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Showing content with the highest reputation on 08/08/19 in all areas

  1. Eggplant

    pokemmo for everyone

    This game has been running for seven years, and has gone viral a number of times. Nintendo definitely knows. It isn't being shut down because it's legal. ...Via some copyright loopholes because the game client doesn't contain anything copyrighted at all. Not a single word or image. Not even the word 'pokemon'. Only the roms do.
    11 points
  2. 9 points
  3. gbwead

    pokemmo for everyone

    air balloon shedinja doesn't die to spikes
    7 points
  4. 5 points
  5. pachima

    Tour rewards and spots

    So, as a player who would enjoy fewer seated tournaments (Mostly because I cant really care about staying for so long for a single tour) I came up with some idea: Since shiny rewards are mostly seen are trophies, I think there should be some distinction between a shiny earned in a 64 player tour or another earn in a 128 player tour. Therefore, was there any con if rewards were something like that : 32 spots - Non shiny comp 64 spots - 2x31 3x25 shiny comp 128 spots - 2x31 3x28+ shiny comp Iv values are completely random and could be adjusted if needed. Pros: Clear distinction between different degrees of effort to receive the shiny. Ability to create different seated tournaments with the same shiny prize (Since different ivs means different trophies) Less discussion about rare shinies and what not. The boost to the ivs, I believe, would reduce the complaints for higher seated tournaments Also, not sure if this counts as same suggestion or not: Since playerbase has grown bigger and people complain about fewer seated tournaments shouldnt exist, but some players also dont or cant spend 3 or 4 hours straight for a single tournament, I would also ike to see 32 and/or 64 man-tours with separated brackets (Like 64 join one tour and other 64 join the other), so both kind of players are satisfied. Thanks to everyone who read it. Discuss.
    5 points
  6. Rare and desired shiny given as a prize for a random 64 man tour and for 3rd place in a big seasonal we got an Excadrill I mean, I'm not complaining about the prize for this particular tour and I think it's pretty awesome, just a shame that we're getting trash for seasonal. E: Treat it more as a post where I disagree with the current prize distribution rather than a rant about giving out a shiny goose for a random 64 man tour. If everyone would be giving out prizes like you do for this tour, competitive scene would be a much better place and I thank you for that.
    5 points
  7. Phase 6 searching shiny mudkip idk encounters 9 OT LussyNL (Alt account)
    5 points
  8. Only a small percentage of our population visit the forums and voice their opinions. We have a much larger data set for which we research topics and make decisions which we do not provide publicly. We appreciate your concerns but will not be making drastic changes in the near future but tweaking can always occur without notice. Also in regards to the population question our server has a very healthy population and we are not decreasing in numbers over time we are increasing or staying level for a long time now.
    4 points
  9. XelaKebert

    Set Difficulty

    Spinda disagrees. 8 badges with only Spinda. Only part not possible was elite 4, but that was already predicted from the start. Honestly, most bets didn't have me beating 8 gyms with that team. On topic here though. What MMO employs a difficulty system? I'm honestly curious what MMOs you are playing that do this because afaik there are zero. The reason being that the payoff is literally not worth the effort. You have to literally redesign almost everything from scratch, loot tables, spawns, AI algorithms, etc. Now you may ask, why would loot tables need redesigned? Well, you can't have players who are set to "Easy" getting payouts on par with players who are on higher difficulties. It's the same all the way up the ladder. The players who choose "Hard" mode shouldn't be compensated at the same rate as those on "Expert". If you have a single loot table for everything, "Easy" would become the defacto rate for everyone to play at. Those who simply want to keep up while getting a challenge will become frustrated and either leave or be forced to adjust their difficulty to keep up. It's literally not worth the effort.
    4 points
  10. I dont understand the problem with the prize, thank you for the tour.
    4 points
  11. Ok this is a certified epic XD gamer moment
    4 points
  12. You Silly Zangoose Details Automated Tournament | Single Battle | 64 Players | 6v6 NU | Bracket Date & Time Sunday, 18th August | 8pm EDT | 5pm PDT / Monday, 19th August | 12am UTC | Time Zone Converter Registration Registrations will open 15 minutes prior to the tournament. You can register by clicking on the PvP menu option (Masterball icon) and then select "Tournament Signup". You may only enter on one account. Clauses Evasion / Sleep / OHKO / Unique Species / Self-KO / OP Item Tournament Clauses Explained NU Ban List Banned Moves First Place Prize Shiny GIFT Zangoose Your choice of nature, two moves, with IVs 2x31 & 4x25 + 1,000 Reward Points Second Place Prize 500 Reward Points Third & Fourth Place Prize 250 Reward Points
    3 points
  13. 6th OT caught shiny 405 h in game Shiny rate is fair!!
    3 points
  14. Il Good luck xigy I'll play for sure. @Leviatharian make sure you bring it, just do not get first rounded again. @lavabo @Tawla good luck to you my family make sure you do not get in my way.
    3 points
  15. NoWall

    [PSL XI] Finals

    Playing pachima in 10min
    2 points
  16. Weirdly enough, I am breeding quite a lot daily, playing afk simulator in island 4, just visiting gtl from time to time, and the cash stack is going up. I might be playing a different game man, the one you guys refer to must be real hard.
    2 points
  17. I cannot express my anger enough
    2 points
  18. It is with a heavy heart that I formally announce the failure of Mission Spinpossible. These 6 brave Spinda fought valiantly but could not overcome the incompotence of their trainer. In the end only one victory was notched against their foes in the Elite 4. It took all of their might, and some outside reinforcements, but these 6 "elite" Spinda managed to defeat Shauntal in battle. Unfortunately, their demise would come at the hands of Grimsley. When they looked to their trainer for guidance on defeating their Krookodile foe their trainer merely shouted, "USE SWAGGER," and proceeded to buff their foe's strongest attack. These brave Spinda fought to their last breath while simultaneously cursing their trainer for condemning them to this fate. May a flight of winged Jigglypuff carry them unto Paradise.
    2 points
  19. There may be problems with this mod, since I'm no longer working on it. Please download this updated version instead. Credits: TooManyLuigis Mortedesu Billla
    1 point
  20. I start again for Breeding service. (all breeding service with nature) 2x31 3x27+ = 400k Base 3x31 2x27+ = 500k Base 3x31 3x27+ = 650k Base *egg moves 10k+ *genderless only can breeding staryu + magnenite 50k+ *pokes with 21k for gender = 100k+ * If your poke need Happy for evolved, only i can breed Togepi. (not Riolu/Pikachu etc) * If your poke need evolved to breeding, i not breeding this. (electivire, magmortar, pikachu, etc) *Other prices Base: 3x31 1x30 1x20+ = 450k Base ("pokes for LC", not for Porygon or Bronzor) 2x31. 4x27+ = 550k Base 1x31 4x27+ = 300k Base *If u need any pokemon breeder without nature, tell me info and i can breeding too -50% Nature : Naive Accepts offers : *Pure Cash *Limiteds *Reward points Voucher Price Negotiable.
    1 point
  21. Ghartark

    Stop Throttling the game

    While waiting for any significant update, instead of getting any content, the only thing the devs have done is to nerf every possible way of obtaining money. To make a quick list: - Breeders became way harder to catch, needing extra steps or more expensive pokeballs in order to do so efficiently. - Pick up rates in popular spots were "adjusted" to make finding a valuable item way harder. - Trainer rematches earnings were nerfed into the ground. - Berrie farming keeps getting smashed left and right. - Amulet coin became a consumable that is a pain in the ass to get, because you almost inmediatly after release nerfed any good spots to farm them efficiently by removing it from persian. Im sure im letting something out, in any case, all of this was while we were waiting for the "legendary dungeons" that you are holding into the hidden abilities for. I get that this project might not be a priority for you guys as developers, but you keep trying to slow down progression in order to "keep us engaged", but in reality, you are making this experience way more tedious than it needs to be. edit: I also luled hard at the poor fools that spend even weeks trying to find the lucky egg from chansey or paid up to 800k for one, just for you guys to make it a one hour consumable, way to slap your playerbase in the face btw.
    1 point
  22. Kyu

    Changelog: 23/07/2019

    Features Added Out of Battle abilities for: Cute Charm, (Hustle/Pressure/Vital Spirit), (Intimidate/Keen Eye), No Guard, Quick Feet Synchronize has been updated from 15% to 20% chance to match Nature Added a "Toss Items" option for Bags Ball catch rates are now shown in tooltips Various Dex improvements: Added an "Untiered" category for species whose usage falls below the Never Used (NU) tier Abilities are now shown, and the Move List is now more usable PvP tiebreaker rules have been updated: When the clock hits 60 minutes, both players will have their battle resolved for them, with the winner being whoever wins the first of the following scenarios: More party members alive Higher aggregate % points of party members (e.g. 52%+47%+31%+0%+0%+0% = 120 score) Higher aggregate HP of party members Higher aggregate PP of alive party members PvP time limits have been enabled for Automated Tournaments (Default: 60 minutes per match for rounds which are not Finals/Semifinals/Quarterfinals) Changes Support for Android x86 has been removed Note: x86 is a processor architecture which affects very few phones. This primarily affects desktop emulation of android The game client now prompts for target languages during setup Excessively repeating character names (e.g. ilililiililil, wwwwxxxxx, yyyyyWxWx) are now automatically rejected Balancing Out of Battle abilities no longer function while the party lead is fainted Lucky Egg / Amulet Coin are now Charm-type consumable items Lucky Egg has been split into two items: Lucky Egg (+100% EXP / 1 hour), and Lucky Egg (Small) (+50% / 30 minutes) Increased the availability of Lucky Eggs Amulet Coin is now a (+50% Money / 1 hour) charm type Luck Incense's secondary effect has been removed Charms only consume time while online. Berry sell prices have been updated: Cheri, Chesto, Pecha, Rawst, Aspear, Oran, Persim -> $550->$400 Razz, Bluk, Nanab, Wepear, Pinap -> $550->$500 Liechi, Ganlon, Salac, Petaya, Apicot -> $1050->$550 Leppa, Figy, Wiki, Mago, Aguav, Iapapa, Pomeg, Kelpsy, Qualot, Hondew, Grepa, Tamato, Cornn, Magost, Rabuta, Nomel, Starf -> $600 Spelon, Pamtre, Watmel, Durin, Belue, Occa, Passho, Wacan, Rindo, Yache, Chople, Kebia, Shuca, Coba, Payapa, Tanga, Charti, Kasib, Haban, Colbur, Babiri, Chilan, Enigma, Micle, Custap, Jaboca, Rowap ($900~$1050) -> $700 Seeds gained from Pickup are now untradeable Sell prices for Seeds are now 0 Frisk no longer displays detailed held item information of wild encounters (but continues to do so for PvP battles) The Healing Spot in Lavender Tower no longer heals PP Shiny wild encounters now have a minimum of 1x 31 IV, up from 1x 30 IV Gift Shop RP Vouchers are now available in the Gift Shop. RP Vouchers are tradeable, and allow redemption of the face value of RP. They're available in (100/500/1000RP) values Reward Points gained from RP Vouchers can not be used to purchase other RP Vouchers. Bug Fixes Damage calculations have been updated: Sheer Force, Flare Boost/Toxic Boost/Normalize, Mud/Water Sport, Charge, Helping Hand, Muscle Band / Wise Glasses, and Reckless now affect Base Power instead of Damage Weather, Thick Fat-like Abilities, Multibattle damage penalties (Double Battle 0.75x penalties), Life Orb, and Flash Fire no longer affect Base Power. They now affect post-Base Power calculation Damage Burn no longer halves the ATTACK stat, but rather halves Physical Damage Early damage calcs have been reordered to: 1. MultiBattle calcs (Double Battle / 4P) 2. Weather 3. Crit 4. RNG (0.85~1.0) 5. STAB 6. Effectiveness Secret Sword no longer takes Burn penalty (Please report any damage oddities along with party builds of both participants to the Bug Reports section) Fixed Unburden applying through Baton Pass Fixed an issue where unfocused FPS could exceed Max FPS configs Endeavor no longer deals damage to the caster if the target's HP exceeds the caster's (Previously, this would always deal at least 1 damage) Shield Dust now affects Flinching Fixed missing flee message for Run Away Light Screen / Reflect can no longer reduce damage to 0 Recoil moves no longer deal damage to the caster if the target never took damage (e.g. against enduring targets with 1 HP). Previously, this would always deal at least 1 damage Assist can no longer call Bestow / Rage Powder Magic Guard now protects against Curse damage Rapid Spin no longer removes entry hazards if the caster dies to retaliatory damage during the same turn of casting (e.g. Rocky Helmet) Fixed an issue where Sand Veil on a caster could cause the cast of Counter/Mirror Coat/Metal Burst to fail Fixed Stall not applying after the first turn Fixed Sap Sipper not blocking / boosting against Grass-type Status moves (e.g. Spore) Chat language swap enforcement no longer applies to Whisper chat channels Fixed an issue where temporary item consumption could propagate from a PvP party to its owners. This was primarily an issue when combining e.g. Fling with Iron Ball, where the item should not normally consume Evasion Clause and OHKO Clause now destroy PP when their clauses are violated. Previously, this could result in an unwinnable battle if both players were violating the clauses Fixed an issue where, if Roost were cast before another elemental changing ability on the same turn, e.g. Soak, Roost would unset the new elemental change When cancelling a spectate, the battle renderer now closes much more quickly Fixed several issues with Android button interactivity Fixed Trade Window item display in confirmation dialogues Fixed default bag subcategories of previously uncategorized items (e.g. Big Mushroom) The search function for the bag now draws results more appropriately Gender information is now shown in GTL search results Multiple Mysterious Gems may now be crafted at once Fixed gender icons not being displayed if an opponent led with a genderless species Heal Ball no longer restores PP of targets when captured Fixed many other UI-related issues
    1 point
  23. A couple of days ago I wrote down how much money I made farming all 3 regions in a day, good thing I did because now we can do this. BEFORE PATCH: kanto hoenn unova Before Total: 272,221 AFTER PATCH: kanto hoenn unova After Total: 332,242 Things to consider: 1) I tried to farm amulet for 2 hours but found nothing so I gave up and purchased 2 amulet to use for these runs (I already had one but I didn't use it) 2) Kanto and Hoenn can be done with 1 amulet if you 1HKO or 2HKO between all of your battles, you cannot faint once to complete the 2 regions with 1 amulet 3) I purchased the two amulet off GTL for 28,000 each so 56,000 for 2 runs at this time. 4) You make 60,021 more cash doing all 3 region gym rebattles IF YOU FARM your own coin amulets, if you don't it's barely noticeable of an increase (if you are able to clear / farm the gyms fairly quickly with just 2 amulets). Conclusion? Meh? UPDATE: USING NEW METHOD FOR GETTING AMULETS YOU CAN EASILY GET 5 AMULETS WITHIN 30 MINUTES OR LESS. Good update for gym farmers :)
    1 point
  24. FNTCZ

    [PSL XI] Finals

    I just want to say... Do not forget how it was uriquidi's immaculate play that brought us here, to the rainless Kingdra + Kabutops team that got 6-0'd in TP by conk but actually won. God bless.
    1 point
  25. Added some more goodies. Also this.
    1 point
  26. DoubleJ

    [PSL XI] Finals

    Hype Hype Hypeeeee
    1 point
  27. Haath

    Add "Master" volume control

    What the title says. It's a bit frustrating that to change the overall volume of the game you currently have to drag three different sliders. Pretty much every game has this and it seems like a pretty staple feature.
    1 point
  28. I do agree with this. The usual standard is up to 4 sliders. One for Master Volume and one for each adjustable volume attribute. Some may only want to mute or lower certain attributes rather than the whole client. I'm certain there are workarounds using the volume mixer on each platform, but this would definitely be a huge QOL improvement.
    1 point
  29. Even if someone is wrong, or you're sick of hearing a complaint. This suggestion helps nobody, well, unless your objective is to eventually have the game and the community become a dead echo chamber. Which if that's the case, by all means keep telling people to leave because they don't universally love every change.
    1 point
  30. Kole

    Add "Master" volume control

    The three sliders let us manipulate each sound source individually and is pretty indispensable for the majority of players. While I understand that you may be playing on android or that you just want a one-to-slide-them-all approach within game, you do have this option outside of game in most cases as seen below. Even on android, you are most likely only going to be active in the pokemmo app while you play, so a side volume button on your phone would also quickly handle it. Note: I'm not disagreeing with your suggestion at all, I'm just offering insight for you or others who have the same problem with how it currently works.
    1 point
  31. The reason for the slower updates is because the "easy" stuff is already done. Anything they want to add now requires hours of design and tweaking before implementation, and even then they don't get it perfect on the first try. It's not to keep you engaged, it's because they are trying to find a balance between effort and payout for anything they want to add. This isn't anything new, you've always needed False Swipe/Spore to efficiently catch breeders. The only changes they made were taking away the advantage their catch rates gave over the vanilla games because that wasn't intended. When valuable items are easy to find they cease being valuable. Once upon a time money was so easy to come by that the devs had to reset a large portion of users back to 20k as well as remove a large number of items players who saw that coming had stockpiled in an attempt to hedge their losses. People literally lost millions in one fell swoop. So making trainers pay out less, which iirc they haven't adjusted much recently, makes sense because you have to keep some balance between money being popped into the economy by trainer battles and money sunk out through breeding and purchasing field supplies like potions and Pokeballs. I'm not too familiar with Berry Farming so I can't speak too much on this. Perhaps you could clarify more what you mean? Benefit to the new way Amulet Coin and Lucky Egg are handled is that you no longer need to use up a held item spot on your team to get the buff, which is huge. You also skip over that it was buffed back to +50% money gain as opposed to the permanent buff of +10%. The counter balance to this buff is that it has to be limited in some capacity to maintain some semblance of balance in game. For every buff introduced something has to be nerfed to compensate. You can't constantly buff everything because that would be unhealthy for gameplay. They had said something months ago, after Lucky Egg was nerfed, that they were going to rework it. It was previously +10% exp on a permanent basis, but they said that was temporary while they decided what they wanted to do with it. Though, if I do recall, it did suffer a large scale drop in value after that announcement. Lucky Egg used to be worth millions.
    1 point
  32. Zhikodark

    [PSL XI] Finals

    Sweet can't play today, we play tomorrow
    1 point
  33. GINTOKI

    pokemmo for everyone

    I want to add pokemmo to the play store of android and app store of aple because I feel that this game should be shared with everyone please vote for my suggestion not to regret it ok
    1 point
  34. He's just chilling there waiting for his breeds
    1 point
  35. WildHodor

    Staff power complex

    Didn't you want to leave? About the ban, why would you anounce giving your account away for a donation in your last thread? Of course this gets handled as rmt, dont know what you expected...
    1 point
  36. an overleveled trick user works best imo
    1 point
  37. Last 128-man NU tournaments: https://pokemmo.eu/tournament/?id=1338 https://pokemmo.eu/tournament/?id=1309 https://pokemmo.eu/tournament/?id=1321 https://pokemmo.eu/tournament/?id=1199 Friday, 22nd | 19:00 UTC - 20:00 BST - 15:00 EDT > It covers pretty much all time zones except Asia/Oceania I agree, the tournament was held over a year ago and the NU playerbase has indeed clearly grown and that's why Linfanz and I are running a NU Seasonal right now, but that doesn't mean we shouldn't take this into consideration when making new ones.
    1 point
  38. DaftCoolio

    [PSL XI] Finals

    Which one of the three teams is that?
    1 point
  39. Lluvvia

    [PSL XI] Finals

    The only thing (I believe) you can bring with the Ubers clause up is Batton Pass, wich is legal in dubs but I didn't have. I was just exerting dominance hu3
    1 point
  40. Lluvvia

    [PSL XI] Finals

    My point is that the only thing you can do to reply is be a jerk since you can't answer with facts or feasible statements. Idc if you bark back at me, but since clowns are such crowd pleasers I guess you had no other option even if you still make the absolute ridiculous. I guess you bash on dubs bc your tier -kid- council 'powers' cant affect it, I almost feel sorry for you.
    1 point
  41. Lluvvia

    [PSL XI] Finals

    You might have a point here, but the thing is that we don't make rules either and I dont think we would be less favoured if rules were like last year, we dont really have weak players in any slot. Oh yeah the good old 'ohshit I really looked like a clown and I have to resort to straight offending players and utilizing my mental paranoia' to even attempt to answer. A little more of being a jerk and trying to look special and eccentric but in reality still being the clown we all see.
    1 point
  42. Do u have any plans to add pokemmo to the buildstore (builds.io) in order to open the game up to those with ios devices.
    1 point
  43. Lluvvia

    [PSL XI] Finals

    In the first place I believe here should be some people with enough common sense to see that is kinda fair for teams that sucked less in regular season have some sort of advantage in picking tiers. In the second place, I didnt watch any of the matches of my team from finals mainly bcs I was busy and also dont want to get mad at losses, but as I heard in discord some key rng went the other way in sm and lc games, so hey maybe just play the tiebreaker and dont act like uguues before even starting. Aaand last this is just for @gbwead, he has opened his mouth countless times in this last week only to shittalk our team or manager, saying that he would play all 3 slots and all kind of nonsense bullshit, just to find out that Zhiko picked for his 2 players with most wins in formats that (surprise) he doesnt even play. I dont know if you'll ever get tired of looking like a clown, but to add insult injury all I heard from you since I started in this game is that you play for people and you arent even playing this PSL but yet you insist on taking the lead on every accusation against us, get a life srsly.
    1 point
  44. A VILLAIN APPROACHES!!! Squall - The Frozen (from 08/08 to 14/08) IGN: Descabil "Will you shatter expectations or succumb to my pokemon's cold embrace?" I would prefer it if challengers would message me their desired time to fight so I can set aside dedicated time for it. I shall post below my availability but due to the nature of my job, the times might change as I am on-call 24/7. If I am not online during these times please message me on discord. Also if you see me online in-game outside these times feel free to message me and we can work something out. Availability: 08/08 Thu CDT 06:00 - 10:00 Hrs 09/08 Fri CDT 06:00 - 10:00 Hrs 10/08 Sat CDT 06:00 - 15:00 Hrs 11/08 Sun CDT 08:00 - 13:00 Hrs 12/08 Mon CDT 06:00 - 10:00 Hrs 13/08 Tue CDT 06:00 - 10:00 Hrs 14/08 Wed CDT 06:00 - 10:00 Hrs Time Converter Reminders/Notes: - Link to Villain Details for this month. - A member aside from myself that's familiar with the rules must be present to check/verify the challenger's pokemon before attempting to battle. - You have 3 attempts regardless of result. Battles will be scored every attempt. You can challenge me again as long as it's within my appearance dates. - Any questions or concerns feel free to contact any of the villains and/or Revato. - Let loose, enjoy and have fun!
    1 point
  45. Just got 14 Amulet Coins while farming yesterday and made 236k in 1 hour. The update is great but some gamers are constantly mad lol
    1 point
  46. Message me here or in game, thanks a lot :)
    1 point
  47. Kyu

    Changelog: 27/02/2018

    Features Account Security Multi-factor authentication is now enforced for accounts Unknown devices logging into accounts are now prompted with a pincode entry Pincodes are sent to your registered e-mail. If you have lost access to the email address associated with your account, please visit the following webpage to request an email change: https://pokemmo.eu/account_change_email/ If you are having trouble receiving the email please check your spam folder or whitelist mail.pokemmo.eu Phenomena Phenomena are special encounters which occur randomly in all areas of Unova, and have 4 appearances: Rustling Grass, Rippling Water, Flying Shadow, and Dust Clouds: All players share the same Phenomena locations and appearances, and may interact with them once per cycle. Wild encounters which occur via Phenomena have a very high (>50%) chance to have at least 1 31 IV. Phenomena may drop Mysterious Gems or Fossils, depending on the encounter type. Certain species are now exclusive to Phenomena. Fossils All fossils may now be revived in the Nacrene Museum Gems Added Gem in-battle effects When held, Gems will boost the Power of the first move used of a target typing by +50%. Gems are consumed upon use. Mysterious Gems may be converted into 5 Typed Gems (e.g. Flying Gem) by combining 1 Mysterious Gem and 1 Typed Item (e.g. Sharp Beak) When used from the Bag, 20 Gems may be used to override the Hidden Power typing of a party member If 20 Normal Gems are used, the override will be removed If no override is inplace, the HP Type will be calculated by IVs. This is the same behavior as prior to this update Audio Added SFX for moves / world objects / etc. The MIDI engine has been removed GBA music and SFX are now played back using a new high fidelity GBA audio engine Added an option to mute BGM when the game client isn't the focused window General Added animations for most moves Animation processing is experimental and may have graphical glitches. Please do not report issues with move animations playing incorrectly at this time (but do report client crashes and other explicit error messages) Unova's NPCs now use custom movesets for all trainers Previously, this only encompassed Gym Leaders / the Elite 4 This does not change the amount of party members or levels for common trainers, but prevents issues like "default NPCs having no damaging moves due to levelup learnsets of some species" Added rematches for most Trainers in Unova Trainers are rematchable every 18 (real) hours Trainers can be rematched at any portion of the storyline, but will become more challenging after Badge 5 Added daily scripting for Morimoto Shiny species now have a 100% chance to have at least 1 30~31 IV This does not apply retroactively The Move Relearner can now teach moves learned at later levels Added Magnetic Field evolution areas to Kanto/Hoenn Added a Watering Can to Unova for Berry Farming This can be found by speaking to an Old Man in Mistralton City near the Berry Patches Watering Cans may be hotkeyed by registering the item in the Bag, then using the item while facing a Berry Patch EXP is now granted when catching wild species Channel population limits are now calculated per-region instead of per-channel This increases the amount of players which are allowed in a channel, and more evenly distributes players across less populated regions The amount of Channels has been reduced from 8 to 5 Added automated crash log uploading Gift shop The following items have been added to the Gift Shop: Sailor Cap / Sailor Uniform Tracksuit Balancing Breeding Genderless species may now breed with other members of their evolution tree For example, a Magnezone may breed with a Magnemite, Magneton, Magnezone, or a Ditto Genderless species are now marked with a "Genderless" breeding group in the Dex Ditto is an exception and may not breed with other Ditto When breeding, TM / Move Tutor moves are now added to the "hatch moves" relearnability list Previously, the "hatch moves" list in-Summary only encompassed Egg Moves which were passed to a child while breeding This allows these moves to be relearned via the Move Relearner Shedinja may no longer breed Shedinja will now inherit 3 random IVs from the Nincada which it spawns from Shedinja's movepool has been updated to include both Nincada's and Ninjask's moves Shedinja will now inherit hatch moves from Nincada during creation Move Tutor moves now have equal priority to TMs during move passing Removed the wait time to obtain Eggs when breeding Egg Moves / Prevo Moves / Special Moves are now an exclusive classification in the Dex, and are only listed if they're not obtainable in any other manner Crafting PP Up requirements reduced from 30 Berry Powder / 2 White Herb to 9 Berry Powder / 1 White Herb PP Max requirements reduced from 90 Berry Powder / 6 White Herb to 24 Berry Powder / 3 White Herb Moves The default Critical Hit chance has been reduced from 6.25% (1/16) to 4.167% (1/24) General Kanto Game Corner's prices have been updated: GC Coins are now flat pricing ($5/ea) TMs are now 6000 GC Coins Porygon's price has been reduced from 9999 to 4999 GC Coins Kanto/Hoenn now have crafting NPCs staggered throughout their storylines TMs have been reorganized in all regions, to more properly reflect their value vs their introduction in the storyline This means that, the further you get in your storyline, the stronger the TMs you have access to TMs have been consolidated to 4 merchants per region, 3 of which contain "Tier 1/2/3" TMs in various Marts, and the fourth containing Generation-exclusive TMs in their Department Store Most TMs have had their prices adjusted to more properly reflect their current viability: Sucker Punch / Roost / Tailwind / Drain Punch Move Tutors have been reassigned from BP to Item Tutors. They are now accessible via the Harlequin tutors in Unova Dragon Pulse has been added to the Harlequin tutors in Unova Feebas's tiles now change on 45 minute intervals, up from 30 minutes Elite 4 rematch base money rewards have increased by 10% Bug Fixes Fixed various client crashes The game client should now recover from corrupt ROM files more cleanly in some cases Previously, failed IPS patches or ROM corruption could cause a black screen on character login if map data wasn't read correctly. This should now error more visibly Fixed addon displays in the Gift Shop Fixed extended LGC (Spanish/etc.) characters being misaligned in Battle fonts Added Chinese battle effectivity indicators Fixed Italian's FireRed strings Fixed an issue where party member levels wouldn't broadcast correctly if leveling up against an NPC's last member Fixed an issue where Ability Pills could be consumed on a target with 1 ability Fixed an issue where the EXP bar wouldn't roll over correctly Fixed an issue where Soundproof wouldn't block Roar Fixed Fishing Rod encounter tables for many GBA maps Fixed an issue where OHKO / True Damage skills wouldn't display their battle effectivity indicators correctly Fixed an issue where the Advanced Search function of the PC wouldn't take you to the first match Fixed an issue where Hoenn could be selected for region travel without an Emerald ROM loaded Fixed an issue where Berries which depended on HP % (Liechi/Salac/etc.) would activate 1% higher than their defined percentage Fixed an issue where, if an Egg hatched mid-battle and a player otherwise fainted, certain scripts could be bypassed or otherwise broken Fixed an issue where forced movement (water rapids, etc.) over GBA map connections could sometimes cause issues Fixed an issue where Flinch rates would not be affected by Serene Grace In-game seasons are now monthly (January -> Spring, February -> Summer, March -> Autumn, April -> Winter, etc.) Fixed levelup evolution information for gendered level up species in the Dex Fixed Elfbot 2017 items having no animations Fixed an issue where berry tree sprites could become corrupted in some cases Fixed an issue where out of battle moves could be usable by Eggs Fixed Sea Incense Water boost % 5% -> 20% Fixed an issue where Crater Forest would not connect correctly with Giant Chasm The GTL can now be purchased from during NDS trainer matches This does not apply to scripted events, such as storyline fights. This only applies to "simple" trainer matches / rematches. Fixed various missing TMs from movepools This primarily affected TM21 - Frustration, but also affected several others, such as Shiftry's ability to learn TM52 - Focus Blast. Fixed various missing Tutor Moves from movepools This addresses issues where the species learned a Tutor Move from their "Level Up", "Egg Moves", or "TMs" movepool, but it was not accessible via Tutors. Fixed an issue where Forms would not gain STAB from changed typings Fixed an issue where, if a party member fainted on the turn of using Volt Switch / U-Turn, and they had the ability Regenerator, and they were holding a Life Orb, they could be revived from fainting Fixed an issue where Volt Switch / U-Turn would require a swap if the attacker fainted Fixed Unown spawn tables in Sevii Isles Fixed various graphical issues with Skill Learn dialogues Fixed missing restrictions on Unova's Tall Grass movement. This no longer allows sprinting / biking through it. Some NPCs in Unova will now aggro players if they try to run past them Fixed various issues where players could get stuck if they relogged at certain points, if they relogged and reset the positioning of certain NPCs Fixed an issue where players could get stuck if they logged off while in a Castelia City Elevator and failed to reconnect during its cutscene Fixed an issue where Bad Poison's damage incrementer would not reset if the caster acquired it via Synchronize Sweet Scent will now use Safari steps if cast during a Safari Zone event Fixed an issue where Pressure would cause allied PP use to increase Fixed world map pop-in for Tubeline Bridge / Marvelous Bridge Fixed an issue where, in a tournament, if one player disqualified, both players would receive a message that they were disqualified (although only one actually was) Fixed Growth's stat boosts Fixed an incorrect message being displayed with Hoenn's Name Rater if the player didn't have enough money Fixed an issue where Followers would sometimes fly off if passing through certain GBA map connections Fixed an issue where Psywave's strings would not display correctly if used on a species with the ability Color Change Fixed an issue where Effect Spore would not display the correct message if the target was poisoned Entry Hazards (Spikes, etc.) are now processed before Abilities in battles Readded Leech Life to levelup movepools Added Razor Fang item effect Scripted items from many NPCs in the Unova storyline are now untradeable This primarily affects TMs and other similar items which are obtained through scripted events, but were missed during the initial untradeability changes Fixed an issue where certain NPCs in Dewford Gym would not aggro without being spoken to The sleep duration for wild encounters which were encountered during night-time has been reduced from 2 turns to 1 turn Fixed an issue where, if a multi-hit move was called with Sleep Talk, it would only strike once Fixed an issue where players could fish into certain non-water tiles in the Battle Frontier Fixed an issue where wild encounter battle start throw animations would hang slightly during battle start Fixed an issue where Poison-type species would not absorb Toxic Spikes if switching in while they were already afflicted by a status ailment
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