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Showing content with the highest reputation on 03/31/19 in all areas

  1. important reminder that gunthug shadow balled a girafarig once
    17 points
  2. Congratulations to [Aw] Asgard Warriors, winners of Team Tournament March 2019! Shout out to [SIÂ] Sic Itur Ad Astra for making to the finals! Special thanks to all staff referees ( @Linfanz @SneakyTeddi @Jerryzoo ) It's always a pleasure to co-host TT with you @Bearminator https://pokemmotournament.challonge.com/fr/TTMarch2019
    8 points
  3. He meant fair instead of fun.
    6 points
  4. Lets check battle chat, rip Misdreavus phase 9, but im happy for my PIX, wanted since 2016
    6 points
  5. Did you really put "this game" and "fun" in one sentence?
    5 points
  6. It's like saying, since we can't prevent drugs consumption at 100%, well then let's allow it because we suck. That's the most illogical thing I've read. Last PSL rules were so strict compared to the previous ones, of course maybe it didn't completely prevent coaching, but I'm sure it did to a certain level which was acceptable. Also there seems to be an overestimation of the degree of coaching in the game. In my team's case for example, there was literally 0% coaching and I can assure you no one from the team tried to help any other one during their fights. First because our members had good personalities and had some big ego, like Nahwel for example, he pissed me off all the time because he always refused to get help from anyone, even revealing his team was a No from him. Some people didn't even talk during the whole event and we had no contact or whatsoever between us, yet we trusted their plays. Would be an insult to accuse enchanteur of being coached, the guy won more tournaments than the times some of your moms change their underwears. I think we should let go of out fear of facing someone who's getting coached. It happens all the time in tournaments. How many tournaments were won by a guy who faced a whole team of coaches. There are even some teams that have the reputation of being a coaching team since they do a tremendous effort to help their players win against loners, I won't cite anyone, but, PSL should go upward. Last one was a success when it came to the rules, if i were to change one thing, it would be to have hosts that can actually communicate, who have the cojones to back up their decisions and to assume them. Tl; Dr: Should we allow coaching? Nty.
    5 points
  7. The gulf in responsibility between nurses and doctors is so big that it’s nothing but a compliment to be called a nurse knowing that you are in fact a (Juniour[?]) Doctor. I love Kami and JJ but despite all Pokemon-related dispositions, we can’t not acknowledge the commitment that JJ puts towards improving patient care. But let’s not digress too far. Staff suck and PSL rules. Let’s get some hype. Hungover edit: god damn I chat some crap when I’m drunk. My last point still stands though
    5 points
  8. I'd be honored to call myself a nurse. They work so fucking hard and fucktards like you shit on them left and right. I guess it's time I mention how @Moetalis better than you.
    5 points
  9. I'm not speaking for Gunt, but here's what's up: If we allow coaching: 1) You'd essentially be watching the same player face each other multiple times, which would get boring after a while. 2) Any honest player who gets drafted and wishes to play, will probably get subbed out if he disobeys his manager's request to get ghosted. Ultimately there's nothing he can do correct the situation. If ghosting was disallowed, he'd be able to remedy the situation by showing logs that he was asked to ghost. 3) You'd be hampering the development of any player that wishes to improve. If we don't allow coaching: 1) Those players who are in the "pro-coaching" position are still going to coach or get coached. Although they have to do this carefully in order to not get caught, but like you said, it will still be hard to catch the "non-braindead" players. There is a fear or paranoia that if one player gets coached and the other doesn't, then the player who doesn't get coached is going to definitely lose. So the mentality is that to even the tables, we allow both sides to coach. Regarding my first sentence, remember that this is pokemon and it's still possible for a non-coached player to win his game. The coached player does have an advantage of seeing things from multiple perspectives, but that also comes with its own drawbacks. I'd rather we implement a policy to take away the "upper hand" to even out the situation rather than allowing both sides to coach. Even if like you said, that with the implementation of a non-coaching policy that some people will still coach and that there would be one player having an advantage over his opponent because his uguu gets held by his friends, it's not an end-all situation for the player who is being honest.
    4 points
  10. Eggplant

    More Hair colors

    no because if we add a color wheel the game will look like this the colors are carefully selected so that any color matches with anything so your character should never look like complete shit unless you're trying like yubel
    4 points
  11. No one needs your permission to host anything gunthug. Perhaps you should get off your high horse and realize the only people that give a shit about your opinion here is your fellow dead players. You're not part of PSL and probably never will be again; calling me a coward won't change that.
    4 points
  12. IGN: WolfgangDamien Featuring: Azurill
    4 points
  13. Ign:XxREGINAxX Good luck to all
    4 points
  14. Explain to me again why someone who is against coaching would want to enforce a rule allowing for it to happen. Your logic fails in the part I bolded, because if you allow coaching to happen, people are going to claim that the random player who won his duel brilliantly was also coached. Ghosting isn't literally the same as coaching, but the purpose and result are the same, which to me makes no difference as to why you should differentiate it too much. I don't understand the rest of your sentence in terms of what point you were trying to get across. Explain to me your train of thought of how "allowing coaching will diminish the need for coaching?" When someone is being coached, they are hardly conscious of what moves they are making, and because of this they will literally never improve. If allowing coaching would diminish the need for coaching, then almost everyone here should be at the peak of their game because coaching is allowed extensively for officials. You can't eliminate whomsoever you call "noobs" because that term is relative, not absolute. Every player here is either a noob or god depending on whom you're comparing them to. So if you pick a Frags / Bowser like person as captain of a team, the rest of the members will be noobs. Can you name me a few players who have improved solely because of coaching but not because of their own effort? Okay, I see your train of thought here, so you can ignore that specific part of the previous post. I think you're exaggerating the number of players in our game who've gotten good solely by coaching. The way it works is that during your initial stage you can choose to ask for help during your games, but that only gets you so far. Once the training wheels are off, you should be able to build on your own, play on your own etc. This doesn't mean that you can't ask for help afterwards etc. A player who requires coaching is not a player that is meant to play for PSL because this event is meant to pick players who are able to stand on their own two feet. I can give you examples of players like myself, Raaidn, and Bowser who haven't gotten to where we are by being coached. Raaidn and I used to grind the shit out of pokedailies / officials back in 2015 because by playing the game is the only way we would improve, not holding each other's uguus throughout our battle. I can give you another example of myself where I got my ass handed to me by Kriger in PSL DPP and then made it to SPL DPP without ever needing to be coached, but TAUGHT. I do agree with you about how our competitive scene would become stronger overall by having better players who think on their own, but PSL isn't meant to be a "Battling 101" for noobs. You're absolutely correct here about what the reality is like. But do you not also see how wrong it is? You're supposed to buy an all-round player NOT TO COACH, but to help people across all tiers. And that help can come in the form of practice games, teambuilding etc. What would the point of practice games / teambuilding be if the other player was just going to be coached? Again, if coaching was allowed, you should be seeing top notch players everywhere because they were once coached, yet that isn't the case. I'm all for reducing the number of tiers. You're so adamant about how a rule against coaching does not stop ALL coaching and therefore coaching should be allowed. But you still refuse to see how a rule against coaching has stopped coaching to a large degree. EDIT: Smogon has a clear no-coaching rule and you can see how the players who've been punished for being coached have hardly risen to the top (except one or two), whereas the rest of the playerbase that are honest are on a much superior level.
    3 points
  15. We will be using the old cutoff points of 4.36% to move up or down this month. Moving up from UU to OU: Umbreon - 4.80% Usage in OU Moving down from OU to UU: Dugtrio - 1.70% Usage in OU Wobbuffet - 2.28% Usage in OU Moving up from NU to UU: Donphan - 6.31% Usage in UU Eelektross - 6.08% Usage in UU Moving down from UU to NU: Houndoom - 3.72% Usage in UU Slowbro - 4.33% usage in UU Weezing - 4.18% usage in UU Moving down from BL2 to NU: Blaziken - The tier council has voted in favor of giving this beautiful fire bird a try in NU with its UU usage low enough for it to drop at 2.81%, expect a thread sometime in the following days opened for discussion on the matter.
    3 points
  16. Lets make murdering each other legal because we cant prevent dying anyways
    3 points
  17. This is why BSL: Benching Super League is far more competitive than what we have. Problem is that we would have to ban @Nawe and @MaatthewMLG
    3 points
  18. I think you misunderstood me. The sick one is kameme.
    3 points
  19. My third OT TEAM ORPE >>>>>>>>>>>
    3 points
  20. FTR

    Things pokemmo players say

    Reading ingame chat is 50% of the fun while playing this game.
    2 points
  21. It's so simple-minded or intellectually dishonest to say that those who are for coaching are the ones who want to coach or be coached. Whether as a player or manager, I personally always condemned coaching, it does not prevent me from preferring his permission, there is no inconsistency. Those who enjoy it are certainly the worst players and I attended many duels where the random player won his duel brilliantly against a good player while everyone agreed that he was coached. Allowing coaching would put an end to this hypocrisy for instance. To stigmatize a contrary opinion as you do makes me pity.
    2 points
  22. Ahah I still remember the chat back then "HP ghost would've done more, no?"
    2 points
  23. Darkshade

    More Hair colors

    It might seem minor to you, but color co-ordination is very important to overall aesthetic polish; something which can be a deciding factor for many people when choosing whether or not to play.
    2 points
  24. It's not proper for a nurse to agitate the sickly, JJ. Leave the poor inbred alone, though I understand your profession inclines you to do the opposite.
    2 points
  25. Munya

    More Hair colors

    I don't see whats wrong here
    2 points
  26. take my cat son / good cat bnha oc
    2 points
  27. AurumPegasus

    Add Fairy type

    yes pls, also add lando-t, greninja and toxapex
    2 points
  28. Okay, here are some points I'd like to get across: 1) Yeah, I agree with Gunt. It's never been the prize pool but the player pool that makes the competition more interesting. However, that's harder when a lot of the good players have died. I'm not in touch with the competitive scene ingame, so I don't know who is top dog, but I'm definitely curious to find out how good they are. What makes the event interesting is when good players face each other, that's one of the primary reasons why one would watch a game. 2) With the rise in Spanish / Chinese speaking players, there is a huge communication barrier which decreases the fun, as the whole concept of being a team is to have more interactions with each other. The process of battling would be so formalistic / robotic where it'd just be you show up and play, and that's it. There used to be some fun beef that we'd all like to watch, like Zeb / Firelion or Raaidn / Frags, and many more that I can't presently think of. 3) Looking at this thread from roughly three years ago: I'm laughing at Zebra losing to Kalisweet. Life or Jovi if you're reading this, the new meme should be, "Zeb, you completely bad xD" or something along those lines. Shoutout to my loss to Kriger. I was totally salty and humbled that game, which aptly marked the beginning of a horrible season for me. Anyways, my point is that those matchups then looked a lot more interesting compared to now. There were also some minor conflicts happen between ingame teammates and PSL Teammates. Essentially, ingame activity was at an all-time high around those times, which isn't the case. 4) Exclusion of players who don't give a shit. There are a lot of memesters in the community right now who have that "too cool for school" attitude where they announce in normal chat ten minutes before their battle, "Yeah, I'm going to build my team now." Either you're lying which is really a stupid thing to do look good, or you shouldn't waste your teammate's effort / time by half-assing this tour. 4) I don't think PSL should be rushed to compensate for the deadness (merriam webster says that it's a real word) of the game because the "hype" is just going to die down in a week or two, and soon playing your games will become a burden and you'd eagerly wait for the event to end. ------------------------------------------------------------------------------- Apologies for the overly-pessimistic approach. But these are some other things I feel that would need to happen for PSL to become more hype: 1) Revival of some of the previously dead veterans 2) More english-speaking players so that there'd be an equal ratio of chinese / spanish / english players 3) Staff involvement to give this tournament more desirability or quality. Imagine the reach that would spread across the community if it was announced ingame about this tour. You'd be watched / judged by a majority of people whom you don't know, and for those of you who have played finals often will know what that's like. Except this time it'd be a lot more prestigious.
    2 points
  29. just because staff is too lazy to punish or police coaching doesn’t mean psl needs to sink to that level. Anyone who claims to value true competitive play should be against coaching, it’s that simple. Also, imagine thinking “you don’t even play this game” is an insult - it’s the highest compliment you can offer on these forums
    2 points
  30. now this is what im talking about
    2 points
  31. Shuffle Icons MOD 3.2 This MOD change the ingame monstericons with the sprites/icons of pokemon shuffle / Este MOD cambia los monstericons del juego con los sprites de Pokémon shuffle. Screenshots Instructions for installing / Instrucciones para instalar - Download the .zip / Descarga el .zip - Put it in the folder \data\mods / Pon el archivo en la carpeta \data\mods - Starts PokeMMO / Inicia PokeMMO - Activate "Shuffle Icons MOD" in Mod management / activa el "Shuffle Icons MOD" en administración de Mod - Click on save / clic en guardar - Starts again PokeMMO / Inicia nuevamente PokeMMO - And that's it, enjoy the MOD / Eso es todo disfruta el MOD Downloads Shuffle Icons MOD normal ver. Download Link 3.2 Dropbox: https://www.dropbox.com/s/8ehovrxs69yc28k/Shuffle Icons MOD.zip?dl=0 Mega: https://mega.nz/file/LM4iBKoI#8mVLuZ76zSzfZzyL7V1vADOIudMCsFeUu1HtGMln62M MOD Small Version / versión iconos pequeños Download Link 3.2 Dropbox: https://www.dropbox.com/s/fz3yin4kubu2tm6/Shuffle Icons MOD Small Version.zip?dl=0 Mega: https://mega.nz/file/3Ig03ahK#6FXd8cz16a1BeJerYjD9B7bnIw3QXcX1K6zxs9fV_Y8 MOD Big Version / versión iconos grandes Download Link 3.2 Dropbox: https://www.dropbox.com/s/t6wb3zv275myg9q/Shuffle Icons MOD Big Version.zip?dl=0 Mega: https://mega.nz/file/iNxg1C5L#qu4GMUPO4lDALru9wT-qC_fqHj4qCg_OpnZ67U0c3qM I thank Dinkle and jic1420 for the MOD images, (I was too lazy to take a new screenshot), jic1420 and mmead for helping me trying the MOD. also a thank to Verdep for the index of alternate shapes. Images from https://www.pkparaiso.com/shuffle/sprites.php
    1 point
  32. You are talking only about ghosting here which is really not the same thing as coaching. As for #1, I doubt that would be the case and, if it ends up that way, it will only reflect what is already happening without us knowing. For some reason, people think that by wanting coaching to be allowed that means I am pro-coaching. This is not the case. I simply believe that by allowing coaching the need for coaching will diminish over time. Sometimes prohibition doesn't solve the issue and just makes everything worse. When it comes to coaching, it's important to understand why it's happening to try to prevent it. Forbidding coaching realistically doesn't accomplish anything. Noobs get coached because they are not good enough to compete with the best players. This means that, if you want to prevent coaching, you can do one thing; get rid of the noobs. Staff and devs could do much more like put a small delay for spectators when they watch a duel or w.e, but our only resort as players is too eliminate the noobs from this competition. That's where I feel coaching could be helpful because, like it or not, coaching (not ghosting) helps players improve, learn the basic thought processes of competitive play and much more. A lot of big names of our competitive scene started out as mindless puppets getting ghosted that afterwards evolved into more defined puppets getting coached and afterwards accomplished players. Therefore, if the puppets become players, that means we have less and less noobs getting drafted and our competitive gain more players. Everyone who has been around logn enough knows that one of the worse thing a noob can do is play against other noobs. When that happens, the noobs just feed off their own stupidity and misconceptions. When good players face each other, the exact opposite happen because they get to test themselves against real competition and can therefore develop their skills. By replacing the noobs by players, our competitive scene become stronger overall. And making our competitive scene greater overall is extremely important. Right now in PokeMMO, the best players play all tiers. The best UU player is not a dedicated UU palyer, it's a player that plays all tiers. The best LC player is not a dedicated LC player, it's a player that plays all tiers. This means that the best players which are the potential coaches can coach in all tiers. If you buy a top player, he will tier a specific tier, but can also coach other players in other tiers. If our competitive scene was stronger, this would not be possible because it implies that the competition becomes so great in each tier that no one could possibly focus on more than one tier. Therefore, the best Doubles players would only play doubles and would not have time to focus on other tiers, so he/she wouldn't be able to coach anyone. In the context of PSL, if you buy a doubles players, you expect him to play doubles. Right now, if you buy a top player, you expect him to play w.e tier is asked of him/her which opens up the door to coaching. That's why I think allowing coaching could be beneficial in diminishing the amount of coaching long term. There are other things ofc that could be done in order to reduce the amount of coaching. If we keep in mind that we need to reduce the amount of noobs, we could reduce the amount of tiers so less noobs get drafted. To the people that think I am overestimating the amount of coaching going on, I just want to say that it may be so, but imo in a competition it takes only one apple to spoil the whole bunch and right now PSL is spoiled. I feel we are seriously wasting our time by policing players around and rewarding rats with the psl prize pools. Coaching is happening whether we like it or not, whether we allow it or not, so really if we want to attempt to fix the issue, let's not kid ourselves in pretending not allowing coaching fixes anything, it never has and never will.
    1 point
  33. IGN: MaatthewMLG Pokemon 1:Gengar Pokemon 2: Hitmontop Pokemon 3: Togekiss Pokemon 4: Tyranitar Pokemon 5: Excadrill Pokemon 6: Salamence i don't like playing againts trick room in case someone want to counter me ^-^
    1 point
  34. "J'ai besoin de toi pr mon match" = I need your help during my match Proof under your eyes and still lying lmao litterally 0 pride
    1 point
  35. Bishav

    Introducing Violeta

    Is your favorite colour violet ?
    1 point
  36. Hi and welcome! I hope you enjoy this game :)
    1 point
  37. We get it dude. You’re a coward who wants to allow coaching. It’s why you won’t host
    1 point
  38. IGN : MPDH Togepi and his friends in holidays ^^
    1 point
  39. I haven't drawn Pokemon in a while, but this was really fun!! :'D IGN: Candiedpie Pokemon: Azurill, Riolu, Munchlax, and Wynaut
    1 point
  40. Details Automated Tournament | Single Battle | 32 Players | No Sign Up Fees | 6v6 LC | Bracket Date & Time Tuesday, 2nd April | 5pm UTC - 1pm EDT - 7pm CEST Time Zone Converter Registration Registrations will open 15 minutes prior to the tournament. You can register by clicking on the PvP menu option (Masterball icon) and then select "Tournament Signup". You may only enter on one account.  Clauses Evasion / Sleep / OHKO / Unique Species / Self-KO / OP Item Tournament Clauses Explained   LC Ban List LC Move Ban List First Place Prize ₽ 1,400,000 Second Place Prize ₽ 400,000 Host- YettoDie
    1 point
  41. Darkshade

    Your character in GIF

    Sounds good - your furthest right example looks great, so I have no doubt they'll turn out fine in the end result!
    1 point
  42. i want be manager this time jj
    1 point
  43. Hi everyone, Android builds are now available for all players at https://pokemmo.eu/downloads/android In case you missed it, PokeMMO recently performed a closed beta Android test for donors. This test has concluded, and PokeMMO for Android is now available to everyone. As has been mentioned before, if you want to play the mobile version, you will be keeping your same characters and progress as the Desktop client, and will be able to interact with Desktop players seamlessly. The game client currently requires Android 5.0+, which should be available on nearly all recent (2014+) smartphones and tablets. To install the game client, you need to enable Unknown Sources. To do that, As with the Desktop client, the Android client will automatically prompt you to update when an update is available. Please note that, if you have never logged into your account from your phone, you will be prompted to submit a 2FA code which will be sent to your email address. If you have any suggestions for the new mobile client, or you encounter a bug with it, please visit the Android Beta Subforum to submit feedback. Thank you
    1 point
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