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  1. 2 months ago, a few of our more attentive players noticed that March 29th 2022 would be the 10th anniversary of the forums coming online. As a brief history lesson for everyone, the first public test of the game started a few weeks later in April 2012, then the "alpha" (now known as PokeMMO Epsilon™) was released in June 2012. While originally we were just planning on a large content update to commemorate the date, maybe throw in some massive tournament or something, we had the brilliant idea to instead make a one-time event outside of what we call "event season"- the period of Halloween/Christmas/Chinese New Year where we normally don't permit large, breaking changes so as to not interrupt the events by leaving you with an unplayable video game. "Get hyped" we said, because it'd be good. Then, despite our better judgment, we doubled down by not only giving ourselves a deadline to come up with something and get it out, but a public deadline. Several in fact, and we've managed to blow all of them in a fantastic fashion. Today marks the date of our 4th deadline being missed, and I'm happy to announce that we're commemorating this feat of project logistics by releasing the Torch & Pitchfork Seasonal items. These items will be available until the next update releases. We expect that to be Soon™ish, probably around Two Weeks™, but we're giving ourselves some leeway so we don't need to make more announcements about announcements. When we get there, this will also be an unusual update process. We'll be breaking it into a 3 part series: The major, fragile changes will occur before the event. This will be our launch of the open beta iOS client, general changes like moveset updates, bug fixes, and a large suite of scripting changes to help us support future regions. A few days later, after we're sure that the game's not completely busted, the event will start. Finally, after the event ends, a new permanent feature will launch. We'll keep that one a surprise for now. Until then, See you Soon™!
    193 points
  2. Kyu

    PokeMMO for iOS

    53 points
  3. Kyu

    Dev Team

    This game is not structured in a way where we can divvy out work into hyperspecific chunks. All of the developers here wear all the hats they can, because that's what the project has needed up until this point. It allows us to run on a very lean team which is very good at producing results. If we were looking to invest into more software developers for the game, I'd guess it'd take around a year to train someone to fully understand the project like I do. It's pretty big, at over a million lines of code and 40 subprojects atm. And we're kind of picky, in that if we're looking to hire someone to work on the actual product, we don't want a revolving door of useless year 1 CS students touching the codebase with their grubby messy hands. If we did find someone who's both competent and underemployed, I'm pretty sure it'd cost at least $100 if we want them to show up every day. So yeah, it's pretty expensive. I'm sure it does. It annoys me too, I'm tired of working on this patch. But throwing more people at the problem doesn't actually solve this particular situation. When it comes to development, usually goals and their problems can be categorized in one of two ways: A goal with an objectively correct solution. Like: "Make the skills work like they do in X game." "Make the game run on iOS." "Make an animation which does X" A goal which is open ended. A vague idea, like "Make an event which commemorates our 10th anniversary, somehow." For #1, you can absolutely throw more cooks into your kitchen to get the thing done. It's easy, there's a correct way for things to occur, and if you don't do it that way, you failed to do the thing. We do occasionally contract people for this type of work, especially if it falls out of our areas of expertise. For #2 though, we have found that more cooks does not make the creative process better. They can do more things at once, provided that their problems can be categorized as #1, but that's not really the issue when it comes to events. The bottleneck is designing and iterating on whatever mechanics we come up with, and that role is restricted to 1 or 2 (extremely experienced) people out of necessity. Otherwise you get the problem of too many cooks in a kitchen all trying to make the same pot of soup, and nobody is happy with how it tastes. I've yet to find a way to improve that, so the real lesson is what we came up with 10 years ago, and what I should have done in the first place- "just don't give ETAs lol"
    42 points
  4. DragoTamer

    Vanity Thread

    Item Slot Back Item Squirtle/Koopa/Turtle Shell **Not the front. Just the back of the shell** Reasoning 1) We have Kyu hat and Desu Lab Coat. With anniversary coming up, a Squirtle/Koopa/Turtle shell to represent squirtle would be perfect. It would be a perfect platform to introduce it! 2) It would fit the Dragon Ball theme of items we already item such as electric storm, turtle gi, combat armor, etc. Turtle Gi + the shell would be amazing and a throwback to the old Dragon Ball series. 3) If a shiny version is introduced, it would fit the shiny squirtle/wartortle/blastoise theme AND the Koopa turtle theme from Mario! We already have the plumber's cap so it would be an excellent add-on to complete outfits. Design Idea - Rough Drawing Image examples Idea of where to release the cosmetic Gift Shop back cosmetics for 1,000 RP
    33 points
  5. It is b100d at last (ty @pikabuuh) Team Mr on top >>>>>>>>>>>>>> best brazilian team in the game
    32 points
  6. Zekeen

    Player Profile

    I don't know what many will think of this suggestion, but i have thought about player profiles, when we want to add a person we go to the friends menu and below we select add friend, but it would be nice that when we want to add them, it gives us information about their profile, something where you have achievements, like if i managed to stay in the ranking for a season, if you've been playing for more than 1 year, how many hours, etc. i understand that most of the information is in the user file, but you can only see it yourself, maybe if the person who wants to add you could see it, it would be something unique, what do you think?
    31 points
  7. We've delayed the event a bit more so we can introduce some new permanent features alongside it. At the moment, we're tentatively planning for sometime around the 10th of May (2 Weeks™). Thanks
    31 points
  8. ONLY 5K FOR LEVEL 50 AND 510 EVS TAKE UR SHOT BREEDING PRICES: 2x31, 3x25+ - 300k - natured 3x31, 2x25+ - 420k - natured 3x31, 3x25+ - 460k - natured 2x31, 3x30 - 500k - natured 4x31 - 450k - natured 5x31 (including 4x31, 1x0) - 950k - natured I don't do happiness or baby breeds cos im already dead inside Extras 0 IVs are counted as 31s All egg moves are free
    29 points
  9. I'm just here to promote the Altering Cave guide... Mr Rares >>>>>>>>> Common > Uncommon >> Rare >>> Very Rare Cycle 1 - repel level 18 - >> >>>
    29 points
  10. He decided not to run this time <3
    28 points
  11. 11th OT, 23,887 encounters and 745 hours Very happy with this one and 2x31
    24 points
  12. Welcome everyone to our shop! Semi Comp: ~2x31 + 3x28 + nature = 350k ~3x31 + 2x28 + nature = 450k ~2x31 + 3x30 + nature = 500k Fully Comp: ~3x31 + 2x30 + nature = 600k ~5x31 + nature = 950k ~3x31 + 3x30 + nature = 1.2m ~6x31 + nature = 1.9m ~We do not breed MALE ONLY mons. ~0 IV's count as if they were x31. ~Starter Pokemon or 21k gender price mons additional +50k. ~9k Gender Pokemon additional 20k. ~Happiness mons additional 80k. ~Genderless mons additional should be added after the final breed. You may contact us in Game or Discord: IGN: DrTylerGrey / ArtOfKilling Discord: DrTylerGrey#7776 / Kamui#2181 ~Eving + lvl 50: 40k. ~Eving + lvl 50+ evolutions: 50k. You can also contact us in Game or Discord: IGN: Crimar Discord: Crimar#4145 Also shoutout to xPauu💖 for breeding prices you can check her shop here Happy Clients:
    23 points
  13. another long hunt... Team Mr >>>>>>>>>>>>> at least got lucky with breeding
    23 points
  14. Got it few days ago but SRIF Also, Gender Ratio is Fair (GRIF)
    23 points
  15. After a long break from hunting! I got this cutie after 7,260 encounters :3
    23 points
  16. Facts. 18th OT ~8k Encounters Team Mr >>>>>>>>>>>>
    22 points
  17. 23,751 encounters, Phase #2 of Pawniard.
    22 points
  18. OT #42 Vanillish [9,001 / 3,130 total Vanillish] w/ Dono + Shiny Charm (10%)
    21 points
  19. 17th OT 7156 Encounter Team Mr >>>>>>>>>>>>>>>>>>>>>>
    21 points
  20. 3,420 encounters, Phase #3 of Pawniard. 10 encounters less than my first mincinno. (what is happening?????) Thanks for the charm @OHJI 🙂
    21 points
  21. • ɪɢɴ: Pablobacas • ᴘʀᴇꜰᴇʀʀᴇᴅ ᴛɪᴇʀꜱ: all but I Hate dubs • ᴄᴏᴍᴘᴇᴛɪᴛɪᴠᴇ ᴀᴄᴄᴏʟᴀᴅᴇꜱ (ᴏᴘᴛɪᴏɴᴀʟ, ᴀʟᴛʜᴏᴜɢʜ ᴄᴇʀᴛᴀɪɴʟʏ ᴄᴇʀᴛᴀɪɴʟʏ ɪɴᴄʀᴇᴀꜱᴇꜱ ʏᴏᴜʀ ᴄʜᴀɴᴄᴇꜱ ᴏꜰ ɢᴇᴛᴛɪɴɢ ᴘɪᴄᴋᴇᴅ):a • ᴅɪꜱᴄᴏʀᴅ ᴄᴏɴᴛᴀᴄᴛ : Pablobacas#8628 • ꜰʟᴜꜰꜰ: Im alive • ᴘʀᴇꜰᴇʀʀᴇᴅ / ʟᴇᴀꜱᴛ ᴘʀᴇꜰᴇʀʀᴇᴅ ᴘᴏᴛᴇɴᴛɪᴀʟ ᴍᴀɴᴀɢᴇʀ: I like all of them, but always is a plus to work with rdl
    21 points
  22. geeeeee finallty after a long break, my last shiny was christmas wb vulpix ❤️
    20 points
  23. OT #44 Jigglypuff [3,459 enc / 11,659 total Jigglypuff] w/ Dono
    20 points
  24. 20 points
  25. OT #43 Tympole Timburr [1,126 / 8,419 total Timburr] w/ Dono
    20 points
  26. I finally found mine @blood
    20 points
  27. KaynineXL

    LCPL Player Sign-ups

    IGN: KaynineXL Preferred Tiers: All - I can learn any. Competitive accolades: Only LC accolades? None. I have won officials in every tier except UU though and I'm able to learn tiers quickly if I focus on one. Discord contact: Kaynine#3078 Fluff: I have a great attitude and dedication to any team I join. I have managed joint most in PSL history and I have been on a winning team in PSL as captain - proving great leadership. I'm also pretty cute. uwu Preferred/Least Preferred Potential Manager: I can work with anyone.
    20 points
  28. Quinn010

    LCPL Player Sign-ups

    IGN: QuinnW Preferred Tiers: Gen 8 can play uu or nu too if you give me comps Competitive accolades none im just bad at this game Discord contact: Quinn#1399 Fluff: i won't be very active with scout/teambuild but can play test games and make a showdown test server for your team if you want 🙂 Preferred/Least Preferred Potential Manager: if You're not cali or mendeez don't bother draft me
    20 points
  29. 每日签到已经成为许多论坛玩家的习惯。为避免对其他帖子和版块造成影响,特此开辟统一的签到帖。 欢迎每日打卡哦! 签到奖励详情:
    19 points
  30. 9th shiny at Iron Island. Last hunt was 148k, this one is 1.6k. Rng giveth and rng taketh., Riolu soon
    19 points
  31. Went to 148k encounters with no shiny. 136k of them were single encounters, the last 12k hordes, hope this doesnt happen again lol the riolu hunt resumes
    19 points
  32. Ehm yeah so it happened again. Team Mr represent Phase 2 riolu
    19 points
  33. Phase 1 Riolu Team Mr Shiny's represent
    19 points
  34. OT #41 Snorunt [29,672 / 5,139 total Snorunt] w/ Dono + Shiny Charm (10%)
    19 points
  35. 16th OT 28495 Encounter Team Mr Shinys >>>>>>>>>>>>>>>>>>>>>>
    19 points
  36. xJoseee

    LCPL Player Sign-ups

    IGN: xJoseee Preferred Tiers: All except LC Db Competitive Accolades: if we can consider em, PSL Teams and World cup kekw Discord Contact: FDShadow#1891 Fluff: Trying to beat recognised players among the tier and learning as much as I can, asides of giving my best to the team. Preferred/Least preferred potential managers: Mkns and Forfiter/Needless to say
    19 points
  37. Michelle

    Unique Held Item Cosmetics

    The idea is essentially, some wild Pokemon could have a very low chance to hold wear-able cosmetics. Some examples being: Squirtle holding blue tinted sunglasses, Mr. Mime holding a purple handbag, or even a Pikachu holding a baseball cap with a very similar hat design to Ash's. (Edit: Heck you could even make a cosmetic that can only show up on a shiny, allowing shiny hunters to flex ever harder haha) To avoid bloating the cosmetic market I would also suggest that these unique cosmetics aren't trade-able. This would offer a collection challenge, alongside earned cosmetics outside of the regular purchased items. This could also be engineered to bring some attention back to Pokemon that are hunted far less than others.
    18 points
  38. Note: There are English and Spanish translations. Hay traducciones al inglés y al español. DHT Ribbon Shop | Tiendade cintas de DHT [DragoTamer-LordHydra] Status: SHOP IS OPEN | Status: Abierta [Banner Credits to Fixedgaming] IGN: DragoTamer Summarized - General Prices | Precios generales Specific and additional information are list below Elite 4 Ribbon Pricing | Precio de Cinta de Campeón Battle Tower Ribbons Pricing | Precio de Cintas de Torre Batalla Contest Ribbons Pricing | Precio de Cintas de Concurso Other Ribbons Pricing | Precio de Otras Cintas Other Services | Otros Servicios Active Discounts |_Descuentos Activos Why The Pricing | El por qué del precio Additional Notes | Notas Adicionales Images | Imágenes Finished Orders | Pedidos terminados: In-Progress Orders | Órdenes en progreso:
    18 points
  39. these are the signs of a truly great shiny hunter
    18 points
  40. ALO公会副会长-大E(Hsi)以221闪荣获国人百闪榜第一,携全体公会成员赞助此次活动,以及特别鸣谢好友公会-love公会 的友情赞助,特别鸣谢几位好友嘉宾的捧场!
    18 points
  41. Shiny#4 ~9k Encounters Team Mr >>>>>>>>>
    18 points
  42. 30th OT Seadra, Gyarados. +/- 7k encounters. SRIF but, Kingdra next please 😄 Mr >>>
    18 points
  43. 3rd OT Team Mr>>>>>>>>>>>>>>>>>>>>
    18 points
  44. Latiosrol

    LCPL Player Sign-ups

    IGN: lLatios Pref tier: all but lc dbs Discord: Latios#4547
    18 points
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