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Showing content with the highest reputation on 04/19/20 in all areas
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On my way to hunt 9th Shiny Piloswine, Shiny Boldore single encounter, 32nd OT Shiny, Caught at 7,624h in-game.8 points
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[RAFFLE] *Shiny* Competitive Darmanitan - SOLD OUT.
WildHodor and 3 others reacted to LifeStyleNORE for a topic
Before you enter, there's this one rule that I'd like to point out from the Raffles Rules Thread: - Players are buying spots in the raffle, not an individual number of the ticket. This means you can't ask to buy "numbers 22, 49 and 76" but you can ask to buy "3 tickets". Game Master @Lin will be holding the prize during the course of this raffle and will also announce the winner of it. OMG LOOK AT THIS PRIZE Estimated Value: 18-22M Total Number of Tickets - 200 Price for Each Ticket - $100.000 (aka 100K) How to participate: Mail me in-game saying how many tickets you want to buy, along with the money required for their purchase. You can buy as many tickets as you want!!! IGN: LifeStyle GOOD LUCK EVERYONE!!!4 points -
Thank you everyone for your entries, we have a total of 30 stories to read and vote! <3 We will announce the result here as soon as possible. If you have questions, please contact me or any of the judges. Winner's Prize Shiny GIFT Lvl. 100 Your choice of nature, 2 moves with IVs 2x31 & 4x25 & 1,250 Reward Points Runner Up Prize 750 Reward Points Judges: Teddi, MPDH, Bearminator, Lin3 points
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Had a small concern while reading everything again. Are we gonna play 6 matches every week? If so, that will put us in some "TIE" situations, which will only make more difficult and unfair to select the winning countries that pass to the single elimination rounds.While this isnt an issue in events like PSL where we have a 7 weeks groups phase (meaning that is most likely teams don't end tied or there's a clear winner between tied ones), it might be here, depending on how many teams you put in each group. Basically how are you going to manage the tiebreakers?2 points
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[MOD] HD Battle Sprites
EternaLDeX reacted to Verdep for a topic
This mod is an HD version of 3ds sprites. Download 0.9.10 Update 0.9.10 - 02/03/2024 -Added Moltres sprites (Normal Back, Shiny Front and Shiny Back) -Added Moltres to table-summary -Optimization: Removed duplicated frames from rest of Gen 5 Backsprites -Resize proportion fixes Front: Moltres: -1% Shiny Hunters Version Current progress Front/Back Sprites: ▪️ Gen 1-5✔️ ▪️ Shiny Sprites✔️ ▪️ Alternative Forms✔️ ▪️ Female Sprites⚠️ Old updates Credits to Magnus (@TilableToast) to create these HD sprites for Gen 1-4 and Shiny Gen 5. Also credits and special thanks to @Insensitivity for making and sharing the Gen 5 HD normal sprites and all Backsprites.1 point -
[AFRO] Long long time ahead in a galaxy not so far away, NPCs on Earth due to overpopulation and lack of resources engage in wars once again, which go on for decades.... A group of chill and strong individuals combine their powers and make a huge catapult launching themselves away from all the bullshit into their local gym. Over time, these chads and chadettes achieve thicc afro spirit in soul and thicc muscles in body.... Whereas simps still can't even walk to their local gyms. Recruitment: We are a chill team, so if you are chill as well, feel free to join. Instant invitation if you have an afro irl / afro vanity in-game. Name / IGNs: Regions completed: Interests / Hobbies (in-game + irl): Anything else you want to share:1 point
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Should Starmie run both Psychic and Psyshock?
Spaintakula reacted to GhostOfMacbeth for a topic
I have an Ice Beam-Psychic-Surf-Rapid Spin Starmie right now. Would it be a good idea to replace Rapid Spin with Psyshock for the special walls, particularly Chansey/Blissey? Is the Psychic-Psyshock set a good idea?1 point -
We start over the whole 6 matches, more matches more fun jajaja1 point
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You know this is gonna be a good randbat when...1 point
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I do have to admire your hospitality on forums. Thank you for the welcoming messages
Dianinha reacted to Bestfriends for a status update
I do have to admire your hospitality on forums. Thank you for the welcoming messages in the Introduction Section of the Forums.1 point -
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Yeah i'm not interested ^^ You could try to trade with @Sethsen. I hear he might want to trade you his shiny toto when it hatches in 1-500 days. Just keep spamming him with daily PMs and ask him for value advice a lot. He loves that shit!1 point
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直接原因是游戏本身直接使用原版rom 我猜游戏的结构应该是在原版rom上做设计封装,你会发现不论是官方社区还是中文分部还是以前的中文社区都不提供原版rom,这就把侵权的问题分化给玩家而不是设计团队。 如果做ios版本,可能需要提供完整的游戏,这样侵权责任就在设计团队。 如果要做ios版本,可能需要自制rom, 安卓用户占比更多,所以我觉得目前情况不需要为了苹果用户重新推推倒重建, 除非版权方来找事。 目前版权方自己不做网游,更多的是发放合作版权,重心在掌机,pokemmo是一个网游,不做掌机,所以争取目标群体并没有交集很大,你可以玩pokemmo的同时也可以玩剑盾。 所以我觉得ios版本在目前情况下没有可能制作。1 point
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[MOD] HD Battle Sprites
RoyGamingYT reacted to CIutchism for a topic
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More turkey guys, that's nice.1 point
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3rd WORLD CUP RULES AND SIGN UP
MathewMat reacted to Kamowanthere for a topic
IGN: ArcanineMasterr Country: Turkey Tiers: OU / GEN 7 OU he doesn't have forums account1 point -
IGN: Oltan Country: Turkey Tiers: all1 point
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[Unofficial] Shiny Existence Thread [5th Life]
Mookynesis reacted to KenanyJr for a topic
Hey guys! Just caught my 2nd, 3rd & 4th Shiny Recently :O My second shiny was a male 31 speed iv Rapidash (jolly) @ 299 hours However what I think is more impressive and may be a record on this game is finding my Shiny Moewth and Second Shiny Ponyta within the same hour ... both @308 in game hours played. To be exact it was ~25 mins, found both within just about under25 minutes which is crazy x_x Rapidash@299 hrs Meowth @308 hrs Ponyta #2@308 hrs Thanks for taking your time in viewing this if you do!! :D1 point -
[Unofficial] Shiny Existence Thread [5th Life]
Mookynesis reacted to HerickJS for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Axelllblizard reacted to Parke for a topic
After 3 damn months of hunting this thing, finally! OT #271 point -
IGN: Redav Country: Chile Tiers: solo mmo1 point
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Fast, reliable and friendly. I recommend this service!1 point
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Battle
SDeadman81 reacted to Zigh for a topic
In PokeMMO you can't switch your mons after defeating one. Basically is the SET MODE from the original games. Otherwise the game would be too easy.1 point -
[Unofficial] Shiny Existence Thread [5th Life]
Mookynesis reacted to awkways for a topic
Shiny #35 - Shiny Gligar - 34,713 encounters Personal shiny average: 1/33,345.94 encounters (33/35 had donator active when found)1 point -
Team AFRO
Kamowanthere reacted to escala for a topic
escala Kanto,Hoenn,Sinnoh,Unova,Johto Videa Games, Lurking Thanks to denial, I'm immortal.1 point -
Farming amulet coin
Bestfriends reacted to kuplion for a topic
EDIT: Ah that doesn't have Amulet Coin specifically, doh.1 point -
3rd WORLD CUP RULES AND SIGN UP
NonoPetitRobot reacted to TeamRocketHarry for a topic
IGN: Mewtwo Tier: Gen 2 randoms Country: Amedika1 point -
3rd WORLD CUP RULES AND SIGN UP
NonoPetitRobot reacted to PinkLabel for a topic
IGN: Pinklabel Country/País : ALGERIA / AFRICA Tiers: OU,LC1 point -
3rd WORLD CUP RULES AND SIGN UP
KevinDaPokeTrain reacted to PoseidonWrath for a topic
IGN: PoseidonWrath Country: AFRICA Tiers: LC, OU, UU, NU, Discord : Wrath#83181 point -
IGN: TiToooo Country: ARGENTINA Tiers: dubs ou1 point
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I couldn't listen to the music either but somehow I managed to fix it. What I did was converting the audio files from mp3 to ogg. Just uncompress the mod, use an audio converter like fre:ac, convert all mp3 files under sounds/0/ to ogg and compress it again. Make sure the filename is exactly the same, otherwise the game won't find it. After doing this it worked like a charm. Maybe OP can update the mod and release a new version.1 point
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Yes, would be very useful for keeping track of what items/pokemon sell the best for me.1 point
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Up-voted! ^^ Would be a handy gimmick.1 point
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So my idea is basically some kind of link or code that i can receive via a button on gtl, and when another player enters this code in the search tab on gtl, it would show all my listings that i have on gtl to that player who entered that code1 point
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Features Platinum The Sinnoh region is now available. Storyline content for this region has been completed, but several post-game areas (e.g. Battle Frontier) are currently in development. This region requires a Platinum ROM file. PvP Battle Boxes are now available in the PC for inventory management. Battle Box parties may be used wherever PvP is possible. "Normal"-type duels no longer affect overworld party statuses / HP. They now behave as temporary battles, in the same way as Tournament Mode / Matchmaking battles. Added a "Forfeit" button for PvP battles Consumed held items are now automatically replaced when consumed in PvP. General The VS Seeker now automatically broadcasts NPC rematch statuses when loading into a map The VS Seeker item's function has been removed. It will be reimplemented with a different function at a later date. Added effects for the held items: Red Card, Eject Button, Micle Berry. Red Card and Eject Button are now available from BP vendors. This completes battle held item support for Gen 5. Added Sky Drop This completes move support for Gen 5. Added TMs for: Leech Life, Nature Power TMs are now region-agnostic, and are available with all levels of ROM file support. Previously Gen 3 / Gen 4-exclusive TMs are now available in several shops throughout the world. Swarms now show species in the overworld. Swarms no longer adjust encounter tables. Battle sprites now render at higher internal resolutions. To adjust this scaling, see the Front/Back Battle Sprite Render Scale options in the Video tab of the Settings menu. Dex updates: Wild encounter information in the Dex should now be much more accurate, now shows Hordes, and now shows time blocks (Morning/Day/Night) for species if applicable. Forms are now shown in the Dex. Added Item Finder functionality Rare Candies can now induce evolution if the target is lv. 100 Added Icy / Moss Rock evolution areas to Kanto/Hoenn Balancing Baton Pass will no longer pass stat stages Encounter rates of species and hordes for all regions have been rebalanced EXP gained from the Daycare has been reduced from 60% to 20% Daycares can no longer violate regional badge cap restrictions when picking up a target. If excess XP is given, it will be stored and available after the next badge is completed Many species will now learn some moves "on evolution". These are marked in the Dex under the "EVOLVE" category, and can be relearned through a Move Relearner Watchog EV yields updated from 1ATK->2ATK Honey Gather Honey items are now untradeable Storyline script-based wild encounters can no longer be shiny This only affects wild encounters which are triggered by NPCs in the overworld, e.g. the Snorlax blocking the road on Kanto/Route 12 HM items' moves may no longer replace other HM moves Wild encounters may now always cast Fling, even if the item doesn't have a fling power Miscellaneous When sending mail, the person receiving the letter must now have been online within the past month Rival names have been removed. Rivals will now use default names depending on your language. Max member counts for player ranks in Teams have been removed. Original Trainer names will now be updated to match the player's current name. If names match but trainer ids do not match, the original trainer name will be replaced with "Unknown OT" PokeMMO now uses lwjgl3 for graphics APIs (previously: lwjgl2). HDPI monitors should be better supported This also allows support for certain Java 11+ environments. This primarily affects modern Linux distributions which distribute Java 11/Java 13 as default-jdk Experimental Linux arm32/arm64 support. Windows XP and Windows Vista are now deprecated platforms. Support for these platforms may be removed at a later date. The minimum macOS version is now 10.9.5+ (from 10.7.5+) Bug Fixes Many errors with skill data have been fixed. This primarily affected: SPECIAL/EGG-move deduplication (for new TMs, and legacy SPECIAL/EGG moves becoming more available) TM/TUTOR propagation (where applicable) Removed an erroneous tutor from the Weavile tree Fixed Shedinja's PREVO_MOVES block Sinnoh-dependent EGG moves are now possible to see / breed Fixed Volt Tackle display for the Pikachu family Many errors with skill animations have been fixed: This primarily affected unsupported motion types for some skills, e.g. Ember Also adds support for many status ailment skill animations Improved zoom levels in GBA areas with varying resolutions Held items are now automatically removed when a target is released in the PC Fixed repel counts not being correctly displayed when logging in Rare Candies can no longer be used if the target has stored XP Fixed fanfare sfx not resuming music if sfx volume was off Android: Fixed an issue where some icons would grow bigger every time an object was moved between PC slots Fixed an issue where, if a target was holding an Everstone, and it was temporarily removed from battle (through e.g. Thief/Knock Off/etc.), it would not prevent evolution Fixed an issue where untradeable seeds could not be planted Added a confirmation prompt when releasing from a PC, via a Summary window. This and existing Release confirmation dialogues now also default to "No". Fixed Fling cast restrictions Fling can now fling items which have no battle effect, e.g. Potions. Unnerve no longer restricts Fling / Natural Gift Fixed Binding Band's % description Fixed an issue where, if an NPC-owned Illusion ability owner were knocked out in one hit, its Illusion would never break Fixed Water / Fire / Grass Pledge ally message targeting Fixed Water / Fire / Grass Pledge secondary effect invocation Previously, this was based on speed. Now it will invoke a secondary effect depending on its typing (Fire > Grass > Water > Fire..) Water / Fire / Grass Pledge combo skills will now invoke immediately after the first skill, instead of waiting for speed Fixed an issue where, if Pluck / Bug Bite were used, and the target were knocked into HP activation range for a berry, the berry would activate instead of being stolen by the attacker Fixed an issue where continuous cast moves (e.g. Rollout) would not be cancelled properly when Interrupted This primarily affected status ailments, e.g. Paralyze, and Disable-type effects Fixed Thrash applying confusion if the Thrash were interrupted Encore will now last for 3 skill casts, instead of 3 turns Previously, Encore could have its effectiveness reduced if the caster were slower than the target Moves with special secondary effects, e.g. Volt Switch / U-Turn, will now behave properly when invoked by Moves Which Call Other Moves (Metronome/Sleep Talk/etc.) Fixed a deadlock which could occur if attempting to Fly from certain bike-restricted maps Fixed safari flee rates for many species Held Items which trigger on HP / Status Ailment conditions (primarily berries) may now activate immediately when stolen or given by an opponent, if the appropriate condition is met Some Gen 5 species can now be used as followers (Affects Munna/Musharna/Victini/Patrat/Petilil/Minccino/Krokorok/Zorua/Cottonee/Deerling/Keldeo) When arriving in Hoenn by boat, players will now be placed outside the building1 point
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[Screenshot] Post your visual bugs here!
Johnwaynee reacted to TheAlmightyKreed for a topic
Roselia showin her true identity1 point -
What would be your next Pokemon with what move-set and ability? Also what purpose will it serve? Post your ideal pokes if you already got yours. Troll answers obviously accepted~1 point
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How about the Comedy/Tragedy theater masks? I really like those and they'd be cool to have as vanities That means I can finally complete my dream leprechaun look:1 point
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Pink candy cane - Noad vanity.1 point