Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/18/21 in all areas

  1. Date Sunday, 21th March 2021 This is for anyone within the ENIX server Time 6PM CET | 1PM ET | 2PM BRT TimeZoneConverter Location Berry Forest (Three Island, Kanto). (Water) Duration 1 hour for catching. 15 minutes for players to submit entries Pokémon accepted as valid entries Slowpoke Nature Bonus Bold + 5 Relaxed + 3 Scoring Total Sum of IVs + Nature Bonus = Total Score Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to Kyukee or MrPeruano to submit it. In the event of a tie, the winner will be determined by earliest catch time Hosted by Kyukee Susume MrPeruano Complutum 1st Place Prize 500 Reward Points (1x 500 RP Voucher) + 300k 2nd Place Prize 200 Reward Points (2x 100 RP Vouchers) + 200k 3rd Place Prize 150k 4th Place Prize (Lowest Score) Lagging Tail + Hug ♥
    5 points
  2. 22nd OT There is an impostor among us
    5 points
  3. Over the years, I've read, replied, reread, and replied again (and again) one simple question: How do I start playing Pokemon Competitively? First of all, it looks overwhelmingly complex, if you haven't touched the competitive scene yet. No, I mean OVERWHELMINGLY COMPLEX. Why am I declaring this? Because I don't want you to give up in what, in my opinion, is the best experience from the Pokémon franchise. (Before reading this, please make sure you are already experienced with EVs - IVs - Natures, and these things) Now, without further ado, let's finally break this 'overwhelmingly complex system' and turn it quite simple. 1- Building a team. This went a bit long, sorry. Any issues, feel free to contact me, or anyone else either in-game or in discord. Please also let me know if anything I posted was misleading. I'll deconstruct it a bit better later on.
    4 points
  4. We had this idea with Pachima in PokeMMO discord, and I volunteered to do my write-up about Doubles. How to build a good competitive team [Doubles edition] Meta-theory Teambuilding is a difficult process. Teambuilding in Pokemon is a challenge you can never fully master. Having six Pokemon to have an answer to the entire metagame of Pokemon is simply put an impossible task. Pokemon teambuilding is the endeavor of getting as close as possible to be able to answer to every metagame threat available. Teambuilding can be approached by building against an unknown opponent and building against a known opponent. When building against an unknown opponent, a team’s goal should be able to give a good chance to beat anything an opponent could bring without focusing too much on what are commonly used Pokemon. Building against a known opponent means that there is a specific purpose on a teambuild. For example, if a certain team composition is getting very common in the metagame – the best teambuilding practice could be building a team that has a very favorable matchup against this specific team that is commonly used in current metagame, even if it results in more difficult matchups against some unexpected threats. Even though I would argue that to master teambuilding you should always build against a known opponent, in this guide I am focusing on building against an unknown opponent but this is an important distinction to make when making teambuilding decisions. The approach Teams are built by adding Pokemon to complement each other, until the 6 Pokemon limit is reached. I have noticed that many inexperienced players think that experienced teambuilders immediately come up with the exact six Pokemon that make the perfect team. Most commonly for experienced players, teambuilding is a step-by-step challenge. Each additional Pokemon should mitigate the weaknesses of the previous Pokemon. Some Pokemon need very specific Pokemon to support them while some Pokemon function well with almost any teammates. Building the core Technically speaking, you start your team with one Pokemon. What does this Pokemon lose against? Does this Pokemon need support to reach its full potential, or am I free to use any Pokemon as teammates? These are the main questions you should ask when coming up with a partner for your first Pokemon to start the initial core. A core is usually 2-4 Pokemon that make the basis of the team. It is the reason why this team exists. For the sake of demonstration, I will divide cores into synergizing cores and supporting cores (for the lack of better terms). Synergizing cores Synergizing cores exists to help the other Pokemon's weaknesses. In case of Doubles, a synergizing core could be a core of Tyranitar + Reuniclus. Tyranitar’s main threats could be considered Fighting-types and fast Water-type sweepers. Reuniclus supports Tyranitar by pressuring opponent’s Fighting-types with strong Psychic-attacks and Reuniclus also supports Tyranitar by setting up Trick Room so that opposing fast Water-types won’t outspeed and kill Tyranitar. Meanwhile Reuniclus has trouble against Pokemon like Gengar and Hydreigon, and Tyranitar does well against these Pokemon. Even as two Pokemon on the field, these Pokemon help each other a lot removing potential threats against them so they could be considered a synergizing core. Supporting cores Supporting cores exist to bring out the full potential out of a Pokemon, while potentially having trouble against same opposing Pokemon. Most common supporting cores are weather cores. A weather setting Pokemon supports a Pokemon with an ability to gain speed in a certain weather to perform to their fullest in a battle. An example of this is Tyranitar setting up sandstorm to boost Excadrill or Pelipper setting up rain to boost Swift Swim Pokemon to perform their best by going fast and hitting strong Water-attacks. With supporting cores, these cores generally tend to lose against the same Pokemon. For example, Tyranitar/Gigalith + Excadrill both lose heavily against Fighting-types and Water-types whereas most Rain-cores all struggle against Pokemon like Ferrothorn or Gastrodon to a large extent. Other supporting cores could be a set up sweeper combined with a great redirection or Fake Out Pokemon. An example of this could be a Volcarona + Hitmontop core, where Hitmontop allows Volcarona to set up more easily by Faking Out for a set up turn and providing Wide Guard against opposing Rock Slides. Both Pokemon still are heavily struggling the same Pokemon, such as both struggle against rain cores on their own. Finalizing the team Finalizing a supporting core is far more restrictive than finalizing a synergizing core. If we take a Sand-core, for instance, an immediate improvement could be patching up the weakness against the Fighting and Water weakness immediately. I would go as far as claiming the purpose of the last four Pokemon should be to optimize the matchup against these types to allow the Sand-team as a whole to have a favorable match up against Pokemon even containing Water-types and Fighting-types. An example of improving Fighting-type matchup could be introducing Crobat, Reuniclus or any Pokemon that resists Fighting-type attacks and also strikes back with a strong attack of their own. Improving matchup against Water-types could be done with likes of Ferrothorn or Gastrodon to name a few examples. At the very least, two of the next Pokemon should be there to improve the matchups against Pokemon that your original supporting core struggles against. Last filler Pokemon should patch up any holes that the original core had. Finalizing a team that has been built around a synergizing core is far easier. Simply put, every Pokemon should improve the matchup against Pokemon the previous one had problems with. For example previously mentioned Tyranitar+Reuniclus core could struggle against Pokemon with powerful Earthquake-attacks, such as Garchomp or Excadrill. Having a Pokemon to counter these Pokemon would be the next logical step. If your answer to them would be let’s say Rotom-Wash, then you could notice your team is suddenly weak to Grass-types and next Pokemon should be made to answer solve this problem. After every Pokemon addition you look at your team and try to come up with weaknesses to patch. You add Pokemon with the similar idea until your team has six Pokemon. How good a teambuild is relates to how many problems were you able to solve with six Pokemon. To make the final adjustments, it is a good idea to optimize moves and EV spreads to be able to defeat as many potential threats to your team as possible, with your selected six Pokemon. Importance of speed control It cannot be understated how important it is to hit first, and this is even more true in Double battles. Hitting first can turn bad type advantages into favorable positions. Make sure that you will always try to attack first to improve your chances in battle. Ways of controlling the speed are for example Tailwind to double the speed of your Pokemon, Trick Room to reverse the speed order to allow your slow Pokemon to hit first or using speed dropping moves like Icy Wind to lower your opponent's speed. A team that has good means of speed control can win lots of difficult matchups by simply positioning your team to attack first. With four moves on two of your Pokemon, it is very likely you are able to do solid damage against any opponent if you are attacking first. Therefor making room in your team for solid speed control options is crucial. Finalizing words The purpose of this write-up was to demonstrate the thought process that goes into teambuilding, rather than to point out powerful cores. To get a grasp on powerful cores in the current Doubles’ metagame, I recommend to check Rakmaninov’s Teambuilding framework. I still mentioned some example cores to give an example how building around different cores requires different thought process. P.S. If someone could help me to make this more visual, that would be awesome. Also I made a thread relating to the same topic in a sense years ago but I feel like I focused on too many irrelevant topics there.
    4 points
  5. Zymogen

    Move Usage Statistics

    The statistics tab of the matchmaking signup UI is a fantastic resource for analysing meta trends for teambuilding purposes, but one thing that I think would improve it even further would be to add statistics for moves used on each Pokemon too, in the same way that there are columns for Natures & Items. Not a necessary function by any means but it'd certainly be a very helpful addition, particularly for those who are branching out into new tiers, as there are lots of Pokemon that have several viable sets and it can be difficult to gauge which is the most common when building teams. This can of course be accomplished by simply playing matchmaking and making your own observations, but it would be a welcome QoL update nonetheless.
    3 points
  6. Winner - Fazing Congrats. Your prize is waiting for you ingame.
    3 points
  7. Mailed 45k for 1 ticket from SevenDayCandle just so I can comment "holy shit, 4.5m for a 1x31 field breeder".
    3 points
  8. Mkns1070

    PSL Teams - Week 1

    @Lvkee has decided to sub out iJulianFNT for @Rendiagainst @Kepzal.
    2 points
  9. Trubbish are throwing garbage everywhere! Will you help us to stop them and clean route 16? Date Thursday, 18th March 2021 Time 5PM UTC | 1PM ET | 2PM BRT Time Zone Converter Location Route 16, Unova, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus = Total Score Pokemon accepted as valid entries Trubbish Nature Bonus Adamant + 5 Jolly + 3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Revz MrPeruano Sethsen xJoseee 1st Place Prize GIFT Shiny Trubbish Your choice of nature, 2 moves, with 2 selectable IVs + 4x25 IVs & 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    2 points
  10. 1st Place DeviceFanBoy with 169 Points  2nd Place EmanuelMartiinez with 166 Points 3rd-4th Place ghiafarxp with 164 Points & KingAxther with 8 Points Congratulations to the winners And special thanks to my cute refs: @Revz @MPDH @Sethsen @BrokenBulb @Mikyii
    2 points
  11. pachima

    Move Usage Statistics

    Infinite scrolls are, imo, a big no, because original builds will get rendered useless, via extra and outside of battle available information a player should have either way. However, listing only the most common moves is alright, or something like listing only the upper half of the most common moves or whatever (so it also doesnt give the full info about an abysmal used pokemon).
    2 points
  12. Success Finding and keeping 65 of my successfully caught shinies Failure - haunts me evrryday
    2 points
  13. Failure Listed a 1x31 non shiny weedle for $70.007.000 and lost 3.5m listing fee (mistake due to copying 7000 twice) Success Had suggestion on max listing fee imposed on GTL and was implemented Failure Rich guys spammed $800m listing for fun/flex
    2 points
  14. yeah, you're right. that's my bad guys xD
    2 points
  15. Shiny Slowbro mission Completed, i accidentally leaded with smeargle over wiggly and it came out male with 31 phys atk jolly nature (Lol) Encounters total: 10k+ probably Shiny Ot Number: 8 Next hunt: dunno ùShiny
    2 points
  16. As of Gen V, there are 48 Legendary and Mythical Pokémon. While very few are obtainable in PokeMMO, many of them can be registered in the Pokédex. This table shows the availability of Legendaries: Special thanks to @Toupi for the original version of this guide, and to everyone who contributed additional information: @Neuzzz@Unnefable@DragoTamer@Serfagorn@Elizn@VividLatias@Dalebulla@lanhero@Furabia@RysPicz
    1 point
  17. Hello pokemmo players ! This is a guide with the locations of all the phenomenon in unova found and shared with me. So far this guide has a picture of 178 phenomena. Special thanks to crimar for collecting a lot of locations. Special thanks to all the players who gave pictures to crimar. Special thanks to AFNKUFE for sharing alot of phenomenon spots that you found so that I could find them again and add to this guide. Special thanks to all the players who added locations in this topic.If anyone finds more locations please post it. PHENOMENON LOCATIONS ADVICE AND INFORMATION TO COMPLETE ORIGINAL TRAINER PHENOMENON POKEDEX
    1 point
  18. Welcome |-----------------------------------------------------------| Full Ev's + Lv.50 Cost: 51.000 Send me the following information when you contact me:- EV's that you need- Whether I should evolve the pokemon- Moves you'd like for it to learn or keep |-----------------------------------------------------------| Lv.50 up to Lv.100 Pokemon Experience Groups Erratic: https://bulbapedia.bulbagarden.net/wiki/Category:Pokémon_in_the_Erratic_experience_group 600.000 Total Exp. Cost: 81.000 Fast: https://bulbapedia.bulbagarden.net/wiki/Category:Pokémon_in_the_Fast_experience_group 800.000 Total Exp. Cost: 101.000 Medium Fast: https://bulbapedia.bulbagarden.net/wiki/Category:Pokémon_in_the_Medium_Fast_experience_group 1.000.000 Total Exp. Cost: 121.000 Medium Slow: https://bulbapedia.bulbagarden.net/wiki/Category:Pokémon_in_the_Medium_Slow_experience_group 1.059.860 Total Exp. Cost: 161.000 Slow: https://bulbapedia.bulbagarden.net/wiki/Category:Pokémon_in_the_Slow_experience_group 1.250.000 Total Exp. Cost: 181.000 Fluctuating: https://bulbapedia.bulbagarden.net/wiki/Category:Pokémon_in_the_Fluctuating_experience_group 1.640.000 Total Exp. Cost: 221.000 Send me the following information when you contact me:- Whether I should evolve the pokemon- Moves you'd like for it to learn or keep |-----------------------------------------------------------| Natured Breeding 5x31/0 = 1.251.000 6x31/0 = 2.501.000 NO Male Only or Genderless Breeding Send me the following information when you contact me: - Egg Moves - Gender - Ball To Be Held - Hatch Location |-----------------------------------------------------------| Contact me via Discord: Just A Guy#1155 IGN: SharpBlue
    1 point
  19. \\ Team AiR Lottery #1 // Rules Rules are simple ,u have to be a member of team AiR 1 entry per member is allowed \\\Thanks in Advance/// How to Enter Please make your comment bellow with the number of choice according to those who are listed and post your in game name as well next to it \\\PRIZES/// There will be mutliple winners at this Lottery (8 Air Members) and each winner will receive 400.000 pokeyen as prize Day of the lucky draw The Lottery will end at Friday 2nd of April Winners will be announced later than day the shuffle is complete random via number randomizer so all members have the same chance to win there is multiple winners so very high chance to win !!!WARNINGS!!! Any outsiders will automatically disqualified Participants have to be member of Team Air in game entrys with only number and not in game name beside it will not be taken as valid ones May the rng Gods favor u !Good Luck Everyone ! 1.SmokeSupreme 2.jesean 3. 4.Ntros 5.SirPistachio 6. 7.Shmub 8. 9.GoatedGio 10.PledgeOfPeace 11.Rizic 12. 13.BigDsmiley 14. 15.DaBlackBoi 16. 17.Luxuriucc 18. 19.Zapppp 20. 21.Castrilious 22. 23.YoungsterLance 24.JuCu 25.KaosSavage 26. 27.TheVileBlood 28. 29. 30.Genesius 31. 32.iLeGaCy 33. 34. 35. 36.HolyNoodles 37.DTwoJSP 38.VenTP 39. 40. 41. 42.ShivyDD 43. 44. 45. 46.MynameisLewis 47.JurnF 48. 49. 50.FLiXXO 51. 52.Skiezo 53. 54. 55. 56.SamuellSam 57. 58. 59.MantlePiece 60.
    1 point
  20. Hello, Hello! I'm After Your Clever Moments! Share Your Glorious Schemes/Plans that Did or Didn't Work. Post Here! How Everyone Plays the Game is Bound to be Different Where Did You Soar or Fall Flat? This is a Place to Tell Your Story/Stories Get/Give Suggestions, Criticism, or Help Others Recover! (Personally I Just Wanted Somewhere to Give People Ideas of How to Succeed in Pokémon and Avoid Pitfalls) This will Continue to be Updated, TY. Also checkout these Amazing Resources! Money Making Guild-By Bestfriends Great Farming Guild-By dotMO What are Your Goals?-BY bl0nde P.S.-If You've Found a Patched(Game Breaking) Exposit Feel Free to Discuss it but Nothing Current Please?
    1 point
  21. 1st Place Gwadoo 164 points  2nd Place AustinMMO 156 points 3rd Place TheFlaminPhoenix 154 points 4th Place Zuigertje 19 Points Special TheFlaminPhoenix 69 points Thanks to everyone that participated! Special thanks to my ref: @lordhyra @Shinonui
    1 point
  22. I already knew the pokemon showdown calculator and found out that you can import your teams into the calculator so you don't need to set your pokemon moves, items and evs in the calculated. And an export button in box battles would be great and would reduce the hassle of having to build teams in the showndown an option to move and organize the boxes would be nice too
    1 point
  23. Very good service and was very fast would recommend
    1 point
  24. Quakkz

    Denonimize GTL

    that would work if items wouldnt be limited - if somebody buys huge amounts of items which are limited buyers often have no other choice than paying a higher price, because other people who hold those items immediatly jump on the train and charge more from buyers. (and this only works because buyers are also willed to pay higher prices btw) As long as limited items exist people can easily manipulate prices, so i dont think adding names to GTL Listings would provide any benefit so id rather see devs putting their time in new gameplay features. and btw if i would see this adding benefits i wouldnt mind implementing this since im neutral on thie topic itself - i buy larger stock of items but not to re-list on gtl but to keep them for a longer time and sell later, i consider this as something different.
    1 point
  25. A golbat. I found it in a cave in Hoenn if I remember correctly.
    1 point
  26. Winner - LordHydra Congrats. Your prize is waiting for you ingame.
    1 point
  27. Financier

    Fairy types

    Maybe when XY are implemented, also caps off dude
    1 point
  28. TohnR

    Move Usage Statistics

    I kinda believe this gives too much information and wouldn't want that in the tiers I play. Let me explain : say I'm the only player to use Basculin in NU ranked this season (wouldn't be surprised if that was the case) Anyone can already just open a PVP tab and see what my nature and item is, imagine now if they could know my full moveset too I mean while in ladder, any player can just ask a friend to check out pvp tab and tell them what my moveset is Then what ? Makes original builds and tech moves like HP electric I run on my Bascu be totally irrelevant because people wouldn't take the bait and send Mantine on it, see what I mean ? Eitherway, could be a good idea, but fucks up original mons, and promotes theorymon rather than playing to experiment and see what other people use, I rather have people need to play to be relevant and know what the others use as a moveset ^^ Natures is different because it's harder to guess and it provides important information for your EV spreads and stuff PS : On a side note, sure many people would benefit from the information on moves most common mons use to get in the tier, as many NU mons moveset are quite typical to our meta and nothing alike smogon's, maybe it would be more appropriate to get seasonal data about each mons outside of the game, like smogon does, that we could convert into possible forum guides and such ?
    1 point
  29. Poufilou

    Move Usage Statistics

    I believe that there would need to be a limit on how many moves will be showed, just for simple UI reasons, cos that would take a lot of place. Otherwise I agree :D Smogon is a good resource for that, but being 1. out of the game and 2. not always relevant to MMO meta, it's always better to rely on something in-game, and I believe that"s what MMO lacks a lot, relying on forum and things like this.
    1 point
  30. RealMak

    Fairy types

    Denied. Fairies would change the entire metagame
    1 point
  31. Well, most of us ask for the Hidden abilities, you aren't the only one. But we might see them soon
    1 point
  32. I have received the prizes for this raffle. Good luck all.
    1 point
  33. in your image of looking at the unova move tutor, you're scrolled all the way down. go back to him and look again. It's 100% there I promise.
    1 point
  34. Even better: why don't I just summon shinies so I don't have to hunt?
    1 point
  35. SoonTM Also like dungeons were being implemented for like a decade now, so just wait.
    1 point
  36. Why doesn't teleport just heal your party so you don't even have to move?
    1 point
  37. Just a heads up, this is how this breeder interacts with fellow breeding stores here before blocking them so they can't reply:
    1 point
  38. 1 point
  39. leseceKIRA

    Vanity Suggestion Thread

    hello, my id is lesece and i made some sprites for a new vanity idea. There you have. Item slot:Body Name:Tortoise Shell DEFAULT RECOLOR: BIGGER VIEW: Let me know what dou you think. CREDITS: lesece, numfar.
    1 point
  40. 1 point
  41. shinosan

    Vanity Suggestion Thread

    item slot: Hat name: shadowHead, or shadowMask Note: If you are decide to implement it i would like you to let me know, and have the cosmetic free of course XD, thanks (sorry for my inglish)
    1 point
  42. Another theme update:
    1 point
  43. I've started working on implementing the concept as a theme. Here's an example of it in game:
    1 point
  44. Thanks @RevzSM Here is a video which might help u https://m.bilibili.com/video/BV1nT4y1L7YM
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.