an error to you? (if so please screenshot it) What PokeMMO client theme were you using? What ui scaling is your client on? I may reach out to you to gather additional details depending on the issue. Here is the download link: https://www.mediafire.com/file/hr23yrqsr4tsz8s/GEC_Package.zip/file Google Drive alternative link: https://drive.google.com/file/d/14pVF59IYXpthMCuCnjdm-zcHp4KxTijs/view?usp=sharing v1.0.2 changelog IF YOU ARE UPDATING: the process is the same as the first install, except this time it will ask you if you want to replace the files, select "replace all". Do not worry, this will not overwrite your save data. Copy that zip file to your ./PokeMMO/data/mods folder and then perform an "Extract Here" Example path to .exe file: ./PokeMMO/data/mods/Gilans Encounter Counter/GEC/GEC.exe (if instead the folder in your mods folder is /GEC Package/ navigate into it and bring the Gilans Encounter Counter folder up one level) You can create a desktop shortcut for the .exe file if you wish. If you want the tool to boot up with PokeMMO, create a batch file CUSTOM THEMES YOU CAN DOWNLOAD: Here is a video with installation instructions and a walkthrough of the app: Hope you enjoy! Want to make your own custom theme for my app? Check out my quick run through of how to do it KNOWN BUGS (not yet fixed in downloadable version): - Fullscreen mode unsupported at this time. (unsure if I will be able to fix this, as the Fullscreen mode for PokeMMO is not capturable, even by regular screenshot methods; and it prevents any window from being on top of it) Best suggestion is to just play in borderless window mode while using the encounter app. - Safari Zone encounters don't always count properly. This is due to the "A wild X appeared!" text is not up on the screen for a long interval. Currently working on a fix for this - Doesn't count Zorua species (will count as the species it is currently illusion'd as) - German ROMs do not count single encounters. This is caused by a typo in the single wild battle start text. Fixed bugs and update in downloadable version: - jre path location that exists in a personal user folder path will not work. If you don't see a black window pop up on startup, this is most likely the culprit. (prevents counting) I have a fix for this and will be implementing it very soon! - Settings page is too tall and doesn’t scale with smaller screen sizes. You should be able to drag the settings page up and down which should trigger it snapping to the top or bottom. This will allow you to access the rest of the page. Will add a scroll feature in the future. - If you use custom strings, my tool will not currently work for you. I am working on a fix. awkways has posted a workaround for the timebeing. - Certain pokemon aren't being counted, while others are (and I'm not on 1.25x, 1.5x, or 1.75x ui scaling). This is likely due to my program being unnecessarily strict on image matching when the font rendering is slightly different (due to anti aliasing or something). I will relax the restrictions in the next update which should alleviate this issue. Also check if your antialiasing is set to "no antialiasing" (in Graphics) and High DPI Font is enabled (In Interface) - The black window is still not showing up. Likely due to the PokeMMO main.properties listing a mod name that does not exist. A workaround on the user side can be to delete this mod name from the main.properties file. An code-side fix will be included in the update I will be pushing later this week. -Gilan
    1 point
  10. Money Making Methods Comparison This guide will list all possible money making methods with income shown in k/hour (or other time period for cooldown methods). Many methods here are not listed in any other guides, they will also include "how to" explanation if needed. I will assume Battle Points to pokedollars conversion as 1 to 15, taking ability pill as a reference point (2250 BP = 35000$, 1 BP = 15.56$). Time taken to execute each method assumed for average player without using crazy speed-running tactics. Items and pokemon costs might change drastically from what were listed in the guide, i will try to keep them up to date, but if you want to know current income of any particular method, you can simply insert new cost in the final formula listed in the end of the method description and calculate it by yourself, don't forget to subtract GTL (Global Trade Link) fee (all methods in this guide assumes selling in GTL, direct trade will make slightly more money). If you know any methods, not mentioned here, or find mistakes in the guide, let me know in the comments. Credits to the Money Making Guide, which inspired me to make my own: Methods with Cooldown This methods are prioritized if you want to make maximum profit, however trainer rematches get outdone by some Unlimited Methods, so it's not recommended to spend more than one hour on each cycle. Amulet coin cost is assumed to be 20k. Gym Rematches 420k/day While having level 100 pokemon in your party, each gym leader gives you around 9000$ on average, for 33 gym leaders (-Giovanny, +Chili, Cress, Cilan), this will result in ~300k total, or 450k with amulet coin. It takes around 1.5 hours for prepared player with good team to rematch all gyms, so i am reducing final income by the 1.5 costs of the amulet coin (20k x 1.5 = 30k). This will result in 280k/hour, which, despite cooldown, might be important to compare with other methods. For more information and teams examples follow this guide and associated guides, listed inside it. Trainer Rematches 300k/6 hours Credits to Trainer Rematch Guide. Don't forget to rematch Cynthia in Undella Town (Unova) each day in the spring and summer seasons (seasons changes every month). In 1st Amulet Coin i was able to make ~195k (which results in 175k/hour), in 2nd ~140k (120k/hour), 3rd and consecutive amulet coins will provide even smaller amount of moneys, due to low trainer rewards at this point, so i don't reccomend doing more than 2. Read spoiler for the list of trainers i fought: Note: Morimoto rematchable only once per day, so on the second cycle income will be lower. Elite Four Rematches 440k/6 hours Rematching E4 with regular team might end in spending more moneys, then getting, due to lack of free healing between fights. But there is one OP tactic banned in competitive, but allowed in PvE - evasion. I am using next pokemon for my rematches: Blissey will also work, but you may try literally any bulky pokemon with Double Team. This tactic still don't eliminate item's using completely, but minimize (pun intended) them as much as possible, i am using X Defend or X Sp. Def (for Shuckle) at the beginning of some battles, depending on the pokemon i am setting up against, and healing items, when something goes wrong due to RNG. This results in around 40k spendings per full run. Each Champion gives 66k at level 100, resulting in 99k with amulet coin, this method is quite slow due to long setup, so it takes around 2 hours to rematch them all, you also getting 2k BP from each E4. Final formula: 400k - 40k - 40k + (8k BP x 15 = 120k) = 440k. 220k/hour. Leppa Berry Farming 180k/day Check Berry Farming Guide if you don't know how it works in this game. Leppas are most wanted berries, so it's easy to sell them all, don't forget you can use trade chat and sell them directly to avoid GTL fee. I am assuming all berry patches in both Unova and Hoenn are used (189 total). I planting both leppa and berries, that provides seeds for leppa (rawst, pecha, cheri) at the same time, I use ratio of 27 rawst, 27 pecha, 57 cheri, 78 leppa which is as close to self-sufficient as possible, but you still have to sell extra and buy missing seeds in GTL. If you REALLY like berry farming, you can create several characters and farm on all of them, in that case I recommend to exclude Hoenn patches, since they are too small and far away from each other, this will result in 150k income per harvest. All time combined to plant, water and harvest berries results in around 20 minutes, which gives this method an effective rate of 450k/hour. Also, check watering guide for efficient farming. Unova Story Rerun 1000k/run To farm berries on several characters you have to unlock farming spots on that characters first. And redoing story on new character is actually pretty worth it, especially with prepared pokemon mailed from main character. And best region for it is undoubdetly Unova, since it has 2 exp. shares and, most importantly, mentioned berry farming spots. For this run you should skip as much trainers as possible (since money they give are not worth spending time) and collect all items and hidden items, except for the ones, that are too far away from story route or too cheap. It will take around 5 hours, after some training, and thus result in ~200k/hour. Unlimited Methods Thief/Covet Banette believed to be the best pokemon for this methods, make sure it have Frisk ability. Fossils Farming 180k/hour Credits to This Guide for Kanto Island 1, i was using this method, due to Dome Fossil and Old Amber being quite high priced, compared to other fossils. Final Formula: 5.2 * (Helix + Dome) + 3.9 * Old Amber + 6.5 * Hard Stone + 13 * Everstone Turnback Cave 170k/hour By breaking rocks in Turnback Cave you can get Sinnoh fossils and everstones, and also encounter rare Spiritomb. Considering how many there in small area and you don't even need to wait until respawn - this is one of the best rocksmash farming spots. But don't forget, that rocks before first Pillar do not contain pokemon. Final Formula: 4.3 * (Armor + Skull) + 10.1 * Everstone + 5.76 * Spiritomb + 19500$ Amulet Coin 170k/hour Main method of farming them is using Sweet Scent on Kanto Route 5 to summon Meowth Hordes. There is also Mankey hordes, run from them, even if your Frisk pokemon shown an item, this Payapa Berries not worth your time. Final Formula: 8.6 * (Amulet Coin + Quick Claw) Lucky Egg (Small) 140k/hour Due to recent patch, farming from Hordes became harder, since at level 34 Pelipper learns Fling, which most of the times nullify your efforts of trying to thief lucky egg, to prevent it you have to teach your Banette Imprison and Fling, by using Imprison it will stop all Pelippers from using Fling. I was farming at Ever Grande City (Hoenn) from single encounters, but most of the other locations have the same chance of encountering a Pelipper. Final Formula: 3.15 * Lucky Egg (Small) + 6.3 * (Damp Rock + Pretty Wing) + 11.7 * Poison Barb Mt. Coronet (Grass) 140k/hour Absol have a chance of holding Life Orb, which is very valuable, out of all locations it appear, this one shown to be the best, due to many additional valuable items, including Soothe Bell. Kanto Power Plant 115k/hour Muk have a chance of holding Toxic Orb, which is very valuable, out of all locations it appear, this one shown to be the best, due to many additional valuable items, including Light Ball. Final Formula: 0.45 * Toxic Orb + 3.6 * Light Ball + 37000$/hour Heart Scale 105k/hour I used Ever Grande City location (Hoenn) to farm them, but there is actually not much difference between locations in all four regions, so you can use any. Final Formula: 23.5 * Heart Scale + 7.8 * Red Shard Sky Pillar 100k/hour Every pokemon here, except for the Golbat, may hold something (and Altaria, but you won't meet it, if you farm on the 1st floor), and many of this items are quite valuable. Leftovers Farming 85k/hour Wild Snorlax may hold Leftovers, but they are rare (~5%) to encounter (only in Cerulean Cave). I tested it on the Mewtwo's floor of Cerulean Cave. Also, wild Munchlax have 100% chance to hold Leftovers, but only way to encounter it - is Honey Trees with 1% chance. Cost of Leftovers is around 40k by the moment of writing this section. Lunatone/Solrock 85k/hour I thought that Comet Shard might make this worth while, but it's chance appeared to be too low. Anyway it's still better, than some believed-to-be-good methods. I used hordes in Meteor Falls after waterfall on 1F and B1F for Lunatone and Solrock respectively. Petalburg Woods 73k/hour Same as with Lunatone/Solrock, I thought Big and Balm Mushrooms from Shroomish might make it worth while. Don't forget, that you can use Tiny and Big mushrooms for move relearning at Kanto Island 2. Pick Up + Pay Day Check this Pick Up Guide for more information. From all the research, I made for that guide, I came to a conclusion that chance of Pick Up is not 10%, but rather depends on the total number of possible pick ups in the location, I believe it is 1% per each item. Covet + Pick Up + Pay Day 170k/hour Executed by fishing in Undella Bay, use Covet on Luvdiscs you encounter to steal heart scales and payday on everything else. Even max Attack level 100 Meowth is not enough to OHKO most Shellders with Pay Day, so you have to use Munchlax in order to maximize your profit. Final Formula: 18 * Heart Scale + 100k Undella Bay 150k/hour Even max Attack level 100 Meowth with Choice Band is not enough to OHKO each pokemon in this location with Pay Day, so you have to use Munchlax in order to maximize your profit. Berry Forest 115k/hour Despite being believed as the best Pick Up location, Berry Forest is actually worse, than Undella Bay. Yes, you can Pick Up Leftovers here, but all others pick ups are much less worthy, than ones in Undella Bay, which also have higher Pick Up chance overall. Battle Points Farming I am assuming Battle Points to pokedollars conversion as 1 to 15, taking ability pill as a reference point (2250 BP = 35000$, 1 BP = 15.56$) Hoenn Battle Frontier 140k/hour Read this Battle Frontier Guide for more information. According to my research, all battle facilities and modes have around the same rewards progression, except for Battle Factory, which have x1.5, but it is too random to farm reliably. Also Multi and Link battles have slightly higher rewards, but i don't know to what extent. Level 100 feels to have slightly higher rewards than level 50, but I am not sure. Each set of 7 battles takes me 13 minutes on average (when using ultra-offense team), if you manage to hold streak for long enough, you can make around 60m / 13m * 2000 BP = 9230 Battle Points per hour, which converts into ~140'000$/hour. PvP Matchmaking 20k/hour I wouldn't count seasonal rewards, since they are limited. Each match can last for unpredictable amount of time, but I will assume 15 minutes for ultra-offense team. For win you getting 500 BP and for lose - 150 BP, with 50% winrate you will be making 60m / 15m * (500 + 150) / 2 = 1300 BP/hour which converts into ~20'000$/hour. Kanto Battle Tower 0k/hour Since you don't get healed after each fight and, therefore, have to use potions and revives, and opponents using strongest pokemon from the start, it is impossible to reliably make moneys here. Legendary Hunting ?k/hour Read This for more information about Legendary pokemon in PokeMMO. Each time you win in a battle for a Legendary (either attacking or defending), you getting 1000 BP. Since this method is very unreliable and depends on many random factors, I can't calculate income for it. Team "MGod" is known for actively hunting for legendaries and passing them inside the team. Fastest way to pass a legendary is to wait until timer ends (1 minute) without making a turn. If we assume perfect conditions, this will result in 60'000 BP per hour for a team, which converts into 900k/hour. Breeders Hunting Safari Magikarp Farming 120k/hour Safari gives you 30 balls for 500$, which is super cheap and helps if you completely broke and can't or wont rematch trainers for some reason. I tested this method in Kanto Safari, but it should also work in Hoenn and Black March. You have 100% catch rate after throwing rock, and they rarely flee after it. Ditto Farming 100k/hour I know 3 major ways of Ditto farming: Setting a lead, Using Substitute (Transform fails into Substitute, but have only 10 PP, so rarely Ditto may start struggling), and the best: using Assist while having a pokemon in the party, that only knows Spore and Moves, that cannot be called by Assist. It is widely discussed, what is better to use: Poke Balls or Repeat Balls to catch Dittos? The answer varies with the cost of Dittos and also depends if you selling them thru GTL or by direct trade. If Dittos are cheap and you using GTL, then its better to use Poke Balls. But if Dittos costs much, or you selling boxes directly, then it's slightly better to use Repeat Balls. Either way difference is not much, around 5k/hour. Field Group Farming 95k/hour I used to farm in Unova Route 1, which have 100% field group encounter with 255 catch rate each (which means you have 99% chance to catch with Poke Ball after just False Swipe). This is one of the best money making methods available to new players early on, since they can't rematch Gyms and wealthy trainers yet. Other Methods There are quite obscure or unreliable methods here, just to be mentioned. Phenomena Hunting ~60k/hour Read This about how Phenomena works in PokeMMO. In perfect conditions Phenomena happens twice every 15 minutes, but in reality many didn't get noticed even in Chinese channels, so income will be lower, but what is special about this method, is that you can combine it with most other methods, distracting to visit Phenomena and coming back to original method after it. Each Phenomena gives you Mysterious Gem if you caught or defeated pokemon within it, dust clouds may provide you with Unova fossils instead (this is the only way to get them). Mysterious Gem might be used for Elemental Gems crafting or sold for around 9k. Many pokemon that appears only in Phenomena can also be sold for good price. Shiny Hunting ~45k/hour Sounds unbelievable, but you can actually make moneys of shiny hunting. I will use Rapidash hordes in Unova Route 12, just as an example, since it is very popular spot for Speed EV-training and Leveling. It takes me 2 minutes on average to run from 6 Rapidash hordes (Sweet Scent PP Maxed of course) and replenish PP in pokemon center. This results in 180 hordes per hour or 900 encounters total. Cost of shiny Rapidash is around 1.5 millions. As we know chance of shiny is 1 to 30k, so this will result in 45k/hour on average, or 50k/hour with donator status (shiny charms will increase your income only by ~170$ each or ~80$ for 5%). Starting Up A Service ?k/hour EV-Training, Leveling and Breeding are the major services provided by other players in PokeMMO. Prices are varies widely, so it's hard to name any exact numbers. But overall, from what I've seen, their services are quite cheap, resulting in around 80k/hour for EV-Training and Leveling up to 50, and 50k/hour for Leveling up to 100. Breeding might give you up to 100k/hour, including breeding for selling in GTL. GTL Flipping ∞k/hour Buying cheap and selling for more later, in case of some cosmetics might give you huge moneys if you know what you are doing. For more information read This.
    1 point
  11. TRADE/SELL LF desu's lab coat(non-color) + vanity offers or Anything you think i'll be interested in as offers WTB Kyu Hat Blue Flaming Skull Orange Flaming Skull If you want to sell them, you can contact me via private message.
    1 point
  12. Details Automated Tournament | Single Battle | 64 Players | 6v6 UU Date Wednesday, 4th August 2021 Time 10PM UTC | 6PM ET | 7PM BRT | Time Zone Converter Registration Registrations will open 15 minutes prior to the tournament. You can register by clicking on the PvP menu option (Masterball icon) and then select "Tournament Signup". You may only enter on one account. Clauses Evasion / Sleep / OHKO / Unique Species / Self-KO Tournament Clauses Explained UU Ban List 1st Place Prize GIFT Bisharp Your choice of nature, gender, 4 moves, with 6 selectable IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    1 point
  13. Befehishaber

    账号申诉

    角色名:QOF 账号名:Befehishaber 哪来被封号:Came 封锁时间:25/07/2021 申诉理由:官方大大你好,我很喜欢pokemmo这款游戏,我拿命肝了1000多个小时,就在今天,我账号莫名其妙就被封了,显示第三方软件,我并没有做过任何有违反游戏规则的事,我一心只想刷一只自己喜欢的闪光精灵,可以说是拿命在肝,就在我肝着的时候,账号就被封了,还请官方大大明察,这是我拿命肝的号呀,我玩这游戏交了太多朋友了,我真的很舍不得他们,还请官方大大明察秋毫,替我讨回公道,真的拜托拜托了
    1 point
  14. Killuacuba and I in 10
    1 point
  15. I owe the following bets: @InuYashaL 500k @xJoseee 200k @EricRasp 100k I'm not sure when I'll be able to login, but they'll be paid, I'll aim for around Friday.
    1 point
  16. Cyndaquil Safari Soirée! Date Tuesday, 27th July 2021 Time 3 PM UTC | 11 AM ET | 8 AM PDT | Time Zone Converter Location Safari Zone (Left of Lilycove), Hoenn, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Species Bonus + Nature Bonus = Total Score Pokemon accepted as valid entries: Cyndaquil +10 Teddiura Aipom Nature Bonus Serious +5 Hardy +5 Docile +5 Quirky +5 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Drakkmord Revz xJoseee 1st Place Prize GIFT Cyndaquil Lv 1 Your choice of nature, 4 moves, with 6 selectable IVs & 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    1 point
  17. This will take some days maybe, just be patient they wont forgett you ? congratz btw :3
    1 point
  18. Congratulations to the winners, and thank you all for participating! There were 111 unique entries today! I hope to see you all in an event again soon! 1st Place Zombietrd 168 points - 03:23:20 PM UTC  2nd Place locrii 166 points - 03:18:10 PM UTC 3rd Place Xillion 164 points - 03:58:31 PM UTC 4th Place FattyNatty 18 points - 03:48:15 PM UTC A special thanks to my beautiful refs, @Cosmooth @MPDH @BrokenBulb @Bearminator @Revz @Mikyii @MrPeruano
    1 point
  19. It was a bit cold out there so I went inside. Ignore the clock on the wall behind the desk clerk, it's broken.
    1 point
  20. @Riesz or @Mikyii might be able to help answer that.
    1 point
  21. https://pokepast.es/a2751d1e86ba573c -Simple team: spam spikes and rocks -Chandelure hp fight 2 hits on tyranitar -Reuni Double Dance and Loom Bulk Up free win
    1 point
  22. 太坏了 会长跑路装死 什么都让我整
    1 point
  23. Yes that's the only way. Iirc this is the only move that requires this much money
    1 point
  24. Offensive Loom Team https://pokepast.es/c43747a45e163b0e Main objective of this team is weaken the enemy and getting avenged by breelom. possible threats: - Gliscor acrobatics (can be stopped by rotom) - Togekiss (can be stalled by chansey and/or rotom) - infernape Mixted (it's hard to stop, but can be avenge killed by breelom if uses close combat twice) - Conkeldurr Bulk up can be countered by hippowdon, but can leave it with a lot of damage if bulk +2 or flame orb+1, At this point hippo MUST force switch using roar because breelom can't treat with it. - hydreigon Taunt sub can hard counter all this team. If chansey has no seismic toss - gengar sludge bomb focus blast can do a lot of damage to this team if chansey has no psywave. The team can start with rotom or chansey to switch. The main weakness of this team should be the scarf users because the lack of speed. But with surprise factor breelom can do a lot of damage ? Chansey: It can wall almost all kinds of special sweepers like volcarona, hydreigon. Also has access to teleport, which can give a really important momentum if opponent is switching or trying to stall Hippowdon: Hard counter of physical attackers like mienshao, conkeldurr if no ice punch/close combat. It is able to throw Stealth rock and cripple most of breelom checks like volcarona Chandelure: This is the special sweeper in the team, covers ferrothorn from fire-moves like flamethrower and checks almost every set of volcarona (Except Hidden Power Rock),also works as a bait for pursuit users giving breelom his momentum to use Sword Dance and sweep the opponent Ferrothorn: Hard Check for Gyarados, and most special attacks if that mon has scarf and not using Fire-moves like hydreigon. Also it's pretty annoying if rival hasn't any thing to kill him. Covers chandelure and hippowdon from any water-type moves Rotom: Usually, the lead pokemon it can pivot with volt-switch and cripple with will-o-wisp or Pain split to counter mixted garchomp (Mostly he can't kill if you predict it with pain split: 252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 0 SpD Rotom-Wash: 99-118 (63 - 75.1%) -- guaranteed 2HKO after Leftovers recovery and next draco meteor hits -2 252 SpA Life Orb Garchomp Draco Meteor vs. 212 HP / 0 SpD Rotom-Wash: 51-60 (33.5 - 39.4%) -- 15% chance to 3HKO after Leftovers recovery so if rotom predicted correctly the draco meteor will not die, if not it's time to be revenge killed by breloom because flamethrower can't do anything to breelom at -4 :kek: Breelom: This is the most annoying mushroom ever existed, in the right moment he can use spore and boost. It can hit very hard to weavile, Scizor, hydreigon, Tyranitar And most sweeper with low defenses. funny fact, is nobody expects it. I used a very similar team in the World Cup but with the same mechanic, hope this team could win the contest ? GL everyone. IGN: Clayclover
    1 point
  25. Intensed

    Giveaway !

    IGN= Intensed
    1 point
  26. We didn't want to make too many assumptions about the players of moemon, so we had a question gauging a person's involvement in the Pokemon fandom. About a fifth reported being unused to Mega Evolution and Fairy type. About a sixth of players played this as their first Pokemon Rom Hack. A little bonus: A graphic showing Starter progress. It doesn't show Back Sprite progress though.
    1 point
  27. no, i dont want cu and reported ez
    1 point
  28. 在吗我想背心代练还能接么
    1 point
  29. 一个月内,请耐心等待 祝生活愉快
    1 point
  30. 22 OT got persian when ev train
    1 point
  31. vilitesweet

    Giveaway !

    Ign: vilitesweet
    1 point
  32. OU? Check. UU? Check. NU? Check.
    1 point
  33. MrMalz

    Giveaway !

    this is cool thanks Ign=NeilDown
    1 point
  34. Please I would really love to see this in game and really love to have this maybe instead of traveling to these places by boat we could have a time travel system after completing old Kanto and old Unova
    1 point
  35. Everytime we buy some pokemon and after press CLAIM in mail, the pkm automatically should go to the BOX. And should happen to after we buy items, but instead going to the box, should go automatically to the bag. Other thing you should implement its the drag and drop option to move pkms even faster from one box to the other. (see image in attach)
    1 point
  36. Brofish

    Suggest Emotions

    We all know that we can choose to be calm and angry like -__- and `- ´ My Idea is to show two more emotions like happy and expressless ^_^ and .__. Can we put this into the game pls ?
    1 point
  37. Imperial

    Show Choice Scarf

    True but they may have started comp later. For example I joined in 2015 but only started competitive less than a year ago. Anyway yeah, the whole fun of PvP is predicting - you can look at the matchmaking statistics to see what the most common items are used with the Pokemon, alongside checking the Pokemon's speed tiers to see if particular scarf mon outspeed other scarfed mon, etc.
    1 point
  38. TohnR

    Show Choice Scarf

    Bro AQA you're playing this game and competitive pokemon for like 3 years at least, how come you can still post dumb shit like this ? Step up your game buddy
    1 point
  39. Hello. All moderators, Sethsen included are following the general guideline of SGM+ regarding the moderation of chat. Our Game Masters do the same, and we often discuss matters to ensure we are providing the best management of the game. We always aim to improve of course, hence why if any of the players feel like he is muted/treated unfairly can always message any of SGMs, and we will gladly investigate the case, later informing the player what was done incorrectly. However, since you claim that our moderator "uses the excuse of political correctness to perpetuate horrible stereotypes" I will gladly remind you that your mute was made for, quoting: "Chigga = Chino + Nigga (busquen el meme) XD". We understand memes, but they don't belong here if they might insult any player- and yours did. Don't use that word here please. The reason for the mute being "Conducta Inapropiado (Racial slur)" should also tell you what punishment was for. That's being said, please read the rules of our game: https://pokemmo.eu/code_of_conduct/ and https://pokemmo.eu/tos/, especially the part about the rules related to chat. Needleless to say, we will not fire the moderator in question due to this case. If any player feels unfairly muted, they can feel free to message me or another SGM. Don't do it, if you aim to lie about your mute in order to get someone fired.
    1 point
  40. Sunamie

    Themes for Android

    The possibility to customize the android client with themes, as is possible in the pc version.
    1 point
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