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Showing content with the highest reputation on 04/19/20 in all areas

  1. On my way to hunt 9th Shiny Piloswine, Shiny Boldore single encounter, 32nd OT Shiny, Caught at 7,624h in-game.
    8 points
  2. Before you enter, there's this one rule that I'd like to point out from the Raffles Rules Thread: - Players are buying spots in the raffle, not an individual number of the ticket. This means you can't ask to buy "numbers 22, 49 and 76" but you can ask to buy "3 tickets". Game Master @Lin will be holding the prize during the course of this raffle and will also announce the winner of it. OMG LOOK AT THIS PRIZE Estimated Value: 18-22M Total Number of Tickets - 200 Price for Each Ticket - $100.000 (aka 100K) How to participate: Mail me in-game saying how many tickets you want to buy, along with the money required for their purchase. You can buy as many tickets as you want!!! IGN: LifeStyle GOOD LUCK EVERYONE!!!
    4 points
  3. Thank you everyone for your entries, we have a total of 30 stories to read and vote! <3 We will announce the result here as soon as possible. If you have questions, please contact me or any of the judges. Winner's Prize Shiny GIFT Lvl. 100 Your choice of nature, 2 moves with IVs 2x31 & 4x25 & 1,250 Reward Points  Runner Up Prize 750 Reward Points Judges: Teddi, MPDH, Bearminator, Lin
    3 points
  4. Had a small concern while reading everything again. Are we gonna play 6 matches every week? If so, that will put us in some "TIE" situations, which will only make more difficult and unfair to select the winning countries that pass to the single elimination rounds.While this isnt an issue in events like PSL where we have a 7 weeks groups phase (meaning that is most likely teams don't end tied or there's a clear winner between tied ones), it might be here, depending on how many teams you put in each group. Basically how are you going to manage the tiebreakers?
    2 points
  5. This mod is an HD version of 3ds sprites. Download 0.9.10 Update 0.9.10 - 02/03/2024 -Added Moltres sprites (Normal Back, Shiny Front and Shiny Back) -Added Moltres to table-summary -Optimization: Removed duplicated frames from rest of Gen 5 Backsprites -Resize proportion fixes Front: Moltres: -1% Shiny Hunters Version Current progress Front/Back Sprites: ▪️ Gen 1-5✔️ ▪️ Shiny Sprites✔️ ▪️ Alternative Forms✔️ ▪️ Female Sprites⚠️ Old updates Credits to Magnus (@TilableToast) to create these HD sprites for Gen 1-4 and Shiny Gen 5. Also credits and special thanks to @Insensitivity for making and sharing the Gen 5 HD normal sprites and all Backsprites.
    1 point
  6. Akshit

    Team AFRO

    [AFRO] Long long time ahead in a galaxy not so far away, NPCs on Earth due to overpopulation and lack of resources engage in wars once again, which go on for decades.... A group of chill and strong individuals combine their powers and make a huge catapult launching themselves away from all the bullshit into their local gym. Over time, these chads and chadettes achieve thicc afro spirit in soul and thicc muscles in body.... Whereas simps still can't even walk to their local gyms. Recruitment: We are a chill team, so if you are chill as well, feel free to join. Instant invitation if you have an afro irl / afro vanity in-game. Name / IGNs: Regions completed: Interests / Hobbies (in-game + irl): Anything else you want to share:
    1 point
  7. I have an Ice Beam-Psychic-Surf-Rapid Spin Starmie right now. Would it be a good idea to replace Rapid Spin with Psyshock for the special walls, particularly Chansey/Blissey? Is the Psychic-Psyshock set a good idea?
    1 point
  8. We start over the whole 6 matches, more matches more fun jajaja
    1 point
  9. You know this is gonna be a good randbat when...
    1 point
  10. I do have to admire your hospitality on forums. Thank you for the welcoming messages in the Introduction Section of the Forums.
    1 point
  11. kingleo11

    Ditto Box Service

    ★★★hello friends this time I Sell Ditto 31/30/x/30/0 I listen to offers★★★ ★★Have a nice day★★ ING:NewSaint
    1 point
  12. 可算从毒池走了出来
    1 point
  13. Yeah i'm not interested ^^ You could try to trade with @Sethsen. I hear he might want to trade you his shiny toto when it hatches in 1-500 days. Just keep spamming him with daily PMs and ask him for value advice a lot. He loves that shit!
    1 point
  14. 直接原因是游戏本身直接使用原版rom 我猜游戏的结构应该是在原版rom上做设计封装,你会发现不论是官方社区还是中文分部还是以前的中文社区都不提供原版rom,这就把侵权的问题分化给玩家而不是设计团队。 如果做ios版本,可能需要提供完整的游戏,这样侵权责任就在设计团队。 如果要做ios版本,可能需要自制rom, 安卓用户占比更多,所以我觉得目前情况不需要为了苹果用户重新推推倒重建, 除非版权方来找事。 目前版权方自己不做网游,更多的是发放合作版权,重心在掌机,pokemmo是一个网游,不做掌机,所以争取目标群体并没有交集很大,你可以玩pokemmo的同时也可以玩剑盾。 所以我觉得ios版本在目前情况下没有可能制作。
    1 point
  15. Best mod on here honestly. I am having 1-2 issues with it though. @Verdep 1) Sprites are leaning forward? 2) Sprites are distorted and taking over when using HM's outside of battle 3) When you open in the Pokedex scale them to maybe 75% size
    1 point
  16. More turkey guys, that's nice.
    1 point
  17. IGN: ArcanineMasterr Country: Turkey Tiers: OU / GEN 7 OU he doesn't have forums account
    1 point
  18. IGN: Oltan Country: Turkey Tiers: all
    1 point
  19. Hey guys! Just caught my 2nd, 3rd & 4th Shiny Recently :O My second shiny was a male 31 speed iv Rapidash (jolly) @ 299 hours However what I think is more impressive and may be a record on this game is finding my Shiny Moewth and Second Shiny Ponyta within the same hour ... both @308 in game hours played. To be exact it was ~25 mins, found both within just about under25 minutes which is crazy x_x Rapidash@299 hrs Meowth @308 hrs Ponyta #2@308 hrs Thanks for taking your time in viewing this if you do!! :D
    1 point
  20. 1 point
  21. After 3 damn months of hunting this thing, finally! OT #27
    1 point
  22. IGN: Redav Country: Chile Tiers: solo mmo
    1 point
  23. Fast, reliable and friendly. I recommend this service!
    1 point
  24. Zigh

    Battle

    In PokeMMO you can't switch your mons after defeating one. Basically is the SET MODE from the original games. Otherwise the game would be too easy.
    1 point
  25. Shiny #35 - Shiny Gligar - 34,713 encounters Personal shiny average: 1/33,345.94 encounters (33/35 had donator active when found)
    1 point
  26. escala

    Team AFRO

    escala Kanto,Hoenn,Sinnoh,Unova,Johto Videa Games, Lurking Thanks to denial, I'm immortal.
    1 point
  27. kuplion

    Farming amulet coin

    EDIT: Ah that doesn't have Amulet Coin specifically, doh.
    1 point
  28. IGN: Mewtwo Tier: Gen 2 randoms Country: Amedika
    1 point
  29. IGN: Pinklabel Country/País : ALGERIA / AFRICA Tiers: OU,LC
    1 point
  30. IGN: PoseidonWrath Country: AFRICA Tiers: LC, OU, UU, NU, Discord : Wrath#8318
    1 point
  31. IGN: TiToooo Country: ARGENTINA Tiers: dubs ou
    1 point
  32. I couldn't listen to the music either but somehow I managed to fix it. What I did was converting the audio files from mp3 to ogg. Just uncompress the mod, use an audio converter like fre:ac, convert all mp3 files under sounds/0/ to ogg and compress it again. Make sure the filename is exactly the same, otherwise the game won't find it. After doing this it worked like a charm. Maybe OP can update the mod and release a new version.
    1 point
  33. Yuhaig

    History tab in GTL

    Yes, would be very useful for keeping track of what items/pokemon sell the best for me.
    1 point
  34. Kupokun

    History tab in GTL

    Up-voted! ^^ Would be a handy gimmick.
    1 point
  35. So my idea is basically some kind of link or code that i can receive via a button on gtl, and when another player enters this code in the search tab on gtl, it would show all my listings that i have on gtl to that player who entered that code
    1 point
  36. Podrias hacer un tutorial para como poner tu propia musica bien explicado?
    1 point
  37. Hello, I want some GOOD metal music you know? Something badass. I will send you all songs I want to add, they are from youtube but I think you will have no problem downloading it. please text me soon.
    1 point
  38. Features Platinum The Sinnoh region is now available. Storyline content for this region has been completed, but several post-game areas (e.g. Battle Frontier) are currently in development. This region requires a Platinum ROM file. PvP Battle Boxes are now available in the PC for inventory management. Battle Box parties may be used wherever PvP is possible. "Normal"-type duels no longer affect overworld party statuses / HP. They now behave as temporary battles, in the same way as Tournament Mode / Matchmaking battles. Added a "Forfeit" button for PvP battles Consumed held items are now automatically replaced when consumed in PvP. General The VS Seeker now automatically broadcasts NPC rematch statuses when loading into a map The VS Seeker item's function has been removed. It will be reimplemented with a different function at a later date. Added effects for the held items: Red Card, Eject Button, Micle Berry. Red Card and Eject Button are now available from BP vendors. This completes battle held item support for Gen 5. Added Sky Drop This completes move support for Gen 5. Added TMs for: Leech Life, Nature Power TMs are now region-agnostic, and are available with all levels of ROM file support. Previously Gen 3 / Gen 4-exclusive TMs are now available in several shops throughout the world. Swarms now show species in the overworld. Swarms no longer adjust encounter tables. Battle sprites now render at higher internal resolutions. To adjust this scaling, see the Front/Back Battle Sprite Render Scale options in the Video tab of the Settings menu. Dex updates: Wild encounter information in the Dex should now be much more accurate, now shows Hordes, and now shows time blocks (Morning/Day/Night) for species if applicable. Forms are now shown in the Dex. Added Item Finder functionality Rare Candies can now induce evolution if the target is lv. 100 Added Icy / Moss Rock evolution areas to Kanto/Hoenn Balancing Baton Pass will no longer pass stat stages Encounter rates of species and hordes for all regions have been rebalanced EXP gained from the Daycare has been reduced from 60% to 20% Daycares can no longer violate regional badge cap restrictions when picking up a target. If excess XP is given, it will be stored and available after the next badge is completed Many species will now learn some moves "on evolution". These are marked in the Dex under the "EVOLVE" category, and can be relearned through a Move Relearner Watchog EV yields updated from 1ATK->2ATK Honey Gather Honey items are now untradeable Storyline script-based wild encounters can no longer be shiny This only affects wild encounters which are triggered by NPCs in the overworld, e.g. the Snorlax blocking the road on Kanto/Route 12 HM items' moves may no longer replace other HM moves Wild encounters may now always cast Fling, even if the item doesn't have a fling power Miscellaneous When sending mail, the person receiving the letter must now have been online within the past month Rival names have been removed. Rivals will now use default names depending on your language. Max member counts for player ranks in Teams have been removed. Original Trainer names will now be updated to match the player's current name. If names match but trainer ids do not match, the original trainer name will be replaced with "Unknown OT" PokeMMO now uses lwjgl3 for graphics APIs (previously: lwjgl2). HDPI monitors should be better supported This also allows support for certain Java 11+ environments. This primarily affects modern Linux distributions which distribute Java 11/Java 13 as default-jdk Experimental Linux arm32/arm64 support. Windows XP and Windows Vista are now deprecated platforms. Support for these platforms may be removed at a later date. The minimum macOS version is now 10.9.5+ (from 10.7.5+) Bug Fixes Many errors with skill data have been fixed. This primarily affected: SPECIAL/EGG-move deduplication (for new TMs, and legacy SPECIAL/EGG moves becoming more available) TM/TUTOR propagation (where applicable) Removed an erroneous tutor from the Weavile tree Fixed Shedinja's PREVO_MOVES block Sinnoh-dependent EGG moves are now possible to see / breed Fixed Volt Tackle display for the Pikachu family Many errors with skill animations have been fixed: This primarily affected unsupported motion types for some skills, e.g. Ember Also adds support for many status ailment skill animations Improved zoom levels in GBA areas with varying resolutions Held items are now automatically removed when a target is released in the PC Fixed repel counts not being correctly displayed when logging in Rare Candies can no longer be used if the target has stored XP Fixed fanfare sfx not resuming music if sfx volume was off Android: Fixed an issue where some icons would grow bigger every time an object was moved between PC slots Fixed an issue where, if a target was holding an Everstone, and it was temporarily removed from battle (through e.g. Thief/Knock Off/etc.), it would not prevent evolution Fixed an issue where untradeable seeds could not be planted Added a confirmation prompt when releasing from a PC, via a Summary window. This and existing Release confirmation dialogues now also default to "No". Fixed Fling cast restrictions Fling can now fling items which have no battle effect, e.g. Potions. Unnerve no longer restricts Fling / Natural Gift Fixed Binding Band's % description Fixed an issue where, if an NPC-owned Illusion ability owner were knocked out in one hit, its Illusion would never break Fixed Water / Fire / Grass Pledge ally message targeting Fixed Water / Fire / Grass Pledge secondary effect invocation Previously, this was based on speed. Now it will invoke a secondary effect depending on its typing (Fire > Grass > Water > Fire..) Water / Fire / Grass Pledge combo skills will now invoke immediately after the first skill, instead of waiting for speed Fixed an issue where, if Pluck / Bug Bite were used, and the target were knocked into HP activation range for a berry, the berry would activate instead of being stolen by the attacker Fixed an issue where continuous cast moves (e.g. Rollout) would not be cancelled properly when Interrupted This primarily affected status ailments, e.g. Paralyze, and Disable-type effects Fixed Thrash applying confusion if the Thrash were interrupted Encore will now last for 3 skill casts, instead of 3 turns Previously, Encore could have its effectiveness reduced if the caster were slower than the target Moves with special secondary effects, e.g. Volt Switch / U-Turn, will now behave properly when invoked by Moves Which Call Other Moves (Metronome/Sleep Talk/etc.) Fixed a deadlock which could occur if attempting to Fly from certain bike-restricted maps Fixed safari flee rates for many species Held Items which trigger on HP / Status Ailment conditions (primarily berries) may now activate immediately when stolen or given by an opponent, if the appropriate condition is met Some Gen 5 species can now be used as followers (Affects Munna/Musharna/Victini/Patrat/Petilil/Minccino/Krokorok/Zorua/Cottonee/Deerling/Keldeo) When arriving in Hoenn by boat, players will now be placed outside the building
    1 point
  39. Hola que tal sera posible que puedas actualizar este mod y mejorarlo? tiene potencial pero su autor original parece demasiado ocupado
    1 point
  40. 1 point
  41. Roselia showin her true identity
    1 point
  42. What would be your next Pokemon with what move-set and ability? Also what purpose will it serve? Post your ideal pokes if you already got yours. Troll answers obviously accepted~
    1 point
  43. Dibz

    Vanity Suggestion Thread

    How about the Comedy/Tragedy theater masks? I really like those and they'd be cool to have as vanities That means I can finally complete my dream leprechaun look:
    1 point
  44. Pink candy cane - Noad vanity.
    1 point
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